Umagro

Gorkhan Trask's page

417 posts. Alias of Dark Netwerk.


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Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

OK. Work is kicking my a$$ right now with a thousand 'priority' tasks that I can't entirely foist off on delegate to my employees. I doubt I'll be able to post until maybe the middle of next week. Bot as necessary.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

I'm not going to be online much in the next couple of days, feel free to bot as necessary.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

<<We failed to stop the seal from being broken, and something is coming through. Let's not waste time and resources on the little fish and focus on stopping the world from ending, yes?>> Gorkhan transmits to the others moving towards the direction the man came.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Fly works for me. It'll up my base speed quite handily.

As the group approaches their goal and the warning is given, Gorkhan begins to concentrate, activating his psionic powers as well as the abilities of his mask. Today, it was do or die. Succeed and he could return to the relative obscurity of a bard working his talents, fail and he wouldn't be around to witness the destruction of their world.

Powers used: Conceal Thoughts, Chameleon, Inertial Armor
Items: Stalker's Mask - See invisibility, Darkvision, Deathwatch.

Just realized I have a couple pots of oil of keen edge but have a keen weapon. Anyone want to use the pots (piercing or slashing weapons only)?


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan's eyes widen at the bounty of green surrounding them, although he does seem to have an uncomfortable demeanor, as if he disliked being among things that were so alien to him.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility
Peanuts wrote:
Gorkhan Trask wrote:

I could go for that Bracers of Natural Armor +3 over the +4 potion.

Also, if noone else has claim on it, I could take Grit's old Protection +1 ring. Being behind in the AC department is less of an issue for me with the guerilla tactics, but there's always that time where a few extra points couldn't hurt.
it'd actually be more cost effective to swap the +3 bracers and the +1 ring for a set of +2 bracers and +2 ring (16k total as opposed to 20k), still the same total of +4 AC

If that's actually an option here, then Gorkhan can just buy those two items with his spare cash, although in the grand scheme of things, it doesn't really matter much.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

I could go for that Bracers of Natural Armor +3 over the +4 potion.
Also, if noone else has claim on it, I could take Grit's old Protection +1 ring. Being behind in the AC department is less of an issue for me with the guerilla tactics, but there's always that time where a few extra points couldn't hurt.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

HP: 1d8 ⇒ 8
BAB+1
ML+1
Powers Known +1

Flanker (Ex)

Acrobatics +1
Disable Device +1
Escape Artist +3
Fly +1
Perception +1
Stealth +1
Survival +1


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

I'm for going to the opposite side of the world for a beer to toast the end of all things.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Just contemplating my level up. So many classes means so many choices.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan darts out to strike at the undead champion before returning behind the rock. He gives a small nod and smile at the girl beside him.

Spring Attack w/ Haste, Flanking, Spatial Awareness: 1d20 + 15 + 1 + 2 + 2 ⇒ (18) + 15 + 1 + 2 + 2 = 38
Damage w/ Sneak & Spatial Awareness: 4d6 + 1d6 + 10 + 2 ⇒ (1, 1, 4, 6) + (2) + 10 + 2 = 26 If immune to sneak attack, then -2 to damage.

Crit check (if not immune): 1d20 + 15 + 1 + 2 + 2 ⇒ (16) + 15 + 1 + 2 + 2 = 36
Crit damage: 4d6 + 10 + 2 ⇒ (5, 5, 3, 6) + 10 + 2 = 31


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan darts out to attack the undead champion, striking while opposite Raun before darting back into cover.

Spring Attack w/ Haste, Flanking, Spatial Awareness: 1d20 + 15 + 1 + 2 + 2 ⇒ (7) + 15 + 1 + 2 + 2 = 27
Damage w/ Sneak & Spatial Awareness: 4d6 + 1d6 + 10 + 2 ⇒ (6, 5, 4, 3) + (1) + 10 + 2 = 31 If immune to sneak attack, then -1 to damage.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan moves forward, darting in to strike at the undead champion and then darting away behind the larger rocks.

Double move to about 10' away + spring attack, moving as far as possible away, and behind one of the big rocks.

Spring Attack: 1d20 + 15 ⇒ (3) + 15 = 18


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Bad time to be away, lol.

Grokhan draws on the power of his stalker's mask that grants an ability to see the unseeable before continuing.

Standard: Stalker's mask charge spent on see invisibility for 30 mins.
Move: move


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Sorry forgot to mention I'm on a course for the bulk of the week, meaning effectively offline. Bot as necessary.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

"No... he says... we don't want to destroy artefacts of antiquity... he says... all that knowledge must be kept... he says...," Gorkhan mutters as he loses the tracks in the sand. "How do you like them apples now? Oh wait... the dead doesn't need to worry about the end of the world... Thanks guy...,"

<<They may not have teleported away,>> Gorkhan transmits, back to business. <<I saw some tracks headed towards the bay, but the sand's obscured them...>> The bard then blends into the sand moving in the direction their enemy may have gone, in hopes of spotting something or someone. <<Perhaps your new friend in your sphere can offer some assistance...>> he continues dryly, referring to their undead (temporary) captive.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Yeah, long weekend. It also takes me time to deal with other things after the weekend before I can focus on gaming.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan tries to keep up with those attempting to flee with their powerful components.

Thanks to Nnn for removing exhaustion. Didn't know that could happen. Back up to full speed (80' move rate, up to 160' with a double move... 220 if I use the hustle power for the extra move action. If Gorkhan can't spring attack any of the thieves this round (via an 80' hustle then up to 80' spring attack), he'll double move to try to keep up with them.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

So a double move (total 80') ought to put him close enough for a spring attack next round. Anything he can pseudo hide behind? No need to draw a charge from the D-man.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Can't look at the map since I can only access it via phone and I'm nearing my data limit. Is the action headed northwards and nothing pretty much left in the Gorkhan's vicinity (and smaller area where he can spring attack because of the exhaustion)? If so:

Gorkhan stumbles northwards, slowly, his shattered bones having taken a lot out of him.

Oh, if the guardians need more than just Nnn to order them around, Gorkhan will add his voice to the order


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan floats down to the floor beside the Apprentice. Given the nature of her and her companions, and the fact that he was almost too tired to move, the bard decided to make sure she wouldn't be returning, swinging his blade down on her.

Attack w/ Haste, Spatial Awareness, Studied Target -exhaustion: 1d20 + 13 + 1 + 2 + 1 ⇒ (8) + 13 + 1 + 2 + 1 = 25 vs. helpless
Damage w/ Spatial Awareness, Sneak Attack, Studied Target, Vital Strike -exhaustion: 5d6 + 7 + 2 + 1 ⇒ (2, 3, 1, 6, 5) + 7 + 2 + 1 = 27

If next round occurs over the weekend, feel free to have Gorkhan perform a Coup de Grace, sever her head/limbs, just in case


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

First time to use that power and it turns out useless. I guess since she didn't need to roll a concentration check, I can't trigger the effect to cause her damage?

And the boneshatter pretty much takes much of the wind out of my sails. Exhaustion sucks. Half speed and -6 Str (to 10) & Dex (to 16).

The pain from his bones splintered in his body slows Gorkhan down, weakining his grip on his blade. Still, the bard pulls himself together and, thanks to Daina's earlier haste spell, can still keep mobing, although to a lesser extent. Concentrating his will into his blade to better be able to strike through his weakness, Gorkhan moves towards the apprentice and attacks, using his training to strike her vitals. As the blade sinks in, he activates the punisher's ring to give his strike more force.

Movement is now 40' but that should be enough to reach her. Forget the spring.

Attack w/ Haste, Inevitable Strike, Spatial Awareness, Studied Target -exhaustion: 1d20 + 7 + 1 + 5 + 2 + 1 ⇒ (18) + 7 + 1 + 5 + 2 + 1 = 34
Confirm?: 1d20 + 7 + 1 + 5 + 2 + 1 ⇒ (20) + 7 + 1 + 5 + 2 + 1 = 36
Damage w/ Assassin's Maneuver, Spatial Awareness, Studied Target, Vital Strike: 48 + 14 + 4 + 2 = 68 34 lethal, 34 nonlethal


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Oh, OK. I thought the statues were included in the 'preparation round'. No worries. I also didn't realize they were so high up in the air to not be accessible from a large creature.

Does Gorkhan have enough move to get the higher ground on her then? He retains the Spatial Awareness bonuses then.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Prepare
Gorkhan moves along the shadows of the wall to get into a better position and prepare for his strike. Using his connection to the golem, he orders it to shift position circling around and coming at the dune reaper from the south, while adjacent to the Apprentice.

Double move along W wall
Swift to move golem so that it is ultimately south of the L DR and NW of the Apprentice (allowing for a future flank) & attack dune reaper this round.

Q: Will it continue to attack unless otherwise given a separate order?

Round 1
Gorkhan focuses his will into his blade before darting out to strike at the Apprentice from her flank before retreating to the shadows.

Activate Seeker's blade
Swift: Entangling strike (Target entangled + expend focus to cause 2d6 ⇒ (3, 2) = 5 damage when target making a concentration check)
Full round: Spring Attack
Attack w/ Haste, Flanking, Spatial Awareness: 1d20 + 15 + 1 + 2 + 2 ⇒ (4) + 15 + 1 + 2 + 2 = 24 vs. Flat-footed opponent?
Damage w/ Sneak, Spatial Awareness, Vital Strike: 5d6 + 12 ⇒ (1, 6, 2, 3, 4) + 12 = 28


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan glances down at his blade and over at the guardian's blade. "Errant blades, eh? Good to know. We may want to have a contingency where, if one of us falls, someone retrieves our blade to keep it out of the wrong hands."

He glances around at others making preparations before continuing. "I don't suppose you have some kind of early warning system that tells you if someone has entered the premeses? Or perhaps someone has a way to keep track of our nemesis? It's not really feasible to remain in position for days..."


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

<<You went in, there was a bit of a flash, and you were back out. What happened in there? If the Codex in there and that thing guarding it... well I suppose that's a good thing...>>

Gorkhan takes position in the recesses of the ceiling.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan cocks his head to the side. "Artifacts that none are apparently allowed to see or touch, given your arrival to defend them... Artifacts whose use seem only to bring about the end of the world... Unless they have some redeeming quality to them, which none of us have been informed about, then yeah... destroy them."

The bard then shrugs. "But since that doesn't seem to be the order for the day, we instead risk everything in hopes that our combined efforts can prevent the unthinkable. Go team."


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

"Why not destroy the Codices and Blades, or separate them into component parts to be scattered? Then no one could use them for nefarious purpose... but yeah... if they have to remain intact, we can stay to help protect them from the necromancer."


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

@Nnn: Gorkhan has the Seeker.

With the entry of more golems and the strange individual, Gorkhan changes tack, moving to the ceiling, trying to stay out of sight for when the spell wore off.

<<Maybe it's time for you folks to chime in...,>> Gorkhan signals the three presences that were joined with him and his companions.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan mentally facepalms as, when the sarcophagus opens, the expected happens. He then pulls his will together in an attempt to control one of the guardians through the Seeker.

Manifester: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan shrugs. <<Just keep an eye on that... fellow. He may not like us poking around his or his friend's resting place.>> He then examines the sarcophagus a bit closer, looking for any potential problems.

Perception (traps): 1d20 + 19 ⇒ (4) + 19 = 23

Or can we take 10 or 20 on the perception check, since we're not opening things?


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan moves up and along the nearby wall, keeping a wary eye on the strange glowing figure.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

<<And I expect their set to automatically activate on unauthorized intrusion? Or will they remain in stasis for the moment?>> Gorkhan sighs. [b]<<I worry that, not only is it likely that we beat the world-enders here, but we may end up doing their job of clearing the place for them? Wonderful.>>

<<I don't suppose there is a way to psionically detect any potential life or unlife forms within this place? Make sure they actually aren't here and just set up an ambush? Perhaps after they've dealt with a few of the guardians here?>>


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

<<So... did we beat them here... or did they, for some reason, cover up their presence afterwards. Unless they had a different method of ingress...>>

Gorkhan looks around the area, searching for potential danger zones.

Perception: 1d20 + 19 ⇒ (18) + 19 = 37 incl. +1 for traps


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Sorry, the weekend ran on long. I'll also likely be offline tomorrow, for Canada Day. That may also affect the rest of my week, but I can't say for sure.

<<Let's move on before anyone that may have heard the noise, comes to investigate.>>


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan darts out to harry one of the creatures before speeding back to cover.

Spring Attack w/ Haste & Bless: 1d20 + 12 + 1 + 1 ⇒ (14) + 12 + 1 + 1 = 28
Damage: 4d6 + 8 ⇒ (2, 6, 4, 5) + 8 = 25


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan keeps to the shadows, off to the side within a ruined structure, waiting for the creatures to approach the group.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan stays to the shadows and keeps his eyes open as they move foward.

Perception: 1d20 + 18 ⇒ (18) + 18 = 36 {+1 for traps}
Stealth: 1d20 + 33 ⇒ (13) + 33 = 46


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Now _that_ was fast... Gorkhan thinks as he looks around their new surroundings. Taking in the dunes and rocks, he ends staring up at the fortress at the base of the cliff. Well, at least it isn't buried... He nods at Grit, voicing no objection.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

What do we (incl. the Wanderer) know about the area and the Arkhold itself? And how well do we know the codex/sword thing? Enough for a locate object spell/power (not that anyone has it)? We have more of those feather find the path things?


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan stares at the man for a moment. He's mad... Completely mad... before joining the group as they travelled back to the skimmer.

"If you know of the villichi order, then you know of the task they were set to do, and their capabilities that relate to it. The 'deadheart', a former servant of the now dead god-king of Tyr, has this ones sister and plans to undo everthing their order helped to put in place... A villichi, a book, and a sword... boom..."


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan throws up his hands. "Without action, the seals will be broken and that which was imprisoned will be freed. Sure. Perhaps this being is only rumoured to be a horror. It's practically forgotten after all, aside from the spiritual entities that were involved back then."

"Perhaps I am biased, my... closeness with the Seeker is such that it can be difficult at times to see the division between us... but I would like to think that, even before the bond with the Seeker, I would act. Not for the sake of good or right, since those are mere peceptions and points of view, but for the act itself."

"If we cease to act for fear of the unknown, we merely cease to exist. Movement and action, whether physical, mental, or miniscule, are facts... necessities of life. Everything is a risk. If we take no risks, we earn no rewards. In this particular case, if, as is likely, the information we have is correct, there will never be any rewards for anyone aside from those that seek death."


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan warily measures the Wanderer as he and Daina speak. He has the power to handle those brain creatures, but instead sends them off to play a game, without really considering the consequences? This is a dangerous man...


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Looks like I'm only down 4. Make sure you take the bulk of that healing. Looks like you need it most.

<<That was pleasant. And just a scratch to show for it. I'm ready to move on...>> Gorkhan transmits, shifting from one foot to the next, seemingly unable to stand still.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan continues to harass the giant, leaving the brains stuck within the black tentacles for Raun to mash up.

Spring Attack w/ studied target: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
Damage: 4d6 + 10 + 1 ⇒ (4, 2, 5, 6) + 10 + 1 = 28

Crit?: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32
Damage: 2d6 + 10 + 1 ⇒ (6, 3) + 10 + 1 = 20


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan darts out at the giant but fails to connect.

Spring Attack w/ studied target: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan curses upon hearing the giant was nothing but a puppet, even if a dangerous one. <<Find out where the puppeteers are!>> he transmits before moving towards the more immediate threat, moving a bit closer and studying the giant.

Move towards the giant (close enough for a spring attack but remaining out of reach and away from others in the group in case of another area attack).
Studied target: giant


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

If it's still alive
Gorkhan slashes at the nearby spider.

Attack 1: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15

Attack 2 (if applicable): 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d6 + 10 ⇒ (2, 6) + 10 = 18

Crit 2?: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 10 ⇒ (4, 2) + 10 = 16


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Oops. I'm an idiot. Ranged only, right.

Gorkhan moves and slashes at any nearby spider.

If it's still alive, attack the spider that attacked Woki. If it is dead, then spring attack one that's alive.
Attack 1 or Spring Attack: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d6 + 10 ⇒ (6, 3) + 10 = 19

Attack 2 (if applicable): 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan had a 20% miss chance last round (thanks to Wind Stance). I don't think it was checked for.

Gorkhan slashes at the nearby spider(s).

Attack the spider that attacked him. If it goes down after first attack, then second goes to other spider.
Attack 1: 1d20 + 15 ⇒ (3) + 15 = 18
Damage 1: 2d6 + 10 ⇒ (5, 3) + 10 = 18

Attack 2: 1d20 + 10 ⇒ (12) + 10 = 22
Damage 2: 2d6 + 10 ⇒ (4, 2) + 10 = 16

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