Devargo Barvasi

Gladiator of Lekku's page

48 posts. Alias of Lekku.


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Gladiator - Combat only

So, it's to be Galdyn and Trevik, eh? Should be interesting.


Gladiator - Combat only

Well, Shaye still with us, and Van, Just Van is dead, just dead.


Gladiator - Combat only
Heshlem wrote:

"We have a pimp versus a monk". "Does a pimp slap count as an unarmed strike though?" <laughs at his own joke even if nobody else does>

"I am betting on the dwarf. I never seen a halfing beat a dwarf up so I have 50 on the dwarf if anyone wants to bet.

Man, I should have taken that bet!


Gladiator - Combat only

"He sure took a lot of punishment…" Thumbs up


Gladiator - Combat only

"That looked exceedingly painful."


Gladiator - Combat only
Gladiator_Eben wrote:
"Hey! New dude's a chick!"

Well, there’s the pot calling the kettle black.


Gladiator - Combat only

50 it is!

I guess Galdyn doesn't want it back?


Gladiator - Combat only

Mwa ha! Excellent.


Gladiator - Combat only

I'll put 10g on Elodan. Who'll take the wager?


Gladiator - Combat only

I was wondering about any of y gear I might want to upgrade, but that helps - it looks like you are correct.


Gladiator - Combat only

Question about selling items: Is the sell value 50% of item value?


Gladiator - Combat only

As Varos falls, the Gladiator meets his eyes, and salutes him as a worthy opponent. After the life has left the man, he turns to the crowd with sword raised to absorb the cheers of his victory.


Gladiator - Combat only

Hit or miss, I would have made the same attack afterward. Please continue - I hear cries for blood.


Gladiator - Combat only

EDIT: If I understand correctly, with the update, the axe throw missed. My follow up attack is still good as posted, yes?


Gladiator - Combat only

response to DM:
Evil Ginger DM wrote:

Gotta move at least 10 feet, and in a Straight line

So you are charging to square g19

K, no worries.

Evil Ginger DM wrote:

Since you had not pre-rolled the attack from your post prior to round 8, we'll assume if you had, it would be the roll you made in round 8. Going forward, if you ready an action, please make a new roll each time. In a table top situation, you wouldn't roll till the action happened. But since we are doing PBP, rolling each round will speed stuff up :-)

I'm confused. edit: I pre-rolled for each readied action since round 4, but take whichever one is appropriate.


Gladiator - Combat only

With the axe thrown, the gladiator now grips the greatsword with both hands, and charges his opponent with a mighty roar!

Charge:
Move to G-18
Attack=1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage=2d6 + 6 ⇒ (3, 5) + 6 = 14

Did he finish his movement? If not, disregard the +2 for charging, and make it a regular move/attack.
""If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action."

"DIIIIIIIEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!"


Gladiator - Combat only

DM:
Nevermind, I see him now.


Gladiator - Combat only

since that was a readied action, it's my turn again, right?


Gladiator - Combat only

Question for DM:
Does it look like I could climb these walls?

Is there any loose debris around(rocks, bones)?


Gladiator - Combat only

DM:
I'm betting he'll give his position away again. Same set up - ready an action to throw the axe. Attack1d20 + 3 - 3 ⇒ (20) + 3 - 3 = 20
Crit confirm 1d20 + 3 - 3 ⇒ (1) + 3 - 3 = 1 no crit
Damage 1d6 + 4 ⇒ (1) + 4 = 5

perception:
1d20 + 6 ⇒ (20) + 6 = 26


Gladiator - Combat only

DM:
I'll ready an action - if he comes within 35 feet, I'll throw the axe at him.
Attack - 1d20 + 3 - 3 ⇒ (1) + 3 - 3 = 1 the move probably wouldn't help me anyway

Perception:
1d20 + 6 ⇒ (3) + 6 = 9


Gladiator - Combat only

DM:
Same as before - I'm letting him come to me, ready and action to throw the axe and 5 foot step around the corner 1d20 + 3 - 3 ⇒ (13) + 3 - 3 = 13

Perception:
1d20 + 6 ⇒ (20) + 6 = 26


Gladiator - Combat only

DM - Round 4 update:
Axe throw, if necessary - distance penalty included 1d20 + 3 - 3 ⇒ (9) + 3 - 3 = 9

Since I haven't moved this round, I'd like to 5-foot step to put the wall between Varos and myself, after I throw. As I understand it, this should be possible.


Gladiator - Combat only

Sorry, I was out of the office for the morning - back, now.

DM:
Same thing - still and quiet; ready an action to throw the axe if he comes within 35 ft. (distance to edge of wall)

Stealth: 1d20 + 2 ⇒ (10) + 2 = 12 (if needed)

Perception:
1d20 + 6 ⇒ (16) + 6 = 22


Gladiator - Combat only

DM:
Stealth 1d20 + 2 ⇒ (12) + 2 = 14
I remain still and quiet, and ready an action to throw an axe if that crazy little cyclops gets close.
For clarification, the throwing axe is in my main hand.

Perception:
1d20 + 6 ⇒ (13) + 6 = 19


Gladiator - Combat only

Should I wait for any feedback after Varos moves (perception, etc.) or just take my action? I might do something else, if a perception check pans out, and I hear something.


Gladiator - Combat only

This is so tense!


Gladiator - Combat only

DM & Spectators:
Double move to E-17

Perception:
1d20 + 6 ⇒ (20) + 6 = 26 I'll be keeping an eye out for any tracks that Varos might have left - no real idea where he is right now.


Gladiator - Combat only

So should I just avoid the map, if I miss my perception roll?


Gladiator - Combat only

My Stealth - DC 6:
Move to A-11 | 1d20 + 2 ⇒ (4) + 2 = 6

My Perception Check:
1d20 + 6 ⇒ (4) + 6 = 10 Wow, no bueno.

DM & spectators:
I ready an action to throw an axe if my opponent gets within 30 feet this round.


Gladiator - Combat only
Scorpion, Champion of Torinath wrote:

All of the material to determine an opponents DC is readily available in the book.

- +1 per 10'(Calculated at your destination and distance from target)
- +20 on the other side of a wall (I would actually make 2 spoilers, the first saying you hear footsteps or something similar on the other side of the wall for the flat DC, and the square you are in at the DC+20)

Where did you get that number from? The PRD says it is +10 per 1 foot of thickness of the wall, and the walls are 5 feet thick. It gives +20 for invisible creatures, but as far as I understand, that is not the case for either Varos or myself.


Gladiator - Combat only

Someone could meet the technical requirements for a spoiler - i.e. a Perception check, but still not be able to see someone who is behind the 15 foot walls - how do you want us to present that, since we may not know whether or not they can see us? For instance, regardless of his perception roll, Varos should not be able to see my movement, assuming he is in his current spot on the map. From another vantage point, this might not be the case. If I don't know where he is, I can't determine this, and if he doesn't know where I am, neither can he.


Gladiator - Combat only

DM only:
Double move to A9, while drawing a throwing axe and my greatsword (it's good to have options)

Stealth: 1d20 + 2 ⇒ (20) + 2 = 22

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Gladiator - Combat only

Quick question - if the walls are 15 ft. high, we wouldn’t be able to see each other after the illusions appear, right? Would it be possible to have separate maps?


Gladiator - Combat only
Varos wrote:
…He walks and moves silently!

Since when does he do anything silently? The guy has been raving since we walked in.


Gladiator - Combat only

The gladiator steps into the arena, sizing up his opponent. He cracks his knuckles, and ensures that his weapons are ready, but is otherwise silent.

And his opponent! A man with no past and no name! Will this mysterious warrior be reborn here, in blood? Two daring fighters face each other in the arena, but one… will… FALL!


Gladiator - Combat only

"Hmm… interesting tactics. I wonder how he expected that charge to turn out - or maybe he was just eager to meet his deity. Well, time to see what the madman is made of."


Gladiator - Combat only

Most likely the latter.


Gladiator - Combat only
Xythian wrote:

*Xythian pauses a moment in the room's doorway, turning his head slightly to watch those within the room with his peripheral vision. A small slim smile seems to form on his face as he then continues his graceful stride, exiting the room.*

*A foul pungent odor wafts through the gladiators' room.*

*Xythian heads up to the arena early to get a good seat for the fight.

Did Xythian just cropdust the Gladiator’s Hall?


Gladiator - Combat only

Haggar, can you tell us what you look like, or put it in a seperate spoiler on your profile? I’m assuming you aren’t constantly invisible.


Gladiator - Combat only

"Brief? Maybe - Perhaps this Haggar has some tricks up his sleeve."

I don't have the cash to take your bet, but we’ll see what happens…


Gladiator - Combat only

Looks like you are all mouth, dwarf. Taking your head will bring little glory, if you can’t put up a decent fight.


Gladiator - Combat only

"Words are cheap. All that matters is the glory of combat in the arena. That will be where our worth is proven - not here, with bloodless words."


I think he’s referring to the ludi.


Gladiator - Combat only

Lekku’s warrior keeps an eye out for trouble - this fanatical cyclops seems unstable, and is no doubt touched in the head.


Eric the Wicked DM wrote:

1. It's a fight to the death. Simply charming/dominating somebody does not end the match.

2. Characters must act to harm their opponent within 1d4 rounds (because the crowd gets bored) or archers that ring the arena will open fire (A series of boos from the crowd before the firing commences lets players know when their time is about up).

Is there any thumbs up/down opportunity if you defeat your opponent (0 hp)? I think it would be cool for observers to chime in, especially if someone put up a really good fight, and they want to see them fight again.


Gladiator - Combat only

Let’s do this.


Sent by his legatus, the Great Lekku, this one has not yet earned a name. Should he survive, perhaps he will be given one. He has no past, and no future. He lives only to further the glory of his master in the arena.