The Manyfaced One

Genryu Yeegar's page

127 posts. Alias of Lazaro.


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YAY! Good game all. But now what to do :(


Currectly at 187, regeneration is so nice to have

Genryuu rushes with uncanny speed at the troll

Bull Rush, move to K14, 1d20 + 8 ⇒ (13) + 8 = 21. Nature's Wrath on the troll.

A wave of energy rushes over the troll

"PUSH IT BACK! Get it to the water!"


Rev

Spoiler:

As I have none of my 4e books handy I need to run this past you. Would it be possible to bullrush, and grapple, into the water? There, being dragged down by the other person, it begins to drown.


Delay till after Lav's turn.


More than enough


Rev

Spoiler:

Can I get an update of where I am in HP and powers used while I was out please? I can vaguely remember the powers I used before I lost my connection, but not to sure where I am now.

The old goliath waits patiently as his friends perform the ritual

Rev

Spoiler:

Readied action; if Koliada shows any sign of continuing this fight, even at -5, Genryuu will use earthstride to teleport behind and finish the fight


Before the troll's claw can even make its way to the old warrior, Genryu makes his own attack

Warden's Fury on T3 (immediate interupt) 1d20 + 28 ⇒ (17) + 28 = 45; Damage 4d6 + 41 ⇒ (3, 3, 3, 2) + 41 = 52; Miss 8 damage

T1 not attacking me gives me 8 temp hp (Earthstrength Resolve)

Font of Life vs Slow 1d20 ⇒ 15; Currently at 106hp (bloodied)

The spirits of nature roar wrapping themselves around His enemies

Nature's Wrath on T1, T3 (if still up) and K

Genryu swings wide hoping to take down two of his enemies

Mountain Sweep on T3 and K, if T3 is down T1 instead, 1d20 + 26 ⇒ (4) + 26 = 30; [Damage]4d6+49[/dice]; 1d20 + 26 ⇒ (14) + 26 = 40; Damage 4d6 + 49 ⇒ (4, 3, 4, 6) + 49 = 66; Until the rage ends, whenever you hit a target with a melee attack, you knock that target prone. If that target is already prone, the attack instead deals 8 extra damage; Miss: 8 damage.

"Hrmph you think ganging up on an old man, and overpowering him with your strength is enough. You pups should learn your place", Genryu slips the top of his robes off and stands straight. His physique beyond that of a man of any age.

He places a hand over his open wound and channels his power into it.

Wellspring of Life (minor); Spend a healing surge. In addition, gain regeneration 13 until the end of the encounter; Current hp 167


Rev DM wrote:
Got caught up in trying to work out exactly what Genryu did to my poor dumb trolls.

This makes me smile


Shift to Q11; Nature's Wrath on T2 and T3

"HRMPH!" Genryu spins his maul in flurry against his two enemies.

Storm of Blades on T2 1d20 + 28 ⇒ (6) + 28 = 34, 1d20 + 28 ⇒ (6) + 28 = 34, 1d20 + 28 ⇒ (16) + 28 = 44, 1d20 + 28 ⇒ (12) + 28 = 40; Damage 2d6 + 41 ⇒ (2, 2) + 41 = 45, 2d6 + 41 ⇒ (2, 2) + 41 = 45, 2d6 + 41 ⇒ (1, 1) + 41 = 43, 2d6 + 41 ⇒ (2, 2) + 41 = 45; And T3 1d20 + 28 ⇒ (12) + 28 = 40, 1d20 + 28 ⇒ (16) + 28 = 44, 1d20 + 28 ⇒ (7) + 28 = 35, 1d20 + 28 ⇒ (14) + 28 = 42; Damage 2d6 + 41 ⇒ (3, 5) + 41 = 49, 2d6 + 41 ⇒ (5, 2) + 41 = 48, 2d6 + 41 ⇒ (6, 1) + 41 = 48, 2d6 + 41 ⇒ (3, 4) + 41 = 48; Until the rage ends, whenever you hit a target with a melee attack, you knock that target prone. If that target is already prone, the attack instead deals 8 extra damage; Miss: 8 damage.


Seeing Grafire and It attack, Seram grunts with displeasure.

"How can fighting like that bring any fun. A fight should be between to warriors only.... sigh"

"Might as well pull my weight though"

Move to D5; Howling Strike 1d20 + 13 ⇒ (7) + 13 = 20; Damage 2d4 + 1d6 + 13 ⇒ (1, 1) + (4) + 13 = 19


Font of Life 1d20 + 1 ⇒ (12) + 1 = 13

Genryu raises his harden weapon high and again swings at T3.

Howling Strike 1d20 + 26 ⇒ (7) + 26 = 33; Damage 4d6 + 3d6 + 26 ⇒ (5, 6, 2, 5) + (4, 5, 6) + 26 = 59; Miss: 8 damage (hammer rhythm); Until the rage ends, whenever you hit a target with a melee attack, you knock that target prone. If that target is already prone, the attack instead deals 8 extra damage


Font of Life vs Ongoing 1d20 + 1 ⇒ (17) + 1 = 18


"Harden with the strenth of oak" Genryu chants as his maul hardens into an even deadly weapon

Oak Hammer Rage on T3 1d20 + 26 ⇒ (15) + 26 = 41; Damage 6d6 + 26 ⇒ (5, 3, 3, 1, 3, 6) + 26 = 47, and you knock the target prone; Miss: Half damage; Miss: 8 damage (hammer rhythm); Until the rage ends, whenever you hit a target with a melee attack, you knock that target prone. If that target is already prone, the attack instead deals 8 extra damage


R12; Initiatice 1d20 + 11 ⇒ (6) + 11 = 17


Combat draging? Starting to tire of those blasted walking toothpicks barring your path? USE CRIT! Call today and get your own Warden/Barbarian to CRIT with!!!


Howling Strike on T3 11d20 + 26 ⇒ (20) + 26 = 46; Damage 4d6 + 3d6 + 41 ⇒ (6, 5, 5, 4) + (1, 1, 3) + 41 = 66

Edit - CRIT!! So Damage = 42+41+16 (Mountain Crush)+5d6 ⇒ (4, 6, 1, 6, 5) = 22=121!


Earthstride to F4

The old goliath pummels the treant with a flurry of blows

Storm of Blades on T3 1d20 + 26 ⇒ (7) + 26 = 33, 1d20 + 26 ⇒ (3) + 26 = 29, 1d20 + 26 ⇒ (4) + 26 = 30, 1d20 + 26 ⇒ (3) + 26 = 29, 1d20 + 26 ⇒ (13) + 26 = 39, 1d20 + 26 ⇒ (6) + 26 = 32, 1d20 + 26 ⇒ (5) + 26 = 31, 1d20 + 26 ⇒ (13) + 26 = 39; Damage 2d6 + 26 ⇒ (3, 1) + 26 = 30, 2d6 + 26 ⇒ (5, 1) + 26 = 32, 2d6 + 26 ⇒ (5, 3) + 26 = 34, 2d6 + 26 ⇒ (5, 1) + 26 = 32, 2d6 + 26 ⇒ (2, 6) + 26 = 34, 2d6 + 26 ⇒ (4, 3) + 26 = 33, 2d6 + 26 ⇒ (3, 1) + 26 = 30, 2d6 + 26 ⇒ (5, 6) + 26 = 37; Miss: You deal 8 damage[/ooc]


Fly to O13; Howling Stike on T2 1d20 + 28 ⇒ (17) + 28 = 45; 4d6 + 3d6 + 26 ⇒ (2, 4, 1, 5) + (4, 4, 1) + 26 = 47


Sorry been busy

Genryu lifts himself from the freezing water and back to the sky.

Move to P13; Howling Strike on T2 1d20 + 28 ⇒ (3) + 28 = 31; Damage 4d6 + 3d6 + 26 ⇒ (1, 6, 1, 3) + (5, 4, 4) + 26 = 50


Can't do much right now. Total Defense if possible.


As T1 atempts to hit Theren Genryu takes the oppurtunity to attack

Warden Fury (immediate interrupt) 1d20 + 26 ⇒ (13) + 26 = 39; Damage 4d6 + 26 ⇒ (2, 1, 2, 1) + 26 = 32, and T1 grants combat advantage to me and my allies until the end of your next turn; Miss: 8 damage.

Also get to use an ability I've forgot to use this entire game Earthstrength Resolve! When any enemy marked by you makes an attack that doesn’t include you as a target, you gain 8 temporary hit points.

Currently at 207hp and 3 temp

Foom his place above the treant's head Genryu moves off over the ice.

Move to M14

He strikes once again

Howling Strike 1d20 + 26 ⇒ (13) + 26 = 39; Damage 4d6 + 3d6 + 26 ⇒ (6, 3, 5, 1) + (3, 3, 5) + 26 = 52; Miss: 8 damage


Not really in his character, but since we can fly better use it

Move to M12 (directly above the Treant; Nature's Wrath on T1; Howling Strike 1d20 + 26 ⇒ (13) + 26 = 39; Damage 4d6 + 3d6 + 26 ⇒ (5, 6, 4, 5) + (5, 1, 5) + 26 = 57


Q15; Initiative 1d20 + 11 ⇒ (1) + 11 = 12


At 83hp. Font vs that BLASTED -2 penality 1d20 ⇒ 19... Excellent!

Genryu grips his weapon tight channeling his pain into the next attack.

Storm of Blades (First attack crit thanks to Tavar) 1d20+26=46, 1d20 + 26 ⇒ (14) + 26 = 40, 1d20 + 26 ⇒ (3) + 26 = 29, 1d20 + 26 ⇒ (19) + 26 = 45, 1d20 + 26 ⇒ (13) + 26 = 39, 1d20 + 26 ⇒ (1) + 26 = 27, 1d20 + 26 ⇒ (9) + 26 = 35, 1d20 + 26 ⇒ (8) + 26 = 34; Damage 69 + 5d6 ⇒ 69 + (1, 5, 1, 3, 3) = 82 (crit), 2d6 + 41 ⇒ (6, 5) + 41 = 52, 2d6 + 41 ⇒ (1, 2) + 41 = 44, 2d6 + 41 ⇒ (2, 5) + 41 = 48, 2d6 + 41 ⇒ (3, 4) + 41 = 48, 2d6 + 41 ⇒ (1, 4) + 41 = 46, 2d6 + 41 ⇒ (1, 1) + 41 = 43, 2d6 + 41 ⇒ (1, 1) + 41 = 43; Misses: 8 damage

Now at 43hp! Stone's Endurance (minor): Gain resist 15 to all damage until the end of your next turn. You gain 19 temporary hit points. When stone’s endurance ends, you gain resist 10 to all damage until the end of your next turn.


A crit from a "FULL POWER" Howling Stike would land 83+5d6 damage. A "FULL POWER" Storm of blades woud net 53+5d6 and if the other 7 attacks were to hit 2d6+41+2d6+41+2d6+41+2d6+41+2d6+41+2d6+41+2d6+41. Of course there is a chance for another crit in any of those. Minimum from the attack would be 53+56+5d6


Lav, Rev

Spoiler:

The Warden's Fury went off when Kurikveareri made the attack on Theren. Wasn't stunned as of that point, and from what I can tell I got the OA from him using Icy Tomb. Still wasn't stunned until after his attack.


Vines erupt from Genryu's maul and begin entangling the dragon

Eager Vine Strike 1d20 + 28 ⇒ (18) + 28 = 46; Damage 4d6 + 26 ⇒ (5, 3, 1, 3) + 26 = 38, and K is immobilized until the end of your next turn; Earthstrength: Until the end of your next turn, the target also takes a -8 penalty to AC and Reflex; Miss: 8 damage.


Font of Life, plus Boots of Movement vs Rstrained/Stunned 1d20 + 2 ⇒ (13) + 2 = 15


Currently at 105, thanks to Lurean

Warden's Fury (Immediate Reaction due to K's Dragon Fury) on K 1d20 + 26 ⇒ (5) + 26 = 31; Damage 4d6 + 26 ⇒ (2, 5, 3, 4) + 26 = 40, and K grants combat advantage to you and your allies until the end of your next turn; Miss: 8 damage

OA 1d20 + 28 ⇒ (10) + 28 = 38; Damage 4d6 + 26 ⇒ (2, 2, 3, 3) + 26 = 36; Miss: 8 damage


Font of Life vs -2 1d20 ⇒ 6

Howling Stike on I2 1d20 + 26 ⇒ (13) + 26 = 39; Damage 4d6 + 3d6 + 26 ⇒ (6, 3, 2, 6) + (2, 4, 2) + 26 = 51; Miss: 8 damage

If that was enough to down the Iceling move to O6; Mountain Lion Step (minor): Ignore difficult terrain until end of turn; Nature's Wrath on K


Currently at 84 hp. Bloodied to all hell

Genryu swings his maul as a counter to the trolls

Curtain of Steel (immediate reaction) 1d20 + 26 ⇒ (17) + 26 = 43; Damage 6d6 + 26 ⇒ (1, 4, 1, 2, 3, 6) + 26 = 43; Miss: 8 damage


Currently at 131 hp.

Cleansing Earth (immediate reaction) vs Poison 1d20 + 8 ⇒ (6) + 8 = 14

Font of Life vs Cold 1d20 + 1 ⇒ (18) + 1 = 19

Well atleast I don't have to worry about the ongoing, but not getting to act sucks


Shift to Q4; Weight of Earth on T3 1d20 + 26 ⇒ (3) + 26 = 29; Damage 4d6 + 26 ⇒ (3, 4, 2, 1) + 26 = 36, and T3 is slowed until the end of next turn; Miss: 8 damage


Initiative 1d20 + 11 ⇒ (8) + 11 = 19; Q3 please


Genryu is good to go


Cya Lam. Hope everything settles down for you


"Young pups and their hesitation"

Howling Strike 1d20 + 28 ⇒ (12) + 28 = 40; Damage 4d6 + 3d6 + 26 ⇒ (2, 1, 4, 4) + (5, 4, 2) + 26 = 48; Miss: 8 damage


Howling Strike 1d20 + 26 ⇒ (13) + 26 = 39; Damage 4d6 + 3d6 + 26 ⇒ (6, 4, 4, 5) + (1, 1, 4) + 26 = 51; Miss: Deal 8 damage


Font of Life vs Ongoing 1d20 + 1 ⇒ (9) + 1 = 10; Boots of Freed Movement 1d20 + 2 ⇒ (19) + 2 = 21

Raising his maul high Genryu slams it into the angel

Howling Strike 1d20 + 26 ⇒ (15) + 26 = 41; Damage 4d6 + 3d6 + 26 ⇒ (6, 1, 1, 1) + (4, 1, 3) + 26 = 43; Miss: Deal 8 damage


Sorry, shift to L10


Early post

Genryu moves to the side of the angel. Holding his maul out he whispers an ancient giant incantation, Vines spring out of the weapon and at Remliel.

Eager Vine Strike 1d20 + 26 ⇒ (5) + 26 = 31; Damage 4d6 + 26 ⇒ (1, 2, 1, 5) + 26 = 35, and Remliel is immobilized until the end of next turn; Earthstrength: Until the end of next turn, the Remliel also takes a -8 penalty to AC and Reflex; Miss: Deal 8 damage


The old goliath pulls no punches against the celestial

Curtain of Steel (immediate reaction) 1d20 + 26 ⇒ (5) + 26 = 31; Damage 6d6 + 26 ⇒ (4, 6, 5, 1, 1, 3) + 26 = 46; Miss: Deal 8 damage


"Finish this quickly"

Move to K11; Stone’s Endurance (minor) gain resist 15 to all damage until the end of next turn. Gain 19 temporary hit points.
When stone’s endurance ends, gain resist 10 to all damage until the end of your next turn; Nature's Wraith (free) on Remliel; Storm of Blades on Remliel 1d20 + 26 ⇒ (5) + 26 = 31, 1d20 + 26 ⇒ (4) + 26 = 30, 1d20 + 26 ⇒ (10) + 26 = 36, 1d20 + 26 ⇒ (1) + 26 = 27, 1d20 + 26 ⇒ (18) + 26 = 44, 1d20 + 26 ⇒ (19) + 26 = 45, 1d20 + 26 ⇒ (13) + 26 = 39, 1d20 + 26 ⇒ (16) + 26 = 42; Damage 2d6 + 26 ⇒ (3, 5) + 26 = 34, 2d6 + 26 ⇒ (1, 6) + 26 = 33, 2d6 + 26 ⇒ (4, 4) + 26 = 34, 2d6 + 26 ⇒ (1, 2) + 26 = 29, 2d6 + 26 ⇒ (5, 6) + 26 = 37, 2d6 + 26 ⇒ (6, 5) + 26 = 37, 2d6 + 26 ⇒ (5, 5) + 26 = 36, 2d6 + 26 ⇒ (3, 2) + 26 = 31; Misses: Deal 8 damage


g12 please

Initiative 1d20 + 11 ⇒ (2) + 11 = 13


Genryu releases his power and reverts to his, still towering, natural form.

Spend two surges, putting me at full. 10 surges left.

With out a sound he begins to refocus his powers.


12 surges left. Currently at 100hp (22+51+8+19)


Well this is looking bad...

Shift to F11; Minor action ativate my Bloodcut armor, gain resist 15 to all damage until the end of my next turn; Howling Strike on S11d20 + 26 ⇒ (12) + 26 = 38; Damage 4d6 + 3d6 + 26 ⇒ (5, 1, 1, 4) + (6, 2, 5) + 26 = 50; Miss: 8 damage


Curtain of Steel (immediate reaction) on S1 1d20 + 26 ⇒ (10) + 26 = 36; Damage 6d6 + 41 ⇒ (3, 1, 4, 1, 2, 2) + 41 = 54. Miss 8 damage to S1

Sitting at 36hp... OUCH. Stupid birds


Currently at 56 hp

Natures wrath on S1; Shift to F12; Howling Strike on S1 1d20 + 26 ⇒ (11) + 26 = 37; Damage 4d6 + 3d6 + 26 ⇒ (2, 6, 4, 6) + (4, 2, 2) + 26 = 52


Before my action, Bear's Endurance (immediate) putting me at 51 hp. On my action, Second Wind putting me at 102 hp. +2 to all defenses, plus +8 to my AC

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