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Gletch's page
314 posts. Organized Play character for azjauthor.
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Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
In response to Rattus, he motions toward the door. "Right through there. But, before we go through ..."
He first checks the door for traps, using his broad-spectrum scanner to help, but assumes that the trap before the teleporter is sufficient protection.
Perception: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Once ready to go, Gletch takes a few moments to prepare by summoning a robot companion.
Full Action to cast 2nd level summon creature to summon a 2nd level observer-class security robot.
"Let's go..."
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch tells the others and has Gold-Flecked Black attempt to use the aeon stone to turn it off.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch looks around for any kind of computer or control station that might give information or allow him to run diagnostics. If not, he will use his hacking kit to try to access the system without an interface.
Computers: 1d20 + 15 ⇒ (20) + 15 = 35
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch grabs some of the equipment that he can carry, but keeps moving and doesn't slow down to identify things that are more obscure.
He readies his weapon and sends the unseen servant to open the final door.
I moved us all forward a bit on the map into this next room, but stayed back so we'd have some cover. Anyone of course can feel free to move up closer to the door, of course.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch does a quick survey of the room, identifying and grabbing any useful equipment.
Engineering to identify anything useful: 1d20 + 13 ⇒ (16) + 13 = 29
Agreed. Focus on obvious stuff and move on.
When everyone is ready, he tells everyone to take cover behind equipment racks and has his unseen servant open the door.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
We had time somewhere for a rest to get SP back, right?
Computers w/ ship computer bonus DC 15: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Gletch looks up from the scanner, "We're on a time limit ... this ship is going to blow in about 10 minutes."
He follows Gold-Flecked Black, casting unseen servant as he comes onto the ship, and sending the invisible minion around to lift things up or activate door triggers so the group can observe consequences from a distance. He has his static arc pistol (and his spells) at the ready.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
I moved us 8 hexes on the map and turned so front arc is facing. Hope that works.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Computers check w/ ship Computers modifier: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27 That would be a success on CR 14, before being modified by any possible countermeasures
Gletch calls out, "We've got a targeting lock on their power core. Now we just have to hit it ..."
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Game Master S wrote: ”ROLE PHASE”:
You may switch roles at the top of a round.
Captain: Aldor
Chief Mate: Vacant
Engineer: Gletch
Gunner: Gold-Flecked Black
Magic Officer: Vacant
Pilot: Rattus
Science Officer: Vacant
Is the GM hinting that I should switch to Engineer? I was going to stay in Science Officer to Target System on the Power Core. If someone would prefer I do something else, though, I'm fine with that, too.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
So with 50 shields in each quadrant, that's 18 damage to the hull ... so we hit a Critical Threshold on the first shot! Nice use of a re-roll!
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Also a reminder that we get three +3's per round on this ship, which the Gunner should definitely take advantage of.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch says, "Our weapons are all long range, so might as well take advantage of that ... keep them at a bit of a distance, if we can."
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
GM: I can't find a "fire projector" on Archives of Nethys. Am I correct in guessing that's a short-range weapon? Sounds like basically a space flamethrower.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Science Officer Gletch does a Scan of the enemy ship to try to get information about it.
Computers w/ ship bonus: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
Are we the red ship or the blue ship?
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
I'll start on Science Officer, but switch to Engineer as needed to bring shields back up.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Game Master S wrote: That leaves only which one gets the beefed empowered damage. Forward Plasma Beam sound good?
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Rattus Solo wrote: plasma cannon sounds good The choices, as I understand it, are a new light plasma cannon or replacing an existing weapon with a light plasma cannon. Unless I am missing something, we get a light plasma.cannon either way, and there is no reason to give up a weapon for it.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Sorry I wasn't clear. My vote was to add the extra light plasma cannon (and, though I didn't say it, I'd add it onto the turret) rather than replace an existing weapon. We don't appear to have a Starboard weapon, but having a second weapon in the turret means it isn't much of a concern.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch sends a text message to the team's comms with his suspicion about Minez's loyalties
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
"Thanks, Jumbo. I do think the magical flame cannon sounds kind of neat, actually. Anyone else?"
He glances over at the pilots to impress Walford, but then eyes Minez.
Sense Motive: 1d20 + 6 ⇒ (20) + 6 = 26
Though he normally leaves the interacting with people to the envoys, Gletch feels he has a decent sense of what might influence Minez.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch looks over the blueprints to see if he can provide insights into applying the designs.
Engineering: 1d20 + 13 ⇒ (13) + 13 = 26 another +4 if referencing my library chip would help
I read Black as making a Diplomacy roll and using my Aid, not providing another Aid to Aldor. So Adlor would have gotten a 32 with no aids. But maybe I misunderstood.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
GM: Any loot on the fallen soldiers?
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch glances around at the group. "Well, you are quite the experts on these systems, aren't you all? Come on, then, let's show those Azlanti creeps what free people of the galaxy can do working together. Wouldn't you say so, friends?" He glances toward the others, who he knows are better dealing with people.
Aiding whoever makes the first diplomacy roll.
Diplomacy (Aid) DC 10: 1d20 + 5 ⇒ (16) + 5 = 21
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
He glances at the fallen troops, then and Aldor, "Would you be able to wear their armor, if a ruse becomes necessary? None of the rest of us can pass for Azlanti, even fully encased in Azlanti armor."
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch chuckles. "No one will complain if we come back with a stolen Azlanti ship, I don't imagine ... if that's what you're suggesting." He begins looking over the fallen Azlanti for any useful supplies ... weapons of course, but also datapads, comm units, security cards, or other useful equipment for moving around the ship.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Not appreciating the attack, Gletch sends a memory of the last attack toward the soldier shooting at him.
Standard action: Cast injury echo. DC 16 Will vs. piercing damage: 1d6 + 2 ⇒ (6) + 2 = 8
Move action: Move at speed. Swift action: Drop prone
He darts in the direction of everyone else, and then drops to the ground.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
+11 ... yikes. Not sure exactly which squares you're classifying as "watery" but did Red not have to fire through squares that provide concealment?
Gletch's desperate hope that standing in the back while the others ran up he might be avoided being targeted was clearly a pipe dream ... as he learns when he is shot, causing the air elemental coalescing in front of him to rapidly dissipate.
Always forget there's no concentration check in SF1.
Seeing the one who shot him, Gletch instead channels his full power into a magic missile barrage at red.
Magic missile damage on Red: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Rattus - Don't forget your Clever Attack ability. The Clever Feint basically becomes free, so no reason not to use it.
GM - Did Gold-Flecked Black drop the white guard? It's still on the map, so I just wanted to be sure.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
First going to make my two daily paradox rolls.
Paradox 1: 1d20 ⇒ 7
Paradox 2: 1d20 ⇒ 17
Gletch begins tapping on a keypad built into the hip of his cybernetic leg, and circuitry on the leg begins glowing. The light seems to be centralizing in the toes of the cybernetic leg, growing in intensity.
Full action: Cast level 2 summon creature. The creature will manifest at the beginning of my next round.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
A bleachling gnome dressed in a stylish suit is part of the crew. He briefly introduced himself as "Professor Thaddeus Glimgletch, but you can call me Gletch," upon his arrival.
He now sits alert at the Science Officer station, working to target the correct location.
Computers to target Construction Bay w/ ship Computers modifier: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Yeah, their set-up isn't particularly easy to maneuver.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
TheFreeman wrote: Not seeing it on my list of boons yet? I'm curious though, what does it do? From the phrasing of the post I figured it might be worth clarifying: It doesn't just show up in your boon list once the sessions gets reported. You have to go to the Boon tab under the Chronicle boons and "purchase" it (for 0 AP) for it to show up in your list of boons. Then you can download it. Hope that is clear!
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
It is reported now. The boon looks pretty cool. One of those neat abilities that isn't a game changer but adds some flavor.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Everything looks great! Thanks so much.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Zoomba: What was the CR on that Sarcesian angel/solarian thing? To check off the last box on my Possessed Augmentation boon, I need to participate in the "defeat" of an enemy at with a CR at least two above my character level, so I'm hoping it was CR 7. It did seem to pack quite a punch.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch drives his hoverchair across the room and begins working alongside the others on disabling it.
Seeing that Amy appears to have the mystical elements well in hand, and Freeman is doing well on disabling components, Gletch decides to try to interface with the computerized components and see what he can do to deactivate it from that angle. He looks for an accessible interface, but will pull out his hacking kit as needed.
Computers: 1d20 + 15 ⇒ (17) + 15 = 32
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Day Job (Professor): 1d20 + 17 ⇒ (17) + 17 = 34
Also a quick reminder that I'm using my Tier 3 Digital Presence boon, so get an Dataphiles Reputation point.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Reflex save: 1d20 + 4 ⇒ (16) + 4 = 20
15 points of damage to SP. Stat line updated.
Gletch makes one last desperate attempt to convince them, hoping to play on what he can tell of the creature's philosophy. [b]"Your sacrifices have lasted for ages, but all things change and evolve. Now is the time for the river to evolve. You either can help us make that change be one of growth ... or your devotion to your status quo will lead only to chaos and decay!"[/dice]
I will use my Paradox of 17 for this roll ... so Culture +15 results in a 32 on the Culture check to persuade him.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch climbs onto the hoverchair, strapping himself in, and assists Freeman in explaining the technical aspects of the situation.
Assist w/ Engineering. Already rolled, although I also can't fail at an assist on Engineering
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Round 1
Gletch glances at the deep water - particularly deep for a gnome - and then types into the sigil keypad on his prosthetic leg (not that you can see it that well beneath the water). Glowing energy manifests in front of him, as if he's casting a spell, and the energy forms and coalesces into an athletic hoverchair next to him.
Full action: Use the Fabricate Tech magic hack to burn one of my Precog level 1 spells to create a level 2 technological item for 5 minutes.

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
If I'm correct, on Round 1 Embidi's Diplomacy roll is the only one that counts, so Freeman's Engineering roll wouldn't come up until round 2?
Round 1
Gletch tries to see if he can recognize either the being of light, or any details about the skeletons.
Mysticism (Identify Creatures - being of light): 1d20 + 10 ⇒ (16) + 10 = 26
Mysticism (Identify Creatures - skeletons): 1d20 + 10 ⇒ (16) + 10 = 26
Not having any particular skill at Diplomacy, Gletch stands quietly waiting as the envoy tries to parlay with the being of light. If he gains any information that is useful, he offers it up to the group.
Specifically looking for anything about their intentions, but failing that then weaknesses/resistances/immunities.
Round 2
As Freeman attempts to explain the technical constraints requiring their actions, Gletch throws in some clarification of the technobabble, of the sort he's used to translating for his undergraduate students.
Engineering (Assist): 1d20 + 13 ⇒ (6) + 13 = 19
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
"That is ... troubling." He begins examining the hybrid machinery for some sort of manual control. "Will shutting it off release the souls ... or destroy them?"
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Culture (crown): 1d20 + 15 ⇒ (12) + 15 = 27
Culture (wreath): 1d20 + 15 ⇒ (16) + 15 = 31
Culture: 1d20 + 15 ⇒ (17) + 15 = 32
Culture: 1d20 + 15 ⇒ (17) + 15 = 32
Gletch explains what he's deduced. "I do think the wreath perhaps represents loss ... So if the wings are light, and the wreath are loss ... which of these items would represent life."
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Does the crown look like it would fit on the statues?
Gletch casts detect magic to see if any of the objects radiate magical properties.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch looks at their bases, to see if there's any sort of inscription on them.

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch pulls out his broad-spectrum scanning kit and surveys the area. "There's got to be a control interface, or a power junction, or even just a data line that we can tap into without an interface. Something."
Quote: The two nearest glow with soft red light and reach up toward a river of light 50 feet overhead that flows west-to-east through openings in the chamber that seem to lead to a pair of side rooms.
The final two statues are quite damaged, but they glow a warm blue and look toward the doors at the far end of the room. Beyond these final statues stands a set of stairs that end abruptly at a solid wall of light.
Didn't realize that there were both doors and the stairs at the far side of the room.
"Perhaps those doors, then? Or we could investigate the side rooms first."
Perception w/ scanner: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch does regularly check his radiation badge to make sure the levels are still acceptable as they proceed.
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Gletch frowns. "Does anyone have a camera? We should document this exquisite feat of engineering ... before we blow up half the asteroid and destroy it." He sighs, resigned to the mission, then looks around. "I am guessing that stairs leading to the wall of light might be the route to the controls we're looking for."
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
Engineering: 1d20 + 13 ⇒ (10) + 13 = 23
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Gletch frowns as he sees the water. "But, no, I prepared my loadout for radiation, not for aquatic operations ..." He shrugs and tries to get past it by balancing along the precarious passage.
Acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21
Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 29/29 HP 29/29 | RP 6/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None
To clarify, I would do the crafting of the radiation buffer, install it (and swap out my easy access kit), and then take 10 minutes to cast scan environment from my spell chip right before we go in. There's no point in casting it before they vent the energy from the rest of the asteroid.
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