Kraelos

Grenek the Big Hero's page

19 posts. Alias of redeux.


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DECK HANDLER

Weapon 1: 1d1000 ⇒ 485 Greatclub+1 or Double Chicken Saber
Armor 1: 1d1000 ⇒ 639 Wolfhide Armor
item 0: 1d1000 ⇒ 863 Staff of Minor Healing
Weapon B (Only if didnt get weapon 1): 1d1000 ⇒ 17 Greatclub
Armor B (only if didnt get Armor 1): 1d1000 ⇒ 346 Magic Padded Armor

boon?: 1d20 ⇒ 6 nope

Hero point: you may discard ([[X] or recharge)


DECK HANDLER

Kyra summons the trapped chest and fails
acid damage: 1d4 ⇒ 3

Grenek avenges by burying longspear
then for the trapped chest bury random card from discard to add fort skill (power feat),
Trapped chest DC 12 melee: 1d10 + 2 + 1d8 + 1 ⇒ (8) + 2 + (6) + 1 = 17

Longbow:

Core
Weapon 0
Traits:
2-Handed
Bow
Piercing
Ranged To Acquire:
Dexterity
Ranged 7
For your combat check, reveal to use Dexterity or Ranged + 1d8.
If proficient, on another character's combat check, freely discard to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.

Use botquartermaster
Longbow DC 7 dex: 2d6 ⇒ (4, 2) = 6 recharge luckstone to add 1. acquired


DECK HANDLER

Oh, and since I avenged, i fought Trapped chest again. Which means it was a non-summoned bane. After my encounter then Everyone except Kyra can summon Trapped Chest. And then everyone except Grenek can summon Trapped chest. So in total this means Grenek and Kyra can summon once, and Jirelle, Ukuja, Reepazo can summon twice. There is no penalty in trying here since you now know i already avenged/defeated the trapped chest and the location is empty. In other words, i have guaranteed Kyra and Grenek can move to trail on my turn (since closing a location banishes any entangle we would get), and then we would win at start of ukuja's turn. If Kyra summons and undefeats then Grenek is willing to avenge again.

Grenek does have a botquartermaster that could've been used for one of these trapped chests. If it was used then he would've drawn one extra card w hen resetting and buried that card to close instead. all else stays the same


DECK HANDLER

Off turn
Grenek discards mace to add piercing
Buries chain mail to reduce acid damage
Avenging Trapped Chest by burying ransuer of gargoyle

Trapped Chest:

Core
Barrier 1
Traits:
Cache
Lock
Trap
Veteran
To Defeat:
Strength
Melee 11+#
OR Disable 7+#
If undefeated, suffer 1d4 Acid damage and the scourge Dazed.
If defeated, summon and encounter a weapon, a spell, an armor, or an item.

bury random card in discard to add fort skill (crowbar)
Trapped Chest DC 12 melee: 1d10 + 2 + 1d6 + 1 ⇒ (7) + 2 + (3) + 1 = 13 defeated

Summon and encounter Weapon

Glorious Warhammer:

Core
Weapon 1
Traits:
Bludgeoning
Hammer
Magic
Melee To Acquire:
Strength
Melee 10
For your combat check, reveal to use Strength or Melee + 1d8+1; if proficient, against a monster, you may additionally reload to ignore its after acting powers.
Recharge to examine the top card of your location.

Grenek buries random card in discard (cat) to add fort skill
Glorious Warhammer DC 10 melee: 1d10 + 2 + 1d8 + 1 ⇒ (4) + 2 + (6) + 1 = 13 acquired

Grenek summons Trapped Chest (Scenario rule)

Trapped Chest:

Core
Barrier 1
Traits:
Cache
Lock
Trap
Veteran
To Defeat:
Strength
Melee 11+#
OR Disable 7+#
If undefeated, suffer 1d4 Acid damage and the scourge Dazed.
If defeated, summon and encounter a weapon, a spell, an armor, or an item.

Same as before (bury guide)
Trapped Chest DC 12 melee: 1d10 + 2 + 1d6 + 1 ⇒ (5) + 2 + (6) + 1 = 14 defeated
Summon and encounter weapon#2

Sling:

Core
Weapon 0
Traits:
Ranged
Sling To Acquire:
Dexterity
Ranged 3
For your combat check, reveal to use Dexterity or Ranged + 1d4.
On any combat check, freely recharge to add 1d4. You may use this power even if you have previously revealed this card on this check.

Sling DC 3 dex: 1d6 ⇒ 6 acquired

Reset hand, remove entangled since did not move this turn

Grenek the Big Hero wrote:

Hand: Compass, Bronzed Leather, Luckstone (Acquired), BotQuartermaster2, Longspear,

Displayed: Hide Armor, Blue War Paint
Deck: 6 Discard: 4 Buried: 9 Shirt Reroll Available: N
Notes: feel free to use whatever help i can offer. prefers the BotQuartermaster blessings get recharged when used

Skills and Powers:
SKILLS

Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2
Dexterity d6 []+1 []+2 []+3
Constitution d8 []+1 []+2 []+3 []+4
Fortitude: Con+1
Intelligence d6 []+1
Wisdom d4
Charisma d8 []+1 []+2 []+3
Diplomacy: Cha+0

Favored Card: Melee Weapon
Hand size 5 []6
Proficient with: Weapons
Powers:
On your Strength check or your check against a monster, you may bury a random card from your discards (▢ or the top card of your deck) to add your Fortitude skill.
On a local check against a monster, you may discard ([] or recharge) a card to add 1d4 (▢ 1d6) and the Piercing trait.
At the end of your turn, you may move; any local Goblin characters may move with you

Begin Grenek turn
Kyra: Fortitude 5:: 1d6 + 2 ⇒ (5) + 2 = 7 passed
Grenek: Fortitude 5:: 1d8 + 1 ⇒ (4) + 1 = 5passed
Ukuja: Survival 5:: 1d10 + 3 ⇒ (8) + 3 = 11passed
Reepazo: Survival 5:: 2d6 + 3 ⇒ (2, 4) + 3 = 9passed
Jirelle: Survival 5:: 1d8 + 3 ⇒ (3) + 3 = 6 passed
recharge hide armor to reduce combat damage to 0.

Skip explore step, Location empty, attempt to close. Bury random card from hand 1d5 ⇒ 4 Botoquartermaster buries. Location closed. Random buried card is healed 1d10 ⇒ 9 Chain Mail (acquired)

Grenek and kyra move to Trail

Grenek resets hand and ends turn

Grenek the Big Hero wrote:

Hand: Compass, Bronzed Leather, Luckstone (Acquired), Quartermaster1 (ALLY), Longspear,

Displayed: Blue War Paint,
Deck: 4 Discard: 4 Buried: 10 Shirt Reroll Available: N
Notes: feel free to use whatever help i can offer. prefers the BotQuartermaster blessings get recharged when used

Skills and Powers:
SKILLS

Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2
Dexterity d6 []+1 []+2 []+3
Constitution d8 []+1 []+2 []+3 []+4
Fortitude: Con+1
Intelligence d6 []+1
Wisdom d4
Charisma d8 []+1 []+2 []+3
Diplomacy: Cha+0

Favored Card: Melee Weapon
Hand size 5 []6
Proficient with: Weapons
Powers:
On your Strength check or your check against a monster, you may bury a random card from your discards (▢ or the top card of your deck) to add your Fortitude skill.
On a local check against a monster, you may discard ([] or recharge) a card to add 1d4 (▢ 1d6) and the Piercing trait.
At the end of your turn, you may move; any local Goblin characters may move with you

"

Card Descriptions:

Hand descriptions:
Longspear
Spoiler:
Longspear
Traits: Spear, Melee, Piercing, 2-handed, basic
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result.
Bronzed Leather
Spoiler:
Bronzed Leather
Traits: Light Armor, Basic
When you discard this card as damage, it counts as up to 3 cards. If proficient with light armors, after discarding, you may draw a card.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
Compass
Spoiler:
Compass
Traits: Object, Basic
Recharge this card to move, then you may examine the top card of your location deck. You may not use this power during an encounter.
Discard this card to explore your location.
Quartermaster1 (ALLY)
Spoiler:
Quartermaster1 (ALLY)
Traits: Human, Pirate, Basic
Recharge this card to add 1d4 to your check to acquire a spell, an ally, or a blessing.
Recharge this card to add 1d8 to your check to acquire a weapon, an armor, or an item.
Discard this card to explore your location. During this exploration, add the Swashbuckling trait to your non-combat checks.
Luckstone (Acquired)
Spoiler:
Luckstone (Acquired)
Core
Item 0
Traits:
Magic
Object To Acquire:
Wisdom
Survival 6
On your check, after the roll, recharge to add 1.
On your check, bury to reroll.

Displayed descriptions:
Blue War Paint
Spoiler:
Blue War Paint
Traits: Liquid, Paint, Basic
Display this card next to your deck. While displayed, when you defeat a monster, after the encounter, you may discard a card to move. When you fail a combat check or play another card that has the Paint trait, bury this card; if you have the Melee skill, discard it instead.
"

TLDR
Grenek avenged Trapped Chest and he summoned trapped chest (scenario rule). Acquired Glorious Hammer (weapon 1) and Sling (Weapon 0). Ravine closed and Kyra and grenek moved to trail

We are now all at trail and will win at start of ukuja's turn


DECK HANDLER

Ukuja turn
Grenek displays blue war paint. During reset step since he did not move this turn he resets his hand

Grenek the Big Hero wrote:

Hand: Compass, Ranseur of the Gargoyle, Luckstone (Acquired), BotQuartermaster2, Mace,

Displayed: Hide Armor, Chain Mail (acquired), Blue War Paint,
Deck: 5 Discard: 4 Buried: 4 Shirt Reroll Available: N
Notes: feel free to use whatever help i can offer. prefers the BotQuartermaster blessings get recharged when used

Skills and Powers:
SKILLS

Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2
Dexterity d6 []+1 []+2 []+3
Constitution d8 []+1 []+2 []+3 []+4
Fortitude: Con+1
Intelligence d6 []+1
Wisdom d4
Charisma d8 []+1 []+2 []+3
Diplomacy: Cha+0

Favored Card: Melee Weapon
Hand size 5 []6
Proficient with: Weapons
Powers:
On your Strength check or your check against a monster, you may bury a random card from your discards (▢ or the top card of your deck) to add your Fortitude skill.
On a local check against a monster, you may discard ([] or recharge) a card to add 1d4 (▢ 1d6) and the Piercing trait.
At the end of your turn, you may move; any local Goblin characters may move with you

"

Card Descriptions:

Hand descriptions:
Mace
Spoiler:
Mace
Traits: Mace, Melee, Bludgeoning
For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers.
Ranseur of the Gargoyle
Spoiler:
Ranseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Recharge this card to reduce Combat damage dealt to you by 3.
Compass
Spoiler:
Compass
Traits: Object, Basic
Recharge this card to move, then you may examine the top card of your location deck. You may not use this power during an encounter.
Discard this card to explore your location.
BotQuartermaster2
Spoiler:
BotQuartermaster2
Traits: Basic
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any non-combat check.
Discard this card to explore your location.
Luckstone (Acquired)
Spoiler:
Luckstone (Acquired)
Core
Item 0
Traits:
Magic
Object To Acquire:
Wisdom
Survival 6
On your check, after the roll, recharge to add 1.
On your check, bury to reroll.

Displayed descriptions:
Hide Armor
Spoiler:
Hide Armor
Traits: Light Armor,
Display. While displayed:
When you suffer Cold or Combat damage, you may recharge to reduce it to 1.
On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.
Blue War Paint
Spoiler:
Blue War Paint
Traits: Liquid, Paint, Basic
Display this card next to your deck. While displayed, when you defeat a monster, after the encounter, you may discard a card to move. When you fail a combat check or play another card that has the Paint trait, bury this card; if you have the Melee skill, discard it instead.
Chain Mail (acquired)
Spoiler:
Chain Mail (acquired)
Heavy Armor To Acquire:
Constitution
Fortitude 5
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 2.
* If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
"

Reepazo turn

Grenek does not summon anything. He moves to Ravine

My plan is to see if i can pass either compass to someone who needs it or just be able to move anyone at ravine at the end of my turn with my power feat

Is that do-able for jirelle and kyra to get to ravine for extraction?


DECK HANDLER

Grenek won't fight Attic whisper because of the BA is bad for him. And won't fight the priest because that seems bad for both reepazo and i. Also I'm really wanting to close the Caves so I can shorten the return route for everyone as well as be able to get back to Mountain this turn

SoT scenario entangle: 1d8 + 1 ⇒ (7) + 1 = 8 nope

Explore Cave.

Haughty Nobles:

Core
Barrier 1
Traits:
Cache
Task
To Defeat:
Charisma
Diplomacy 6+#
If you are at an Urban location, the difficulty to defeat is increased by 4.
If undefeated, bury either an ally or a random boon.
If defeated, you may summon and encounter a new boon of any type.

recharge BotQuartermaster
Cha DC 7: 2d8 ⇒ (8, 8) = 16 defeated

Summon random ally

Cat:

Core
Ally 0
Traits:
Animal To Acquire:
Wisdom
Arcane
Survival 5
On a local check against a spell, recharge to add 1d4.
Discard to explore. This exploration, on checks that invoke the Magic trait, add 1d4.

use Reepazo green faith
Cat DC 5 wis: 2d4 ⇒ (4, 3) = 7 acquired

Discard Cat to explore. Found Luck Stone

Luckstone:

Core
Item 0
Traits:
Magic
Object To Acquire:
Wisdom
Survival 6
On your check, after the roll, recharge to add 1.
On your check, bury to reroll.

Cat adds 1d4
Luckstone DC 6 wis: 1d4 + 1d4 ⇒ (3) + (3) = 6 acquired

Discard Quartermaster ally to explore. Find Bloodbug

Bloodbug:

Core
Monster 0
Traits:
Animal
To Defeat:
Combat 11
If defeated by less than 4, or undefeated, suffer the scourge Wounded.

Use Ranseur of the Gargoyle, bury random card(Longsword) to add fort skill (feat)
Bloodbug DC 11/15: 1d10 + 2 + 2d4 + 1 + 1d8 + 1 ⇒ (7) + 2 + (1, 1) + 1 + (7) + 1 = 20 defeated
Everyone can decide if they want to encounter Bloodbug

Location is empty, Grenek tries to close

Blasted Chicken:

Aberration
Cockatrice
Combat 12
Before acting, succeed at a Constitution, Fortitude, Stealth, or Survival 5 check or suffer the scourge Entangled.
If undefeated, suffer the scourge Exhausted.

BA DC 5 fort: 1d8 + 1 ⇒ (6) + 1 = 7 nope

Use ranseur again, bury random card(quartermaster2) to add fort (feat)
Blasted Chicken DC 12: 1d10 + 2 + 2d4 + 1 + 1d8 + 1 ⇒ (3) + 2 + (2, 3) + 1 + (6) + 1 = 18 defeated,
Location closed and banished. Grenek moves to Ravine. If Reepazo and Ukuja are at the caves, they'll move to ravine too

At end of Grenek's turn, he uses his power feat and Grenek moves anyone at ravine to Mountain

reset hand and end turn

Grenek the Big Hero wrote:

Hand: Compass, Ranseur of the Gargoyle, Luckstone (Acquired), Blue War Paint, Mace,

Displayed: Hide Armor, Chain Mail (acquired),
Deck: 6 Discard: 4 Buried: 4 Shirt Reroll Available: N
Notes: feel free to use whatever help i can offer. prefers the BotQuartermaster blessings get recharged when used

Skills and Powers:
SKILLS

Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2
Dexterity d6 []+1 []+2 []+3
Constitution d8 []+1 []+2 []+3 []+4
Fortitude: Con+1
Intelligence d6 []+1
Wisdom d4
Charisma d8 []+1 []+2 []+3
Diplomacy: Cha+0

Favored Card: Melee Weapon
Hand size 5 []6
Proficient with: Weapons
Powers:
On your Strength check or your check against a monster, you may bury a random card from your discards (▢ or the top card of your deck) to add your Fortitude skill.
On a local check against a monster, you may discard ([] or recharge) a card to add 1d4 (▢ 1d6) and the Piercing trait.
At the end of your turn, you may move; any local Goblin characters may move with you

"

Card Descriptions:

Hand descriptions:
Mace
Spoiler:
Mace
Traits: Mace, Melee, Bludgeoning
For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers.
Ranseur of the Gargoyle
Spoiler:
Ranseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Recharge this card to reduce Combat damage dealt to you by 3.
Blue War Paint
Spoiler:
Blue War Paint
Traits: Liquid, Paint, Basic
Display this card next to your deck. While displayed, when you defeat a monster, after the encounter, you may discard a card to move. When you fail a combat check or play another card that has the Paint trait, bury this card; if you have the Melee skill, discard it instead.
Compass
Spoiler:
Compass
Traits: Object, Basic
Recharge this card to move, then you may examine the top card of your location deck. You may not use this power during an encounter.
Discard this card to explore your location.
Luckstone (Acquired)
Spoiler:
Luckstone (Acquired)
Core
Item 0
Traits:
Magic
Object To Acquire:
Wisdom
Survival 6
On your check, after the roll, recharge to add 1.
On your check, bury to reroll.

Displayed descriptions:
Hide Armor
Spoiler:
Hide Armor
Traits: Light Armor,
Display. While displayed:
When you suffer Cold or Combat damage, you may recharge to reduce it to 1.
On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.
Chain Mail (acquired)
Spoiler:
Chain Mail (acquired)
Heavy Armor To Acquire:
Constitution
Fortitude 5
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 2.
* If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
"

TLDR
Caves - card 1 banished, and acquired random ally Cat
Caves card 2 - luckstone, acquired
caves card 3 - bloodbug, everyone can summon if they want.
Caves closed. anyone at caves moved to ravine. then at end of turn Grenek moved everyone at ravine to mountain.
Used reepazo's green faith


DECK HANDLER

Flip hour: Orison - no effect

Explore Cave.

Throwing Axe:

Core
Weapon 0
Traits:
Axe
Melee
Ranged
Slashing To Acquire:
Strength
Dexterity
Melee
Ranged 6
For your combat check, reveal to use Strength, Dexterity, Melee, or Ranged + 1d6.
If proficient, on a local combat check, freely discard to add 1d6.
You may use this power even if you have previously revealed this card on this check.

Throwing Axe DC 6 melee: 1d10 + 2 ⇒ (3) + 2 = 5 banished

Reset hand and end turn.
Choose not to use my move power feat

Grenek the Big Hero wrote:

Hand: Crowbar, Ranseur of the Gargoyle, Quartermaster2 (ALLY), BotQuartermaster1, Mace,

Displayed: Hide Armor, Chain Mail (acquired),
Deck: 7 Discard: 3 Buried: 2 Shirt Reroll Available: N
Notes: feel free to use whatever help i can offer. prefers the BotQuartermaster blessings get recharged when used

Skills and Powers:
SKILLS

Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2
Dexterity d6 []+1 []+2 []+3
Constitution d8 []+1 []+2 []+3 []+4
Fortitude: Con+1
Intelligence d6 []+1
Wisdom d4
Charisma d8 []+1 []+2 []+3
Diplomacy: Cha+0

Favored Card: Melee Weapon
Hand size 5 []6
Proficient with: Weapons
Powers:
On your Strength check or your check against a monster, you may bury a random card from your discards (▢ or the top card of your deck) to add your Fortitude skill.
On a local check against a monster, you may discard ([] or recharge) a card to add 1d4 (▢ 1d6) and the Piercing trait.
At the end of your turn, you may move; any local Goblin characters may move with you

"

Card Descriptions:

Hand descriptions:
Mace
Spoiler:
Mace
Traits: Mace, Melee, Bludgeoning
For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers.
Ranseur of the Gargoyle
Spoiler:
Ranseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Recharge this card to reduce Combat damage dealt to you by 3.
Crowbar
Spoiler:
Crowbar
Traits: Tool, Basic
Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die.
After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it.
Quartermaster2 (ALLY)
Spoiler:
Quartermaster2 (ALLY)
Traits: Human, Pirate, Basic
Recharge this card to add 1d4 to your check to acquire a spell, an ally, or a blessing.
Recharge this card to add 1d8 to your check to acquire a weapon, an armor, or an item.
Discard this card to explore your location. During this exploration, add the Swashbuckling trait to your non-combat checks.
BotQuartermaster1
Spoiler:
BotQuartermaster1
Traits: Basic
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any non-combat check.
Discard this card to explore your location.

Displayed descriptions:
Hide Armor
Spoiler:
Hide Armor
Traits: Light Armor,
Display. While displayed:
When you suffer Cold or Combat damage, you may recharge to reduce it to 1.
On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.
Chain Mail (acquired)
Spoiler:
Chain Mail (acquired)
Heavy Armor To Acquire:
Constitution
Fortitude 5
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 2.
* If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
"


DECK HANDLER

Looks like Yeth hound from ravine didn't get banished in game update. It was card 2 of 8 during jirrelle turn, and now it is card 1 of 7. Kyra acquired card 2. I will start exploring with Ravine card 3 of 7

Flip hour: No effect

Explore ravine, card 3, Deathbane Lightcrossbow

Deathbane Light Crossbow:

Core
Weapon 1
Traits:
Bow
Magic
Piercing
Ranged To Acquire:
Dexterity
Ranged 8
For your combat check, reveal to use Dexterity or Ranged + 1d8+1; against an Undead bane, add another 1d8.
On a distant combat check, freely discard to add 1d8; against an Undead bane, you may freely reload instead.

Small chance but let's go for it. recharge Botquartermaster
Deathbane Light Crossbow DC 8 dex: 2d6 ⇒ (1, 2) = 3 banished

end turn
Use power feat to move to Cave
reset hand

Grenek the Big Hero wrote:

Hand: Crowbar, Ranseur of the Gargoyle, Longsword, BotQuartermaster1, Mace,

Displayed: Hide Armor, Chain Mail (acquired),
Deck: 8 Discard: 2 Buried: 2 Shirt Reroll Available: N
Notes: feel free to use whatever help i can offer. prefers the BotQuartermaster blessings get recharged when used

Skills and Powers:
SKILLS

Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2
Dexterity d6 []+1 []+2 []+3
Constitution d8 []+1 []+2 []+3 []+4
Fortitude: Con+1
Intelligence d6 []+1
Wisdom d4
Charisma d8 []+1 []+2 []+3
Diplomacy: Cha+0

Favored Card: Melee Weapon
Hand size 5 []6
Proficient with: Weapons
Powers:
On your Strength check or your check against a monster, you may bury a random card from your discards (▢ or the top card of your deck) to add your Fortitude skill.
On a local check against a monster, you may discard ([] or recharge) a card to add 1d4 (▢ 1d6) and the Piercing trait.
At the end of your turn, you may move; any local Goblin characters may move with you

"

Card Descriptions:

Hand descriptions:
Longsword
Spoiler:
Longsword
Traits: Sword, Melee, Piercing, 2-handed
For your combat check, reveal to use Strength or Melee + 1d8; if proficient, you may additionally reload to add another 1d4.
Mace
Spoiler:
Mace
Traits: Mace, Melee, Bludgeoning
For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers.
Ranseur of the Gargoyle
Spoiler:
Ranseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Recharge this card to reduce Combat damage dealt to you by 3.
Crowbar
Spoiler:
Crowbar
Traits: Tool, Basic
Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die.
After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it.
BotQuartermaster1
Spoiler:
BotQuartermaster1
Traits: Basic
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any non-combat check.
Discard this card to explore your location.

Displayed descriptions:
Hide Armor
Spoiler:
Hide Armor
Traits: Light Armor,
Display. While displayed:
When you suffer Cold or Combat damage, you may recharge to reduce it to 1.
On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.
Chain Mail (acquired)
Spoiler:
Chain Mail (acquired)
Heavy Armor To Acquire:
Constitution
Fortitude 5
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 2.
* If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
"


DECK HANDLER

Grenek buries random card from discard (calistria's sting) to add fort (power feat)
Yeth Hound BA DC 5 wis: 1d4 + 1d8 + 1 ⇒ (2) + (4) + 1 = 7 no scourge


DECK HANDLER

We Be Heros scenario 1: 1d20 ⇒ 1 nope


DECK HANDLER

reepazo turnDiscard bronzed leather to damage. Bronzed leather lets me draw a card - quartermaster(ally)

grenek turn
flip hour: On your check against an Animal or Elemental card, add 1d44

Mountain Start of Turn effect: recharge Botquartermaster
Wis DC 5: 2d4 ⇒ (3, 4) = 7 no scourge

Explore Mountain

Calistria's Sting:

Core
Blessing 1
Traits:
Deity: Calistria
Divine
When this is the hour: You may avenge by discarding a card. To Acquire:
Charisma
Divine 4+#
On any check, discard to bless.
To avenge, discard.
Discard to explore.

Calistria's Sting DC 5 cha: 1d8 ⇒ 5 acquired

Discard Calistria's sting to explore

Mercenary :

Core
Monster 1
Traits:
Human
Warrior
To Defeat:
Combat 10+##
OR Charisma
Diplomacy 8+#
If undefeated, bury a weapon or an armor from your hand or discards.
If defeated, heal a weapon or an armor

Grenek uses his ranseur and buries random card in discard (acolyte) to add fort
Mercenary DC 12 combat: 1d10 + 2 + 2d4 + 1 + 1d8 + 1 ⇒ (3) + 2 + (1, 2) + 1 + (1) + 1 = 11 shirt reroll
Mercenary DC 12 combat: 1d8 + 10 ⇒ (6) + 10 = 16 defeated, heal armor from discard - bronzed leather)

Discard Guide to explore

Chain Mail:

Core
Armor 0
Traits:
Heavy Armor To Acquire:
Constitution
Fortitude 5
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 2.
* If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.

recharge quartermaster ally to add 1d8
Chain Mail DC 5 fort: 1d8 + 1 + 1d8 ⇒ (6) + 1 + (4) = 11 acquired
display chain mail

begin end of turn
Use grenek power feat to Move everyone at mountain to Ravine

reset hand

Grenek the Big Hero wrote:

Hand: Crowbar, Ranseur of the Gargoyle, BotQuartermaster3, BotQuartermaster1, Mace,

Displayed: Hide Armor, Chain Mail (acquired),
Deck: 8 Discard: 3 Buried: 1 Shirt Reroll Available: N
Notes: feel free to use whatever help i can offer. prefers the BotQuartermaster blessings get recharged when used

Skills and Powers:
SKILLS

Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2
Dexterity d6 []+1 []+2 []+3
Constitution d8 []+1 []+2 []+3 []+4
Fortitude: Con+1
Intelligence d6 []+1
Wisdom d4
Charisma d8 []+1 []+2 []+3
Diplomacy: Cha+0

Favored Card: Melee Weapon
Hand size 5 []6
Proficient with: Weapons
Powers:
On your Strength check or your check against a monster, you may bury a random card from your discards (▢ or the top card of your deck) to add your Fortitude skill.
On a local check against a monster, you may discard ([] or recharge) a card to add 1d4 (▢ 1d6) and the Piercing trait.
At the end of your turn, you may move; any local Goblin characters may move with you

"

Card Descriptions:

Hand descriptions:
Mace
Spoiler:
Mace
Traits: Mace, Melee, Bludgeoning
For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers.
Ranseur of the Gargoyle
Spoiler:
Ranseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Recharge this card to reduce Combat damage dealt to you by 3.
Crowbar
Spoiler:
Crowbar
Traits: Tool, Basic
Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die.
After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it.
BotQuartermaster1
Spoiler:
BotQuartermaster1
Traits: Basic
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any non-combat check.
Discard this card to explore your location.
BotQuartermaster3
Spoiler:
BotQuartermaster3
Traits: Basic
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any non-combat check.
Discard this card to explore your location.

Displayed descriptions:
Hide Armor
Spoiler:
Hide Armor
Traits: Light Armor,
Display. While displayed:
When you suffer Cold or Combat damage, you may recharge to reduce it to 1.
On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.
Chain Mail (acquired)
Spoiler:
Chain Mail (acquired)
Heavy Armor To Acquire:
Constitution
Fortitude 5
Display. While displayed:
* When you suffer Combat damage, you may recharge to reduce it by 2.
* If proficient, when you suffer any damage, you may bury to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
"

TLDR
Mountain card 1 (Calistria's sting) - acquired
Mountain card 2 - Mercenary - banished
Mountain card 3 - chain mail - acquired
moved everyone at mountain to the ravine


DECK HANDLER

So seems we want to move to the campsite to kill the henchman

Grenek explores trail

Boots Of Friendly Terrain :

Core
Item 1
Traits:
Clothing
Magic To Acquire:
Dexterity
Stealth 8
On a local check at a Wild location or a local check to close or to guard, recharge to add 1d8.

That's not happening. banished

Display hide armor while he's thinking about it.

Discard BoAchaekek to explore

Acolyte:

Core
Ally 0
Traits:
Cleric
Human To Acquire:
Charisma
Diplomacy
Divine 4
On a local Wisdom or Divine check, recharge to add 1d4.
Discard to explore. This exploration, on your Wisdom and Divine checks, add 1d4.

Acolyte DC 4 diplo: 1d8 + 2 ⇒ (5) + 2 = 7 acquired

Discard Acolyte to explore

Mob Of Undead:

Core
Barrier 1
Traits:
Skirmish
Undead
To Defeat:
None 0
Summon and encounter a random Undead story bane, then a random character at each other occupied location summons and encounters it.
If all summoned banes are defeated, this barrier is defeated; otherwise, it is undefeated.
No problem, just me then since we're all local
Summon random undead story bane. Since there is only core set, this is 3 (Ancient Skeleton, Wight, Zombie Minions)
1d3 ⇒ 3 Zombie Minions
Zombie Minions:

Core Story Bane 1
Traits: Undead Zombie
To Defeat: Combat 9 THEN Combat 11+#
Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage.

Grenek uses ransuer
Zombie Minions DC 9 combat: 1d10 + 2 + 2d4 + 1 ⇒ (4) + 2 + (3, 2) + 1 = 12
Zombie Minions DC 12 combat: 1d10 + 2 + 2d4 + 1 ⇒ (5) + 2 + (2, 2) + 1 = 12 defeatedMob of Undead is banished

Begin end of turn
Grenek moves himself and anyone willing to go to the Mountain.

Grenek the Big Hero wrote:

Hand: Crowbar, Ranseur of the Gargoyle, Guide, Bronzed Leather, BotQuartermaster2,

Displayed: Hide Armor,
Deck: 9 Discard: 2 Buried: 0 Shirt Reroll Available: Y
Notes: feel free to use whatever help i can offer. prefers the BotQuartermaster blessings get recharged when used

Skills and Powers:
SKILLS

Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2
Dexterity d6 []+1 []+2 []+3
Constitution d8 []+1 []+2 []+3 []+4
Fortitude: Con+1
Intelligence d6 []+1
Wisdom d4
Charisma d8 []+1 []+2 []+3
Diplomacy: Cha+0

Favored Card: Melee Weapon
Hand size 5 []6
Proficient with: Weapons
Powers:
On your Strength check or your check against a monster, you may bury a random card from your discards (▢ or the top card of your deck) to add your Fortitude skill.
On a local check against a monster, you may discard ([] or recharge) a card to add 1d4 (▢ 1d6) and the Piercing trait.
At the end of your turn, you may move; any local Goblin characters may move with you

"

Card Descriptions:

Hand descriptions:
Ranseur of the Gargoyle
Spoiler:
Ranseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Recharge this card to reduce Combat damage dealt to you by 3.
Bronzed Leather
Spoiler:
Bronzed Leather
Traits: Light Armor, Basic
When you discard this card as damage, it counts as up to 3 cards. If proficient with light armors, after discarding, you may draw a card.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
Crowbar
Spoiler:
Crowbar
Traits: Tool, Basic
Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die.
After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it.
Guide
Spoiler:
Guide
Traits: Human, Hireling
On a local check to close or to guard, recharge to add 1d6.
Discard to explore. This exploration, on your checks to close your location, add 1d6.
BotQuartermaster2
Spoiler:
BotQuartermaster2
Traits: Basic
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any non-combat check.
Discard this card to explore your location.

Displayed descriptions:
Hide Armor
Spoiler:
Hide Armor
Traits: Light Armor,
Display. While displayed:
When you suffer Cold or Combat damage, you may recharge to reduce it to 1.
On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.
"


DECK HANDLER
Grenek the Big Hero wrote:

Hand: Crowbar, Ranseur of the Gargoyle, BoAchaekek, Bronzed Leather, Hide Armor,

Displayed:
Deck: 11 Discard: 0 Buried: 0 Shirt Reroll Available: Y
Notes: feel free to use whatever help i can offer.

Skills and Powers:
SKILLS

Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2
Dexterity d6 []+1 []+2 []+3
Constitution d8 []+1 []+2 []+3 []+4
Fortitude: Con+1
Intelligence d6 []+1
Wisdom d4
Charisma d8 []+1 []+2 []+3
Diplomacy: Cha+0

Favored Card: Melee Weapon
Hand size 5 []6
Proficient with: Weapons
Powers:
On your Strength check or your check against a monster, you may bury a random card from your discards (▢ or the top card of your deck) to add your Fortitude skill.
On a local check against a monster, you may discard ([] or recharge) a card to add 1d4 (▢ 1d6) and the Piercing trait.
At the end of your turn, you may move; any local Goblin characters may move with you

"

Card Descriptions:

Hand descriptions:
Ranseur of the Gargoyle
Spoiler:
Ranseur of the Gargoyle
Traits: Polearm, Melee, Piercing, 2-handed, Magic, elite
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard this card to reroll the dice; take the new result.
Recharge this card to reduce Combat damage dealt to you by 3.
Hide Armor
Spoiler:
Hide Armor
Traits: Light Armor,
Display. While displayed:
When you suffer Cold or Combat damage, you may recharge to reduce it to 1.
On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.
Bronzed Leather
Spoiler:
Bronzed Leather
Traits: Light Armor, Basic
When you discard this card as damage, it counts as up to 3 cards. If proficient with light armors, after discarding, you may draw a card.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
Crowbar
Spoiler:
Crowbar
Traits: Tool, Basic
Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die.
After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it.
BoAchaekek
Spoiler:
BoAchaekek
Traits: Divine, Achaekek
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Displayed descriptions:
"

Grenek can move at end of turn with his power feat, so if we want to move that's one way to do it


DECK HANDLER

Weapon 1: 1d1000 ⇒ 798
Blessing 1: 1d1000 ⇒ 305
item 0: 1d1000 ⇒ 948
Weapon B: 1d1000 ⇒ 633

If i get the blessing 1 i will take a card feat, otherwise, taking power feat.

Not interested in loot


DECK HANDLER

Grenek flips hour: On each check, the first blessing played to bless may be played freely

Explore Farm

Light Shield:

Core
Armor 0
Traits:
Offhand
Shield To Acquire:
Constitution
Fortitude 3
When you suffer Combat damage, freely reveal to reduce it by 1.
On your Melee combat check, freely recharge to reroll a d4, d6, or d8.
After playing this armor, you may not play a 2-Handed boon this encounter.

Light Shield DC 3 con: 1d8 + 1 ⇒ (3) + 1 = 4 acquired

begin end of turn
Zompig: 3d10 ⇒ (1, 2, 10) = 13 Weapon added to to farm, Spell added to stable
Grenek moves to Stable, and asks Kyra to join him (power feat)
He chooses to fight the zompig which has 3 spells, one item, 2 blessings under it.

Zompig:

Story Bane Monster 1
Traits
Undead
Zombie

Check
Combat
8 +12

Powers
Immune to Mental and Poison.
If undefeated, each local character suffers 1 Poison damage and the scourge Poisoned.


Grenek topdecks butterfly sword for Melee+2d4 (d4=4 counts as 5s), He discards compass for d4 power feat. He buries random card in discard (quartermaster ally) to add fort skill (power feat). kyra gives another d4 vs undead
Zompig DC 20 combat: 1d10 + 2 + 2d4 + 1d4 + 1d8 + 1 + 1d4 ⇒ (6) + 2 + (2, 2) + (4) + (4) + 1 + (1) = 22 defeated

Grenek draws 3 random spells, one random item, and 2 random blessings
Acquire:
Knock , spell1
Detect Evil , spell 0
Acid Arrow , spell0
Token Of Remembrance , item0
Gorum's Iron , blessing 1
Desna's Freedom , blessing1

Grenek then attempts to close the location. he uses desna's freedom to bless once.
Stable DC6 diplo: 2d8 ⇒ (4, 4) = 8 Location closed

On closing Grenek moves to storehouse

Grenek the Big Hero wrote:

Hand: Butterfly Sword, Gorums Iron (Acquired), Guide, Quartermaster1 (ALLY), Crowbar, Longspear,

Displayed: Hide Armor,
Deck: 6 Discard: 10 Buried: 0 Shirt Reroll Available: Y
Notes: feel free to use whatever help i can offer.

Skills and Powers:
SKILLS

Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2
Dexterity d6 []+1 []+2 []+3
Constitution d8 []+1 []+2 []+3 []+4
Fortitude: Con+1
Intelligence d6 []+1
Wisdom d4
Charisma d8 []+1 []+2 []+3
Diplomacy: Cha+0

Favored Card: Melee Weapon
Hand size 5 []6
Proficient with: Weapons
Powers:
On your Strength check or your check against a monster, you may bury a random card from your discards (▢ or the top card of your deck) to add your Fortitude skill.
On a local check against a monster, you may discard ([] or recharge) a card to add 1d4 (▢ 1d6) and the Piercing trait.
At the end of your turn, you may move; any local Goblin characters may move with you

"

Card Descriptions:

Hand descriptions:
Butterfly Sword
Spoiler:
Butterfly Sword
Traits: Sword, Melee, Slashing, 2-handed, basic
For your combat check, reveal this card to use your Strength or Melee skill + 1d4; you may additionally put this card on top of your deck to add another 1d4. If any d4 rolled on this check is a 4, count it as a 5.
Longspear
Spoiler:
Longspear
Traits: Spear, Melee, Piercing, 2-handed, basic
Powers: For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result.
Crowbar
Spoiler:
Crowbar
Traits: Tool, Basic
Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die.
After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it.
Guide
Spoiler:
Guide
Traits: Human, Hireling
On a local check to close or to guard, recharge to add 1d6.
Discard to explore. This exploration, on your checks to close your location, add 1d6.
Quartermaster1 (ALLY)
Spoiler:
Quartermaster1 (ALLY)
Traits: Human, Pirate, Basic
Recharge this card to add 1d4 to your check to acquire a spell, an ally, or a blessing.
Recharge this card to add 1d8 to your check to acquire a weapon, an armor, or an item.
Discard this card to explore your location. During this exploration, add the Swashbuckling trait to your non-combat checks.
Gorums Iron (Acquired)
Spoiler:
Gorums Iron (Acquired)
Gorum's Iron
Core
Blessing 1
Traits:
Deity: Gorum
Divine
When this is the hour: On your non-Attack combat check, add 1. To Acquire:
Divine
Melee
Ranged 4+#
On any check, discard to bless.
On a non-Attack combat check, recharge to bless.
Discard to explore.

Displayed descriptions:
Hide Armor
Spoiler:
Hide Armor
Traits: Light Armor,
Display. While displayed:
When you suffer Cold or Combat damage, you may recharge to reduce it to 1.
On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.
"


DECK HANDLER

Grenek flips hour: On your check to close or to guard, add 1d4.

He explores Storehouse.

Glorious Warhammer:

Core
Weapon 1
Traits:
Bludgeoning
Hammer
Magic
Melee To Acquire:
Strength
Melee 10
For your combat check, reveal to use Strength or Melee + 1d8+1; if proficient, against a monster, you may additionally reload to ignore its after acting powers.
Recharge to examine the top card of your location.

recharge Botquartermaster
Glorious Warhammer DC 10 melee: 2d10 + 2 ⇒ (8, 7) + 2 = 17 acquired

Display Hide armor

Discard Quartermaster ally to explore.

Magic Leather Armor :

Core
Armor 1
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 6
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* When you suffer any damage, you may bury to reduce it to 0.

Magic Leather Armor DC 6 fort: 1d8 + 1 ⇒ (2) + 1 = 3 banished

Recharge Glorious Hammer to examine top card of deck.

Gem Of Mental Acuity:

Core
Item 1
Traits:
Magic
Object To Acquire:
Intelligence
Wisdom
Charisma 11
On your non-combat check, recharge to roll your Intelligence, Wisdom, or Charisma die instead of the normal die.

begin end turn, since both my move feat and zompig are at end of turn i can choose the order. I'll chose to move first, then zompig roll
Grenek uses power feat and moves to Farm location and brings Kyra with him
Choose not to fight zompig Zompig boons at Farm: 3d10 ⇒ (10, 4, 1) = 15 Add weapon to farm pig, and item to stable pig

Reset hand and end turn

Grenek the Big Hero wrote:

Hand: Mace, Compass, Guide, Butterfly Sword, Longsword,

Displayed: Hide Armor,
Deck: 9 Discard: 1 Buried: 0 Shirt Reroll Available: Y
Notes: BotQuartermasters available if they recharge, otherwise ask

Skills and Powers:
SKILLS

Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2
Dexterity d6 []+1 []+2 []+3
Constitution d8 []+1 []+2 []+3 []+4
Fortitude: Con+1
Intelligence d6 []+1
Wisdom d4
Charisma d8 []+1 []+2 []+3
Diplomacy: Cha+0

Favored Card: Melee Weapon
Hand size 5 []6
Proficient with: Weapons
Powers:
On your Strength check or your check against a monster, you may bury a random card from your discards (▢ or the top card of your deck) to add your Fortitude skill.
On a local check against a monster, you may discard ([] or recharge) a card to add 1d4 (▢ 1d6) and the Piercing trait.
At the end of your turn, you may move; any local Goblin characters may move with you

"

Card Descriptions:

Hand descriptions:
Longsword
Spoiler:
Longsword
Traits: Sword, Melee, Piercing, 2-handed
For your combat check, reveal to use Strength or Melee + 1d8; if proficient, you may additionally reload to add another 1d4.
Mace
Spoiler:
Mace
Traits: Mace, Melee, Bludgeoning
For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers.
Butterfly Sword
Spoiler:
Butterfly Sword
Traits: Sword, Melee, Slashing, 2-handed, basic
For your combat check, reveal this card to use your Strength or Melee skill + 1d4; you may additionally put this card on top of your deck to add another 1d4. If any d4 rolled on this check is a 4, count it as a 5.
Compass
Spoiler:
Compass
Traits: Object, Basic
Recharge this card to move, then you may examine the top card of your location deck. You may not use this power during an encounter.
Discard this card to explore your location.
Guide
Spoiler:
Guide
Traits: Human, Hireling
On a local check to close or to guard, recharge to add 1d6.
Discard to explore. This exploration, on your checks to close your location, add 1d6.

Displayed descriptions:
Hide Armor
Spoiler:
Hide Armor
Traits: Light Armor,
Display. While displayed:
When you suffer Cold or Combat damage, you may recharge to reduce it to 1.
On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.
"

TLDR-
Storehouse Card 4- glorious warhammer - acquired
Storehouse Card 5- Magic leather armor - banished
Storehouse Card 6- - Gem of mental acuity - examined
Moved to farm with kyra
Add weapon to farm pig, and item to stable pig


DECK HANDLER

Grenek raid storehouse for food

Grenek the Big Hero wrote:

Hand: Mace, Quartermaster2 (ALLY), Hide Armor, Butterfly Sword, BotQuartermaster3, Longsword,

Displayed:
Deck: 9 Discard: 0 Buried: 0 Shirt Reroll Available: Y
Notes: BotQuartermasters available if they recharge, otherwise ask

Skills and Powers:
SKILLS

Strength d10 []+1 []+2 []+3 []+4
Melee: Str+2
Dexterity d6 []+1 []+2 []+3
Constitution d8 []+1 []+2 []+3 []+4
Fortitude: Con+1
Intelligence d6 []+1
Wisdom d4
Charisma d8 []+1 []+2 []+3
Diplomacy: Cha+0

Favored Card: Melee Weapon
Hand size 5 []6
Proficient with: Weapons
Powers:
On your Strength check or your check against a monster, you may bury a random card from your discards (▢ or the top card of your deck) to add your Fortitude skill.
On a local check against a monster, you may discard ([] or recharge) a card to add 1d4 (▢ 1d6) and the Piercing trait.
At the end of your turn, you may move; any local Goblin characters may move with you

"

Card Descriptions:

Hand descriptions:
Longsword
Spoiler:
Longsword
Traits: Sword, Melee, Piercing, 2-handed
For your combat check, reveal to use Strength or Melee + 1d8; if proficient, you may additionally reload to add another 1d4.
Mace
Spoiler:
Mace
Traits: Mace, Melee, Bludgeoning
For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers.
Butterfly Sword
Spoiler:
Butterfly Sword
Traits: Sword, Melee, Slashing, 2-handed, basic
For your combat check, reveal this card to use your Strength or Melee skill + 1d4; you may additionally put this card on top of your deck to add another 1d4. If any d4 rolled on this check is a 4, count it as a 5.
Hide Armor
Spoiler:
Hide Armor
Traits: Light Armor,
Display. While displayed:
When you suffer Cold or Combat damage, you may recharge to reduce it to 1.
On your combat, Constitution, or Fortitude check, you may recharge to add your Survival modifier.
Quartermaster2 (ALLY)
Spoiler:
Quartermaster2 (ALLY)
Traits: Human, Pirate, Basic
Recharge this card to add 1d4 to your check to acquire a spell, an ally, or a blessing.
Recharge this card to add 1d8 to your check to acquire a weapon, an armor, or an item.
Discard this card to explore your location. During this exploration, add the Swashbuckling trait to your non-combat checks.
BotQuartermaster3
Spoiler:
BotQuartermaster3
Traits: Basic
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any non-combat check.
Discard this card to explore your location.

Displayed descriptions:
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DECK HANDLER

Current Guidelines for substitutions

This basically means:
1. The name has to match exactly.
2. The original card has to be able to be in your deck (which for us starting out, means it has to have the basic trait, or you were able to get the card through the heirarchy)
3. The core/curse version of the card has to be tier appropriate. (the new card can't exceed your tier level)

So in practical turns, Standard Bearer is a basic card and listed as AD-B in the cleric deck. So Kyra can add standard bearer to her deck. She then can replace it with the core version since it is a AD-1 card in Core and Kyra is tier 1 making it tier appropriate.

If the core standard bearer was AD-2, then it wouldn't be tier appropriate and she couldn't use the updated version until she was tier2. A real example is that barbarian has a basic Blue War Paint, but it is also a curse-4 card. So Grenek is starting with blue war paint, but he can't replace it with the curse card because it is not tier appropriate.

This also means that a paladin that isn't using an ultimate deck can't use Cure in their deck since their paladin class deck Cure is AD-2, and they wouldn't have it in their character deck to be able to swap out with a Core version of Cure which is AD0.


DECK HANDLER

Grenek here to smash. Grenek big hero.

Hi all! I'll be playing the new Grenek barbarian with the Barbarian class deck and the ultimate equipment deck (which is my favorite deck because it's so versatile). One thing to note, is my deck has 3 blessings of the quartermaster, and 2 allies called quartermaster. I distinguished these in my handler as putting "(ALLY)" next to the allies. Don't confuse them for blessings!