CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
I thoroughly enjoyed that special. Great job all around. :)
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
GM Valen wrote:
I was thinking of 'tidying' her clothes of the ants... not sure if Mage Hand would work any better for this purpose. Fortitude Save vs. DC 21: 1d20 + 9 ⇒ (6) + 9 = 15
Clumsy 1 for 1 round Gregol lets out a 'yelp' as the swarming ants bite at him, and he scurries away to get a better shot at blasting the gnats. ◆ Stride
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Gregol moves into a better position, then casts another spell of blinding, color-filled lights, aiming to catch the giant centipede-thing, and one of the swarms. ◆ Step
For next round, would Gregol be able to give Kyra an aid by using Prestidigitation to remove the ants?
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
The argument is moot, really, as the GM has the final say. But if everything is as you said, then RAW says the knockdown shouldn't have happened. But, it's a game. Let's keep it fun. :)
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Ah. I didn't realize that it was an AoO. Still, there could be something in the monster entry that allows it.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
That involves information that only the GM has.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Once more, not wanting to be caught in the middle of combat, Gregol re-positions himself, then tosses another bolt of fire at the mass of bugs. ◆ Stride
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Gregol repositions himself before tossing a bolt of flame at the twigjack ◆ Stride
if crit....: Double damage and 3d4 persistent fire damage.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
PregenKyra wrote: Kyra tries to hit on red but lucky is not with her I didn't realize that Kyra was a player.... and with FEY! :D
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Carefully watching the docile fey in front of Nina, Gregol turns his attention to the next-nearest threat, casting a spell of protection before he casts sticks a finger to the side of his nose, does a little dance, and shouts "BOOGEDY BOOGEDY BOO!" ◆ Shield
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Gregol backs away from the murderous-looking fey and blasts one with a spray of water. ◆ Step
If Critical Hit...: Additional Damage: 3d6 ⇒ (2, 6, 6) = 14 Pushed back 10 feet, instead.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Gregol quickly moves into an optimal position, casts a familiar spell, and shouts out loud, "Lights! This production needs plenty of lights!" He casts out a stream of multi-colored lights into the the nearby fey (Red/Blue). ◆ Stride
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
GM Valen wrote: At this quite possibly the last encounter, I am assuming the party is using the Course Charted, Advance Repelled, and Gregoro Voth free condition effects. That's probably a fair assumption. :p So do we have 30 Temp HP in total?
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Except the GM rolled for you, bringing you back down to Stage 1. ;)
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
If you succeeded the save, then you would have gone back down to Stage 1.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Finally in a position to be of more help, Gregol casts a spell of fire at the nearest of the grimstalkers. Produce Flame
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
I could do another, if needed, but probably good to let someone else.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Having been left behind, Gregol can't do much more than to try and catch up, maintaining his personal protection. ◆ Stride
All of the difficult terrain is killing me. :p
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Reflex Save vs. DC 22: 1d20 + 11 ⇒ (20) + 11 = 31 Gregol manages to dance and jig his way out of the writhing plants and find a better vantage point near on the other side of a tree. Unable to help much more, at the moment, he put up his protection spell, looking for a prime target. ◆ Stride
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Not wishing to be on the receiving end of those creature's ire, Gregol quickly makes his way to the back of the group, putting up his Shield spell for added measure. ◆ Stride
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
"Bathtime, kitty!" Gregol calls out, as he moves the ball of water around his allies to attempt engulfing the fey-cat. ◆ Sustain the Spell
DC 21 Reflex Save to avoid being engulfed.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
That is correct! It's a tough one to wrap your head around, sometimes.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Gregol gets himself into a better position, then casts a spell. "There you are, my dear!" he calls out to the fairy creature. "You look like you could use some water!" ◆ Stride
The orb will move 10 feet towards the cat.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
While the others deal with the firey cat, Gregol sniffs the air, trying to catch the sent of the missing fairy. ◆ Seek (30 ft. Cone): 1d20 + 9 ⇒ (4) + 9 = 13
◆ Seek (30 ft. Cone): 1d20 + 9 ⇒ (15) + 9 = 24
If, by chance, he detects something on the first action, and points it out, then he will use Shield on his 3rd action, instead.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Apologies for the wait. I was out of commission yesterday. Gregol tries to find a better (and drier!) position to fight from. He moves up beside a nearby tree and casts his spell of protection. ◆ Stride
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Gregol would definitely want to help with the ritual, but is more than willing to help the group defend the others.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
"And now," Gregol calls out, using his staff almost as if it were a conductor's baton, "For the grand finale!" ◆◆ Produce Flame vs. Red: 1d20 + 11 ⇒ (4) + 11 = 15
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
"You liked that, did ya?!" Gregol calls out to the plant creature. "How about an encore!" ◆◆ Produce Flame vs. Blue: 1d20 + 11 ⇒ (15) + 11 = 26
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
"This calls for a show of force!" Gregol calls out, sending a bolt of fire at the plants. ◆◆ Produce Flame vs. Blue: 1d20 + 11 ⇒ (17) + 11 = 28
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Oh! Another check, on top of the one I already did? Sure thing. Gregol shifts his tale-spinning to one of a pacifist who won a war by doing nothing. Performance (acting): 1d20 + 13 ⇒ (16) + 13 = 29
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Celister wrote: I think it's safe to assume that Celister would take however many actions are needed to reduce his sickened condition to 0. I'm assuming that if we have time between encounters to heal/refocus/etc, then we probably have more than enough time to get rid of the Sickened condition. Gregol is intrigued by these lizards that supposedly talk. "I say, I can't say that I've ever had such audience members before, thought I suppose a band of Iruxi raiders might be similar. But I digress!" He casts a quick protection spell on himself, just to be safe, then steps out from behind his allies protection, where he begins to narrate the tale of the Great Dragon that Was. ◆ Shield
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Just checking, GM. Does that mean that I still have that spell that I was trying to cast?
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Gregol runs to catch up with his companions that went down-river, sliding down the embankment and stopping at the shore. "Time for another performance," he mutters to himself as he starts to weave an intricate spell. ◆ Stride
Gregol weave the image of a dome made up of plants (especially thorny, dangerous-looking plants) that suddenly bursts out of the ground to surround the horse-creature. (20-foot burst, centered on the enemy) As per the 2nd level variation, it has all the appropriate sounds, smells and tactile responses.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Celister wrote: Releasing is a FREE action (but putting your grip ONTO something is actually an action), but it would still have to take an action to re-apply its Grab after a successful attack. Depends on what abilities it has. Improved Grab allows the Grab to be a free action. That's getting into territory that only the GM knows.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Gregol takes a moment to pinch his substantial nose, trying to clear the air of the horrible smell. He lets go of the bear-y illusion with a dramatic bow and a tip of his cap. Finally, he makes his way across and along the river, hoping to catch up with the others. ◆ Retch (DC 22): 1d20 + 9 ⇒ (12) + 9 = 21
◆ Stride
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Celister wrote:
Oooh. Good questions. :) Part of playing this new system that I love is figuring this stuff out. :)
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
GM Valen wrote: Since the Escape did not beat a DC 21, the creature's Athletics DC, Kyra was stilled grabbed at the time of her second attack. That attack would have been at a -5 penalty, since Escape is an attack action, and would have to be preceded by a successful Flat check (DC 5) or be lost due to the grabbed condition It's been and done, but to clarify, the Grabbed condition states: Grabbed wrote: ...If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied. So attacks are not penalized, as they are Attack actions, not Manipulate actions.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Not sure how it works. It is based on my spell DC, but it's also considered a minion, so....
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Fortitude Save vs. DC 22: 1d20 + 9 ⇒ (3) + 9 = 12
While maintaining the focus on his 'great performance', Gregol fires another bolt of flame at the fey. ◆ Maintain Focus on Illusory Creature.
Illusory Bear's Attacks:
Bear Paw!: 1d20 + 11 ⇒ (11) + 11 = 22 Mental (nonlethal) Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10 Bear Paw!: 1d20 + 6 ⇒ (1) + 6 = 7 Mental (nonlethal) Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9 ◆◆ Produce Flame: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Gregol is also sickened, if you wanted to keep track. Assuming a second save doesn't do anything. Let me know if that's not true. Not feeling the greatest, Gregol tries his best to hamper the not-an-owl while the others help the horse(?). He conjures up the image of a large, angry grizzly bear (Flanking with Helga, please) that starts to swat at the fey creature with it's paws. ◆◆ Illusory Creature; Heightened to lvl 3:
You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends. The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows. In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the Spell. It uses your spell attack roll for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC – 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends. The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes mental damage equal to 1d4 plus your spellcasting ability modifier. This is a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't correspond to the image of the monster—for example, if an illusory Large dragon deals only 5 damage—the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion. Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it.Heightened (+1) The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan). Performance (Acting): 1d20 + 13 ⇒ (15) + 13 = 28 Illusory Bear's Attacks:
Bear Paw!: 1d20 + 11 ⇒ (10) + 11 = 21 Mental (nonlethal) Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7 Bear Paw!: 1d20 + 6 ⇒ (5) + 6 = 11 Mental (nonlethal) Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7 Not sure if my Sickened condition applies here, as it's technically a minion. ◆ Retch: 1d20 + 9 ⇒ (15) + 9 = 24
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
GM Valen wrote: The table is strongly urged to consider attempting to boost and send another Aid token during this section. No time like the present! Performance (Timely Inspiration; DC 22): 1d20 + 12 ⇒ (10) + 12 = 22 (+1 for Acting with the Virtuosic Performer feat). At some point in the journey, Gregol breaks out into one of his one-act stage monologues, spinning the odd illusion to add to the story, looking to inspire the troops. I think that should do it!
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Might be a good one for myself or Nina to attempt the 'Timely Inspiration'.
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Fortitude Save DC 22: 1d20 + 9 ⇒ (9) + 9 = 18 Gregol starts looking a little green around the gills. "Ha!" he proclaims, rather weakly. "I knew that there was something odd about you!" He casts a quick fire spell at the offending fey creature before immediately trying to lose his lunch. ◆◆ Produce Flame (sickened): 1d20 + 9 ⇒ (15) + 9 = 24
◆ Retch: 1d20 + 9 ⇒ (8) + 9 = 17
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
"A prairie owl?" Gregol muses out loud. "This place doesn't seem like open prairies or swamps. I think you're in the wrong act here, friend."
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Are they native to this area, and do they have any special 'talents' that could pose a threat?
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Remembering what Blackthane said about not trusting his senses, Gregol sniffs at the air, seeing if he can detect the subtle aroma of an illusion. ◆ Seek (Illusion Sense): 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 If he is able to discern anything, he will try to identify the creature's true identity. ◆ Recall Knowledge(Nature):
1d20 + 2 ⇒ (16) + 2 = 18 In the end, he will cast a familiar spell of protection. ◆ Shield
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
"I think he burns rather well, wouldn't you say?" Gregol announces to no one in particular. "Let's try another!" ◆◆Produce Flame: 1d20 + 11 ⇒ (10) + 11 = 21
CG | Male Gnome Illusionist 5 | HP: 40/48; Temp. HP: 0/15 | AC: 20 (21 with Mage Armor; +1 for Shield) | Perception +9 (+11 to sense an unseen creature close enough to smell); Investigation (Academia Lore +11, Arcana +13, Society +11, Theatre Lore +11).
Nina Jaribu wrote: Apologies guys ... I'll confess I thought dispel magic only worked on spell level on a success. I was wondering how everyone except me had the foresight to prepare dispel magic at CL 3! Nina should have dispelled last turn (would have still failed, but +12 vs DC 23 is way better than +11 vs DC 25). Not a worry. I learned early and often how handy it can be in this edition.
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