Blacksmith

Gletch's page

284 posts. Organized Play character for azjauthor.


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Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Yeah, their set-up isn't particularly easy to maneuver.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
TheFreeman wrote:
Not seeing it on my list of boons yet? I'm curious though, what does it do?

From the phrasing of the post I figured it might be worth clarifying: It doesn't just show up in your boon list once the sessions gets reported. You have to go to the Boon tab under the Chronicle boons and "purchase" it (for 0 AP) for it to show up in your list of boons. Then you can download it. Hope that is clear!

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

It is reported now. The boon looks pretty cool. One of those neat abilities that isn't a game changer but adds some flavor.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Everything looks great! Thanks so much.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Zoomba: What was the CR on that Sarcesian angel/solarian thing? To check off the last box on my Possessed Augmentation boon, I need to participate in the "defeat" of an enemy at with a CR at least two above my character level, so I'm hoping it was CR 7. It did seem to pack quite a punch.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch drives his hoverchair across the room and begins working alongside the others on disabling it.

Seeing that Amy appears to have the mystical elements well in hand, and Freeman is doing well on disabling components, Gletch decides to try to interface with the computerized components and see what he can do to deactivate it from that angle. He looks for an accessible interface, but will pull out his hacking kit as needed.

Computers: 1d20 + 15 ⇒ (17) + 15 = 32

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Day Job (Professor): 1d20 + 17 ⇒ (17) + 17 = 34

Also a quick reminder that I'm using my Tier 3 Digital Presence boon, so get an Dataphiles Reputation point.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Reflex save: 1d20 + 4 ⇒ (16) + 4 = 20
15 points of damage to SP. Stat line updated.

Gletch makes one last desperate attempt to convince them, hoping to play on what he can tell of the creature's philosophy. [b]"Your sacrifices have lasted for ages, but all things change and evolve. Now is the time for the river to evolve. You either can help us make that change be one of growth ... or your devotion to your status quo will lead only to chaos and decay!"[/dice]

I will use my Paradox of 17 for this roll ... so Culture +15 results in a 32 on the Culture check to persuade him.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch climbs onto the hoverchair, strapping himself in, and assists Freeman in explaining the technical aspects of the situation.

Assist w/ Engineering. Already rolled, although I also can't fail at an assist on Engineering

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Round 1
Gletch glances at the deep water - particularly deep for a gnome - and then types into the sigil keypad on his prosthetic leg (not that you can see it that well beneath the water). Glowing energy manifests in front of him, as if he's casting a spell, and the energy forms and coalesces into an athletic hoverchair next to him.

Full action: Use the Fabricate Tech magic hack to burn one of my Precog level 1 spells to create a level 2 technological item for 5 minutes.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

If I'm correct, on Round 1 Embidi's Diplomacy roll is the only one that counts, so Freeman's Engineering roll wouldn't come up until round 2?

Round 1
Gletch tries to see if he can recognize either the being of light, or any details about the skeletons.
Mysticism (Identify Creatures - being of light): 1d20 + 10 ⇒ (16) + 10 = 26
Mysticism (Identify Creatures - skeletons): 1d20 + 10 ⇒ (16) + 10 = 26
Not having any particular skill at Diplomacy, Gletch stands quietly waiting as the envoy tries to parlay with the being of light. If he gains any information that is useful, he offers it up to the group.
Specifically looking for anything about their intentions, but failing that then weaknesses/resistances/immunities.

Round 2
As Freeman attempts to explain the technical constraints requiring their actions, Gletch throws in some clarification of the technobabble, of the sort he's used to translating for his undergraduate students.
Engineering (Assist): 1d20 + 13 ⇒ (6) + 13 = 19

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

"That is ... troubling." He begins examining the hybrid machinery for some sort of manual control. "Will shutting it off release the souls ... or destroy them?"

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Culture (crown): 1d20 + 15 ⇒ (12) + 15 = 27
Culture (wreath): 1d20 + 15 ⇒ (16) + 15 = 31
Culture: 1d20 + 15 ⇒ (17) + 15 = 32
Culture: 1d20 + 15 ⇒ (17) + 15 = 32

Gletch explains what he's deduced. "I do think the wreath perhaps represents loss ... So if the wings are light, and the wreath are loss ... which of these items would represent life."

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Does the crown look like it would fit on the statues?

Gletch casts detect magic to see if any of the objects radiate magical properties.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch looks at their bases, to see if there's any sort of inscription on them.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch pulls out his broad-spectrum scanning kit and surveys the area. "There's got to be a control interface, or a power junction, or even just a data line that we can tap into without an interface. Something."

Quote:

The two nearest glow with soft red light and reach up toward a river of light 50 feet overhead that flows west-to-east through openings in the chamber that seem to lead to a pair of side rooms.

The final two statues are quite damaged, but they glow a warm blue and look toward the doors at the far end of the room. Beyond these final statues stands a set of stairs that end abruptly at a solid wall of light.

Didn't realize that there were both doors and the stairs at the far side of the room.

"Perhaps those doors, then? Or we could investigate the side rooms first."

Perception w/ scanner: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch does regularly check his radiation badge to make sure the levels are still acceptable as they proceed.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch frowns. "Does anyone have a camera? We should document this exquisite feat of engineering ... before we blow up half the asteroid and destroy it." He sighs, resigned to the mission, then looks around. "I am guessing that stairs leading to the wall of light might be the route to the controls we're looking for."

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Engineering: 1d20 + 13 ⇒ (10) + 13 = 23
Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Gletch frowns as he sees the water. "But, no, I prepared my loadout for radiation, not for aquatic operations ..." He shrugs and tries to get past it by balancing along the precarious passage.

Acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

To clarify, I would do the crafting of the radiation buffer, install it (and swap out my easy access kit), and then take 10 minutes to cast scan environment from my spell chip right before we go in. There's no point in casting it before they vent the energy from the rest of the asteroid.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Do we know the approximate diameter of the asteroid? I can use scan environment with a 10 minute casting to identify regions that have environmental hazards, including radiation, with a 5 mile radius centered on me.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch says, "There doesn't happen to be an AbadarCorp distribution center nearby, by any chance? Perhaps orders can be placed and delivered by drone within a matter of hours, if anyone needs to stock up on anything that isn't available."

Gletch sorts through his spell chips. "Alas, I don't have one for detect radiation. I shall have to remedy that on my next shopping trip."

I do actually have 500 UPBs from a previous boon, so I'll spend 4 hours and 200 UPBs to create a radiation buffer, if there isn't an option to buy with credits.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch taps his radiation badge. "I have this, so we'll at least know if the amounts are increasing to dangerous levels." He frowns. "I actually can channel my magic to generate a radiation buffer ... but it only lasts for 5 minutes, so it would dissipate before it is even installed. I can also remove minor conditions, but my magics cannot yet influence radiation sickness."

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch considers. "All of this water comes from Nisis ... Why hasn't it run out of water at the source. Is Nisis perhaps linked to the Plane of Water?"

He nods in agreement to Amy. "Indeed, it seems we have little choice. Let us proceed."

Do we need to do anything out here to make it safe to proceed into the interior, or do the scientists take care of that and we are just the fodder that goes in?

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Thraega wrote:
"Before we destroy the base, what other options are we deciding against? Can we reroute the river? Replace the machine? Make a new containment field to patch or sheath the old one?"

Gletch nods to Thraega. "Yes, sadly, the analysis shows that none of those options are viable. We don't have the capacity to fix it, only to minimize the scope of the destruction."

GM: Of course, feel free to correct me if I'm wrong about that, but that's my understanding.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

"This is troubling, but does seem to be the only option. Do we have parameters on what we would need to do to divert the energy? And do we have any sense of what the manual shutdown would require?"

In other words, do we need to take any of the experts down there, or is the "small team" just us.

He tries to map out the most probable path of the explosion and consults with Okwana to see if that area of the asteroid is clear of her people. Or is this an "evacuate the asteroid" situation?

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch compliments the fashion sense of the pirates they pass. "Really, you gentlemen do a disservice by not starting a clothing and accessory line. You'd find quite a lucrative income in legitimate business enterprises."

He nods at Okwana's retort to Kalhoun, "Fair observation."

He listens to Dr. Vox's description of the situation.
When they say "within this asteroid" do they mean the asteroid we're on, or are they examining a different asteroid?

Gletch begins working the problem as best he can.
Physical Science: 1d20 + 13 ⇒ (9) + 13 = 22
Engineering: 1d20 + 13 ⇒ (1) + 13 = 14
Engineering: 1d20 + 13 ⇒ (11) + 13 = 24

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch nods. "You know, you are right that the maintenance of the river is a group effort. While I recognize you are pirates, rather than press ganging scientists into your effort, you could help fund a co-operative non-profit organization for the preservation of the river, which would then benefit you and others in the area. Rather than working on this in secret, such an organization would provide a legitimacy and bring the best minds of the Pact Worlds together on the problem ..." He glances at one of the fallen pirates, trying to figure out what sort of device gives them that stylish moustache, and what's going on with their hooks. "But for now, if we could talk with the academics, that will be a fine first step toward us helping to resolve the problem."

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

"Not to mention attacking us just for being in the neighborhood ..." Gletch mutters.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Annoyed to have lost his previous spell, Gletch focuses on releasing three bursts of energy with magic missile that fly toward the three injured pirates, empowered by Embidi's support.

Magic missile vs. Green: 1d4 + 1 ⇒ (2) + 1 = 3
Magic missile vs. Red: 1d4 + 1 ⇒ (4) + 1 = 5
Magic missile vs. Blue: 1d4 + 1 ⇒ (2) + 1 = 3

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Reflex save: 1d20 + 4 ⇒ (13) + 4 = 17

Gletch takes a point of damage ... which disrupts his concentration. "Drat!" he exclaims.

Embidi - I am planning a full round magic missile, so the Amplified bonus would be useful.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
GM Zoomba wrote:
Gletch: summon creature has a casting time of '1 round', which means it will take a full round for the elemental to appear (it emerges at the start of your next turn, and then can do its full actions right then as you have a full new set of actions to do yourself. Am I missing a way Gletch is able to quicken the casting?

That's how I used to think it worked, but one of my previous GMs told me that it manifested on the turn it was cast. Just dug through and found the rule and you're right, it shows up at the start of the next round and, per the spell description, will immediately act at that point.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Reflex save vs DC 11: 1d20 + 4 ⇒ (19) + 4 = 23

Gletch dodges out of the grenade explosion. "I am generating a trans-dimensional neural matrix to take care of that distant fellow."

He begins tapping sigils carved into his prosthetic leg, which then begin to glow. The glow flows down circuitry in his leg, connecting to the ground, and a beam of energy shoots across the floor. It comes to a stop next to the distant yellow pirate, the energy coalescing into an air elemental, which slams into the pirate.

Air elemental slam attack vs. yellow's KAC: 1d20 + 9 ⇒ (20) + 9 = 29
Air elemental damage (bludgeoning): 1d6 + 5 ⇒ (1) + 5 = 6
No extra critical effect on the attack, but CRIT damage (bludgeoning): 1d6 + 5 ⇒ (5) + 5 = 10

Dataphiles

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Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Embidi wrote:
Man, that space pirate art is legit

Yeah, I mean, is it possible we can just join up with these guys instead? They look way cooler than the Starfinders.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch also tries to hack remotely. "Hold on ... who's flying the ship!"

Computers w/ ship modifier: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

"Telemetry incoming to your consoles!" Gletch cries as he tries to highlight the more problematic obstacles on the screens.

Computers: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Is Amy casting the life bubble? I can cast it from a spell chip, but I think she has it as one of her normal spells. The duration on it is nearly a week at this level, so with Embidi's help we're set for an insane amount of time.

Oh, I just realized I forgot to roll my paradoxes for the day

Paradox 1: 1d20 ⇒ 17
Paradox 2: 1d20 ⇒ 2

Gletch begins using trying to jam the sensors.

Computers w/ ship modifier: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

"Well, I suppose anyone on that base now.knows we are out here." He begins to suit up for arrival at the base. "Should we get a casting of life bubble before deboarding to be on the safe side?"

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

I'll leave it to our pilot to decide if we're targeting the other lackey (red) or the leader (green), but by the time of my roll I'd know our position and target the appropriate ship.

Gletch begins inputting telemetry from his scans to the gunnery stations. "I'm calculating attack vectors to neutralize the target's primary weaponry in its bow ..."

Computers w/ ship modifier: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31

Crit on a 19 or 20, and any crit will affect their bow weaponry.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

"Nice shot, Embidi!" Gletch calls out. "If that strike had been against the leader, it would have caused multiple system failures. I hypothesize these other vessels are likely weaker, so hopefully it will give them quite the comeuppance!"

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch calls out, as he sends the ship telemetry to everyone's stations, "Looks like there's no turret and the primary weapons point front, so let's try to stay behind it ... Easier said than done, I know, with three of them."

Yeah, I'd say Embidi and Kalhoun, both being high Dex and with either a good BAB or piloting ranks, are probably our best choices for gunners.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch runs from the sauna, his metallic leg clanking along the ship's floor. He slips into the science station and begins a scan of the lead pirate's ship.

Don't want to slow things down waiting on me when it gets to that part of the helm phase, and my action really doesn't depend on who wins initiative.

Helm phase: Scan on green:

Computers w/ ship modifier: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
I think that would get me all of the info even if the ship is Tier 6, though I'm hoping since there are 3 of them that it's lower tier than us.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch tries to modify the front sensor array to transmit randomized noise that will help mask their approach by making them look like random background debris.

Computers w/ bonus from ship: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch listens to the exchange from the sauna he had installed on the ship in one of the hangar bays. He types notes into his datapad to research these "dark energies" when he gets a moment.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

In regards to Embidi's question: I have a level 1 life bubble spell chip, which means I can only cast it on one person for an emergency. I could buy a higher level spell chip ... but I notice that Amy has life bubble so think that should cover us all since she's level 6.

Here are my slotted boons:
Personal: Possessed Augmentation (convention)
Faction: Dataphiles Champion - Recover 1 RP when you succeed at a Computers or Engineering check written into the adventure (1/adventure)
Social: Rabid Fan Base (convention)
Ally: Digital Imp
Starship: Relaxation Suite Expansion Bay
Slotless:
Digital Presence (Tier 3) - Extra Dataphile reputation on this adventure
Memories of the Past (limited use)
Magical Breakthrough
Planar Preparations
Backup Info Check

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch nods to Freeman. "True, but I've been in confrontations in both craft, and neither has failed to bring me home. However, it seems like there's a consensus growing around a slightly augmented Drake. I have some modifications I can apply, as well."

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

I don't have a preference on the ship. From an Engineering/Science Officer perspective the Pegasus is a little better, but you do have 20 fewer hit points. I usually leave it to the pilot to decide if they want more speed/maneuverability or more hit points.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch nods as the group consults with each other on what they know about the abductees. "Well, this is an intriguing assortment. It does seem like many of them have expertise that might help with this sabotage of the river ..." He turns to Fitch. "Can you give us a sense of the timeline? How long between when these abductions occurred and when the damage to the river appears to have manifested?"

Dataphiles

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Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Great to see us all getting our good rolls out of the way during the mission briefing.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch considers if he's met any of these academics at any conference he's attended, and does a quick review of the infosphere for any journal entries citing them.

Profession(professor): 1d20 + 16 ⇒ (14) + 16 = 30 Most likely any knowledge would be about Jazen or Mirai Vox, given their specialties

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