Ostog the Unslain

Grim Dougal's page

377 posts. Organized Play character for Nik B..


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The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Player name: Nik
Character name: Grim
PFS #: 41662-2
Faction: Exchange
Day Job Roll: 1d20 + 2 ⇒ (5) + 2 = 7

Thanks again!

The Exchange

1 person marked this as a favorite.
Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Booon 1d20 ⇒ 20

EDIT! OOH!

1d4 ⇒ 4

The Exchange

1 person marked this as a favorite.
Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Mr. Peppers wrote:


With a smile he turns to Grim and his kitty "There is a rather large dragon just outside that could provide plenty of snacks for your feline."

Grim strokes his jaw in thought for a moment, then smiles - "Anyone know how to make jerky?"

The Exchange

2 people marked this as a favorite.
Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"Eater of bones, didn't even leave a bone for Misfortune to chew on"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

how are you ruling smite? Do you need to smite figments individually or are they all ‘charvion’

Misfortune pounces!

Bite 1d20 + 12 ⇒ (7) + 12 = 19
(Grab) 1d20 + 18 ⇒ (19) + 18 = 37
Damage 1d8 + 7 ⇒ (1) + 7 = 8

Claw 1d20 + 12 ⇒ (10) + 12 = 22
Damage 1d6 + 7 ⇒ (4) + 7 = 11

Claw 1d20 + 12 ⇒ (8) + 12 = 20
Damage 1d6 + 7 ⇒ (3) + 7 = 10

Claw 1d20 + 12 ⇒ (19) + 12 = 31
Damage 1d6 + 7 ⇒ (6) + 7 = 13

Claw 1d20 + 12 ⇒ (14) + 12 = 26
Damage 1d6 + 7 ⇒ (6) + 7 = 13

***

Grim repositions and hacks away.

Outflank/PA/Rage
Attack 1d20 + 16 + 4 + 2 ⇒ (2) + 16 + 4 + 2 = 24
Damage 2d4 + 7 + 9 + 2 ⇒ (1, 4) + 7 + 9 + 2 = 23

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

i missed that line.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

With the glitterdust flying, Misfortune and Grim move in for the kill!

Misfortune leads, and tries biting the foe.

Attack 1d20 + 12 ⇒ (12) + 12 = 24
Grab 1d20 + 18 ⇒ (5) + 18 = 23
Damage 1d8 + 7 ⇒ (7) + 7 = 14

But this is a distraction, Grim moves in for a flank to start doling out the real punishment with fury!.

Outflank/PA/Rage
Attack 1d20 + 16 + 4 + 2 ⇒ (19) + 16 + 4 + 2 = 41
Damage 2d4 + 7 + 9 + 2 ⇒ (4, 3) + 7 + 9 + 2 = 25
Crit? 1d20 + 16 + 4 + 2 ⇒ (19) + 16 + 4 + 2 = 41
Add Damage 2d4 + 7 + 9 + 2 ⇒ (4, 4) + 7 + 9 + 2 = 26

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Misfortune runs the gauntlet...

Fort 1d20 + 10 ⇒ (7) + 10 = 17 14
Fort 1d20 + 10 ⇒ (2) + 10 = 12 11
Fort 1d20 + 10 ⇒ (17) + 10 = 27 6

The lion seems unfortunate, and its celestial nature does nothing to resist an ethereal blast.

HP 37/68

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"Not my forte, so I'll take the ride. Misfortune can run the gauntlet"

The Exchange

1 person marked this as a favorite.
Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"What could go wrong?"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim is grim about missing out on gutting a goblin,

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim hears the comment about the fireball and decides to push up the corridor to act as a cut-off, reading to attack anyone who steps into reach of his blade.

Misfortune follows.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim lets out a low whistle "That's quite some feat" as he looks at the aftermath of the combat, "Can't say I've seen that sort of show in a while"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim lets a few arrows fly.

Heroism/Haste
Attack 1d20 + 13 + 2 + 1 ⇒ (12) + 13 + 2 + 1 = 28
Damage 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Attack 1d20 + 13 + 2 + 1 ⇒ (3) + 13 + 2 + 1 = 19
Damage 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Attack 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24
Damage 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10

"Really wish I could just chop it with a sword" he sighs.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim swaps his sword for a bow, finally accepting that the thing won't be coming down any time soon of its own volition.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Delaying until it either falls out of the sky or comes down to try murder one of us, which I fully suspect is about to happen!

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Taking advantage of the haste, Grim and Misfortune move forward and split up.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"Hopefully it comes down off that roof"

I'd just prefer to split up a bit, as we are neatly bunched for a breath weapon or area spell - is that ok?

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"Sounds complicated. What is simple is that there are foes in front of us needing our attention right here and right now. Those cockroaches scuttling in the Shadows are someone else's concern for another day" the barbarian grunts dismissively.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"Always politics. If only people could just stick to being adventurers"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"I'm happy to be carried by the Valkyrie!" Grim jests merrily.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Seeing it is too late to apprehend the attackers, Grim sighs and accepts they will live to fight another day.

Instead, he now ponders the gate [b]"Can always use ropes and grapples"{/b]

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Reflex + Danger Sense 1d20 + 8 + 3 ⇒ (13) + 8 + 3 = 24

The Barbarian is angered by the attempted trickery, but not struck by the trap!

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim and Misfortune give chase, having little interest in letting this 'leader' escape.

I assume the roof height is 10'?

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim and Misfortune start covering the distance between them and the foes, hoping that the various carts and obstacles might provide them some cover as they advance.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

I blinked!

Misfortune reflex 1d20 + 10 ⇒ (9) + 10 = 19
1/2 of 27 = 13, less 10 Acid resist = 3 damage.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim stays angry as he can see the battle is still underway.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim signals Misfortune to lap around and behind the front row of Goblins, and the majestic beast loops around to menace them.

Grim steps in looking furious and starts carving up the goblin with the Black armour.

Attacks black

Rage/Outflank/Power attack
Attack 1d20 + 16 - 3 + 4 + 2 ⇒ (18) + 16 - 3 + 4 + 2 = 37
Damage 2d4 + 8 + 9 + 2 ⇒ (4, 2) + 8 + 9 + 2 = 25
Crit? 1d20 + 16 - 3 + 4 + 2 ⇒ (18) + 16 - 3 + 4 + 2 = 37
Add Damage 2d4 + 8 + 9 + 2 ⇒ (2, 4) + 8 + 9 + 2 = 25

Attack 1d20 + 12 - 3 + 4 + 2 ⇒ (10) + 12 - 3 + 4 + 2 = 25
Damage 2d4 + 8 + 9 + 2 ⇒ (2, 4) + 8 + 9 + 2 = 25

Misfortune double moved around to avoid AoO

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Sirettis wrote:
"Grim Dougal, do you wish to follow us?"

"I shall, it is time to visit some Misfortune upon Charvion" - the song of steel being drawn is joined by a roar from the lion.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"What is with those horns?"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Osprey wrote:
Don’t let him know that you’re watching, and do not approach the artifact during the showing.

Grim makes his way forward, down towards the strange artifact. He examines the cage from a distance and tries to listen in to anyone asking questions...

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"A gift when I was a boy, indeed I don't remember a time before Misfortune. He's always been with me, and as he's grown the same taint of the heavens that flows in my veins seems to have shown its true colours in him too. At first, he was a misfortune for me as a child, always breaking things and leaving a mess, now he's the misfortune of others who find their bones snapped in his maw. Then again he's keeping me poor trying to feed him, so I suppose misfortune it is still"

"We've had a lifetime of adventure in the most curious of places, and you never feel like a lonely stranger when you travel with such a good friend"

The lion maintains its vigil, watching Grim and keeping an eye out for threats or sudden movements, studiously avoiding being baited by a red dot. Grim sighs and looks at the large bone he's carrying then throws it to the lion "Charvion will have to get his own"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"Nothin' nosy about it - questions are cheap, raise dead is expensive - so good to know what you need to know BEFORE setting out I reckon"

"I'm the sort that provides you that safety at the rear of the party, well along with Misfortune I do anyway" he sticks a couple of fingers in his mouth and gives a short, loud, whistle - a roar reverberates in reply and a large white lion with a golden mane starts pushing through the crowd.

"My cat. He does sleep a lot - but I don't mind him clawing things to death"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Magical auras galore - armour weapons cloak etc

"Most just stick with Grim, which is a bit of a misnomer really. No pet dinosaur, those seem a bit dangerous if you ask me - but I figured we're here to meet some 'eater-of-bones' I better bring one lest it is MY bones they decide to eat. If they don't need it I can always give it to my cat"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"Indeed I am Sirettis, I was having a glorious sleep in until I was roused to go run this errand. We'll see how the day goes"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

A cheerful looking Ulfen warrior with gleaming flaxen hair catches up to the party; he appears to be carrying a large meaty bone loosely wrapped in butchers paper.

Hefting the bone over his shoulder he uses his free hand to make a slightly flapping gesture "You're the other people doing this job for our birdy friend?" he enquires as though already knowing the answer, he then thrusts his beefy hand forward in greeting "Grim Dougal"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

That Vrock, such a pain :p I always hated Mirror Image - so I hate it for using it multiple times even more :p

Interesting scenario, as you say, it sort of leaves a lot open - are there more Drow? Was this the scouting party of a larger group? Will we see '#10-23 Into the Darklands'? What a missed opportunity! :) Thanks Tyranius

"Gorum is praised! Oh and Sarenrae too!" Grim roars as the creature falls beneath the blows.

"Companions, I look forward to journeying with you in the future"

Grim and his mighty angel-Lion companion depart after their final farewells.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Misfortune maintains the effort trying to maul the beast!
Smite Evil/Banner/Pack tactics/Power attack

Bite 1d20 + 12 + 1 + 4 - 2 ⇒ (9) + 12 + 1 + 4 - 2 = 24
Damage 1d8 + 7 + 1 + 8 + 4 ⇒ (7) + 7 + 1 + 8 + 4 = 27
Grab 1d20 + 18 + 1 + 4 - 2 ⇒ (19) + 18 + 1 + 4 - 2 = 40

Claw 1d20 + 12 + 1 + 4 - 2 ⇒ (8) + 12 + 1 + 4 - 2 = 23
Damage 1d8 + 7 + 1 + 8 + 4 ⇒ (3) + 7 + 1 + 8 + 4 = 23

Claw 1d20 + 12 + 1 + 4 - 2 ⇒ (1) + 12 + 1 + 4 - 2 = 16
Damage 1d8 + 7 + 1 + 8 + 4 ⇒ (3) + 7 + 1 + 8 + 4 = 23

***

Grim keeps chopping, determined to nail the thing now the images aren't hampering him!

Banner/Pack tactics/Power attack/Furious focus/Rage
Silver/Magic/
Attack 1d20 + 16 + 1 + 4 + 2 ⇒ (16) + 16 + 1 + 4 + 2 = 39
Damage 2d4 + 8 + 9 + 1 + 2 ⇒ (4, 2) + 8 + 9 + 1 + 2 = 26
Crit? 1d20 + 16 + 1 + 4 + 2 ⇒ (14) + 16 + 1 + 4 + 2 = 37
Add Damage 2d4 + 8 + 9 + 1 + 2 ⇒ (3, 3) + 8 + 9 + 1 + 2 = 26

Attack 1d20 + 11 - 3 + 1 + 4 + 2 ⇒ (14) + 11 - 3 + 1 + 4 + 2 = 29
Damage 2d4 + 8 + 9 + 1 + 2 ⇒ (3, 2) + 8 + 9 + 1 + 2 = 25

Misfortune got some cruddy rolls this round :(

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Hopefully it can't mirror Image 3/Day.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Misfortune continues lashing at the thing like an angry lion is keep to do.

Smite Evil/Banner/Pack tactics/Power attack

Bite 1d20 + 12 + 1 + 4 - 2 ⇒ (18) + 12 + 1 + 4 - 2 = 33
Damage 1d8 + 7 + 1 + 8 + 4 ⇒ (8) + 7 + 1 + 8 + 4 = 28
Grab 1d20 + 18 + 1 + 4 - 2 ⇒ (10) + 18 + 1 + 4 - 2 = 31
I SOOOOO hope that lands!

Claw 1d20 + 12 + 1 + 4 - 2 ⇒ (13) + 12 + 1 + 4 - 2 = 28
Damage 1d8 + 7 + 1 + 8 + 4 ⇒ (4) + 7 + 1 + 8 + 4 = 24

Claw 1d20 + 12 + 1 + 4 - 2 ⇒ (12) + 12 + 1 + 4 - 2 = 27
Damage 1d8 + 7 + 1 + 8 + 4 ⇒ (2) + 7 + 1 + 8 + 4 = 22

***

Grim shakes his head at the illusions and gets to work cmashing them.

Banner/Pack tactics/Power attack/Furious focus/Rage
Silver/Magic/
Attack 1d20 + 16 + 1 + 4 + 2 ⇒ (3) + 16 + 1 + 4 + 2 = 26
Damage 2d4 + 8 + 9 + 1 + 2 ⇒ (4, 2) + 8 + 9 + 1 + 2 = 26

Attack 1d20 + 11 - 3 + 1 + 4 + 2 ⇒ (7) + 11 - 3 + 1 + 4 + 2 = 22
Damage 2d4 + 8 + 9 + 1 + 2 ⇒ (3, 3) + 8 + 9 + 1 + 2 = 26

Hopefully some of that lands/crashes out the mirrors...

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Misfortune draws on his Celestial being and Smites the creature!

Smite Evil/Banner/Pack tactics/Power attack
bite +12 (1d8+7 plus grab), 2 claws +12 (1d6+7)

Bite 1d20 + 12 + 1 + 4 - 2 ⇒ (12) + 12 + 1 + 4 - 2 = 27
Damage 1d8 + 7 + 1 + 8 + 4 ⇒ (6) + 7 + 1 + 8 + 4 = 26
Grab 1d20 + 18 + 1 + 4 - 2 ⇒ (3) + 18 + 1 + 4 - 2 = 24

Claw 1d20 + 12 + 1 + 4 - 2 ⇒ (16) + 12 + 1 + 4 - 2 = 31
Damage 1d8 + 7 + 1 + 8 + 4 ⇒ (3) + 7 + 1 + 8 + 4 = 23

Claw 1d20 + 12 + 1 + 4 - 2 ⇒ (6) + 12 + 1 + 4 - 2 = 21
Damage 1d8 + 7 + 1 + 8 + 4 ⇒ (1) + 7 + 1 + 8 + 4 = 21

Double smite damage on the first blow that lands

***

Then Grim hooks in...FURIOUS at the thing for hitting his companion!

Banner/Pack tactics/Power attack/Furious focus/Rage
Silver/Magic/
Attack 1d20 + 16 + 1 + 4 + 2 ⇒ (19) + 16 + 1 + 4 + 2 = 42
Damage 2d4 + 8 + 9 + 1 + 2 ⇒ (3, 1) + 8 + 9 + 1 + 2 = 24
Crit? 1d20 + 16 + 1 + 4 + 2 ⇒ (10) + 16 + 1 + 4 + 2 = 33
Add Damage 2d4 + 8 + 9 + 1 + 2 ⇒ (2, 4) + 8 + 9 + 1 + 2 = 26

Attack 1d20 + 11 - 3 + 1 + 4 + 2 ⇒ (5) + 11 - 3 + 1 + 4 + 2 = 20
Damage 2d4 + 8 + 9 + 1 + 2 ⇒ (4, 2) + 8 + 9 + 1 + 2 = 26

Wont have an IMAGE PROBLEM after all that ;p

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim
Fort 1d20 + 12 ⇒ (14) + 12 = 26

Misfortune moves in and Grim moves around to flank...

Magic/Silver
Banner/Outflank
Attack 1d20 + 16 + 1 + 4 ⇒ (4) + 16 + 1 + 4 = 25
Damage 2d4 + 8 + 9 + 1 ⇒ (2, 2) + 8 + 9 + 1 = 22

How many rounds is it since the drow woman was killed? if less than 10 I need to add in Fatigue

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim stops being so angry (comes out of Rage) and follows Rahab, puffing as he catches his breath.

"I don't know much about those items"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim
Raging
Will 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Misfortune
Will 1d20 + 4 ⇒ (19) + 4 = 23

Neither Grim nor Misfortune have any interest in acquiescing to her request.

Grim slices at the Drider

+1 keen silversheen falchion +16/+11 (2d4+8/15-20) or
Rage/Power attack/furious focus/Flag (radiant)
Attack 1d20 + 16 + 2 + 1 ⇒ (18) + 16 + 2 + 1 = 37
Damage 2d4 + 8 + 9 + 2 + 1 ⇒ (4, 4) + 8 + 9 + 2 + 1 = 28
Crit? 1d20 + 16 + 2 + 1 ⇒ (10) + 16 + 2 + 1 = 29
Add Damage 2d4 + 8 + 9 + 2 + 1 ⇒ (4, 2) + 8 + 9 + 2 + 1 = 26

Attack 1d20 + 11 - 3 + 2 + 1 ⇒ (20) + 11 - 3 + 2 + 1 = 31
Damage 2d4 + 8 + 9 + 2 + 1 ⇒ (3, 4) + 8 + 9 + 2 + 1 = 27
Crit? 1d20 + 11 - 3 + 2 + 1 ⇒ (9) + 11 - 3 + 2 + 1 = 20
Add Damage 2d4 + 8 + 9 + 2 + 1 ⇒ (3, 2) + 8 + 9 + 2 + 1 = 25

Misfortune seems happy enough to maul the Duergar, he seemed harmless before and was going to be ignored, but now the celestial great cat seems set on having a meal.

Power attack/Flag (radiant)
Bite 1d20 + 12 - 2 + 1 ⇒ (4) + 12 - 2 + 1 = 15
Damage 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Claw 1d20 + 12 - 2 + 1 ⇒ (7) + 12 - 2 + 1 = 18
Damage 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Claw 1d20 + 12 - 2 + 1 ⇒ (15) + 12 - 2 + 1 = 26
Damage 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Raging +18hp/-2ac

Grim and Misfortune move in...

As he arrives at the drider, Grim swings in anger!

Rage/Power attack/Furious focus

Attack 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
Damage 2d4 + 8 + 9 + 2 ⇒ (3, 2) + 8 + 9 + 2 = 24

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim follows along, also keen to wreak havoc in response to the aggression of the purple elves.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim advances up to see what is disappointing Rahab so greatly.

"Who do they not come and face us?"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Misfortune does have 'narrow frame', so yeah will drag the beast along, will sit at the back of the party for now

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim joins Rahab, angered and looking for more Drow to punish.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Looks like were ok :)

UMD 1d20 + 10 ⇒ (13) + 10 = 23

When the first healing is completed, Grim stares at the wand again and intimidates it into working.

Total 20 points of healing