James: I love the fact that after all these years you guys still peruse the boards and are not afraid to answer =) And after reviewing the Bard abilities, Matt is right - it was the Versatile Performance (String) that tripped me up.
Since Ameiko has the same levels in Jade Regent as in RotRL, I began putting her into herolabs for later use; and I found that as written, she has 10 points more in skills than she should have. I tried recreating her manually as well, just to make sure that my copy of HL is not smoking crack, but I still come up with +10 skill points. This makes me wonder - did I miss something?
You could also do this: Go find a roughly 8'-9' (yup, this would be the actual length of a quarter-(or short-)staff) staff, or rod, or whatever. Swing it like a greatsword, thrust like a spear, etc. - i.e. your hands are very close together, right on top of one another. These would be your example of using the quarterstaff as a 2handed weapon. In the words of George Silver in his "Paradoxes of Defence" (pub. 1599):"...you shall stand upright, holding the staff upright close by your body, with your left hand, reaching with your right hand your staff as high as you can, and then allow to that length a space to set both your hands, when you come to fight, wherein you may conveniently strike, thrust, and ward, & that is the just length to be made according to your stature..." (The left hand holding the staff at waist level usually)
Then note amount of power you can generate with these different styles of fighting, and you'll see why you can apply 1.5 Str with a 2handed weapon as opposed to only normal with the primary and .5 STR w/the offhand... =)
Reebo Kesh wrote:
Pardon the delay in posting, I have intermittent interwebs. As to why bother? For example, my Samurai Armourer can make make magical armour using the Master Craftsman feat and Craft (Armour) without having to take any levels in any spellcasting class =)And let me tell you, he makes some odorokubeki armour =)
David Thomassen wrote:
Master Craftsman excerpt: Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. This clearly indicates you can only use Master Craftsman in conjunction with the Craft Magic Arms and Armor and Craft Wondrous Item feats, not Brew Potion, Craft/Wands/Rods/Staves, Scribe Scrolls or Forge Rings feats...
Frazznargh wrote:
Comes out like this: Breastplate = 200gp
Time to create:
Assuming the minimum level needed to enchant a piece of armour to +2, a 6th lvl dwarf cleric with max ranks in Craft (Armour) (+6), of avg intelligence (10-11) (+0), with Skill Focus (Craft (Armour)) (+3) and a set of masterwork tools (+2), we have a Craft (Armour) +11, and assuming he doesn't want to risk ruining the materials he'll take 10 = 21.
42,000/336 = 125 weeks to handcraft the breastplate without help from anyone else To that, add in the 8 days it takes to enchant the item (8,000/1,000). My suggestion? Buy the bloody mithril breatplate and enchant it it to +2. Total time/cost to create: 8 days, cost 6,200gp and if you wanna add in the Energy Resistance its an additional 9,000gp and 18 days. ============
So the way I'm reading the rules for building your kingdom from the ground up is as follows Turn/Month 1:
Improvement Phase
Income Phase - resolved as normal
As you can see its Improvement Phase, Step 3. Establish and Improve Cities that's giving me a bit of a hick-up. And if I missed how to begin your kingdom, could ya point me in the right direction?
Quandary wrote: Like Beckett wrote, if you are "Charging" in game terms (as opposed to just a Move + Standard Action), you can't Cleave at all even with normal melee attacks, as Cleave is it's own Standard Action. Thank you both - this goes to show what happens if you 'think' you know what a feat does based on 3E/3/5 =) Quandary wrote: For when you ARE able to use Cleave (i.e. not Charging), I think you're able to use attack-substitutable maneuvers in conjunction with it, but not Bull Rush (in other words Trip and Disarm are Cleave-able, but not Sunder which IS "in place of a melee attack" but must use the "attack" action that Vital Strike applies to). Slightly confusing here is that as written, Bullrush IS attack-substitutable *as part of a Charge* (gaining relevant attack bonuses), but that doesn't help you since Cleave is it's own action separate from Charge. Not so sure about that, I think it's more of a case of Sunder being written a bit confusing. "You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack." Whereas both Disarm/Trip are "You can attempt to disarm/trip your opponent in place of a melee attack." Either way you have to use an attack action to make any of those three special attacks, how else are you going to do something in place of a melee attack if not w/an attack action? Unless the designers meant something different and I'm just not gleaning their meaning (hey, that rhymed). =)
BenS wrote:
Amen, let's face it, while EO is definitely synonymous with early D&D art, it's due to nostalgia and not for his artistry that we like him =)
Disenchanter wrote:
Health permitting I think he'd make a great Valeros =) Last I heard he's still dealing with some of the complications from cancer, but is very much alive...
xyrophobic wrote: Not sure it is applicable here since it is 3.5 rules but, in the Magic Item Compendium pg6 it does state officially that mithril armor is treated as a weight category lower for "purpose of movement, proficiency, and other limitations". We always house ruled it also. Hmmm, I didn't catch that before. Just checked the errata for the MIC as well and it's not changed in there either...
Russell Akred wrote: I know my wife thinks celtic starts with an "s" sound and I say "k" sound. The 'k'eltic people are a large group of indo-europeans with several cultures and a few related languages. The 's'eltics are a frakking basketball team =) The c in Celtic is a hard c, aka k hope that helps =)
Lanx wrote:
Zur meiner eigenen verteidigung kann Ich nur sagen das Ich in Amerika gelebt habe für die letzten sechsundzwanzig jahre, und Ich spreche Deutsch nur sehr wenig =)
Tom Qadim wrote:
I've come close to having full TPK, but no complete =) I'm a big believer in letting the dice fall where they may - for good or bad. At the same time I also try not to pit my players against something they couldn't handle, though in some areas of my campaign world if you're not careful or do something extremely stupid you'll have to pay for the consequences of your mistakes.But if I managed to kill'em all and let the gods sort'em out, I'd do either 1) or 2), though right now with the way my campaign is going, it'd be 1) as there are some huge changes coming for my world.
Neithan wrote:
Leider mien platt is schiett, aber mein hochdeutsch ist noch gut genug. Wenn meine Mutter, mein Onkel und meine Tanten "platt snakken" muss Ich immer extra aufhören um das zu verstehen =) Und "schwedsen" is doch was die Süddeutschen sagen =)
Charles Scholz wrote:
From what I just read at Lone Wolf looks like you'll have to activate the license to do more than one character, etc.
I don't use any software atm, mostly because I haven't found anything that I like. But, I do use it for all of my Campaign World files and .pdfs to keep the clutter at the table to a minimum. I also use it to keep track of notes, names of npc's, maps and handouts, etc. instead of handwriting everything - it's become a huge timesaver for me. Not to mention that if I need to share anything with my group before the game, I can just email it. Edit: I just looked at HeroLab - didn't realize it was made by Lone Wolf. I use both their CardVault and ArmyBuilder and love those - guess I'll have to give HeroLab a shot now =)
David Fryer wrote: Okay, I have a quirk as a DM that I only allow my players to use options out of books I own. This cuts down on a lot of the, but it's in the book I have at home, crap that I had to deal with when I first started DMing. I wondered if any of you other DMs out there have any quirky habits or traits like that. I used to do that, but then I had to sell off a bunch of books - though I'll still allow something if anyone in my group has it in hardback (w/full Veto powers of course, lol). I am also bribable - Pizza, Mountain Dew, Coin of the Realm (Chocolate Chip Cookies) work just fine. =-) I will also use theatrics to give different NPCs voices, personalities or to indicate events. Ran "A Dark and Stormy Knight" as the first adventure for the group and during the thunderstorm I smacked the wall next to me as loud as I could while the players were talking amongst themselves to indicate thunder - made everybody jump, lol. And I've been known to randomly place miniatures on the table before he players show up and let them wonder as to what in the gods' names they're fighting tonight.
James Sutter wrote:
Influenced me first? Hans Christian Anderson and the Brothers Grimm - and I'm not talking about the sanitized, politically correct garbage that gets published nowadays, but the old original gruesome, gory collected fairy tales (kinda funny, considering most horror fiction/films bore me, lol) (Thanks the gods for growing up in Germany) Mairkurion {tm} wrote:
Ditto =)
James Sutter wrote: You know, The Legend of Huma was the book that got me into Dragonlance fiction, but I still feel like Knaak's shared-world work (at least, back in the day - haven't read his latest stuff) was hugely surpassed by his original material. The Dragonrealms (especially the first couple: Firedrake, Ice Dragon, and Wolfhelm) presented a really fun and well-put-together setting, and drilled the "dragon as intelligent, superpowerful ruler" archetype into my head. If you can pick up copies of them somewhere, I'd highly recommend it. Now, for my two-pence worth, If I had read Knaak first, I would most likely not have gotten into Dragonlance. It's not that he's a bad author (I've certainly read worse), it's just that he's not my flavour of Fantasy. For me it's more Raymond E. Feist, Asprin/Abbey, REH, Piers Anthony, Andre Norton, Katherine Kurtz and Lord Dunsany, etc. (boy, am I showing my age again, lol) - but not Knaak. (And I keep meaning to pick up Perdido Street Station) But hey, then and again, if everybody liked the same thing - it'd be a pretty damnned boring world =) Vive la différence!
Disenchanter wrote: The question was if the math was right, and to a lesser degree if it was a reasonable representation of fantasy-reality. I didn't take it as a request to suggest ways to maximize it. It's moot for me anyways - I prefer to make my plate armour out of ABS plastics, much easier to custom fit }:-)>
Disenchanter wrote:
All of this is also assuming that the Armorsmith in question is working alone, whereas it is more likely that he would have at least one (if not more) apprentice(s)/journeyman working on the project - each of which would add an additional +2 to the Craft check via Aid Another
Krome wrote:
Not too mention Cost effective - yes, the cheapest pistol is 1.400 GP and a musket is 1.800 GP. But bullets being 10 bullets/1 GP and Gunpowder (have to go with 3,5 DMG here since I couldn't find the price for powder either in the books or on the messageboards) comes in at 2 lbs./35 GP (32 oz. = 32 shots). So, by the time I have fired 100 rounds from a pistol (Pistol, 1.400 GP+100 bullets, 10 GP+64 oz. of gunpowder, 70 GP = 1.480 GP) it's already cheaper than going through two wands of MM (1.500 GP) - and I still have enough powder left over for another 12 shots, I will also have done more damage as the 750 GP wand will have been prepared with 1st level MM = 1d4+1, whereas the pistol does 1d6 =) Of course all this goes on the supposition that gunpowder = 35 GP for 32 oz. powderhorn or 250 GP for 1 15-lb.(capacity) keg - which it probably isn't seeing as to how gunpoweder is scarce ("Thanks to the scarcity of gunpowder in the world...") Edited for spelling =)
Elf Height/Weight - so far the tallest elf I've managed to create with a random roll has been 64", which is starting height for a PF elf =) Natural Spell - created a druid (Lvl 15) yesterday and kept trying to give her the Natural Spell Feat. Unable to do so. Whenever I would select the feat, under prereqs the Wis 13+ part would be in black, but the Wildshape progression would be in red, negating my ability to take the feat.
Denny Unger wrote:
::: Jaw Drops ::: Ach du lieber Gott...!!! These are bloody amazing, and then I made the mistake of checking the rest of the site =) I'm speechless - your models are easily some of the best that I have seen in over 20 years of gaming
So far the 'accepted' format of presentation for racial traits that we have seen throughout 3E/3.5 has been:
Comparing the pic side by side with the PfRPG Beta, it seems that they're following the same format still.
Now it does appear that the last three entries are still stone cunning, weapon familiarity and languages. But, unless (as in the PfRPG Beta) the race traits spreads over two pages, there'll be less entries. I do think It'll spread over two pages as I cannot make out favored class(es)
Gamer Girrl wrote: More shelves are filled with Shadowrun, Hero, GURPS, World of Darkness, LoTR, MiddleEarth, L5R, 7th Sea, Serenity, Conan, Macho Women with Guns, TOON, Elfquest, Games Workshop ... and more :) Wow, I just got massively nostalgic looking at those game titles: Elfquest, MWwG, TOON, MERP, etc - I also realized I'm OLD! =) If it was published prior to the late 90's, there's a real good chance I've played it/own(ed) it, lol
Currently I am running my own homebrew campaign which I have just transitioned from 3.5 to PF. I do incorporate a lot of PF material other than just the rules:
Due to world history there are two Elf subraces: Dragon Elves and Shadow Elves. Dragon Elves actually being the campaign bad guys with the help of gnolls after having turned to Tiamat and having started the 'Dragon Wars.' Humans do make up the majority of the people in the campaign world, something to do with breeding like rabbits compared to the other races, but due displacement becasue of the wars, in the campaign starting area the other races are represented in uncommonly high numbers. [/Edit] As far as the Iconics, they rock =) I think they are really useful for a group just starting or learning the rules, however (as with some other folks that have posted) my gaming group consists of individuals who have all played quite some time (over twenty years for a couple of us) and they've all made their own characters.
Original party:
Since then the party make-up has change quite a bit:
Half-Elf Swashbuckler
Edited for Spelling andadding more stuff =)
James Jacobs wrote:
I should have caught that myself (I need to quit doing this from work w/o my files, lol) Thank you very much James - it all makes a LOT more sense now =) |