Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 "Muni! You're still alive!", Gerald shouted to the familiar. He rushed over and cast some cantrips to clean up the bird's feathers.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 "It doesn't seem we have much of a choice.", Gerald said.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Gerald, despite his cowardice, might have actually fought on Le'Rose's side if the group had continued attacking after she was rendered incapable of fighting. So getting her to help acquitting us is what Gerald was pushing for.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Gerald raised an eyebrow.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 "And, perhaps more important," Gerald quickly cut in, jumping at a chance for this to end without either cold blooded murder or being on the run from the law, "would you give us this chance to prove our innocence?"
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Gerald remained quiet and at a small distance, though close enough to not miss a word.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Reflex: 1d20 + 1 ⇒ (4) + 1 = 5 Shocked by the crash and fully expecting to die, Gerald was stunned by the events to really act and landed painfully.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Gerald's curiosity was piqued when the man pulled out a scrollcase and his first instinct was to investigate.
Detect magic + Spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14
Is my eagle still there, or is it gone? If not, sending it towards Le'Rose, trying to break his concentration.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 "Outrunning a giant bird with a carriage seems equally impossible to doing so on foot. Doubly so on this kind of terrain, where we either stick to a road where we can't possibly hide or dive into a ravine.", Gerald muttered.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 "Maybe we can just surrender? Maybe we can explain this is all a misunderstanding?", Gerald suggested, almost whimpering. "It doesn't really seem we've been very successful fighting him off, so far."
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Perception with bonus: 1d20 + 9 ⇒ (6) + 9 = 15 "Where did he...", Gerald asked, currently having several more pressing things on his mind than introductions. Survival probably being the most important of those.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Gerald's spell finished, an eagle appeared in the air above the carriage.
"Get away, how?! Does diving out of a fast moving carriage only to face hordes of undead or dive off a cliff seems a less certain death than dealing with this Le'Rose guy?" Spoiler: Statblock if needed: Eagle
DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 The thought did cross my mind; though I can't say more injury sounds very appealing.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Divine energy streamed into Gerald's body and brain, taking away much of the sleepiness and luckily also some of the pain.
A bounty hunter, on a giant flying bird... Hard to reach, but with a man in its back, the mount couldn't be very agile. The wizard's reached inside his mind for an eagle and started pulling it into reality. AC 15, HP 8/11
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 I just noticed that somehow my inventory went missing; not that we already had picked up anything...
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Diving for cover on the floor between the benches and casting a protecting barrier proved insufficient to prevent Gerald from being struck again.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 "By all that's...", Gerald managed to exclaim before diving down on the wooden floor.
Casting Mage Armor
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 *sigh* Can't edit anything older than a minute or two here...
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Gerald was -of course- the last to regain his senses. But in his defense, the second he came to he understood that he was sitting in a carriage and being driven somewhere. This realization immediately shook him out of his drowsiness.
Pale by nature, his face drew even whiter when he heard her say this.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 I'll try posting tomorrow or the day after. Still in quite a lot of pain and the meds make focusing and thinking straight a bit difficult.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 I just sell the things :)
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Shaken and feeling very small indeed, a pale-faced Gerald couldn't bare looking up from his feet, his only reply quietly mumbling "Not a bad idea... Not bad at all." An empty look in his eyes, he shuffled after Izorshi in a zombie-like state.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 I am here, getting better too. Very busy with the holidays though.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 "I don't know if you understood that.", Gerald whispered to the woman beside him, "But in case you didn't: These are the, uhm, very powerful beings that created the lantern and are slightly upset we apparently broke it. But I think they just agreed that just letting us go is the best course of action, for some reason." He tried to remain as motionless as humanly possible. "So, uhm, I think it's best we just stay quiet and still and hope they don't change their minds."
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 "I... I...", Gerald started, stuttering.
Shocked and shaken by the events, now he'd started talking, Gerald suddenly found it difficult to stop. "I followed you.
He stopped at the realization that he'd touched her chest, too. The shock might have been greater than that of seeing reality shatter.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 When Gerald first touched the woman, he was incredibly relieved he felt a pulse. So not a vampire or undead!
Afterwards, he would barely even remember administering CPR. He does, however, remember vigorously hoping she wouldn't bite when his mouth moved closer to hers.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Gerald would have been stunned with the realization that he was responsible for a man's death had this not all happened in such a bizarre and completely surreal situation.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 The fear had fallen from Gerald, his blood was now pure adrenaline. He saw the old man's surprise at suddenly being assaulted by a bird and couldn't help feeling a pinch of pride that at least that part of his plan had worked as he rushed for the lantern, reached for its handle and already prepared to turn about and run back to the door.
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Do something Gerald! Who knows what that thing's doing to her. Just... create a distraction and get that lantern away from the woman!
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 The young wizard rolled and got up to his hands and knees when he suddenly felt weak and needed to concentrate his entire body on not vomiting.
Gerald wanted to leave. He was alone, terrified and so completely not suited for this. Why hadn't they sent some powerful evoker or maybe an experienced abjurer or a wise diviner who'd know how to deal with this. Why send an adept wizard to investigate this... whatever this was!
Does the door have a lock, is it barred, can Gerald see any of that? How's the man positioned and how/where is the lantern?
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Wow. Okay, the old guy is here and the girl apparently just got here. Looks like I arrived just in time to witness this man in action and see what's going on... Or should I stop this? If she's really infected with a vampire bite or something, curing her is good, right?
Male Human Wizard 2
Stats:
HP 11/11, AC 11, T 11, FF 10, Fort +1, Ref +1, Will +4, CMD 11, Init +9 Ah, yes. Shrieking. Of course.
He breathed deeply and slowly exhaled through pouted lips, uttered the words of some spells to protect him, wiped the sticky webbing off of his face and reluctantly went forward. Mage Armor and Resistance cast.
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