Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Booon 1d20 ⇒ 20 EDIT! OOH! 1d4 ⇒ 4
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Mr. Peppers wrote:
Grim strokes his jaw in thought for a moment, then smiles - "Anyone know how to make jerky?"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft "Eater of bones, didn't even leave a bone for Misfortune to chew on"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft how are you ruling smite? Do you need to smite figments individually or are they all ‘charvion’ Misfortune pounces! Bite 1d20 + 12 ⇒ (7) + 12 = 19
Claw 1d20 + 12 ⇒ (10) + 12 = 22
Claw 1d20 + 12 ⇒ (8) + 12 = 20
Claw 1d20 + 12 ⇒ (19) + 12 = 31
Claw 1d20 + 12 ⇒ (14) + 12 = 26
*** Grim repositions and hacks away. Outflank/PA/Rage
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft i missed that line.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft With the glitterdust flying, Misfortune and Grim move in for the kill! Misfortune leads, and tries biting the foe. Attack 1d20 + 12 ⇒ (12) + 12 = 24
But this is a distraction, Grim moves in for a flank to start doling out the real punishment with fury!. Outflank/PA/Rage
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Misfortune runs the gauntlet... Fort 1d20 + 10 ⇒ (7) + 10 = 17 14
The lion seems unfortunate, and its celestial nature does nothing to resist an ethereal blast. HP 37/68
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft "Not my forte, so I'll take the ride. Misfortune can run the gauntlet"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft "What could go wrong?"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim is grim about missing out on gutting a goblin,
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim hears the comment about the fireball and decides to push up the corridor to act as a cut-off, reading to attack anyone who steps into reach of his blade. Misfortune follows.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim lets out a low whistle "That's quite some feat" as he looks at the aftermath of the combat, "Can't say I've seen that sort of show in a while"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim lets a few arrows fly. Heroism/Haste
Attack 1d20 + 13 + 2 + 1 ⇒ (3) + 13 + 2 + 1 = 19
Attack 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24
"Really wish I could just chop it with a sword" he sighs.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim swaps his sword for a bow, finally accepting that the thing won't be coming down any time soon of its own volition.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Delaying until it either falls out of the sky or comes down to try murder one of us, which I fully suspect is about to happen!
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Taking advantage of the haste, Grim and Misfortune move forward and split up.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft "Hopefully it comes down off that roof" I'd just prefer to split up a bit, as we are neatly bunched for a breath weapon or area spell - is that ok?
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft "Sounds complicated. What is simple is that there are foes in front of us needing our attention right here and right now. Those cockroaches scuttling in the Shadows are someone else's concern for another day" the barbarian grunts dismissively.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft "Always politics. If only people could just stick to being adventurers"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft "I'm happy to be carried by the Valkyrie!" Grim jests merrily.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Seeing it is too late to apprehend the attackers, Grim sighs and accepts they will live to fight another day. Instead, he now ponders the gate [b]"Can always use ropes and grapples"{/b]
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Reflex + Danger Sense 1d20 + 8 + 3 ⇒ (13) + 8 + 3 = 24 The Barbarian is angered by the attempted trickery, but not struck by the trap!
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim and Misfortune give chase, having little interest in letting this 'leader' escape. I assume the roof height is 10'?
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim and Misfortune start covering the distance between them and the foes, hoping that the various carts and obstacles might provide them some cover as they advance.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft I blinked! Misfortune reflex 1d20 + 10 ⇒ (9) + 10 = 19
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim stays angry as he can see the battle is still underway.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim signals Misfortune to lap around and behind the front row of Goblins, and the majestic beast loops around to menace them. Grim steps in looking furious and starts carving up the goblin with the Black armour. Attacks black Rage/Outflank/Power attack
Attack 1d20 + 12 - 3 + 4 + 2 ⇒ (10) + 12 - 3 + 4 + 2 = 25
Misfortune double moved around to avoid AoO
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Sirettis wrote: "Grim Dougal, do you wish to follow us?" "I shall, it is time to visit some Misfortune upon Charvion" - the song of steel being drawn is joined by a roar from the lion.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft "What is with those horns?"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Grim makes his way forward, down towards the strange artifact. He examines the cage from a distance and tries to listen in to anyone asking questions...
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft "A gift when I was a boy, indeed I don't remember a time before Misfortune. He's always been with me, and as he's grown the same taint of the heavens that flows in my veins seems to have shown its true colours in him too. At first, he was a misfortune for me as a child, always breaking things and leaving a mess, now he's the misfortune of others who find their bones snapped in his maw. Then again he's keeping me poor trying to feed him, so I suppose misfortune it is still" "We've had a lifetime of adventure in the most curious of places, and you never feel like a lonely stranger when you travel with such a good friend" The lion maintains its vigil, watching Grim and keeping an eye out for threats or sudden movements, studiously avoiding being baited by a red dot. Grim sighs and looks at the large bone he's carrying then throws it to the lion "Charvion will have to get his own"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft "Nothin' nosy about it - questions are cheap, raise dead is expensive - so good to know what you need to know BEFORE setting out I reckon" "I'm the sort that provides you that safety at the rear of the party, well along with Misfortune I do anyway" he sticks a couple of fingers in his mouth and gives a short, loud, whistle - a roar reverberates in reply and a large white lion with a golden mane starts pushing through the crowd. "My cat. He does sleep a lot - but I don't mind him clawing things to death"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Magical auras galore - armour weapons cloak etc "Most just stick with Grim, which is a bit of a misnomer really. No pet dinosaur, those seem a bit dangerous if you ask me - but I figured we're here to meet some 'eater-of-bones' I better bring one lest it is MY bones they decide to eat. If they don't need it I can always give it to my cat"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft "Indeed I am Sirettis, I was having a glorious sleep in until I was roused to go run this errand. We'll see how the day goes"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft A cheerful looking Ulfen warrior with gleaming flaxen hair catches up to the party; he appears to be carrying a large meaty bone loosely wrapped in butchers paper. Hefting the bone over his shoulder he uses his free hand to make a slightly flapping gesture "You're the other people doing this job for our birdy friend?" he enquires as though already knowing the answer, he then thrusts his beefy hand forward in greeting "Grim Dougal"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft That Vrock, such a pain :p I always hated Mirror Image - so I hate it for using it multiple times even more :p Interesting scenario, as you say, it sort of leaves a lot open - are there more Drow? Was this the scouting party of a larger group? Will we see '#10-23 Into the Darklands'? What a missed opportunity! :) Thanks Tyranius "Gorum is praised! Oh and Sarenrae too!" Grim roars as the creature falls beneath the blows. "Companions, I look forward to journeying with you in the future" Grim and his mighty angel-Lion companion depart after their final farewells.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Misfortune maintains the effort trying to maul the beast!
Bite 1d20 + 12 + 1 + 4 - 2 ⇒ (9) + 12 + 1 + 4 - 2 = 24
Claw 1d20 + 12 + 1 + 4 - 2 ⇒ (8) + 12 + 1 + 4 - 2 = 23
Claw 1d20 + 12 + 1 + 4 - 2 ⇒ (1) + 12 + 1 + 4 - 2 = 16
*** Grim keeps chopping, determined to nail the thing now the images aren't hampering him! Banner/Pack tactics/Power attack/Furious focus/Rage
Attack 1d20 + 11 - 3 + 1 + 4 + 2 ⇒ (14) + 11 - 3 + 1 + 4 + 2 = 29
Misfortune got some cruddy rolls this round :(
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Hopefully it can't mirror Image 3/Day.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Misfortune continues lashing at the thing like an angry lion is keep to do. Smite Evil/Banner/Pack tactics/Power attack Bite 1d20 + 12 + 1 + 4 - 2 ⇒ (18) + 12 + 1 + 4 - 2 = 33
Claw 1d20 + 12 + 1 + 4 - 2 ⇒ (13) + 12 + 1 + 4 - 2 = 28
Claw 1d20 + 12 + 1 + 4 - 2 ⇒ (12) + 12 + 1 + 4 - 2 = 27
*** Grim shakes his head at the illusions and gets to work cmashing them. Banner/Pack tactics/Power attack/Furious focus/Rage
Attack 1d20 + 11 - 3 + 1 + 4 + 2 ⇒ (7) + 11 - 3 + 1 + 4 + 2 = 22
Hopefully some of that lands/crashes out the mirrors...
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Misfortune draws on his Celestial being and Smites the creature! Smite Evil/Banner/Pack tactics/Power attack
Bite 1d20 + 12 + 1 + 4 - 2 ⇒ (12) + 12 + 1 + 4 - 2 = 27
Claw 1d20 + 12 + 1 + 4 - 2 ⇒ (16) + 12 + 1 + 4 - 2 = 31
Claw 1d20 + 12 + 1 + 4 - 2 ⇒ (6) + 12 + 1 + 4 - 2 = 21
Double smite damage on the first blow that lands *** Then Grim hooks in...FURIOUS at the thing for hitting his companion! Banner/Pack tactics/Power attack/Furious focus/Rage
Attack 1d20 + 11 - 3 + 1 + 4 + 2 ⇒ (5) + 11 - 3 + 1 + 4 + 2 = 20
Wont have an IMAGE PROBLEM after all that ;p
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim
Misfortune moves in and Grim moves around to flank... Magic/Silver
How many rounds is it since the drow woman was killed? if less than 10 I need to add in Fatigue
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim stops being so angry (comes out of Rage) and follows Rahab, puffing as he catches his breath. "I don't know much about those items"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim
Misfortune
Neither Grim nor Misfortune have any interest in acquiescing to her request. Grim slices at the Drider +1 keen silversheen falchion +16/+11 (2d4+8/15-20) or
Attack 1d20 + 11 - 3 + 2 + 1 ⇒ (20) + 11 - 3 + 2 + 1 = 31
Misfortune seems happy enough to maul the Duergar, he seemed harmless before and was going to be ignored, but now the celestial great cat seems set on having a meal. Power attack/Flag (radiant)
Claw 1d20 + 12 - 2 + 1 ⇒ (7) + 12 - 2 + 1 = 18
Claw 1d20 + 12 - 2 + 1 ⇒ (15) + 12 - 2 + 1 = 26
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Raging +18hp/-2ac Grim and Misfortune move in... As he arrives at the drider, Grim swings in anger! Rage/Power attack/Furious focus Attack 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim follows along, also keen to wreak havoc in response to the aggression of the purple elves.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim advances up to see what is disappointing Rahab so greatly. "Who do they not come and face us?"
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Misfortune does have 'narrow frame', so yeah will drag the beast along, will sit at the back of the party for now
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Grim joins Rahab, angered and looking for more Drow to punish.
Misfortune: Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft Looks like were ok :) UMD 1d20 + 10 ⇒ (13) + 10 = 23 When the first healing is completed, Grim stares at the wand again and intimidates it into working. Total 20 points of healing |