DECK HANDLER
Kyra summons the trapped chest and fails
Grenek avenges by burying longspear
Longbow:
Core Weapon 0 Traits: 2-Handed Bow Piercing Ranged To Acquire: Dexterity Ranged 7 For your combat check, reveal to use Dexterity or Ranged + 1d8. If proficient, on another character's combat check, freely discard to add 1d8. After playing this weapon, you may not play an Offhand boon this encounter. Use botquartermaster Longbow DC 7 dex: 2d6 ⇒ (4, 2) = 6 recharge luckstone to add 1. acquired
DECK HANDLER
Oh, and since I avenged, i fought Trapped chest again. Which means it was a non-summoned bane. After my encounter then Everyone except Kyra can summon Trapped Chest. And then everyone except Grenek can summon Trapped chest. So in total this means Grenek and Kyra can summon once, and Jirelle, Ukuja, Reepazo can summon twice. There is no penalty in trying here since you now know i already avenged/defeated the trapped chest and the location is empty. In other words, i have guaranteed Kyra and Grenek can move to trail on my turn (since closing a location banishes any entangle we would get), and then we would win at start of ukuja's turn. If Kyra summons and undefeats then Grenek is willing to avenge again. Grenek does have a botquartermaster that could've been used for one of these trapped chests. If it was used then he would've drawn one extra card w hen resetting and buried that card to close instead. all else stays the same
DECK HANDLER
Off turn
Trapped Chest:
Core Barrier 1 Traits: Cache Lock Trap Veteran To Defeat: Strength Melee 11+# OR Disable 7+# If undefeated, suffer 1d4 Acid damage and the scourge Dazed. If defeated, summon and encounter a weapon, a spell, an armor, or an item. bury random card in discard to add fort skill (crowbar)
Summon and encounter Weapon
Glorious Warhammer:
Core Weapon 1 Traits: Bludgeoning Hammer Magic Melee To Acquire: Strength Melee 10 For your combat check, reveal to use Strength or Melee + 1d8+1; if proficient, against a monster, you may additionally reload to ignore its after acting powers. Recharge to examine the top card of your location. Grenek buries random card in discard (cat) to add fort skill Glorious Warhammer DC 10 melee: 1d10 + 2 + 1d8 + 1 ⇒ (4) + 2 + (6) + 1 = 13 acquired Grenek summons Trapped Chest (Scenario rule)
Trapped Chest:
Core Barrier 1 Traits: Cache Lock Trap Veteran To Defeat: Strength Melee 11+# OR Disable 7+# If undefeated, suffer 1d4 Acid damage and the scourge Dazed. If defeated, summon and encounter a weapon, a spell, an armor, or an item. Same as before (bury guide) Trapped Chest DC 12 melee: 1d10 + 2 + 1d6 + 1 ⇒ (5) + 2 + (6) + 1 = 14 defeated Summon and encounter weapon#2 Sling:
Core Weapon 0 Traits: Ranged Sling To Acquire: Dexterity Ranged 3 For your combat check, reveal to use Dexterity or Ranged + 1d4. On any combat check, freely recharge to add 1d4. You may use this power even if you have previously revealed this card on this check. Sling DC 3 dex: 1d6 ⇒ 6 acquired Reset hand, remove entangled since did not move this turn Grenek the Big Hero wrote:
Skills and Powers:
SKILLS
Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2 Dexterity d6 []+1 []+2 []+3 Constitution d8 []+1 []+2 []+3 []+4 Fortitude: Con+1 Intelligence d6 []+1 Wisdom d4 Charisma d8 []+1 []+2 []+3 Diplomacy: Cha+0 Favored Card: Melee Weapon
Begin Grenek turn
Skip explore step, Location empty, attempt to close. Bury random card from hand 1d5 ⇒ 4 Botoquartermaster buries. Location closed. Random buried card is healed 1d10 ⇒ 9 Chain Mail (acquired) Grenek and kyra move to Trail Grenek resets hand and ends turn
Grenek the Big Hero wrote:
Skills and Powers: SKILLS
Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2 Dexterity d6 []+1 []+2 []+3 Constitution d8 []+1 []+2 []+3 []+4 Fortitude: Con+1 Intelligence d6 []+1 Wisdom d4 Charisma d8 []+1 []+2 []+3 Diplomacy: Cha+0 Favored Card: Melee Weapon
" Card Descriptions: "
Hand descriptions: Longspear Spoiler: Bronzed LeatherLongspear
Traits: Spear, Melee, Piercing, 2-handed, basic Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result. Spoiler: CompassBronzed Leather
Traits: Light Armor, Basic When you discard this card as damage, it counts as up to 3 cards. If proficient with light armors, after discarding, you may draw a card. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. Spoiler: Quartermaster1 (ALLY)Compass
Traits: Object, Basic Recharge this card to move, then you may examine the top card of your location deck. You may not use this power during an encounter. Discard this card to explore your location. Spoiler: Luckstone (Acquired)Quartermaster1 (ALLY)
Traits: Human, Pirate, Basic Recharge this card to add 1d4 to your check to acquire a spell, an ally, or a blessing. Recharge this card to add 1d8 to your check to acquire a weapon, an armor, or an item. Discard this card to explore your location. During this exploration, add the Swashbuckling trait to your non-combat checks. Spoiler:
Luckstone (Acquired)
Core Item 0 Traits: Magic Object To Acquire: Wisdom Survival 6 On your check, after the roll, recharge to add 1. On your check, bury to reroll. Displayed descriptions: Blue War Paint Spoiler: Blue War Paint
Traits: Liquid, Paint, Basic Display this card next to your deck. While displayed, when you defeat a monster, after the encounter, you may discard a card to move. When you fail a combat check or play another card that has the Paint trait, bury this card; if you have the Melee skill, discard it instead. TLDR
We are now all at trail and will win at start of ukuja's turn
DECK HANDLER
Ukuja turn
Grenek the Big Hero wrote:
Skills and Powers: SKILLS
Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2 Dexterity d6 []+1 []+2 []+3 Constitution d8 []+1 []+2 []+3 []+4 Fortitude: Con+1 Intelligence d6 []+1 Wisdom d4 Charisma d8 []+1 []+2 []+3 Diplomacy: Cha+0 Favored Card: Melee Weapon
" Card Descriptions: "
Hand descriptions: Mace Spoiler: Ranseur of the GargoyleMace
Traits: Mace, Melee, Bludgeoning For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers. Spoiler: CompassRanseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result. Recharge this card to reduce Combat damage dealt to you by 3. Spoiler: BotQuartermaster2Compass
Traits: Object, Basic Recharge this card to move, then you may examine the top card of your location deck. You may not use this power during an encounter. Discard this card to explore your location. Spoiler: Luckstone (Acquired)BotQuartermaster2
Traits: Basic Discard this card to add 1 die to any check. Recharge this card to add 1 die to any non-combat check. Discard this card to explore your location. Spoiler:
Luckstone (Acquired)
Core Item 0 Traits: Magic Object To Acquire: Wisdom Survival 6 On your check, after the roll, recharge to add 1. On your check, bury to reroll. Displayed descriptions: Hide Armor Spoiler: Blue War PaintHide Armor
Traits: Light Armor, Display. While displayed: When you suffer Cold or Combat damage, you may recharge to reduce it to 1. On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier. Spoiler: Chain Mail (acquired)Blue War Paint
Traits: Liquid, Paint, Basic Display this card next to your deck. While displayed, when you defeat a monster, after the encounter, you may discard a card to move. When you fail a combat check or play another card that has the Paint trait, bury this card; if you have the Melee skill, discard it instead. Spoiler: Chain Mail (acquired)
Heavy Armor To Acquire: Constitution Fortitude 5 Display. While displayed: * When you suffer Combat damage, you may recharge to reduce it by 2. * If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead. Reepazo turn Grenek does not summon anything. He moves to Ravine My plan is to see if i can pass either compass to someone who needs it or just be able to move anyone at ravine at the end of my turn with my power feat Is that do-able for jirelle and kyra to get to ravine for extraction?
DECK HANDLER
Grenek won't fight Attic whisper because of the BA is bad for him. And won't fight the priest because that seems bad for both reepazo and i. Also I'm really wanting to close the Caves so I can shorten the return route for everyone as well as be able to get back to Mountain this turn SoT scenario entangle: 1d8 + 1 ⇒ (7) + 1 = 8 nope Explore Cave.
Haughty Nobles:
Core Barrier 1 Traits: Cache Task To Defeat: Charisma Diplomacy 6+# If you are at an Urban location, the difficulty to defeat is increased by 4. If undefeated, bury either an ally or a random boon. If defeated, you may summon and encounter a new boon of any type. recharge BotQuartermaster Cha DC 7: 2d8 ⇒ (8, 8) = 16 defeated Summon random ally
Cat:
Core Ally 0 Traits: Animal To Acquire: Wisdom Arcane Survival 5 On a local check against a spell, recharge to add 1d4. Discard to explore. This exploration, on checks that invoke the Magic trait, add 1d4. use Reepazo green faith Cat DC 5 wis: 2d4 ⇒ (4, 3) = 7 acquired Discard Cat to explore. Found Luck Stone
Luckstone:
Core Item 0 Traits: Magic Object To Acquire: Wisdom Survival 6 On your check, after the roll, recharge to add 1. On your check, bury to reroll. Cat adds 1d4 Luckstone DC 6 wis: 1d4 + 1d4 ⇒ (3) + (3) = 6 acquired Discard Quartermaster ally to explore. Find Bloodbug
Bloodbug:
Core Monster 0 Traits: Animal To Defeat: Combat 11 If defeated by less than 4, or undefeated, suffer the scourge Wounded. Use Ranseur of the Gargoyle, bury random card(Longsword) to add fort skill (feat) Bloodbug DC 11/15: 1d10 + 2 + 2d4 + 1 + 1d8 + 1 ⇒ (7) + 2 + (1, 1) + 1 + (7) + 1 = 20 defeated Everyone can decide if they want to encounter Bloodbug Location is empty, Grenek tries to close
Blasted Chicken:
Aberration Cockatrice Combat 12 Before acting, succeed at a Constitution, Fortitude, Stealth, or Survival 5 check or suffer the scourge Entangled. If undefeated, suffer the scourge Exhausted. BA DC 5 fort: 1d8 + 1 ⇒ (6) + 1 = 7 nope Use ranseur again, bury random card(quartermaster2) to add fort (feat)
At end of Grenek's turn, he uses his power feat and Grenek moves anyone at ravine to Mountain reset hand and end turn Grenek the Big Hero wrote:
Skills and Powers: SKILLS
Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2 Dexterity d6 []+1 []+2 []+3 Constitution d8 []+1 []+2 []+3 []+4 Fortitude: Con+1 Intelligence d6 []+1 Wisdom d4 Charisma d8 []+1 []+2 []+3 Diplomacy: Cha+0 Favored Card: Melee Weapon
" Card Descriptions: "
Hand descriptions: Mace Spoiler: Ranseur of the GargoyleMace
Traits: Mace, Melee, Bludgeoning For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers. Spoiler: Blue War PaintRanseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result. Recharge this card to reduce Combat damage dealt to you by 3. Spoiler: CompassBlue War Paint
Traits: Liquid, Paint, Basic Display this card next to your deck. While displayed, when you defeat a monster, after the encounter, you may discard a card to move. When you fail a combat check or play another card that has the Paint trait, bury this card; if you have the Melee skill, discard it instead. Spoiler: Luckstone (Acquired)Compass
Traits: Object, Basic Recharge this card to move, then you may examine the top card of your location deck. You may not use this power during an encounter. Discard this card to explore your location. Spoiler:
Luckstone (Acquired)
Core Item 0 Traits: Magic Object To Acquire: Wisdom Survival 6 On your check, after the roll, recharge to add 1. On your check, bury to reroll. Displayed descriptions: Hide Armor Spoiler: Chain Mail (acquired)Hide Armor
Traits: Light Armor, Display. While displayed: When you suffer Cold or Combat damage, you may recharge to reduce it to 1. On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier. Spoiler: Chain Mail (acquired)
Heavy Armor To Acquire: Constitution Fortitude 5 Display. While displayed: * When you suffer Combat damage, you may recharge to reduce it by 2. * If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead. TLDR
DECK HANDLER
Flip hour: Orison - no effect Explore Cave. Throwing Axe:
Core Weapon 0 Traits: Axe Melee Ranged Slashing To Acquire: Strength Dexterity Melee Ranged 6 For your combat check, reveal to use Strength, Dexterity, Melee, or Ranged + 1d6. If proficient, on a local combat check, freely discard to add 1d6. You may use this power even if you have previously revealed this card on this check. Throwing Axe DC 6 melee: 1d10 + 2 ⇒ (3) + 2 = 5 banished Reset hand and end turn.
Grenek the Big Hero wrote:
Skills and Powers: SKILLS
Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2 Dexterity d6 []+1 []+2 []+3 Constitution d8 []+1 []+2 []+3 []+4 Fortitude: Con+1 Intelligence d6 []+1 Wisdom d4 Charisma d8 []+1 []+2 []+3 Diplomacy: Cha+0 Favored Card: Melee Weapon
" Card Descriptions: " Hand descriptions: Mace Spoiler: Ranseur of the GargoyleMace
Traits: Mace, Melee, Bludgeoning For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers. Spoiler: CrowbarRanseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result. Recharge this card to reduce Combat damage dealt to you by 3. Spoiler: Quartermaster2 (ALLY)Crowbar
Traits: Tool, Basic Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die. After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it. Spoiler: BotQuartermaster1Quartermaster2 (ALLY)
Traits: Human, Pirate, Basic Recharge this card to add 1d4 to your check to acquire a spell, an ally, or a blessing. Recharge this card to add 1d8 to your check to acquire a weapon, an armor, or an item. Discard this card to explore your location. During this exploration, add the Swashbuckling trait to your non-combat checks. Spoiler:
BotQuartermaster1
Traits: Basic Discard this card to add 1 die to any check. Recharge this card to add 1 die to any non-combat check. Discard this card to explore your location. Displayed descriptions: Hide Armor Spoiler: Chain Mail (acquired)Hide Armor
Traits: Light Armor, Display. While displayed: When you suffer Cold or Combat damage, you may recharge to reduce it to 1. On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier. Spoiler: Chain Mail (acquired)
Heavy Armor To Acquire: Constitution Fortitude 5 Display. While displayed: * When you suffer Combat damage, you may recharge to reduce it by 2. * If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
DECK HANDLER
Looks like Yeth hound from ravine didn't get banished in game update. It was card 2 of 8 during jirrelle turn, and now it is card 1 of 7. Kyra acquired card 2. I will start exploring with Ravine card 3 of 7 Flip hour: No effect Explore ravine, card 3, Deathbane Lightcrossbow
Deathbane Light Crossbow:
Core Weapon 1 Traits: Bow Magic Piercing Ranged To Acquire: Dexterity Ranged 8 For your combat check, reveal to use Dexterity or Ranged + 1d8+1; against an Undead bane, add another 1d8. On a distant combat check, freely discard to add 1d8; against an Undead bane, you may freely reload instead. Small chance but let's go for it. recharge Botquartermaster Deathbane Light Crossbow DC 8 dex: 2d6 ⇒ (1, 2) = 3 banished end turn
Grenek the Big Hero wrote:
Skills and Powers: SKILLS
Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2 Dexterity d6 []+1 []+2 []+3 Constitution d8 []+1 []+2 []+3 []+4 Fortitude: Con+1 Intelligence d6 []+1 Wisdom d4 Charisma d8 []+1 []+2 []+3 Diplomacy: Cha+0 Favored Card: Melee Weapon
" Card Descriptions: " Hand descriptions: Longsword Spoiler: MaceLongsword
Traits: Sword, Melee, Piercing, 2-handed For your combat check, reveal to use Strength or Melee + 1d8; if proficient, you may additionally reload to add another 1d4. Spoiler: Ranseur of the GargoyleMace
Traits: Mace, Melee, Bludgeoning For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers. Spoiler: CrowbarRanseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result. Recharge this card to reduce Combat damage dealt to you by 3. Spoiler: BotQuartermaster1Crowbar
Traits: Tool, Basic Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die. After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it. Spoiler:
BotQuartermaster1
Traits: Basic Discard this card to add 1 die to any check. Recharge this card to add 1 die to any non-combat check. Discard this card to explore your location. Displayed descriptions: Hide Armor Spoiler: Chain Mail (acquired)Hide Armor
Traits: Light Armor, Display. While displayed: When you suffer Cold or Combat damage, you may recharge to reduce it to 1. On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier. Spoiler: Chain Mail (acquired)
Heavy Armor To Acquire: Constitution Fortitude 5 Display. While displayed: * When you suffer Combat damage, you may recharge to reduce it by 2. * If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
DECK HANDLER
Grenek buries random card from discard (calistria's sting) to add fort (power feat)
DECK HANDLER
reepazo turnDiscard bronzed leather to damage. Bronzed leather lets me draw a card - quartermaster(ally) grenek turn
Mountain Start of Turn effect: recharge Botquartermaster
Explore Mountain
Calistria's Sting:
Core Blessing 1 Traits: Deity: Calistria Divine When this is the hour: You may avenge by discarding a card. To Acquire: Charisma Divine 4+# On any check, discard to bless. To avenge, discard. Discard to explore. Calistria's Sting DC 5 cha: 1d8 ⇒ 5 acquired Discard Calistria's sting to explore
Mercenary :
Core Monster 1 Traits: Human Warrior To Defeat: Combat 10+## OR Charisma Diplomacy 8+# If undefeated, bury a weapon or an armor from your hand or discards. If defeated, heal a weapon or an armor Grenek uses his ranseur and buries random card in discard (acolyte) to add fort
Discard Guide to explore
Chain Mail:
Core Armor 0 Traits: Heavy Armor To Acquire: Constitution Fortitude 5 Display. While displayed: * When you suffer Combat damage, you may recharge to reduce it by 2. * If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead. recharge quartermaster ally to add 1d8
begin end of turn
reset hand
Grenek the Big Hero wrote:
Skills and Powers: SKILLS
Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2 Dexterity d6 []+1 []+2 []+3 Constitution d8 []+1 []+2 []+3 []+4 Fortitude: Con+1 Intelligence d6 []+1 Wisdom d4 Charisma d8 []+1 []+2 []+3 Diplomacy: Cha+0 Favored Card: Melee Weapon
" Card Descriptions: "
Hand descriptions: Mace Spoiler: Ranseur of the GargoyleMace
Traits: Mace, Melee, Bludgeoning For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers. Spoiler: CrowbarRanseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result. Recharge this card to reduce Combat damage dealt to you by 3. Spoiler: BotQuartermaster1Crowbar
Traits: Tool, Basic Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die. After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it. Spoiler: BotQuartermaster3BotQuartermaster1
Traits: Basic Discard this card to add 1 die to any check. Recharge this card to add 1 die to any non-combat check. Discard this card to explore your location. Spoiler:
BotQuartermaster3
Traits: Basic Discard this card to add 1 die to any check. Recharge this card to add 1 die to any non-combat check. Discard this card to explore your location. Displayed descriptions: Hide Armor Spoiler: Chain Mail (acquired)Hide Armor
Traits: Light Armor, Display. While displayed: When you suffer Cold or Combat damage, you may recharge to reduce it to 1. On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier. Spoiler: Chain Mail (acquired)
Heavy Armor To Acquire: Constitution Fortitude 5 Display. While displayed: * When you suffer Combat damage, you may recharge to reduce it by 2. * If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead. TLDR
DECK HANDLER
So seems we want to move to the campsite to kill the henchman Grenek explores trail
Boots Of Friendly Terrain :
Core Item 1 Traits: Clothing Magic To Acquire: Dexterity Stealth 8 On a local check at a Wild location or a local check to close or to guard, recharge to add 1d8. That's not happening. banished Display hide armor while he's thinking about it. Discard BoAchaekek to explore
Acolyte:
Core Ally 0 Traits: Cleric Human To Acquire: Charisma Diplomacy Divine 4 On a local Wisdom or Divine check, recharge to add 1d4. Discard to explore. This exploration, on your Wisdom and Divine checks, add 1d4. Acolyte DC 4 diplo: 1d8 + 2 ⇒ (5) + 2 = 7 acquired Discard Acolyte to explore
Mob Of Undead: No problem, just me then since we're all local
Core Barrier 1 Traits: Skirmish Undead To Defeat: None 0 Summon and encounter a random Undead story bane, then a random character at each other occupied location summons and encounters it. If all summoned banes are defeated, this barrier is defeated; otherwise, it is undefeated. Summon random undead story bane. Since there is only core set, this is 3 (Ancient Skeleton, Wight, Zombie Minions) 1d3 ⇒ 3 Zombie Minions Zombie Minions:
Core Story Bane 1 Traits: Undead Zombie To Defeat: Combat 9 THEN Combat 11+# Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage. Grenek uses ransuer
Begin end of turn
Grenek the Big Hero wrote:
Skills and Powers: SKILLS
Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2 Dexterity d6 []+1 []+2 []+3 Constitution d8 []+1 []+2 []+3 []+4 Fortitude: Con+1 Intelligence d6 []+1 Wisdom d4 Charisma d8 []+1 []+2 []+3 Diplomacy: Cha+0 Favored Card: Melee Weapon
" Card Descriptions: " Hand descriptions: Ranseur of the Gargoyle Spoiler: Bronzed LeatherRanseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result. Recharge this card to reduce Combat damage dealt to you by 3. Spoiler: CrowbarBronzed Leather
Traits: Light Armor, Basic When you discard this card as damage, it counts as up to 3 cards. If proficient with light armors, after discarding, you may draw a card. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. Spoiler: GuideCrowbar
Traits: Tool, Basic Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die. After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it. Spoiler: BotQuartermaster2Guide
Traits: Human, Hireling On a local check to close or to guard, recharge to add 1d6. Discard to explore. This exploration, on your checks to close your location, add 1d6. Spoiler:
BotQuartermaster2
Traits: Basic Discard this card to add 1 die to any check. Recharge this card to add 1 die to any non-combat check. Discard this card to explore your location. Displayed descriptions: Hide Armor Spoiler: Hide Armor
Traits: Light Armor, Display. While displayed: When you suffer Cold or Combat damage, you may recharge to reduce it to 1. On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.
DECK HANDLER
Grenek the Big Hero wrote:
Skills and Powers: SKILLS
Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2 Dexterity d6 []+1 []+2 []+3 Constitution d8 []+1 []+2 []+3 []+4 Fortitude: Con+1 Intelligence d6 []+1 Wisdom d4 Charisma d8 []+1 []+2 []+3 Diplomacy: Cha+0 Favored Card: Melee Weapon
" Card Descriptions: "
Hand descriptions: Ranseur of the Gargoyle Spoiler: Hide ArmorRanseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result. Recharge this card to reduce Combat damage dealt to you by 3. Spoiler: Bronzed LeatherHide Armor
Traits: Light Armor, Display. While displayed: When you suffer Cold or Combat damage, you may recharge to reduce it to 1. On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier. Spoiler: CrowbarBronzed Leather
Traits: Light Armor, Basic When you discard this card as damage, it counts as up to 3 cards. If proficient with light armors, after discarding, you may draw a card. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. Spoiler: BoAchaekekCrowbar
Traits: Tool, Basic Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die. After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it. Spoiler:
BoAchaekek
Traits: Divine, Achaekek Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Displayed descriptions: Grenek can move at end of turn with his power feat, so if we want to move that's one way to do it
DECK HANDLER
Weapon 1: 1d1000 ⇒ 798
If i get the blessing 1 i will take a card feat, otherwise, taking power feat. Not interested in loot
DECK HANDLER
Grenek flips hour: On each check, the first blessing played to bless may be played freely Explore Farm
Light Shield:
Core Armor 0 Traits: Offhand Shield To Acquire: Constitution Fortitude 3 When you suffer Combat damage, freely reveal to reduce it by 1. On your Melee combat check, freely recharge to reroll a d4, d6, or d8. After playing this armor, you may not play a 2-Handed boon this encounter. Light Shield DC 3 con: 1d8 + 1 ⇒ (3) + 1 = 4 acquired begin end of turn
Zompig:
Story Bane Monster 1 Traits Undead Zombie Check
Powers
Grenek topdecks butterfly sword for Melee+2d4 (d4=4 counts as 5s), He discards compass for d4 power feat. He buries random card in discard (quartermaster ally) to add fort skill (power feat). kyra gives another d4 vs undead Zompig DC 20 combat: 1d10 + 2 + 2d4 + 1d4 + 1d8 + 1 + 1d4 ⇒ (6) + 2 + (2, 2) + (4) + (4) + 1 + (1) = 22 defeated Grenek draws 3 random spells, one random item, and 2 random blessings
Grenek then attempts to close the location. he uses desna's freedom to bless once.
On closing Grenek moves to storehouse Grenek the Big Hero wrote:
Skills and Powers: SKILLS
Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2 Dexterity d6 []+1 []+2 []+3 Constitution d8 []+1 []+2 []+3 []+4 Fortitude: Con+1 Intelligence d6 []+1 Wisdom d4 Charisma d8 []+1 []+2 []+3 Diplomacy: Cha+0 Favored Card: Melee Weapon
" Card Descriptions: " Hand descriptions: Butterfly Sword Spoiler: LongspearButterfly Sword
Traits: Sword, Melee, Slashing, 2-handed, basic For your combat check, reveal this card to use your Strength or Melee skill + 1d4; you may additionally put this card on top of your deck to add another 1d4. If any d4 rolled on this check is a 4, count it as a 5. Spoiler: CrowbarLongspear
Traits: Spear, Melee, Piercing, 2-handed, basic Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result. Spoiler: GuideCrowbar
Traits: Tool, Basic Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die. After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it. Spoiler: Quartermaster1 (ALLY)Guide
Traits: Human, Hireling On a local check to close or to guard, recharge to add 1d6. Discard to explore. This exploration, on your checks to close your location, add 1d6. Spoiler: Gorums Iron (Acquired)Quartermaster1 (ALLY)
Traits: Human, Pirate, Basic Recharge this card to add 1d4 to your check to acquire a spell, an ally, or a blessing. Recharge this card to add 1d8 to your check to acquire a weapon, an armor, or an item. Discard this card to explore your location. During this exploration, add the Swashbuckling trait to your non-combat checks. Spoiler:
Gorums Iron (Acquired)
Gorum's Iron Core Blessing 1 Traits: Deity: Gorum Divine When this is the hour: On your non-Attack combat check, add 1. To Acquire: Divine Melee Ranged 4+# On any check, discard to bless. On a non-Attack combat check, recharge to bless. Discard to explore. Displayed descriptions: Hide Armor Spoiler: Hide Armor
Traits: Light Armor, Display. While displayed: When you suffer Cold or Combat damage, you may recharge to reduce it to 1. On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.
DECK HANDLER
Grenek flips hour: On your check to close or to guard, add 1d4. He explores Storehouse.
Glorious Warhammer:
Core Weapon 1 Traits: Bludgeoning Hammer Magic Melee To Acquire: Strength Melee 10 For your combat check, reveal to use Strength or Melee + 1d8+1; if proficient, against a monster, you may additionally reload to ignore its after acting powers. Recharge to examine the top card of your location. recharge Botquartermaster Glorious Warhammer DC 10 melee: 2d10 + 2 ⇒ (8, 7) + 2 = 17 acquired Display Hide armor Discard Quartermaster ally to explore.
Magic Leather Armor :
Core Armor 1 Traits: Light Armor Magic To Acquire: Constitution Fortitude 6 Display. While displayed: * When you suffer Cold or Combat damage, you may recharge to reduce it by 2. * When you suffer any damage, you may bury to reduce it to 0. Magic Leather Armor DC 6 fort: 1d8 + 1 ⇒ (2) + 1 = 3 banished Recharge Glorious Hammer to examine top card of deck.
Gem Of Mental Acuity:
Core Item 1 Traits: Magic Object To Acquire: Intelligence Wisdom Charisma 11 On your non-combat check, recharge to roll your Intelligence, Wisdom, or Charisma die instead of the normal die. begin end turn, since both my move feat and zompig are at end of turn i can choose the order. I'll chose to move first, then zompig roll
Reset hand and end turn
Grenek the Big Hero wrote:
Skills and Powers: SKILLS
Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2 Dexterity d6 []+1 []+2 []+3 Constitution d8 []+1 []+2 []+3 []+4 Fortitude: Con+1 Intelligence d6 []+1 Wisdom d4 Charisma d8 []+1 []+2 []+3 Diplomacy: Cha+0 Favored Card: Melee Weapon
" Card Descriptions: "
Hand descriptions: Longsword Spoiler: MaceLongsword
Traits: Sword, Melee, Piercing, 2-handed For your combat check, reveal to use Strength or Melee + 1d8; if proficient, you may additionally reload to add another 1d4. Spoiler: Butterfly SwordMace
Traits: Mace, Melee, Bludgeoning For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers. Spoiler: CompassButterfly Sword
Traits: Sword, Melee, Slashing, 2-handed, basic For your combat check, reveal this card to use your Strength or Melee skill + 1d4; you may additionally put this card on top of your deck to add another 1d4. If any d4 rolled on this check is a 4, count it as a 5. Spoiler: GuideCompass
Traits: Object, Basic Recharge this card to move, then you may examine the top card of your location deck. You may not use this power during an encounter. Discard this card to explore your location. Spoiler:
Guide
Traits: Human, Hireling On a local check to close or to guard, recharge to add 1d6. Discard to explore. This exploration, on your checks to close your location, add 1d6. Displayed descriptions: Hide Armor Spoiler: Hide Armor
Traits: Light Armor, Display. While displayed: When you suffer Cold or Combat damage, you may recharge to reduce it to 1. On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier. TLDR-
DECK HANDLER
Grenek raid storehouse for food Grenek the Big Hero wrote:
Skills and Powers: SKILLS
Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2 Dexterity d6 []+1 []+2 []+3 Constitution d8 []+1 []+2 []+3 []+4 Fortitude: Con+1 Intelligence d6 []+1 Wisdom d4 Charisma d8 []+1 []+2 []+3 Diplomacy: Cha+0 Favored Card: Melee Weapon
" Card Descriptions: " Hand descriptions: Longsword Spoiler: MaceLongsword
Traits: Sword, Melee, Piercing, 2-handed For your combat check, reveal to use Strength or Melee + 1d8; if proficient, you may additionally reload to add another 1d4. Spoiler: Butterfly SwordMace
Traits: Mace, Melee, Bludgeoning For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers. Spoiler: Hide ArmorButterfly Sword
Traits: Sword, Melee, Slashing, 2-handed, basic For your combat check, reveal this card to use your Strength or Melee skill + 1d4; you may additionally put this card on top of your deck to add another 1d4. If any d4 rolled on this check is a 4, count it as a 5. Spoiler: Quartermaster2 (ALLY)Hide Armor
Traits: Light Armor, Display. While displayed: When you suffer Cold or Combat damage, you may recharge to reduce it to 1. On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier. Spoiler: BotQuartermaster3Quartermaster2 (ALLY)
Traits: Human, Pirate, Basic Recharge this card to add 1d4 to your check to acquire a spell, an ally, or a blessing. Recharge this card to add 1d8 to your check to acquire a weapon, an armor, or an item. Discard this card to explore your location. During this exploration, add the Swashbuckling trait to your non-combat checks. Spoiler:
BotQuartermaster3
Traits: Basic Discard this card to add 1 die to any check. Recharge this card to add 1 die to any non-combat check. Discard this card to explore your location. Displayed descriptions:
DECK HANDLER
Current Guidelines for substitutions This basically means:
So in practical turns, Standard Bearer is a basic card and listed as AD-B in the cleric deck. So Kyra can add standard bearer to her deck. She then can replace it with the core version since it is a AD-1 card in Core and Kyra is tier 1 making it tier appropriate. If the core standard bearer was AD-2, then it wouldn't be tier appropriate and she couldn't use the updated version until she was tier2. A real example is that barbarian has a basic Blue War Paint, but it is also a curse-4 card. So Grenek is starting with blue war paint, but he can't replace it with the curse card because it is not tier appropriate. This also means that a paladin that isn't using an ultimate deck can't use Cure in their deck since their paladin class deck Cure is AD-2, and they wouldn't have it in their character deck to be able to swap out with a Core version of Cure which is AD0.
DECK HANDLER
Grenek here to smash. Grenek big hero. Hi all! I'll be playing the new Grenek barbarian with the Barbarian class deck and the ultimate equipment deck (which is my favorite deck because it's so versatile). One thing to note, is my deck has 3 blessings of the quartermaster, and 2 allies called quartermaster. I distinguished these in my handler as putting "(ALLY)" next to the allies. Don't confuse them for blessings! |