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Torag also got Alarm. Already on the divine spell list.


I could have flaming on the spikes, frost on the shield, and both would deal damage when I shield bash?

that would cost 16000 (8000x2)obviously +1 enhancement on both parts plus ability, works out cheaper too.
unless i'm missing something?


Under Heavy Shield
"Shield Bash Attacks: You can bash an opponent with a heavy shield. See “shield, heavy” on Table: Weapons for the damage dealt by a shield bash. Used this way, a heavy shield is a martial bludgeoning weapon."

Under Shield Spikes
"An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right."

under magic weapons
"A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10."

are the spikes are a prerequisite to making the shield a magic weapon? I was under the impression you can make any "weapon" a magic weapon. are the spikes enhanced seperately? if that were the case could I build a shield that fundamentally had a +20 enhancement (the two components are separate but make up one whole weapon) shield spikes are not listed separately in weapons because they don't deal damage but they are listed in armor despite the fact that they add no AC value to anything.

Similar question on armor spikes.


I'm building a fighter Tank. this is a question of what you can achieve with quickdraw, two weapon fighting, fighting with two shields & free actions.

Quickdraw Shield (Light Wooden or Steel)
"...If you have the Quick Draw feat, you may don or put away a quickdraw shield as a free action."

From the FAQ
"Two-Handed Weapons: What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands?
Both are free actions...."
"...As with any free action, the GM may decide a reasonable limit to how many times per round you can release and re-grasp the weapon (one release and re-grasp per round is fair)."

point 1: could I feasibly declare that I am two weapon fighting, taking those penalties, and use a one handed weapon (heavy shield) with two hands to get my strength x 1.5, use a free action to let go with one hand, use another free action to draw the shield and then use a shield bash?

point 2 if part 1 works then this bit is more GM discretion, could I then perform a free action to stow the quickdraw shield and make the same action all over again for a higher Base Attack Bonus (fullround attack)