M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
Goupil falls down on a knee. His left hand springs into the direction of the eidelon like he is showing something in his empty palm. "Look!"he exclaims."Even with the mighty blows of our warriors, the monster is still up! " Tears appear on Goupil's eye. "Oh goodess of art! " he sobs. "Why do you torment us like that! We only wish to protect those we love. What can be wrong from this? " inspire courage -Posted with Wayfinder
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
Yes, but Goupil is an actor. that what was I was meaning. I can"t do a comedy act or a drama that inspire courage... Nevermind, i have a ridiculous idea. Good song by the way. -Posted with Wayfinder
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
"Go! Team!" inspire courage. I don't know how to roleplaying it by acting. Suggestion? -Posted with Wayfinder
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
will: 1d20 + 6 ⇒ (12) + 6 = 18
Goupil says to the eidelon.Don't do something we will all regret. Let's [point all of our group including the venture captain] go. There will always will have other lifes to store. spell penatration: 1d20 + 4 ⇒ (3) + 4 = 7[suggestion will dc 17]
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
That is the stuff of legend! I can't pass this. No. We are here for her and we will get out for her. But as our society is a place of memory, you could join us and create those memory from yourself whatever you are.
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
sorry for the delay Well, it is now time play with my hand I supposesays Goupil. The bard claps his hands. [B]go you can beat this![\b] [Inspire courage]
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
Goupil continues to distract the golem. aid another +2 ac to bastion: 1d20 + 2 ⇒ (19) + 2 = 21 -Posted with Wayfinder
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
I don't really know what to do. Better try to protect those on front. Goupil will use his whip to distract the golem. aid another +2 ac bastion: 1d20 + 2 ⇒ (16) + 2 = 18 -Posted with Wayfinder
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
Goupil stops to use his performance and draw his whip for helping bastion to attack the last one. aid another: 1d20 + 2 ⇒ (1) + 2 = 3 -Posted with Wayfinder
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
I think too much sometimes. Goupil imitates the demons. When they move, they are like that. Inspire courage.
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
I am also confused. Let me understand. We are in a catwalk. Below us there an another floor where our venture captain his and there are an access to it. On the same floor, we are there an altar. This altar on the venture captain's had a golden idol. I propose that we set the rope, then we jump down. Goupil have feather fall.
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
Okay That what i need to know. During the two round Quick we need to climb on something! This could be poison Goupil will grab on the rope and will try to climb on something. I don't know what roll to do. plane: 1d20 + 8 ⇒ (14) + 8 = 22 Goupil will do all of his effort to climb on something. If it can't work. He will drink a antitoxin.
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
Goupil will open his senses to danger. While looking at the chamber in a scholar ways. perception: 1d20 + 4 ⇒ (12) + 4 = 16
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
I suppose this thing wish to know who we are. I am goupil. Agent of the pathfinder society. Explorer. Are you saying you are imprison?
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
[b] Well let's look where we are. [B]Goupil says looking at the window. geo: 1d20 + 8 ⇒ (5) + 8 = 13 After looking at the window, Goupil touchs and take out the carpet. While playing with the doll.
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
Spellcraft: 1d20 + 6 ⇒ (20) + 6 = 26 Deeper slumber!he thinks. But seeing nobody has fallen to sleep. Just stay him... and strangely, it gives power to other. She's maybe possessed. Try to not kill her. Inspire courage.
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
fortitude: 1d20 + 4 ⇒ (3) + 4 = 7
Feeling his health decling, Goupil stop his... (I shouldn't be able to have an bow...)percussion and walks close the medium one while doing the mime and drawing a whip. He drops also the bow being useless.
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
Cirri just grab your little friend now. He is just envenoming the situation There. Friend can do that to other friend right? I am will stop attacking any of them.
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
Goupil takes a 5 foot step shot the big one with his cold iron arrow. i realise i didn't use saving finale when i had the opportunity sad. attack: 1d20 + 5 ⇒ (13) + 5 = 18 -Posted with Wayfinder
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
Stealth: 1d20 ⇒ 8 I really don't like this. Goupil moves a little outside the mist. plain again for the Div: 1d20 + 7 ⇒ (4) + 7 = 11
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
Your GM, Black Powder Chocobo wrote: Convince him for hard mode :P More bounties that way! <_< There a hard mode in this!!!! YEA!!!
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
As a marchand, I suppose you want to what you are buying for. I can loan for a certain amount of time of my choosing you my expertise in knowledge and speaking. But i not will not accept or additonnal favor witout asking what this is. That the method of the devil and you are mortal. Spellsong-Detect magic act: 1d20 + 12 ⇒ (6) + 12 = 18
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
dm:
You are right Gm. I had forgotten also some skill when I look in my paper sheet done now. The profile was good. bluff for the name.: 1d20 + 13 ⇒ (1) + 13 = 14 for the look: 1d20 + 22 ⇒ (7) + 22 = 29 "Oh, I know this hand sign! Even if there some regional difference. There no need for a translator! Goupil "Talk" to "Palhuna" using the "same" handsign. Bluff: 1d20 + 13 ⇒ (8) + 13 = 21 "But, I suppose that we don't really need to translate yourself when you are the master"says Lamare to the translator.
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
Sense motive: 1d20 + 5 ⇒ (20) + 5 = 25 linguistic: 1d20 + 9 ⇒ (9) + 9 = 18 Thanks you. It is very hospitable for you. Am Yâble. You will please excuse me if I stay up? Those cages gives me the imporession to be a fox caught in a trap. Note that Goupil have taken the apparence of someone of the Dalsine familiy in Taldor [bluff]10+12=22[/bluff]
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
A Character would it will be good to observe and imitate. I will come back in two minutes. The washroom need me. Goupil leaves the place. special pathfinder boon knowledge local: 10 + 11 = 21
"Ah! that feel good! By the way, I talk to someone who seem to knew about Palhuna. Palhuna Murqual is known as one of the preeminent vendors of magical and mundane devices created for the specific purpose of restraining and storing living (or unliving) beings. and Rumor has it that Palhuna Murqual has a side trade in smuggling kidnapped victims within his wares. Troubles with that business recently cost him some of his more experienced servants, and he is said to be looking for agents to ‘get a few things done’. and Ackuda. I feel there a link between the compendium and Palhuna but i don't know why.
M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge
* Player name: Gayel Nord
About Ryoko KaijitsuCombat Information: HP: 9 / 9 Attacks: Spear +0 (1d8)
Defenses:
Skills (X class skill) X Sense Motive +4 (1 rk)
Special Abilities / Feats / Traits Supspicious
Eshew Materials
Witch's Familiar
Feral Speech [Hex] (UM p 81) Equipment
Light Crossbow
Spear 23 gp Spells known (* prepared) Level 0: Bleed
Level 1: Fumbletongue (UM)
History Scion of the Westcrown branch of the Kaijitsus, Ryoko has grown up as the apple of her very young mother's eye. Life was tough on her´and her mother, with Amaya's glassblowing bringing in just enough money to pay the ruinous rents. Especially since Amaya's lovers grew steadily worse, and caused more damage every time they changed. These frequent betrayals of trust and the decaying splendor of the former capitol formed much of her view on life - as the last haunting notes of a grand symphony, the epilogue of a greater age. She grew up morbid, though never quite nihilistic. Amaya's attempts at "loosening her up" were met with ever-increasing failure, and the mother and daughter grew apart emotionally before Ryoko was even out of her baby teeth. In her early teenage years, she often managed to sneak out after dark, both to shock her friends, where her daring earned some admiration, and out of curiosity. That curiosity finally got the better of her when one of the roving shadow-beasts caught her scent and begun to track her. She tried to slip away, but only caught herself in deeper and deeper shadows. When finally she ended in a back alley, the beast just feet behind her, all light faded. As she struggled, something touched her soul, and changed it. A weasel with glowing red eyes faced the shadow beasts, hissed threateningly, and held it at bay until dawn broke. The beast then turned towards her, and locked its ember-like eyes with Ryoko. The girl then understood what it had done for her, that there would be a price to pay, and that this price might come due anytime the mysterious power that send "Moro" to her desired. She never spoke of the event, not to anyone, not her mother, not her friends. But she no longer fit into Westcrown, and when events in that city began to came to head, her mother seized the opportuniy. She put her daughter on the one of the last ships to leave port, hoping to send her to Sandpoint, where she knew hoped Ameiko would take care of her nice. Maybe the wild child and former adventurer could instill some sense into her. Ryoko arrived unscathed - while the rest of the passengers came down with heavy food poisoning, the rats warned her to stay away from the meals (in exchange for the shadow weasel not killing them anymore). Ameiko was at first at a loss on how to treat her nice, but soon the two of them settled into an uneasy sibling-like relationship. Ameiko was quite concerned about the beast she quite correctly identified as a familiar. She tried to find the source of her powers, ruled out wizardry and sorcerous powers, but came no closer to finding a solution. She forbid to her from using the gifts she had received, and hoped the power would eventually lose interest in her. Two and a half years had both of them settle into some kind of routine, with Ryoko becoming increasingly annoyed at the "protections" Ameiko had decided on, while at the same time prying any tale of her adventuring days from her she could. Familiar Moro, female weasel |
