HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
"Hmmm." Fitzroy ponders from over Stone's shoulder. "Egyptian. Well preserved too - or recently made. Been a long time since my Egyptology phase, but if you can give me twenty or thirty minutes in decent light I could probably puzzle it out."
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
GM DeathbySuburbs wrote: @George Fitzroy, perhaps in my hiatus, you have forgotten to level up. George should be level 3. I believe I did! How embarassing :( It seems I prepared a sheet, but was holding off copying it across.Should all be good now. Am I right in remembering George asked for a pistol as his reward and got it (plus a few bonus rounds)
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
"If there's any of you more ready to go, some flammable oil wouldn't go astray." he calls, as he turns to retire to his room.
preparation:
Been a while, but I believe George got a pistol and some rounds? He'll be using that. He'll also take long enough to prepare and cast Mage Armour, assuming he can get spy-free time. 'Fitzy' looks perplexed "This cellar seems like a good start. I've little idea what we're fighting beyond what we already knew."
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
Fitzroy runs to a gas lamp, ripping his starched cardboard collar free as he does. Quickly he stuffs it into the open end of the glass lampshade.
mechanics: Seems like a move and a standard. Can he hand it off to someone to throw?
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
behind the scenes: I put down a flint and steel in equipment. Is it okay to have that as matches? Lighters wont really be invented for another couple of decades. Additionally; what is the lightsource in here? Dark? Candles? Gas lamps?
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
Like a water carrier from the great battles of the Raj, Fitzroy grabbed two canisters of oil, and ran.
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
Oh, sorry
mechanics: A great many things are combustible! Sadly a gaslit house has done away with many of them - but on the other hand smoking is still a thing (matches), gunpowder can burn if not contained, and Lady Stonecraft may have the knowledge to identify herbal things she has that are flammable.
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
Fitzroy turns to leave, then stops. With a single look he sizes up Lord Walker - all too aware of the target of this particular threat. "I'm sure they'll be fine. Allow me to see to Madame Horos. Lord Walker, if you will?"
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
Dr Fitzroy is torn. On the one hand sheer politeness all but requires him to participate. On the other hand, he knows enough of the occult to flinch at the idea of breaching the barrier between the living and the dead as dinner entertainment. In the end, with a fervent hop Madame Horos is simply a skilled charlatan, he participates.
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
on tour: "That's a good point, Stone. I will have a word with Lord Walker. I'm reluctant to send the carriage back without the herbs though. I think we might be racing the storm. Perhaps his lordship can convince her ladyship to let the good doctor depart with the herb he needs forthrightly." 'Fitzy' nods, allowing the familiarity. At the next possible moment he has a quiet conversation with Lord Walker - giving credit to Mr Stone.
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
"Delighted to meet you, Lady Stonecraft." Fitzroy bowed low. "I have heard much about your greenhouses. Lord Walker was kind enough to offer to let me accompany him on his visit. I do hope I'm not intruding."
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
"Perhaps..." Fitzroy falls silent for a moment "While I hate to put myself forward again, I have a comprehensive knowledge of natural science. It would be good to be on hand to observe this botanical specimen, as perhaps - if I can identify the taxonomy well enough - near relatives might also be viable." "As for what I require... I regret the need, but I think I'd like to trade my commission for a shotgun, or a revolver, or at least a brace of pistols. The mirrors certainly helped, but they are at best able to hold off our unholy enemy."
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
"I suggest Lord Walker call upon this botanist friend of his, see if she has any idea where this herb might be. It may prove instrumental in the treatment of Mr Fitch, as well as your brother."
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
Fitzroy sits silently through pre-dinner drinks, only speaking expected greetings and asking for a second timber-doodle. Preoccupied with his own thoughts he stares out the window - or into the gas-lit reflection of his own eyes. At dinner he finally speaks up. "You have here the sort of adventure I had always dreamed of as a boy. My time abroad showed me that the glory-tinged tales of warfare were frosting on a cake of mud. I see now that even my wildest fantasies render down into blood and violence when one dissects them."
date: Just to check, is this the same day as Edgar was wounded?
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
I've used it.
I've run games mapless, if you're interested. Works okay, but requires some subtle rules changes. Can lead to less strategic play, but makes descriptions essential.
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
the surgery:
Not sure when this'll happen, but figured I'd roll for this now. +3 for a Surgeon's Kit, +3 for Thomas, +8 base. Battlefield Medic allows it to be done twice per day. Will take two hours all up. DC 20 for 3 hp, DC 25 for 5. 0 to 10 points recovery Heal: 1d20 + 8 + 3 + 3 ⇒ (18) + 8 + 3 + 3 = 32 Heal: 1d20 + 8 + 3 + 3 ⇒ (2) + 8 + 3 + 3 = 16Edit: son of a... Total healed: 5hp, so about average. 'It was a brutal surgery' reflects Fitzroy, as he finishes washing his hand in the now-red water of the basin. "I commend you on your constitution, Mr Stone. Those wounds would have finished a lesser man. I've stitched the cuts and iced the bruises. There's little I can do about the blood loss. I'd order bed rest, if I thought I there was any chance you'd listen." "I doubt we can tail them safely - though I have a method that might work. Some of the superstitions regarding such creatures talk of mind control and possession - too dangerous to send a lone scout."
HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|
GM DbS:
Are you okay with Protection From Arrows and Carrion Compass? Especially in the last case it could be quite dangerous. I'm also thinking about picking up EWP: Firearms I also am prepared to go with a majority decision :)
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