HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby sees everyone crowd around the creature and he leaps back over to the ship. Acrobatics: DC 20: 1d20 + 16 - 3 ⇒ (18) + 16 - 3 = 31 "Get out of the way!" he yells as he conjures the water out of the air around his hand as it forms into a ball of snow and ice. He chucks it at the Incutillis Lord, hoping that it will slow it down some. Snowball: DC 14 or staggered: 1d20 + 9 - 3 ⇒ (18) + 9 - 3 = 24
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby does not like being this close to the creature and stabs it voraciously with his rapier, trying to cut into it to prevent it from attacking him. Knowing his net is useless, the frogman keeps it at his side before retreating behind Ursion. "Go get 'em, big boy!" he encourages out of self-interest. Rapier - SWF/Drain/Flanking/Shoal: 1d20 + 10 - 3 + 2 + 2 ⇒ (20) + 10 - 3 + 2 + 2 = 31
Rapier Confirmation - SWF/Drain/Flanking/Shoal: 1d20 + 10 - 3 + 2 + 2 ⇒ (2) + 10 - 3 + 2 + 2 = 13
If Sneak Attack lands, then -2 to hit against everyone; -4 to hit Glubby.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "Yeah, well get yours out too!" the frog yells at Ursion, not understanding why that is difficult concept to grasp.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Damage: 1d8 ⇒ 5 "OWOWOWOWOWOWOWOW!" yells the small frogman as Shoallana rips out the stinger. Glubby proceeds to hop around comically as he tries to massage the wound.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Fortitude Save-DC 19: 1d20 + 5 ⇒ (17) + 5 = 22
Glubby wards off more of the venom in his system, but cannot seem to reach the last thorn, only savaging his flesh even further with each attempt. "Help me Shoally! The thing got me!" he says as he hops around. Damage: 1d8 ⇒ 6
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Fortitude Save-DC 19: 1d20 + 5 ⇒ (4) + 5 = 9
OH GOD! THE GREATEST OF DAMAGE ROLLS! Glubby hops around in pain as the venom courses through his body, slowing his movement. "Must... get rid of thorn thing..." he says as he hides behind Shoallana.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Max Damage AND Dexterity Drain?! Glubby is outraged! "I got her... eyes..." Glubby says as he is weakened by the barbs sticking out of his chest. Fortitude Save-DC 19: 1d20 + 5 ⇒ (5) + 5 = 10
The frog, sensing retreat is wise, leaps over the side of the ship towards Shoallana with what little strength he has left before trying to pull out one of the barbs and oddly succeeds despite having no training in medical procedures. "Ah! Get the other one, Shoally!" the frog says as he turns his back and show the giant stinger sticking into him.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) @GM: Did Redclaw appear to heal? Looks like she gained 15 HP between postings of yours. Also, not that it mattered, but she takes a -4 against me. Glubby easily dodges the coral woman's attacks, leaning his shoulder back as she slashes with her scimitar and ducking under a swipe of her clockwork arm. "Dammit! Let me stab out your eyes, wench!" yells the frogman as he leaps up for another strike. Rapier - TWF/Flank/Inspire/Entangled: 1d20 + 9 - 2 + 2 + 1 + 2 ⇒ (5) + 9 - 2 + 2 + 1 + 2 = 17
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby tumbles away from the scimitar as this half-woman emerges from the mast. "You want yer eyes poked out too! I can oblige!" screams the frogman at the new Captain as he tries to entangle her with his net and then stab her frickin' eyes. Net - TWF/Inspire/Flank: 1d20 + 9 - 2 + 2 + 1 ⇒ (18) + 9 - 2 + 2 + 1 = 28
Rapier - TWF/Flank/Inspire: 1d20 + 9 - 2 + 2 + 1 ⇒ (9) + 9 - 2 + 2 + 1 = 19 +2 if Entangled.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) I also have a Climb speed as a Grippli! :D
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby ducks over to the ropes mooring the ship as he tries to stay out of sight while he climbs aboard the ship that way. "I got some eyes to poke..." he mutters as he gets on to the deck. He quickly hides behind a barrel as he draws his net and rapier. Stealth: 1d20 + 18 ⇒ (9) + 18 = 27
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Bleed: 1d8 ⇒ 2 "I need healing, Shoal! Heeeeeelp me!" Glubby says as he hops to her, leaving a trail of glistening red blood in each webbed print.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Bleed: 1d8 ⇒ 4 "One-eyed, glass man got ol' Glubby!" the frog says as blood pours down his side. The frog lashes out at the golem with his rapier before moving to hide behind the catman. Rapier @ Glass Golem: 1d20 + 9 ⇒ (12) + 9 = 21
Glubby is changing the Sneak Attack to -2 to hit with -4 to hit against Glubby.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) It's a Sneak Attack thing for Unchained Rogues. No Mind-Affecting notation for it.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) @EF: I forgot this because Unchained. "Debilitating Injury -Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue." So it will apply for this round. Glubby gets punted by the creature into the air, but he tries to come down on the creature with his rapier, realizing the beast is too big for his net. "I'm coming for that eye! Harry! Move on the other side of it!" Rapier - SWF: 1d20 + 9 ⇒ (9) + 9 = 18 +2 if 4H moves into flank.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "It has an eye! I can stab it!" Glubby yells as he leaps into action. He will wait by the base of the stairs, around the corner, and tries to stab it as it walks past. Stealth: 1d20 + 18 ⇒ (14) + 18 = 32 Readied Rapier - SWF: 1d20 + 9 ⇒ (18) + 9 = 27
Readied Rapier Confirmation - SWF: 1d20 + 9 ⇒ (8) + 9 = 17 If applicable.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "His cloak is mine!" yells Glubby as he divests the man of his reddish-brown covering. As he straps it about his shoulders, Glubby moves up to Shoallana. "Healing please! Before eye poking!" 1 charge to heal up Glubby.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) I posted already. Above your last update.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby leaps forward as he stabs at the man entangled in his net, keeping hold of the trailing rope. "WHERE IS SHE?!" Rapier - SWF: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
@Ursion: He might have Precise Bombs.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby leapfrogs over the stairs onto the dais and hops closer to the artillerist as he tries to snare the man in his masterwork net. "Where is the Captain? Her eyes need a good pokin'!" he bellows. Net - SWF - Touch Attack: 1d20 + 9 ⇒ (7) + 9 = 16 10’ range increment; 10’ reach
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "Should we kill him?" Glubby asks of the rest of his mates. "Probably best to kill him so he doesn't sneak up on us later when I'm busy stabbing the Captain's eyes out."
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16 "Not today, pal! I'm here for Lanteri's eyes!" the frogman yells as he brandishes his rapier with anger. He keeps his distance from the man, not trusting these pirates farther than he can throw them. He also keeps an eye out for any people laying in wait. Perception-Surprise Attack/Traps: 1d20 + 12 + 3 ⇒ (11) + 12 + 3 = 26
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Stealth: 1d20 + 18 ⇒ (3) + 18 = 21 Glubby leaps after his mates as they stride forward past him and his murder vendetta. The frog tries to hide in the shadows as the group locates the enclosure that contains his prey.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "I'm gonna stab her eyes out! Stranding me! Not today! Not today!" fumes the frog as he leaps for the nearest rowboat and tries to make for shore.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "Glubby's gonna stab the lot of em. Drop em in the sea and take the Magpie!" fumes the frogman as he looks closely at the crew waving at them, trying to see if it is a trick. Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby now has Trapspotter, so he gets a free check whenever he gets near a trap. Updated to 6th btw!
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Don't forget Shoallana's Bane and Inspire Courage!
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Auto-pass Guide with Knees and I don't know if I need to make a check to make it attack again? Would it just keep attacking? Glubby gets blasted in the face with water, much to his dislike. "You don't know Glubby if you think that will stand! EAT NET LADY!" he bellows as he tosses his net at her after guiding the hippocampi into a flanking position with Ursion. Net - TWF/Flank/Inspire/Bane: 1d20 + 9 - 2 + 2 + 1 + 1 ⇒ (10) + 9 - 2 + 2 + 1 + 1 = 21 Entangled on hit; -2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you. Rapier - TWF/Flank/Inspire/Bane: 1d20 + 9 - 2 + 2 + 1 + 1 ⇒ (11) + 9 - 2 + 2 + 1 + 1 = 22
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby commands the creature forward as he stands on its back, proud and mighty, net and rapier in hand. @GM: Can't fail the Ride Check for Guide with Knees. Glubby leads it up to the oceanid and the frogman stabs her with his rapier, right in the throat! Rapier - SWF: 1d20 + 9 ⇒ (20) + 9 = 29
Rapier Confirmation - SWF: 1d20 + 9 ⇒ (17) + 9 = 26
If the hippocampi is combat-trained, then Glubby will direct it to attack as well! Ride - Fight with a Combat-Trained Mount DC 10: 1d20 + 4 ⇒ (8) + 4 = 12
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby nods as he learns about oceanids. "Let's do this! I need to take back the ship in the name of Besmara!" he exclaims as he rushes to leap onto a hippocampi.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "Maybe the squid thing will take us to the island if we praise
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "She wouldn't do that! We have been sea friends! Mates!" Glubby says in disbelief. He follows Ursion and tries to find his ship. As they walk, his tone gets much darke. "I'm going to drown her in the sea! No one maroons Glubby!"
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "I am Glub Glub! We have a mission of the utmost importance. Will you help us?" he asks, trying to be respectful. Diplomacy Aid: 1d20 - 1 ⇒ (10) - 1 = 9 "But if we don't get it, then we aren't leaving!" he declares.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby keeps his position ready to leap out and strike the beast when it comes between him and 4H. "If only the team knew how to fight in small corridors..." he mutters to himself. Readied Rapier: 1d20 + 9 ⇒ (11) + 9 = 20
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "Go over there!" the frogman yells as he points to the open space next to Shoal. "This is my spot!"
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby waits patiently for a flank in order to try and stab the snake construct that comes down the hallway first.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) [smaller]"Draw them through the hallway, then we only have to deal with one at a time!" yells Glubby to the others as he steps to the side, trying to allow the creatures to pigeonhole themselves. Readied Rapier: 1d20 + 9 ⇒ (11) + 9 = 20
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "I only got my rapier and this net!" yells Glubby back to the catman.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) DC 17 Reflex: 1d20 + 8 ⇒ (10) + 8 = 18 "Rawr! I am Mudlord Glub! Bow down to me! " Glubby gets up and walks around like a mud elemental as he follows the group to the next area: likely into the monastery. -Posted with Wayfinder
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "Ahhhh! Help ol' Glubby! Mudman has him! Ahhh!" the frog squirms to break free from the mud beast's grasp. Escape Artist: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "I'm the sealord, Mr. Mudlord! Feel my wrath!" Glubby yells as he leaps into the fray with his net, trying to capture the creature. Net - SWF: 1d20 + 9 ⇒ (8) + 9 = 17 10’ range increment; 10’ reach
Entangled:
Entangled on hit; -2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you. "Move into flank next, Four H!" the frog yells to Harold.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "Thanks, Shoal!" Glubby says with a smile to the undine as they trek through the woods. --- At the sight of the lizardfolk, Glubby will draw weapons and move into the undergrowth to follow the party, trying to stay out of sight for a sneak attack on any aggressors. Stealth: 1d20 + 17 ⇒ (14) + 17 = 31 Once they reach the spring, he refreshes his skin with the waters before hiding once more in case of enemies.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) I am leaving for vacation to North Carolina tomorrow evening and I will be gone until the 4th of October. I should still be able to update every day, but some days might prove inconsistent.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby sheathes his rapier and folds up his net before walking over to Shoallana with big froggy eyes. "Can I have some healing to, Shoal?" After everyone is set right, Glubby will press onward with his weapons drawn down the path that the Captain set for them.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby will act as if the attack dropped the seacat, if not, then he will direct only the rapier attack to the seacat with a +2 to hit from not TWFing. Glubby whips his net towards the other seacat as he steps into Shoallana's spot and tries the same tactic on the last aggressor. "Time for pain, kitty!" Net Touch Attack @ Seacat-Blue: 1d20 + 9 - 2 + 1 ⇒ (6) + 9 - 2 + 1 = 14 Rapier @ Seacat-Blue: 1d20 + 9 - 2 + 1 ⇒ (12) + 9 - 2 + 1 = 20
Flanks are so hard to come by these days...
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) Glubby leaps into the surf and throws his net on to the red seacat. "Haha! Take that, sea monster!" he yells. Net - TWF/Bless: 1d20 + 9 - 2 + 1 ⇒ (15) + 9 - 2 + 1 = 23 10’ range increment; 10’ reach
Entangled:
Entangled on hit; -2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you. Once the creature either gets entangled or avoids his net, Glubby lashes out with his rapier at the beast. "Take this! AND THAT! Pow!" Rapier - TWF/Bless: 1d20 + 9 - 2 + 1 ⇒ (18) + 9 - 2 + 1 = 26
Rapier Confirm - TWF/Bless: 1d20 + 9 - 2 + 1 ⇒ (4) + 9 - 2 + 1 = 12 +2 to confirm if the seacat is entangled.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "Haha! Some action! About time!" Glubby yells as he rushes into the fray, drawing his weapons. Being smart this time, the frogman leaps behind Shoallana to use the woman as cover.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "We should avoid the eggs. No need to get into a blood feud with turtles. Nasty critters..." Glubby concludes as he leaps onto the sand. Survival: 1d20 + 3 ⇒ (2) + 3 = 5 "Anyone know where to go?" he asks, unsure what he is looking for as he looks over the map.
HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources: Snowball: 2/2 Active Spells/Abilities:
6 Dex Drain (12 Dex left) "Either way, let's get going!" Glubby yells as he jumps feet first back into the water, ready to confront this ghostie.
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