Two Weapon Fighting - Shields


Rules Questions


I'm building a fighter Tank. this is a question of what you can achieve with quickdraw, two weapon fighting, fighting with two shields & free actions.

Quickdraw Shield (Light Wooden or Steel)
"...If you have the Quick Draw feat, you may don or put away a quickdraw shield as a free action."

From the FAQ
"Two-Handed Weapons: What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands?
Both are free actions...."
"...As with any free action, the GM may decide a reasonable limit to how many times per round you can release and re-grasp the weapon (one release and re-grasp per round is fair)."

point 1: could I feasibly declare that I am two weapon fighting, taking those penalties, and use a one handed weapon (heavy shield) with two hands to get my strength x 1.5, use a free action to let go with one hand, use another free action to draw the shield and then use a shield bash?

point 2 if part 1 works then this bit is more GM discretion, could I then perform a free action to stow the quickdraw shield and make the same action all over again for a higher Base Attack Bonus (fullround attack)


Seems improbable. While you might declare that you are two-weapon fighting you are not, in fact, two weapon fighting. You've already used both hands in a two-handed attack with one weapon.

Sczarni

If you've already made an attack with a two-handed weapon, or a one-handed weapon in two hands, you don't have an "off-hand" available.

EDIT: relevant FAQ.

Pathfinder has this metaphorical concept of "hands" being available when in combat. You can use two-weapon fighting with two one-handed weapons, gaining STR damage on one and .5 STR damage on the other, or you can fight with a two-handed weapon and gain 1.5 STR with it.

It's a tough concept for some to grasp, especially since it's only really inferred, and not written anywhere.


Think of it this way:

It takes two things to make an attack; action economy and wielding. Action economy comes from "spending" your allowance of attacks for the round (iterative, off-hand, and bonus attacks from sources like Haste). Wielding involves handling the weapon in a manner required for use. Two-handed weapons require two hands, one-handed weapons require one hand and may use two, light weapons usually require one hand but sometimes require none at all (ie. Boot Blade, Armor Spikes, etc).

So when you make an attack with your Longsword in one hand, you spend 1 iterative attack worth of action economy and also you occupy one hand with holding the weapon. If you apply two hands to the weapon, you spend both 1 iterative attack and subsume 1 off-hand attack as well as occupy both hands. Even if you let go with one hand, you've already "eaten" that off-hand attack for the round. In the case of a non-hand weapon like Armor Spikes, even though you need not occupy a hand wielding them, you still eat action economy in using them. Now, you could wear, say, a buckler and TWF with a Longsword in one hand and armor spikes, but you can't TWF with a Longsword in two hands and armor spikes, nor can you TWF with a Longsword in two hands and a Spiked Gauntlet because, even though you can free up a hand as a free action, you can't recover those subsumed off-hand attacks with a free action.

Sczarni

You could do what you propose, but kind of in reverse.

For example, with the right feats & equipment you could be two-weapon fighting with a Scimitar & quickdraw shield. At the end of your turn you could stow your shield so you can make any AoO's with your Scimitar 2 handed to enjoy the perks of 1.5x STR.

Then, at the start of your turn you could whip out your shield and resume TWFing as normal.


Ok minor change of thought do you get Multiple attacks if your only attack is a shield bash if your BAB is high enough?

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