Thanaldhu

Gregoth Paalas's page

76 posts. Alias of Hawthwile.


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LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Thank you for letting us know Hmm, and thanks Rob for taking care of sheets. I’ll update contact info when I’m back at my computer this evening.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth holds the broken piece of wood ready as he follows Andagard.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Reflex vs DC 18: 1d20 + 6 ⇒ (19) + 6 = 25

Gregoth jerks back from a zombie’s arm less on purpose than by accident and continues swinging the broken wood around him in a wide, blazing arc.

Greatclub: 1d20 + 10 ⇒ (15) + 10 = 25
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Greatclub: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16 (+1 Backswing if previous Strike missed)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Greatclub: 1d20 + 10 - 10 ⇒ (19) + 10 - 10 = 19 (+1 Backswing if previous Strike missed)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

The howling storm of undead are met with wild blows and burning tears as Gregoth batters his way through.

Greatclub: 1d20 + 10 ⇒ (20) + 10 = 30
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Greatclub: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10 (+1 Backswing if previous attack missed)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Greatclub: 1d20 + 10 - 10 ⇒ (6) + 10 - 10 = 6 (+1 Backswing if previous attack missed)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Strike x3 [AAA]. If Troop #1 is gone before Gregoth has used all (or any) of his strikes, he'll Stride to reach the other troop and use any remaining actions to Strike.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Reflex vs DC 18: 1d20 + 6 ⇒ (7) + 6 = 13

Gregoth can't move fast enough to avoid the zombie's retaliation.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Dang, I was hoping the Nat 20 would crit. Sad face.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

With each step forward, Gregoth's eyes glow brighter and brighter. Tears sizzle on stone, burning brightly for the entirety of their brief lives. Arms jerk, wood swings.

Greatclub vs #1: 1d20 + 10 ⇒ (20) + 10 = 30
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14

Rage [A], Stride [A], and Strike [A]. 5 temp hp, AC 19.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

"Left again?" Gregoth's pale face seems to waver in the flickering torchlight.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

I’m fine either way (leaving now feels like a decent narrative arc), but I’m not certain what the hook for staying is. Maybe to find the source of the undead and remove it? Not certain how to do that at this point.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

"Then we leave." Gregoth stands stoically, ignoring the grey pallor radiating from beneath one of Ernie's bandages.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Hero Point!

Fortitude: 1d20 + 9 ⇒ (5) + 9 = 14

lol


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

…Oh. XD


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None
GM Silbeg wrote:
That is a fail, should you want to reroll that.

I don't believe I have any hero points at this time (original one used here), and unfortunately I don't have any other abilities that would let me reroll the check. ¯\_(ツ)_/¯


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Fortitude: 1d20 + 9 ⇒ (4) + 9 = 13


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth drops the broken wood and pulls out a bandage - stained in his own blood - to tie around his fallen companion.

Medicine to provide First Aid vs DC 16: 1d20 + 6 ⇒ (20) + 6 = 26

Andagard is now stable, but still unconscious.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth follows his companions to the other stairwell and swings blindly. His face is haggard, worn, tired.

Greatclub vs #2: 1d20 + 10 ⇒ (10) + 10 = 20
Bludgeoning damage: 1d10 + 4 ⇒ (3) + 4 = 7

Greatclub vs #2: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15
Bludgeoning damage: 1d10 + 4 ⇒ (10) + 4 = 14

Stride [A] and Strike x2 [AA].


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth pulls himself back to his feet. Pulls the broken wood from the floor. Pulls his arms above his head, ignoring the pain in his arms and side and legs and chest.

Greatclub vs #1: 1d20 + 10 ⇒ (18) + 10 = 28
Bludgeoning damage: 1d10 + 4 ⇒ (4) + 4 = 8

Stand [A], Interact to grab dropped greatclub [A], Strike [A].


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

You can also use an action to feed a potion to an adjacent creature, saving them the action to do so themselves.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Awesome - thanks for the explanation!

Also, don’t forget about the +1 status bonus to attack rolls and damage @GM! The club also has Backswing to give the next attack after a miss a +1 circumstance bonus to attack rolls. Don’t want you to sell yourself short here. XD


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

I’m not familiar with troops - do their “attacks” damage all enemies, or all creatures within the area? Looks like we’re going to need all the help we can get… XD


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Reflex vs DC 18: 1d20 + 6 ⇒ (2) + 6 = 8

Gregoth collapses under the undead onslaught. (Unless he got a surprise hero point somewhere, not much he can do at this point except…)

Then, an arm breaks through the horde. A broken club smashes open a gap in the crowd. Inside, Gregoth somehow still stands - but his face is a no longer streaked with glowing tears, instead twisted into an unnatural snarl.

@GM, Gregoth will use Entity’s Resurgence. Have fun!


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Reflex vs DC 18: 1d20 + 6 ⇒ (6) + 6 = 12
Reflex vs DC 18: 1d20 + 6 ⇒ (17) + 6 = 23

The pain of so many arms and hands and snarling mouths doesn’t seem to wound Gregoth greatly, but something about them still causes the tall man to flinch back. Brilliant tears leak from the corners of his eyes, and he howls as the club in his hand swings carelessly through the crowd.

Greatclub vs Swarm #2: 1d20 + 10 ⇒ (6) + 10 = 16
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Greatclub vs Swarm #2: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13 (+1 Backswing?)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Rage [A], Strike x2 [AA].


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Take the time you need, GM.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth motions for Ernie to join the rest of the group in the western room, then grips the broken wood with both hands.

Ready!


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Yeah, Zeldana might need Treat Wounds rather than lay on hands if it's a positive healing effect.

Gregoth heads back downstairs to salvage more supplies, stopping for a break only when Andagard pulls him aside for short prayers.

Crafting vs DC... 17?: 1d20 + 5 ⇒ (19) + 5 = 24
Crafting vs DC ??: 1d20 + 5 ⇒ (14) + 5 = 19

If we need more supplies, Gregoth will find some so other folks can work on repairs. If not, he'll prioritize repairing the stairwell barricades and the western windows (in that order).


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

I know that Ernie’s got Medicine feats and such, but he’s also one of our best crafters and we need both fortifications and people in good enough health to man them. Gregoth doesn’t have anything like lay on hands for easy healing, but perhaps he could Treat Wounds on other folks (making four checks in the first hour, then repeating when the immunity has worn off) without impacting the ability of the folks he’s healing to make repairs with un-increased DCs?


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None
GM Silbeg wrote:
Andagard cannot help Ernie from his position.

Huh. I would have thought otherwise, given that both the attacker and attackee are within 15 ft of him. Not that it would have kept Ernie on his feet with that crit. XD

The screams of the dying ring in Gregoth’s ears. Their spirits cling to him, cry out through him, rage within him. His legs jerkily pull him further into the room, arms flail with careless abandon, eyes weep tears of brilliant fire.

Greatclub vs #1: 1d20 + 10 ⇒ (7) + 10 = 17
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (9) + 4 + 3 = 16

Greatclub vs #1: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8 (+1 Backswing?)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (9) + 4 + 3 = 16

Step [A], Strike x2 [AA].


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Delaying until after Zeldana - don’t want them to have to deal with cover for that spell.

Gregoth steps into the doorway and lets the weight of the broken wood in his hand come crashing down on the zombie on the other side.

Greatclub vs #2: 1d20 + 10 ⇒ (19) + 10 = 29
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Greatclub vs #2: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10 (+1 Backswing?)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Step [A] and Strike twice [AA].


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth’s tear-streaked face turns to the towering corpse behind him. His shoulders follow; then the arms; then the makeshift burning club.

Greatclub vs #3: 1d20 + 10 ⇒ (18) + 10 = 28
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (8) + 4 + 3 = 15

Greatclub vs #3: 1d20 + 10 - 5 ⇒ (7) + 10 - 5 = 12 (+1 Backswing?)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Greatclub vs #3: 1d20 + 10 - 10 ⇒ (8) + 10 - 10 = 8 (+1 Backswing?)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (9) + 4 + 3 = 16

Strike x3 [AAA]. If #3 falls before the end of Gregoth’s turn, replace his next action with a Stride to flank #8 with Andagard and redirect any remaining Strikes to #8.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

@Andagard, who got the benefit of your reaction?

Gregoth’s arms jerk the broken wood back and forth, not seeming to notice the pain radiating from his leg.

Greatclub vs #3: 1d20 + 10 ⇒ (3) + 10 = 13
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (10) + 4 + 3 = 17

Greatclub vs #3: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13 (+1 backswing?)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (8) + 4 + 3 = 15

Greatclub vs #3: 1d20 + 10 - 10 ⇒ (18) + 10 - 10 = 18 (+1 backswing?)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Strike x3 [AAA]. If #3 falls, replace the next action with a Step into its space and redirect any remaining Strikes to #2.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth can’t hold himself back as the smell of death washes over him again. Burning tears escape from his eyes, stream down his face and arms. Each swing of the broken piece of wood makes the flames clinging to it flicker, but never completely go out.

Greatclub vs #5: 1d20 + 10 ⇒ (4) + 10 = 14
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Greatclub vs #5: 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22 (+1 Backswing?)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Rage [A], Strike x2 [AA].


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth’s hands tighten around the broken wood he has carried with him since the last time he faced such a horde. Slowly his eyes begin to burn, drops of burning tears pooling in their corners , just waiting for the dam to burst.

Current position looks good. Weapon out, would love to start raging now if possible (just to save on action economy once initiative rolls), but not really any other preparations for him.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth grits his teeth and gets back to work. Slowly, steadily, he feels around in the dark for sturdy wood or flattened metal.

Crafting vs DC 17: 1d20 + 5 ⇒ (3) + 5 = 8


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Crafting vs DC 17: 1d20 + 5 ⇒ (1) + 5 = 6

Gregoth tries to find more supplies downstairs, but without a way to see in the dark he ends up fumbling around uselessly.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

As the light fades from his eyes, Gregoth’s shoulders slump and his head hangs low. Slowly he turns to the open stairwells, then to the bedroom. Grey eyes sweep back and forth, looking for anything that could be used to plug the gaps.

Crafting?: 1d20 + 5 ⇒ (16) + 5 = 21 (+1 if Survival, +3 if Perception)


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth follows Andaran into the last room, makeshift club swinging in a wide, unsteady arc.

Greatclub vs #5: 1d20 + 10 ⇒ (1) + 10 = 11
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Greatclub, Backswing vs #5: 1d20 + 10 - 5 + 1 ⇒ (20) + 10 - 5 + 1 = 26
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Stride [A], Strike [A], Strike [A].


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Did we get Andaran’s Retributive Strike resolved?


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth is lost in a howling storm of fire and darkness and pain. His arms twitch and jerk, sending the broken wood clutched in his hands flying back and forth.

Greatclub vs #2: 1d20 + 10 ⇒ (16) + 10 = 26
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Greatclub vs #2(?): 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Greatclub vs #2(?): 1d20 + 10 - 10 ⇒ (18) + 10 - 10 = 18 +1 if previous attack missed)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Attacking #2. If it falls, replace the next Strike with a Stride through the doorway and the target of any subsequent Strikes to #4


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth’s legs jerk him into the fray. Brilliant tears begin to trickle down his face, sizzling like tiny fires as they weave through his beard and fall to the ground. The broken wood likewise burns with white light, leaving a faint afterimage as his arms swing it through the air.

Greatclub vs #10: 1d20 + 10 ⇒ (19) + 10 = 29
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Stride [A], Rage [A], Strike [A]. AC 19, 5 temp hitpoints.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth gets to work on the last unsealed window, pulling another bookshelf away from the wall and turning it into a makeshift barricade.

Crafting vs DC 17: 1d20 + 5 ⇒ (6) + 5 = 11

Only partway done in an hour.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

“The house is wood,” Gregoth grunts as he nails down pieces of bookcase. “And smoke will rise straight into here - could kill us faster than the dead if we set that off without sealing it.”

Crafting vs DC 17: 1d20 + 5 ⇒ (3) + 5 = 8

Barely not a crit fail, so two hours of work (uncertain if he’ll finish before something happens).


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth gets to work on the other staircase, pulling down one of the bookcases nearby and using it as a baseboard for the furniture pieces Ernie has already found.

Crafting to Reinforce West Stairs vs DC 17: 1d20 + 5 ⇒ (19) + 5 = 24


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None
GM Silbeg wrote:

Which stairwell, Gregoth? There are 2

Gregoth finds materials for barricade. Takes 1 hour, no check needed

The staircase he's currently next to, which is the main one I believe? And then do I understand correctly that Gregoth's used two hours at this point (one to gather materials and one to do repairs)?


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth heads to one of the beds and pushes the straw and blankets off. He flips it over, then knocks the legs off one by one until he has just a large board. He drags it over to the stairwell, then heads back for another. Once he has several, he starts piling them on top of each other and lashes them together with the blankets.

Crafting vs DC 17: 1d20 + 5 ⇒ (20) + 5 = 25


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Crafting vs DC 20: 1d20 + 5 ⇒ (10) + 5 = 15

Gregoth shrugs. “But what were they trying to burn? Themselves? The building?”


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

"You ever seen an undead teddy bear before?" Gregoth asks, voice a low rumble as he pulls himself into the house. "They need flesh to be undead, and he's got none. He also hasn't eaten us yet, and he's had plenty of chances to do so."


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Perception vs DC 23: 1d20 + 8 ⇒ (1) + 8 = 9

Gregoth breathes shallowly as the group presses onward, grey eyes clouded with pain from the many bruises covering his limbs. He doesn't even notice the clatter and shadow until Andagard's call startles him. White fingers grip broken wood, but he stays with Zeldana rather than chase after the holy warrior.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth gives no sign of noticing the sting of Ernie’s blade. Inside his head though, thoughts whirl and scream like bits of paper caught in a never-ending explosion. He feels the heat again, tight skin ready to burst like a sausage in the pan, cobblestones and mortarstones and wooden shingles battering him, burying him, sniffing him out like a tiny candle next to a bonfire…

Greatclub vs Yellow: 1d20 + 10 ⇒ (11) + 10 = 21
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Greatclub vs Yellow: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7 (+1 if previous attack missed)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Greatclub vs Yellow: 1d20 + 10 - 10 ⇒ (14) + 10 - 10 = 14 (+1 if previous attack missed)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Strike x3 [AAA]. If Yellow goes down, shifting remaining attacks to Blue.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Was the resistance from Andagard’s Retributive Strike applied to the damage tracker?

Fortitude vs DC 18: 1d20 + 9 ⇒ (4) + 9 = 13

Brilliant tears continue to trickle down Gregoth’s face as he swings the broken piece of wood again and again.

Greatclub vs Pink: 1d20 + 10 ⇒ (12) + 10 = 22
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Greatclub vs Pink: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17 (+1 if previous attack missed)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Greatclub vs Pink: 1d20 + 10 - 10 ⇒ (6) + 10 - 10 = 6 (+1 if previous attack missed)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14

Strike x3 [AAA]. If Pink falls, he’ll redirect any remaining attacks to Yellow.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

I sure hope that’s just 3x Fortitude saves and not 33x. XD

Fortitude vs DC 18: 1d20 + 9 ⇒ (19) + 9 = 28
Fortitude vs DC 18: 1d20 + 9 ⇒ (1) + 9 = 10 Hero Point!
Fortitude vs DC 18: 1d20 + 9 ⇒ (11) + 9 = 20
Fortitude vs DC 18: 1d20 + 9 ⇒ (15) + 9 = 24

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