female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
"That is a good thing to ask, Nari."
Gadget walking beside Gidget keeps looking at how Nari is moving her feet.
"You impressed Gadget with your fanciful footwork, Nari. Would you mind teaching him some of the basics of tumbling around?"
Gidget asks her fellow pathfinders, "Once we finish our report, what say we treat our new poppet friends to the atmosphere at the Wounded Wisp?"
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
I will spend one of Gidget's two hero points to reroll her Diplomacy check if the roll result (after Aid adjustments) is less than a success.
Hero Point reroll for Gidget's Diplomacy:
Gidget's hero point reroll for Diplomacy:1d20 + 4 ⇒ (19) + 4 = 23
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Gadget's Diplomacy Aid roll:1d20 + 0 ⇒ (8) + 0 = 8degree of success: failure if using default DC 15 Aid
Gadget looks at the warden, part of his torso shifts to reveal a collection of tools, including ones that could be used to repair the damage he did to the door, then turns to face Gidget so she can easily remove the appropriate tools.
"We will fix the damage Gadget did to the door." Gidget says to the warden.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
"Apologies that Gadget broke the door trying to open it. He did not do it on purpose. He is still learning how to not to use his full strength for things that require a more delicate touch."
Gidget motions for Gadget to come stand beside her.
"Our intention is not to turn any of your staff against you. They merely want to experience what it is like outside of the dollhouse, which will lead them to being able to discover the benefits they have if they choose to return to the dollhouse.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
Gidget has a +4 in Diplomacy and a +1 in the other two skills.
I usually do not like metagaming but will do so in this instance. I can either Aid with Diplomacy for someone else that has a higher Diplomacy modifier, or be the lead roller if +4 is the highest modifier one of us has in Deception, Diplomacy and Intimidation.
Looking at our character sheets...
statistics of weighting our success - do not open if you do not want to metagame....though it could make sense that our characters might have a general idea of who is the best 'smooth-talker' (Diplomacy), 'con artist' (Deception) or 'enforcer' (Intimidation) before we were recruited to take on the current mission:
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
"Thank you, Ragnar."
She then notices Gadget was doing one of the things she has been having him do as part of his routine actions...opening doors. Her instinct is to call out for him to stop but already knows it is too late, as Gadget is closer to the door than she was as the fingers of his right hand close around the door knob...
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
Gadget's head looks from the door to Gidget, then moves over to try to open the door.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
"A magical lock? I will take a look at that."
Gidget walks over to a few feet from the door and scans the door, door knob as well as the floor, ceiling and walls by the door.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
"Hi, Seamless. I am Gidget and this is Gadget." Gidget indicates who Gadget is by placing her right hand on Gadget's left shoulder.
"You do an excellent job of keeping the inside of the dollhouse meticululously organized. It is a pity that the exterior of the dollhouse has fallen into disrepair. Would you like to exit the dollhouse so you can make the outside look as great as you made the inside look? Once we exit you will be larger so it should only take a fraction of the time to fix up the exterior of the dollhouse as it would take you to do so in your current shrunken down size."
Occultism:1d20 + 7 ⇒ (2) + 7 = 9
If the 9 is a critical failure I will spend a hero point to reroll the check.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
After seeing our GM's idea about another player's post (which Ragnar had posted after my initial preview post and before I had retyped up my post after his post)....testing it elsewhere...and it changed the original RNG results on the initial preview there after I posted with a different alias between preview posts!
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
I hadn't rerolled earlier as I created my response based on the results I had rolled. If recall correctly the first one (Gidget's) was 14 and Gadget definitely got a 19 (one shy of a critical success. I did not want to risk potentially revealing if there is a possible cheating exploit regarding Paizo's RNG. Let's find out if the RNG scripts remember preview RNG posts when the tab is closed before the post was added to gameplay...
So the RNG scripts apparently do not remember, which sucks, as that is another way players can use a RNG exploit to cheat on rolls using the Paizo board RNG.
edit: I just started a test using discussion tab....it retained the numbers...but there was barely any time between closing browser tab of original preview and second preview. Set a timer and going to try again after timer goes off, as it did take me a while to retype my previous gameplay post....going to try after 1 hour to see if the RNG numbers remain the same..since that is the cooldown for editing posts on the boards. It has also been nearly a full day since my previous gameplay post with RNG was previewed (before accidentally closing the browser tab).
"Hi, Full Plate. I am Gidget and this is Gadget." she says as she places her right hand on Gadget's left shoulder.
"A guard has several opportunities to guard prisoners outside of this dollhouse. There are many places that keep prisoners in one place, such a you were accustomed to for the cells in this dollhouse or guards can travel to guard prisoners that are being transported to prisons after they are found guilty in a courty of law."
Society:1d20 + 7 ⇒ (6) + 7 = 13
Gadget seems focused on watching the mock battle between Aurora and Nestor. He clumsily attempts to mimic Aurora's footwork after the mock battle performance.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
Accidentally closed the tab my original typed-up post was on. Both Gidget and Gadget succeeded at Perception check with one of them one shy of critical success.
Gidget looks around at the various items that can be used to repair damage to the poppets. "Sweeper, which of your friends is the doctor who mends wounds you and the others take? How do you and your friends typically get wounded?"
Gadget looks at the the two claw talismans, then looks at his own hands. He closes his hands and opens them, his fingers spread wide as his fingernails extend from his fingertips, then rotate 180 degrees and retract back into his fingertips, making his fingernails become effective claws as opposed to non-threatening fingernails they were moments beforehand. He moves each of his hands to compare his claws to the shapes of the owlbear claw and wolf fang.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Gadget's Kick (1d8+3 B):1d20 + 6 ⇒ (1) + 6 = 7(For players still learning PF2E: Since Gadget rolled a natural one, his degree of success is shifted to one worse than the numerical result normally results in. Fortunately for Gadget, most baseline critical failures on Strikes are the same result as a normal failure.)
Kick damage (B):1d8 + 3 ⇒ (4) + 3 = 7
(Gidget) ◆ Interact (draw whip)
(Gidget) ◆ Recall Knowledge (nature) +4
If you want me to ignore secret trait for the RK roll:1d20 + 4 ⇒ (14) + 4 = 18
Gadget closes the distance with one of the mice and kicks at it. Lacking the knowledge and experience to know creatures tend to move to avoid attacks, his right foot kicks at the air the mouse's head was just occupying.
"Gadget, Keep trying."
Gidget gets her whip in hand, while concentrating on what she knows about normal mice, which usuallly are not much of a physical threat aside disease...when she is normal size.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
Gidget walks over, and sits down in one of the chairs.
"Gadget, sit down beside me." Gadget makes a few initial awkward attempts to sit down in the chair, then does it smoothly on his third attempt.
"Tar-tan, it is true that it can be dangerous for ones who seek adventure. The good news for ones who like to hear about the exciting stories adventurers have but without risking danger themselves is gathering around the fireplaces at inns and listening to the stories of adventurers that stop in at the inns for a respite, who regale everyone in the inn with their stories. Their stories are varied but one thing that they have in common is that they are never boring."
Diplomacy:1d20 + 4 ⇒ (8) + 4 = 12
"Sometimes while the adventurers are telling highlights of their adventures they or someone else puts on a bit of a show, an impromptu play so to speak, to add to the excitement and suspense of the story."
Gidget turns to Gadget and whispers something to him. Gadget gets up from the chair, and moves farther away from Tar-tan and shifts his feet a bit, facing in the direction of Tar-tan.
"The heroes fought hard, but there was barely any time left to reach the clock before it struck noon, which would cause the keg of black powder to explode if they did not get to it within the next few seconds. But there was a deep pit surrounding the clock and the keg. One by one, the heroes tried to jump the pit.
On cue, Gadget rushes towards Tar-tan and jumps (so he jumps by Tar-tan, not at him)
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
DC 11 (used 11 for 50% base chance) Int check to determine if Gidget has same pondering as I, the player, have:1d20 + 4 ⇒ (9) + 4 = 13
Gidget thanks Basil for the tea. As she is feigning sipping it, she looks at Nari, then turns and asks Sweeper, "Sweeper. How long ago did the prisoners leave and do you remember seeing them leave?"
She continues to feign sipping tea from the cup as she listens to Sweeper's answer.
Hesitant to try using her detection magic on any of the poppets, since she suspects the last time she was casting it might have been what triggered her and her fellow pathfinders getting trapped in the dollhouse, she tries a different route of investigation.
"Sweeper, can you remember what one of the prisoners looked like more easily than what the other prisoners looked like?"
After Sweeper answers, Gidget asks the other poppet, "Basil, can you remember what one of the prisoners looked like more easily than what the other prisoners looked like?"
If both poppets answer yes and name different prisoners:
"Interesting. You both remember the prisoners, but each of you remembers a different prisoner more clearly than the other prisoners."
The answers the poppets gave is potential evidence to her thinking the poppets might be the prisoners somehow changed into poppets.
How do I tell the others my theory without spooking our hosts?
If both poppets answer yes and name the same prisoner:
"Interesting. I wonder what it is about name of prisoner they both named that makes it easier for the two of you to remember such details better than you can for the other prisoners."
If relevant, Recall Knowledge +7 check (Arcana, Crafting, Curse Lore, Occultism or Society) if relevant to the named prisoner.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
Gidget smiles at Basil, "Nice to meet you Basil. Is there any tea available?"
After Basil replies, "I like to add different spices in my tea from different regions of Golarion. Quantium Quince, Linnorm Leaf, Shenmen Spice to name a few. Do you have any of those? I also like to dip cookies and other pastries from different cultures in my tea as well. Do you know how to make Iblydosian fig squares?"
After Basil replies, "Imagine how many new things you could bake with all the different ingredients available to you from around the world. The Grand Bazaar is a wondrous place. You would not even need to leave the city to bake with ingredients from far-off lands. Is visiting the Grand Bazaar something that interests you?"
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
As Nestor tells a bit of the Bleaching, Gidget's partially-blanched left hand touches her partially-blanched face, "It is not a pleasant way to die."
At the mention of topic of food, Gidget moves her hand away from her face, "I have played tea time with some of the young humans back home, but that was simply make-believe. To think we might drink actual tea while having tea time in an actual dollhouse. That is a story the little ones will enjoy hearing. We first need to sort our situation and free ourself of this place."
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
"Who should we talk to first of your friends, Sweeper?
After Sweeper answers, "Please lead the way, Sweeper."
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
"WiIl you come with us and introduce us to the other poppets, Sweeper?"
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
While the introductions and Q & A discussion is going on, Gidget walks along the walls of the room, looking for anything that seems unusual in/on the (dressers? cabinents? cubpoards? book shelves?) along either side of the room they are in.
"Gadget, this is a good opportunity to test your hands some more. Follow me and open and close everything that you can reach (drawers if dressers, doors if cabinents/cupboards) and clap your hands if you find something you want me to take a look at."
They start at the top right of the room, checking along that wall, then head to top left of room to check along that wall, then the left 'island' and right 'island'.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
"Hi, Sweeper. I am Gidget. This is Gadget."
After the others have introduced themselves to Sweeper, "How long have you been here for, Sweeper?"
After the others ask some questions and Sweeper answers them...
"How many others are here besides you and the warden, Sweeper?"
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
@GM: Before we got shrunk down and ported into the dollhouse, did we see how many floors the nearly 8 foot tall dollhouse has? If not, how tall were most of the floors of the dollhouse? 6 inches? 12 inches? 18 inches, etc.
Gidget took a full walk around the table before she started to cast her Read Aura spell, so she should have easily saw how many floors the dollhouse has (via the lack of the back wall of the dollhouse).
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
Gidget's Languages:
Common (Taldane), Draconic, Dwarven, Elven, Fey, Gnomish, Goblin, Varisian
Active Conditions:
Will not be in spoiler form when she and/or Gadget have any. Not enough character space in header to include them there...so this is just a test to see appearance of post with Languages and Active Conditions spoilers at top of post.
Before the curse takes ahold of the party and are shrunk down...
"The dollhouse is cursed and it was created during Queen Elvanna's reign, and she hand a penchant for creating unique magic that she used to suit her cruel intentions. Please give me a minute so I can see what else the Wheels of Innovation can tell us about the dollhouse." The spellcasting manifestations of her Read Aura cantrip start as described above (which is how they typical do) but then the phantasmal gears start peeling away from Gidget, towards the dollhouse, shrinking in size to become mere specks by the time they reach the dollhouse. "That's a bad..."
After the party has been magically shrunken in size and are in the dollhouse...
"...sign."
Anyone have some helium to pass around to make our voices sound like we are shrunken down? :P
Gidget makes the round of introductory handshakes and tells Gadget to do the same (though unlike Gidget, he cannot speak (...yet).
"By the gears! This situation should help us stave off the bleaching for a few years at least, Nestor."
"First thing we should do is get organized...it would not be good to split up in here...we have been shrunken down once already...should that happen again to any of us while none of the rest of us are around, they would effectively become lost to the rest of us with not knowing their fate or how to locate them."
"Gadget, stay within 15 feet of me until I tell you otherwise."
A look of excitement, and not fear, appears on Gidget's face. "Is everyone ready to 'Explore, Report and Cooperate'?" she asks, using an Ustalavic Varisian (Transylvanian) accent when saying the Pathfinder Society's main credo.
GM spoilers to Gidget for private reference:
Several years ago, Irrisen welcomed a new ruler, Queen Anastasia. The former ruler, Queen Elvanna, was rumored to have been taken away by her mother, Baba Yaga. The former queen had a penchant for creating unique magic to suit her cruel whims, even imprisoning the
great Baba Yaga at one point.
It would feel like a curse effect has just befallen upon the group, but it was too powerful for you to interact with in the moment. This would have happened before you even finished casting your spell.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
After she completes her spell and discussions about the dollhouse continue, Gidget extends her right hand to the others for proper and formal introductory handshakes, including Nestor's tiny friend, Zero-one.
"Gadget, shake hands with everyone as well. Just because you were not born or hatched in the traditional sense does not mean you should be treated like furniture. Gadget, remember to look the person you are shaking hands with in the eyes."
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
The door to the room opens and is being held open by a black and chrome humanoid-looking figure that about 3 feet tall (HeroForge mini of Gadget), as a female gnome (HeroForge mini of Gidget) about the same height with purple hair and purple skin, though her there is noticeable areas of her skin where the shade of purple has a whitish tinge to it. Her outfit might seem an eyesore to some and an oddity to others. Nearly everything aside her flesh and hair is red or bright yellow, with a clear motif being alternating squares of the two colours, each square contained a filled in circle of the other colour. Even the backpack strapped to her back and the whip and sheathed dagger on her hips continue the alternating red and yellow pattern.
"Thank you, Gadget. Close the door and follow me." the female tells the mechanical being.
As she approaches the others and the dollhouse she addresses them all, "I would have been here sooner but I saw the most curious thing...a rabbit with a stopwatch...I had to see if it was an illusion. But whether illusion or not, the rabbit vanished by the time I got close enough to properly investigate....which is why I am here...the dollhouse!"
After walking around, to determine what she already can deduce about the dollhouse, she casts her innate Read Aura cantrip on the dollhouse.
still editing, please give me a few minutes.
The gnome walks around the dollhouse, and as if absented-minded, introduces herself as her gaze stays focused on the oddity, "He's Gadget and I am his creator, Gidget."
@GM: As per the Oddity skill feat, certain things are automatically known to Gidget whenever one of the triggers are met.
(trigger 1) When you become aware of a magical effect or (trigger 2) see a spell being cast, you can immediately determine if it twists minds (with the mental trait), fights against fortune (with the fortune or misfortune trait), or reveals secrets (with the detection, prediction, revelation, or scrying traits). At the GM’s discretion, similar effects can also fall into these categories. When you Identify Magic or Recall Knowledge to learn more about these effects, you can always use Occultism without penalty and gain a +2 circumstance bonus.
As Gidget's Investigate check is typically using Occultism, that is the one I put in for her Exploration activity at a +9 bonus (which includes the circumstance bonus, as it tends to be easier to remember to remove a bonus that does not apply as opposed to possibility of forgetting to add a bonus that might apply). Refer to her header skills spoiler when another Recall Knowledge skill applies instead.
@newer players: The above is an example of something that could have been instead put into a spoiler titled "@GM" if I only the GM really needed to know it. I did not for a reason: So everyone in the group gets an idea of part of what Gidget brings to the group (a score that tends to be out of reach for most 1st level characters regarding occult investigation).
Secret Occultism +7 (+9) check, if appropriate Secret Curse Lore +7 check, if appropriate Seccret Arcana +7 check, if appropriate Secret Religion +1 check, if appropriate Secret Crafting +7 check, if appropriate Secret Society +7 check, if appropriate
After she walks around the dollhouse to determine what she already knows and can deduce about it, she pauses, "Please give me a minute so I can see what else the Wheels of Innovation can tell us about the dollhouse," she says. The circles of her padded armor attire seem to duplicate as phantasmal copies of them emerge from her clothing and swirl around her, with an audible ripping sound as if the fabric is being torn off as the illusionary circles peel off from her, then start spinning around as they change colour and shape and turn into illusions of gears that look similar to the gears that are used for the religious symbol for the Wheels of Innovation pantheon, and the smell of grease permeates the air around them.
The above is the spellcasting manifestations when she uses her innate Read Aura cantrip.
Identy Magic (regarding the dollhouse) with a +2 circumstance bonus for herself and others gathered as she tells them what her detection spell reveals.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Conditions:
Too tired to focus to post in gameplay. That is on list of things to do when I wake up.
@GM: Please familiarize (if you are not already) with how the Oddity Identification skill feat works.
The Explode ability of Gadget is from his head fire nozzles that shoot out above, ahead, behind and to his flanks (for the emanation of the fire he usually does not get burned by.
female (fey-touched) gnome (cursed family) inventor (construct innovation: Gadget); Senses: Low-Light VIsion; Oddity Identification; Read Aura; Per +4; Spd 25 ft; AC 16; HP 16/18; F +7 R +5 W +6
Ability Scores & Skills:
Str -1 Dex +2 Int +4 Wis +1 Cha +0; Arcana +7 Crafting +7 Deception +4 Diplomacy +4 Curse Lore +7 Medicine +4 Nature +4 Occultism +7 (+9) Society +7 Thievery +5
Per +4; Acrobatics +6 Athletics +6; S +3 D +3 C +2 I -4 W +1 C +0; HP 18/18; AC 16; F +5 R +6 W +4; Spd 25 ft; Kick +6 (1d8+3 B); Claws +6 (1d6+3 S; Agile, Finesse)
Edicts devise solutions to problems through the creative use of items rather than magic or brute strength, encourage tinkering and experimentation, refuse to abandon a project at the first sign of failure
Anathema deprive others of their innovations unduly, stifle imagination
Faction: Vigilant Seal
Region: Eye of Dread (Ustalav)
Languages, Automatic: Common (Taldane), Gnome, Sylvan
Free Regional Language: Varisian
Languages (Int bonus): Draconic, Dwarven, Elven, Goblin
Fey-Touched Gnome Heritage (Once per day flexible primal cantrip): Stabilize
Cursed Family Background: Gidget's family is rumoured to be cursed with becoming partially 'bleached' more easily than gnomes typically are. They moved to Ustalav generations ago to learn as much as they could about the 'new' technology at the time, and have been keeping up with the latest technological advances as a means to stave off the bleaching.