Goblin

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26 posts. Alias of Askrel Bel'Thar.


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I used the same plot twist of Tsuto and Ironbriar being father and son. I had Tsuto sentenced to a public hanging, so the party wouldn't suspect anything. The only thing they didn't know was that it was a faceless stalker being hanged in his place, so Tsuto shows up later with Ironbriar for his revenge.


Paulicus wrote:

I don't know if this will help much, but it's a start link

And apparently a printing press exists already. Who knew.

Quite helpful indeed as far as pricing goes. I think so far my estimations haven't been too far off.


The characters in my current campaign are all bookworms. They frequent the libraries and book stores, search through any bookshelf they can find for further knowledge on what they seek. Sometimes it's a bit daunting, since a simple search for books in the Golarion setting usually ends up bringing me to Pathfinder RPG books.

What I would like to know is, how much do books tend to cost in game and is there anyplace that I could find a list of books that exist within the world of Golarion, from common every day books to hard to find tomes. They can detail stories, or ecology, or history, or just about anything.

Usually, I'll make up a book title on the spot and tell the players what they learn after x amount of time reading, but I don't always know how much information can be found at a bookstore.


Hi all! I'm making a christmas gift list for my group. I want to get them items that will be good for use around the game table. We're playing ROTRL right now, and there are 5 characters: half-orc Titan Fighter, Human Wizard, Human Cleric of Sarenrae, Half-elf Ranger/Alchemist, and Dwarf Inquisitor with a heavy reapeating crossbow.

I have some gift ideas stirring, but I call upon the power of collaboration to help me find great gifts for all these players.

For the Human Cleric, I would like to get him a holy symbol of Sarenrae that he can wear while at the table. Something like a Seraph or Sunburst pendant. So far the best I have found is this.

For the wizard, I'll buy him a miniature of his choice, since he's been using one of the plastic minis out of my box... and maybe a T-shirt, since every session he wears a tattered rag and calls it a T-shirt.

For the Alchemist/Ranger, I might buy a set of dice, since he always complains that his are lost.

For the rest, I'm not too sure. If you have any good ideas, please let me know. I'm not trying to spend more than $30 US per player.


Let them do it... only to find out how terrible of an idea it is. Goblins eat and multiply and eat some more. Hungry goblins don't do work, and well fed goblins stir up trouble. They bite, scratch, eat, and burn at every chance they get. They even do it to each other. It would cost a fortune to keep these goblins fed and in the end wouldn't get much work out of them no matter how much whipping or bribing is tried.


I would have the remaining Black Arrows under Graul custody be dead by now. Bigun is always hungry. This way they've lost some inside info into retaking Fort Rannick, but on the upside they get the leftover gear should they find it. Also, depending on what time of the year they get to Turtleback (my group plays with a calendar) the flood may have happened. I ran the flood at the beginning of Abadius, but that is up to your discretion. Since Lucretia has already marked her victims and the Paradise sank, it would make sense that she would then try to hurry the flood and fulfill her duty.

Since Lucretia and Xanesha now no longer have anything holding them to their assignments, maybe they'd report back to Mokmurian and get new assignments, fresh areas with unharvested greedy souls.


I have been running ROTRL for a group of 5. They're currently on Hook Mountain Massacre. I've been running everything nearly completely as written, and though the group for the most part is able to get the job done well, they have had certain instances throw them for a loop (Thistletop, Xanesha, Fort Rannick.) Five PC deaths so far. XP and wealth are spread thin, yet they seem to be doing well on equipment regardless. So far they're only one level behind the AP's suggested level, and I've used a few sidequests (Boggards in Brinestump, Dawn of the Scarlet Son) to boost them. Also the journey to Turtleback ferry took 3 full sessions of traveler encounters and rolled monster encounters to make the journey feel like an actual journey rather than waived travel time.

If you really want to bolster things, you can always throw in more goblins; that's my favorite method. However, there are plenty of other discussions on these forums about making specific encounters a little tougher, and I think the research is worth the result.


Quote:
I've had in idea for a while of a Bard who worships the primal forces of Earth, Wind, and Fire. His bardic inspiration would involve getting his party to groove and boogie.

That is hilarious.


I currently have an oratory bard in the campaign that I'm running who, if he has an audience, will set up a podium (likely a barrel to stand on since he's a halfling) and he John Madden style narrates the battles for anyone who may be listening.


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I think Bards are fun RP. I've played a lot of games in which the bard will simply sing/play during battle and say "I inspire courage." Though that's nice and all, I've seen people really have fun with the RP aspect of Bards. A friend of mine and I were just discussing her character (she's a courtesan Diva) and she said her character would inspire courage by having epic t!%+. LMAO.

I also once played a bard who was a dwarven opera singer. We were able to get through a through a tough encounter with a devil by having my character walk into the chamber where the demon was guarding a scroll. I introduced myself for his entertainment pleasure, then broke into an epic song (using fascinate.) Then the shadow dancer crept along the wall and grabbed the scroll. Once he was safely out of the room, I bowed and walked out.

I've also seen a bard who was a master of insults. He played the lute in combat and simply made fun of the enemies to their faces.


Hey, guys. I've been trying to reunite some of my tabletop players who have moved away from my area. We have played through skype before, but I simply had to trust their rolls and it was a bit tough to explain positioning during combats with no visual representation.

Since then I have played on Roll20, but I find it lacking in certain features. I AM willing to pay for good software, but I'd like to make sure it suits all my needs before putting down any of my hard-earned cheddar. I've mainly been looking at iTabletop and D20pro, but even these don't seem to fully list the features I'm looking for.

My requirements are listed in order of priority:

1) Must include multiple chat window support. As we do text only RP, I like to be able to be able to keep group chats separated when the party is separated. It helps with immersion, kills metagaming, and allows for seperate IC/OOC chat instances.

2) Must be able to import content, such as maps from the Paizo AP I am using. It's nice when I can just load a photo to use for troll icons rather than sift through a library of poor quality representations. It also helps if it's easy to align squares to grid.

3) PF support is nice.

4) Easy setup/friendly learning curve/community support. I hate being frustrated whilst trying to se up my game.


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I 2nd this. Would really like to have a VTT for use with my Paizo products.


Hey, guys. I've been trying to reunite some of my tabletop players who have moved away from my area. We have played through skype before, but I simply had to trust their rolls and it was a bit tough to explain positioning during combats with no visual representation.

Since then I have played on Roll20, but I find it lacking in certain features, especially for free users. I AM willing to pay for good software, but I'd like to make sure it suits all my needs before putting down any of my hard-earned cheddar.

My requirements are listed in order of priority:

1) Must include multiple chat window support. I like to be able to be able to keep group chats separated when the party is separated. It helps with immersion, kills metagaming, and allows for seperate IC/OOC chat instances.

2) Must be able to import custom content, such as maps from the Paizo AP I am using.

3) PF support is nice.

4) Support for music.

5) Easy setup/friendly learning curve/community support. I hate being frustrated whilst setting up my game.

Really, I just want to know what you've used and would suggest. Currently D20pro and iTabletop look like they'd suit my needs best, but it's hard to say without using a trial version. Fantasy Grounds seems to have a nice setup and aesthetics, but I don't see mutlitple chat window support.


I used the Devil when the group was on the way home from the misgivings. They were a bit hurt, but not drained. They were behind on experience, and we had some time left in the session, but nothing much else to do storywise, so I had the devil approach and bay. It scattered most of the characters, but the druid and his companion as well as the bard saved. Instead of following their terrified companions, they held their ground and the Druid sent his animal companion (homebrew dire raccoon based on bear stats) in to tank the thing. This spelled the death of the dire raccoon. It was a sad sad day.


Name of PC: Waagh Naag
Class/Level: Half-orc Ranger 1/Titan Fighter 5
Adventure: The Hook Mountain Massacre
Catalyst: Love of a horse named Ox

The Story:
When the party first laid eyes on the half-orc, locked in a cold cell within Habe's Sanitorium, they realized he wasn't raving nor looney- not even loud and angry, only sad. His former companions, all of them Giant Slayers by trade, had been drugged by Habe and had been taken as horrid experimental guinea pigs in some bizarre ritualistic research. Now he awaited his turn to be tortured and eventually killed. The party was hesitant to release, him, but when they did, he was quick to exact his revenge on the inhabitants of Habe's Sanitarium, and without him they may not have made it out of that place alive. Thus Waagh proved himself an invaluable member of their troupe.

Sure, he drank too much and had no shame when it came to women, but in battle, no one else could down multiple foes in a single strike as blades of grass fall to the sickle. Perhaps it was his fearlessness and strength. Perhaps it was his magical great axe, taken from the cold hands of a fallen giant. Whatever his secret, it saved them from death at the hands of Justice Ironbriar and Xenesha both.

After Lord Mayor Grobaras hired the team of "Star Seekers" to check up on the Black Arrows at Fort Rannick, Waagh was most eager to allow his pack animals some much needed exercise. He loved those beasts. They made it to Sandpoint, reveling in the glory of their most recent adventures. Everything was free, all but the spot next to Ameiko in bed.

From Sandpoint to Wartle, along the well traversed Varisian caravan route through the Hinterlands. They traveled for a day, a cold snap brought along goosebumps. A short encounter with a traveling ranger warned of Trolls along the route. "Never ye worry, though. Me an' me sons have driven 'em off... Oh yer headed to Turtleback Ferry? Send word of the pleasure barge once ye've seen it. I've only heard good things."

"Pleasure barge? Speak no more! We haven't any time to lose!"

As their legs wore and night fell, they made camp in a well used area. A traditional Varisian camp. They tied up the horses, stoked the fire, and got an early night's rest; all but Waagh.

Before his eyes became too heavy, he heard something. Then saw something in a nearby copse of trees. "TROLLS!" He bellowed, waking the rest of them. The trolls pounced at the alarm, one going after Waagh, the other biting down hard on Ox, Waagh's beloved horse.

The party, unarmored and unprepared, took up weapons quickly against the trolls, fighting them with fire and sword. It was an uphill battle. As they concentrated efforts around Waagh, the other troll broke Ox' jaw and dragged it off into the cover of the trees.

Once the bullwark troll was slain, they lit the other with alchemists fire, sending him running off into the night a limp horse lying in his wake. Yet there were two more lurking, waiting for an opportunity to strike. They both lept at the half-orc, now badly injured and worried for his mount. "If the big one falls," they said, "the rest will crumble."

So they fought, toe to toe, blow for blow. The cleric healed, the bard sang, the dwarf fired bolt after bolt, the goblin cohort ran around waving a flaming stick, shrieking and laughing in the heat of excitement.

It was then that it happened; Waagh Naag rolled a one swung his axe too hard, too predictably. It rounded back and struck him in the side, cleaving him in two. He is no more.

*edit for grammar and punctuation


Seems you guys are right. He doesn't have any of the replacement feats given by the Titan Fighter archetype, so he definitely didn't go that route. I'm also trying to determine where that extra +1 atk and dmg came from. I'll point these flaws out next session, and have him rework his character to make it fit, or he must give up the axe which has destroyed so many of my powerful enemies. Thanks for your help.


I have a player in my campaign who is a medium half-orc wielding a +1 Large Bronze Greataxe. I hadn't questioned his use of this weapon until we got to a point in ROTRL where they started facing large creatures and I began familiarizing myself with the rules regarding large creatures and equipment. So far, it seems that a medium creature can't possibly wield a Large two-hander. Maybe I'm wrong, but looking over his character sheet, I haven't yet found anything that provides an exception.

He is a half-orc fighter5/ranger1 with 18 STR. CMB +6. Axe Weapon Training. Greataxe Weapon Specialization.

Attack block for this weapon is +10 ATK, Crit x3, 3D6+10 DMG.

Forgive me if this question has already been answered elsewhere.


I mistyped Paladin. The character is actually a Cleric.

No of course it wont be much problem in battle; that's the least of my worries. My worry is that this heroic Cleric will be shamed by nearly everybody everywhere for having a band of blathering goblins following him into the temples and shrines and parading around the cities and towns. He tends to be one of the decisive leaders in the party as it is, and without him in town, the party loses a a lot of favor. Aside from him there is a gruff and rude Dwarf Inquisitor of Torag, a burly but silent Half-Orc giant slayer, a troublesome Gnome Bard, and an equally mischievous Elf Druid. Everybody but the cleric tends to get themselves into more trouble than their antics are worth, and now the cleric is just putting nails in his own social coffin.


Sorry to bump an old thread, but the LG Paladin of Serenrae is trying to convert the birdcruncher goblin tribe. He's already made a friend with one of the goblins and saved the little bugger from exection at the hands of a Magnimarian council. He'll be level 7 by the end of next session and he told me that he plans to take leadership feat to take in this little friend as a cohort. By level 8 he'll be capable of taking 5 followers. It'll be interesting to see how things go with 6 goblins following the party around singing the praises of Serenrae. I just wanted to know if anybody else has much experience with this.

So far I know that our halfling who rides a dog will probably have to put up with dog hate, but goblins have hatred for horses too. What a thorn in the side that will be. Also, almost every single person in every single settlement hates goblins worse than rats. Would this prove to be a huge stumbling block for story progression?


Thank you all for your ideas! It seems that the player has established his own NPC for the sacrilegious act. A corrupted dwarven priest, and former love interest, named Gretchen. Seems that some sort of Duergar curse had her murder the clergy and defile the temple. Now she's on the run, so I'll just have to place her into the campaign somewhere.


A character in my game has died recently. The new character this player rolled up is a Dwarf Inquisitor of Torag from Janderhoff. This character has tracked a suspicious individual whom he believes committed sacrilege in the Torag Temple there. This wild goose chase has led him all the way from Janderhoff to Saindpoint,

The story so far: The PCs have successfully routed Nualia and are beating down ghouls in the hunt for Aldern Foxglove AKA Your Lordship. Given the sacrilegious nature of the Skinsaw murders this Dwarf now intends to assist the party in hopes that it will help him find his culprit.

Where I need help: I need to find a character within the contents of this book or otherwise who can serve as the runaway defiler so that justice may be served. As I have not read in depth beyond chapter two, I can't pinpoint a good villain to fill this role. Are there any characters in the later portions of this AP who may potentially fill this villainous role in order to keep the Inquisitor interested in sticking it out with the party?


Quite true. I don't think Habe's will be too difficult a struggle since that's where I had set up the introduction of a new PC. A 5 man squad should make quick work of the few encounters there. It would make much more sense to head there after getting roughed up by some ghouls rather than brave the several mile journey to the manor.


I don't know if I would call them clever or just obsessive over haunted attractions.


Good note, but the characters are only halfway through 4th level as they've failed to face certain challenges including Nualia and Lyrie who escaped their clutches. I've given them extra challenges to help with the XP differential, but they're still not up to speed and I'm afraid that Misgivings will kill another party member or worse.


As far as I can tell, there is a single glass dome above the stones in the center. The extensions have stone ceilings and I've added some fancy stained glass work along the walls.


So my characters are now investigating the murders in Sandpoint. The lust letter that Aldern left behind for our female Varisian Half-Elf was almost a dead giveaway as to who it may have been. They are suspicious of a few other NPCs as well, but they've been dying to check out the Misgivings for quite some time as Ameiko (the hub of town gossip) has mentioned to them that it is haunted. Misgivings has usually been too far out of their way to investigate, but now they want to check it out on the way down to Habe's Sanitorium. Of course, they're not ready for it at all. How should I get them to forgo the Misgivings for now until they're ready to check it out?

Apologies if this question has already been answered in another thread, or I'm missing something obvious, but I am truly worried.

Cheers for replies!