Ratfolk Caravan Guard

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Organized Play Member. 55 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.




I know it's impolite to rant but I'm feeling pretty disgusted about Nethys's prominence within the lore of Osirion.

Yes, I'm aware that Nethys's association with Osirion was made part of the Pathfinder Universe previous to the writers' decision to add a pantheon based on real-life Ancient Egypt.

Yes, I'm aware that knowledge about the pantheon is limited among both players and in-universe characters due to the pantheon leaving Golarion and their description existing in a single Pathfinder Campaign Setting chapter

Yes, I'm aware that some folks don't like being reminded that Earth and its history is technically a part of the Pathfinder Universe.

I. Don't. Care.

It's been years since the writing of Mummy's Mask and while I admit there has not been much focus on Osirion since, it is not an unreasonable demand to wish for class archetypes, boons, feats and traits surrounding the worship of these deities.

The description of Nethys worship doesn't even emphasize an Egyptian aesthetic, regardless of the the deity's origin story as a once-mortal Pharaoh or the deity's Egyptian name. He seems more the patron of mad magical experiments, wizards, and moral unpredictability than a patron guardian of god-kings.

Am I alone in these feelings?


Hey folks! Any ideas for a CN Cleric of Sobek, positive energy build?
I'm thinking of something good at both strengthening allies and hitting HARD as Sobek is an osiron God of fertility, strength and battle.
And water, crocodiles, etc

Thx!


So I'm building a new Character for my LGS's Season 8 start (we wait until more of the season is out) and I had this Idea of building a Trickster Cleric who serves the Lantern King but have never played a cleric before.
What are the basic feats, stats and things necessary for a trickster Cleric? I've played a Rogue before so that's what endeared me to the idea.


I've been playing the Kaladesh block from Wizard's Magic: The Gathering and came across a concept that I really thought was neat and different. In this world that combines aspects of magical invention/artifice with the aesthetic style of India, there exists few mages of nature or otherwise. Those few druids that do exist often seek to create astonishing artificial creatures patterned after the natural elements they so revere.

My question is simple. Is it possible to create a viable Druid-based character that is also good at artifice?

I'm thinking of for sure getting the craft- Wondrous Item, Magical Arms and Armour, and Construct feats. Basically he or she shoes their veneration for nature by using it as inspiration for their inventions and that the act of creation itself, whether artificial or biological, is sacred.

a Deity like Daikitsu of the Dragon Empires Pantheon seems promising for him/her to worship as this goddess has domains and subdomains both artificial and natural.

I'm unsure whether to go the domain or Animal Companion route as I don't think I'd be allowed a clockwork animal companion under normal circumstances, flavorful as it'd be.

I'd also want to have good wisdom and intelligence stats I'm guessing as both my spells and item creations will depend on these.

Any other suggestions?


So I want to create a new character but unsure what class would be best for him:
A human military strategist whom after a nearly disastrous military campaign due to spies, swears alliance to an unknown (witch) patron for the power to save his men. He would still be a LG or NG military strategist but also a Witch.
I'm thinking a hexcrafter magus or a cavalier with one level in witch but what ya'll think? Is it even Viable?
-G


I'm adding a vision where the players eventually face and get slaughtered by Kazavon
In a shared dream while they sleep, early in the Curse of the crimson Throne path, shortly after discovering the queen to be evil. They will awake from the dream regardless of the outcome. I want to prime them for a very specific response to the last moment in the path's final conclusion. ;)
Anyone have a Stat block made for Kazavon???
Rob


I'm adding a vision where the players eventually face and get slaughtered by Kazavon
In a shared dream while they sleep, early in the Curse of the crimson Throne path, shortly after discovering the queen to be evil. They will awake from the dream regardless of the outcome. I want to prime them for a very specific response to the last moment in the path's final conclusion. ;)
Anyone have a Stat block made for Kazavon???
Rob


So, a player wants a draconic eodolon for his unchained summoner.
Problem is, there is no Draconic outsider subtype/type for the list of eodolon types he can use. I want to help him in this as I forced his hand in choosing an unchained summoner over the overpowered original. Any balanced homebrew solutions you know of that would allow him to have a draconic eodolon that is not OP?
Thx
This is my first time DMing, we are doing Crimson Throne.


Hey, I'm relatively new to pathfinder and am attempting to create a Goblin Druid that makes use of its high dexterity and Riding abilities for a hard-to-hit caster.

I'm Starting level five and am unsure what feats would be best for this,
I'm thinking Combat Casting, Mounted Combat, Flame Heart and Fire Tamer (goblin) for my four feats.

This is my 15 point build with the Racial stuff included:

Strength: 8 Mod: -1 (Racial -2)
Dexterity: 18 Mod: +4 (Racial +4)
Constitution: 12 Mod: +1
Intelligence: 14 Mod: +2
Wisdom: 14 Mod: +2
Charisma: 6 Mod: -2 (Racial -2)

What feats and stats would you suggest for a Goblin Druid at my level that wants to make use of their dex and riding ability?


Hey, I'm relatively new to pathfinder and am attempting to create a Goblin Druid that makes use of its high dexterity and Riding abilities for a hard-to-hit caster.

I'm Starting level five and am unsure what feats would be best for this,
I'm thinking Combat Casting, Mounted Combat, Flame Heart and Fire Tamer (goblin) for my four feats.

This is my 15 point build with the Racial stuff included:

Strength: 8 Mod: -1 (Racial -2)
Dexterity: 18 Mod: +4 (Racial +4)
Constitution: 12 Mod: +1
Intelligence: 14 Mod: +2
Wisdom: 14 Mod: +2
Charisma: 6 Mod: -2 (Racial -2)

What feats and stats would you suggest for a Goblin Druid at my level that wants to make use of their dex and riding ability?


As a first time player (for Pathfinder Society) I have a vampire hunter/Inquisitor build in mind but in wanting the character to make sense with this season's theme, does this even make sense?
Does vampirism and vampires exist on the elemental planes?
Will I have to make up an elaborate reason why I'm so far away from where they (or at least most of them) are?
If they maybe exist there, what are ways I can keep in character and check for vampiric activity without distracting from the purpose of the session?