Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory adds his greataxe to the armory of weaponry being directed on the remaining asura seemingly all at once. AoO again Cold Iron Greataxe with Flanking: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Sorry, busy weekend... AoO Cold Iron Greataxe=: 1d20 + 5 ⇒ (9) + 5 = 14
Grigory takes a swing with his greataxe as the little demon hurries past, then moves to the fracas and targets its companion with his next swing. Cold Iron Greataxe on Blue (flanking)=: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory blinks in amazement at the monkey army's sudden appearance and disappearance. "Uhh... Thanks, monkeys." That was weird. Wonder what those little jerks did to piss off all the monkeys in the jungle at once. He moves toward the mountain sculpture and tries to halve one of the little demons with his greataxe... Red, if I'm close enough to reach, not sure if any buffs are still in effect so none are included with the rolls Cold Iron Greataxe: 1d20 + 5 ⇒ (1) + 5 = 6 only to fail miserably.
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
"Grr. Get down here ya little..." Grigory grumbles as he adds to the barrage of arrows flying toward the little creatures. Targeting Red Composite Longbow + Inspire Courage + Bless: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Sense Motive (Favored Enemy): 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6 Grigory's dialogue and Intimidate attempt would be held until the strangers are passing him on the stairs, so anyone addressing them before that point would take priority "What's yer hurry anyway?" Grigory asks, holding his spot in the middle of the staircase and forcing the strangers to make their way around him if they want to leave. They either found somethin' good in there and wanna make a quick getaway before we find out they got it, or they're runnin' from somethin' that we're gonna run right into. "If you can give us any information 'bout what's in there, ya probably should do that before ya go runnin' off into the jungle," Grigory suggests, looming menacingly as the strangers near him on the stairs. "Just so we can give ya credit in the history books in case somethin' happens to ya out there." Intimidate: 1d20 + 5 ⇒ (17) + 5 = 22
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
"That's one strange lookin' creature," Grigory quips as he inspects the corpse. "It's like half tiger, half badger an' half deer." I just hope there's no more of them things sneakin' around out here. "Nicely done everyone, even if it didn't go accordin' ta plan." He retrieves his errant arrow, aided by the lighted fishing line, and assists the baron with preserving his trophy. Grigory also has a fresh wand of cure light wounds if the party should ever need it.
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
After firing, Grigory stashes his bow and climbs quickly down the ladder from the machan before dropping the last five feet to the ground. Accelerated Climb 15 feet: 1d20 + 4 ⇒ (17) + 4 = 21
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory fires another arrow at the beast. Composite Longbow: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d8 + 3 ⇒ (8) + 3 = 11 Will update with move action, short on time right now.
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory sticks to the plan and looses the readied arrow in the direction of the creature, the point of light on the fishing line buzzing close behind. Composite Longbow: 1d20 + 3 ⇒ (3) + 3 = 6
Damn. Hope that'll at least help the others see what's goin' on.
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
"This is no good." Grigory mutters as he watches the baron and Ferrus both abandon the plan to blindly follow the Count's voice. Either the Count wants to sabotage this hunting expedition or something strange is going on here. He strains to see anything in the direction from which the distressed screams were coming, hoping his ability to see in dim light may give him a chance to warn the others about any dangers ahead of them. Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
"Anybody sees this thing comin', make a whistle like a bird chirpin' so it don't sneak up on us unawares." Grigory suggests. Take 10 gets Grigory up the ladder. "Kinda cozy up here," Grigory jokes after taking a spot in the southwestern machan with Iladora and Ferrus. "If it comes out where I can get a shot, I'll have the arrow with the fishin' line tied to it nocked an' ready to go as soon as you cast that light spell, Ferrus."
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
"I don't have a bell, but I got an idea about seein' where the tiger's at in the darkness. What if you use that light spell on yer fishin' line and we tie it ta one of my arrows? If I shoot the tiger right, he should have a string of light trailin' behind him for a little while at least. Longer if the arrow gets stuck and doesn't go clean through him."
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory surveys the ground surrounding the carcass for tiger tracks hoping to ascertain the direction the big cat headed after making the kill. Survival (+ Track): 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Then he nods in agreement with the Baron's plan and sets to work constructing the elevated hides. "I see good enough in the dark it shouldn't be a problem. Before it gets dark, though, we should prob'ly figure out a way to let each other know if we see the tiger comin' that won't let 'im know we're here."
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory thinks better of coming in close proximity to the snake's still gleaming fangs and instead carefully maneuvers the serpent's detached head into a sack for safer keeping. He stands respectfully as the group honors the dead porter, tracing a spiral over his chest at several points in the ceremony where it seems appropriate, although he's largely clueless as to what the man's friends are saying. Afterwards, as the group prepares to split at the stream, he takes the opportunity to give their benefactor a bit of a hard time. The count's not gonna win much respect from his father-in-law by loungin' all safe and comfy at the lodge while the old man's out trudgin' through the jungle. Their relationship's not my problem, though, I guess. "Mind holdin' onto this 'til we get back so I don't gotta lug it around?" Grigory asks Count Matasanda, holding the sack out expectantly. "Should be done tryin' ta bite now. Maybe one of them helpers can stuff it, or at least do somethin' ta keep it from stinkin' at the lodge 'til I can turn it into a proper trophy myself." Upon seeing hesitation from the Count to take the sack containing the snake's head, he'll instead hand it to one of the porters. "An' watch out fer spiders..." he mutters under his breath as he turns and walks toward the group preparing to follow the stream. "I'm ready when you are, Baron. Let's find this tiger."
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Is there a mechanism in the game that would let Grigory attempt to extract venom from the dead cobra's fangs into a vial(s)? And I second Corba's idea of checking the snake's digestive tract for the swallowed porter. "I know it wasn't a hunt, but this is a trophy I wouldn't mind takin' back," Grigory says as he nudges the mother cobra's decapitated head, his chest puffed out a bit more and chin a bit higher than a moment earlier. "Just gotta steer clear of them fangs. Look like they could still poison ya if you got clumsy an' poked yerself."
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory grits his teeth and stands his ground, waiting for the split second when the giant snake comes close enough for a taste of cold iron. Keeping readied attack action from before. Probably should have taken a shot with the longbow when I first moved up into this position and then switched weapons. Oh well.
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
"Nice shot," Grigory comments, still staring down the mother snake. His knuckles whiten as he tightens his grip on his greataxe and readies for her to rush back toward the party to protect her last remaining hatchling. Readied action if the big cobra comes in melee range: Bit of Luck and Inspire Courage included:
Greataxe Power Attack Attempt 1: 1d20 + 5 + 1 - 1 ⇒ (12) + 5 + 1 - 1 = 17 Greataxe Power Attack Attempt 1: 1d20 + 5 + 1 - 1 ⇒ (16) + 5 + 1 - 1 = 21 Greataxe Power Attack Damage 1: 1d12 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory steps forward to be better prepared to take a swing at the mother cobra if she charges. As he does, he makes soothing sounds hoping to help the others calm the elephant. "Shhhhhhhhh. Easy. Shhhhhhhhh. Take it easy." Charisma Aid: 1d20 ⇒ 10 Grigory has +3 for Handle Animal checks if it helps with future elephant-related issues.
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory hustles to get alongside the elephant and does his best to calm the beast, drawing his greataxe as he steps into the undergrowth in case the mother cobra attacks. Wild Empathy Roll 1: 1d20 ⇒ 3
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
I also have Wild Empathy, but also with a negative modifier. I could try to use Intimidate, though, if giving them our food and being nice doesn't generate the desired result. Charisma Aid: 1d20 - 1 ⇒ (16) - 1 = 15 "Anybody know why the locals seem ta respect these monkeys so much? It a religious thing?" Do we need to know a specific language to talk directly with the porters, or do they speak Common?
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Survival (Tracking) (Favored Enemy): 1d20 + 8 ⇒ (8) + 8 = 16 "There are plenty of signs an' tracks ta follow if ya know what ta look for. We'll start off easy an' follow some human tracks. People leave nice big tracks an' don't bother steppin' lightly."
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Knowledge Nature Aid: 1d20 + 4 ⇒ (11) + 4 = 15 Grigory also studies the crumpled remains of the spider hoping to discern if its bite would cause the effects Count Matsanda fears. The tiff between the baron and his son-in-law over the spider piques Grigory's curiosity, and the naturally suspicious part of him begins to stew over a great number of matters surrounding their expedition and, more specifically, its financier. All this fancy stuff and he's got no antitoxin of his own? If our knowledge checks reveal the spider bite would threaten life or limb if untreated, Grigory will toss a vial of his own antitoxin to the count. If the baron's assessment is correct, Grigory will keep his vials in case they're needed later.
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
"I'll come along ta get a feel for the jungle an' see what kinda creatures they got around here," Grigory says. "Won't be doin' any of the huntin' myself unless I'm needed, but it'll be a good way for me ta learn a little about where we're at." Grigory sticks near the count and baron and watches the local guides closely hoping to pick up on some of the techniques they use to spot and track their quarry in the jungle environment.
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
"Don't even know what you're talkin' about. We're just here ta help Baron Bomande hunt down a tiger." Grigory deadpans. "Just practicin' in case anybody starts gettin' nosey with their questions."
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory does his best to avoid appearing out of place on the ship, leaning or sitting against stable cargo near the center of the vessel so his neophyte sea legs might go unnoticed. At dinner, he listens intently to the stories of their hosts as well as the other Pathfinders before chiming in himself. "First time ta Jalmeray for me," Grigory volunteers during the dinner conversation. "Absalom's the farthest south I've been 'til now." "Had a mission in Varisia with Corgrim not long ago. Then some Society business that wrapped up just before they told me about this expedition." After hearing Baron Bomande recount the tiger attack, Grigory's curiosity gets the better of him. "Never hunted anythin' with a musket before. Wouldn't mind seein' how it's done if we can get you a shot at that tiger, though, Baron. I'm decent at trackin' things down. Excited ta see how much different it is tryin' ta do it in the jungle, though."
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Upon hearing the Venture Captain's description of the dangers they might face in the jungles, Grigory seeks out several vials of antitoxin (3 vials of antitoxin, -150gp) and before leaving the Grand Lodge, obtains a Wand of Cure Light Wounds. (-2PP)
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
A hulking half-orc enters the waiting area outside the office, draped in studded leather armor and a wide-brimmed hat, a cold iron greataxe strapped across his broad shoulders. "Name's Grigory. Already know Corgrim from a mission not too long ago. Nice ta meet the rest of ya." "Lucky for me I was already here in the Lodge when I got word about this little jungle expedition. It'd be a little bit of a trip ta get here from Ustalav."
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Thanks for running the game and to everyone else for being such a quality party. Sorry, I was away for a long weekend and had a busy first day back so I'm just getting a chance to catch up.
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory's turn will hinge on the result of Markus' flurry of blows. If his target is still standing: Cold Iron Greataxe: 1d20 + 5 ⇒ (15) + 5 = 20
If yellow is incapacitated, he'll use the wand to heal Merida, then himself. CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory rushes through the mist and into the fray, swinging his greataxe at the figure in the eyeless mask. Cold Iron Greataxe: 1d20 + 5 ⇒ (7) + 5 = 12
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Player name: rhino43grr
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Guess we oughta put these cloaks on then? Grigory asks, taking one of the cloaks from Kreighton Shane. An' maybe somebody can sing that song from the tablets? Still not sure about the statue thing, though.
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory looks around the room for anything that might provide a clue about how their recent discoveries might shed light on Elysia's message and her final confrontation at the Grand Lodge. Perception: 1d20 + 6 ⇒ (1) + 6 = 7 D'oh!
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
"Can I use yer wand, Kit? I'll try not ta bleed on it too much." Grigory asks. "Little bugger stuck me pretty good. Didn't even know he was back there 'til it was too late."
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
"Sneaky little..." Grigory grunts upon feeling the goblin chief's first swing hit its mark.
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory blinks in astonishment as Merida shoots down two of the goblins in an instant. "Guess she learned ta shoot since we dropped off Kalkamedes," he quips to Nightkit before taking a swing at the last remaining goblin. Greataxe Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4
Grigory's focus snaps away from moving undetected as he hears Markus' shout. Musta been distracted. Them goblins had ta have gone right past us. "Yeah! Goblins! he yells, echoing Markus, embarrassed he didn't notice them in time to provide a proper warning.
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