Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Computers: 1d20 + 9 ⇒ (11) + 9 = 20 Quonx quickly goes to work and then suddenly stops. Looking back at her fellow skittermanders she pauzes for effect before hitting the enter key "There! I think I have done it! Sorry Emmy, I will make you a whole lot better before we switch you on again."
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Shoot twice!: 1d20 + 5 + 1 - 4 ⇒ (20) + 5 + 1 - 4 = 22
Shoot twice!: 1d20 + 5 + 1 - 4 ⇒ (19) + 5 + 1 - 4 = 21
"And that is how you do that!"
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
so that's how you roll a d8! Reflex: 1d20 + 5 ⇒ (13) + 5 = 18
Shoot twice!: 1d20 + 5 + 1 - 4 ⇒ (17) + 5 + 1 - 4 = 19
"Now you get shot!"
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Quonx raises her laser rifle, activates her tracking device and shoots! Attack, get'em: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
"That was a warning shot! Now go and deactivate yourself!"
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
”Nako! How often do I have to tell you I am a she and not a he! But I could indeed use a rest. Rescuing the captain is exhausting!” Did we have the time to take 10 minutes to recover SP? - - - Quonx is still in her suit, but has unsealed it After the AI’s message Quonx hands fly to the seals in her suit, fastening everything that needs fastened. Once that is done her hands fly over Nako’s seals, double checking him. ”Seems to be OK Nako, everybody fine? Let’s see if we can shut down this AI before it actually flushes the oxygen in here, thereby killing all our nufriends!” Quonx frantically starts searching for the secret door Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
No problem, we can rest later. Quonx gets out of the chair ”You found the captain! That is great, coming!”. Once she sees the captain she is not so happy ”Oh my! Shush, let me solve this...” Taking out her tool bag she is suddenly all business and starts to remove the cover on the machinery ”First get this away and then I can probably decouple something. First need to see what is what” Engineering: 1d20 + 12 ⇒ (8) + 12 = 20
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
”No Nako, I meant did that explosion hurt you? Do you want to take a rest?” - - - ” No! We are here to relax! See? I am relaxing right now!” Quonx climbs into the captain’s chair and lays back for 10 minutes
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Full Attack, into cover, get’em and tracking: 1d20 + 5 + 1 - 4 ⇒ (20) + 5 + 1 - 4 = 22
Full Attack, into cover, get’em and tracking: 1d20 + 5 + 1 - 4 ⇒ (5) + 5 + 1 - 4 = 7
Additional Crit damage: 1d8 ⇒ 2
Quonx again fires two shots. The first one is spot on and sets the bad captain on fire, but the second is fired in haste.
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Full Attack, into cover, get’em and tracking: 1d20 + 5 + 1 - 4 ⇒ (5) + 5 + 1 - 4 = 7
Full Attack, into cover, get’em and tracking: 1d20 + 5 + 1 - 4 ⇒ (16) + 5 + 1 - 4 = 18
Quinn shoots two shots at the bad captain ”Take that!”
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
”We are no guests, we are here to help the captain! Therefore we should gain entry, let me check if I can tinker with the locking mechanism...” Engineering: 1d20 + 12 ⇒ (17) + 12 = 29
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Quonx sets his combat tracker to blue and attempts to shoot it Attack: 1d20 + 5 ⇒ (1) + 5 = 6
one of his free hands flies to the scope and starts to fiddle with it "I should have recalibrated it for the distance!"
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
"Dak, get to those two stones while we distract them! " Laser Riffle,full attack at yellow, no cover: 1d20 + 4 ⇒ (4) + 4 = 8
Quonx steps closer and fires a poor shot at one of the shadows, it seems she is also affected by the flash "Don't stand in front of me, it is hard enough to hit these things without you providing cover for them!"
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Laser Riffle,get'em, full attack: 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6
Laser Riffle,get'em, full attack: 1d20 + 5 + 1 - 4 ⇒ (16) + 5 + 1 - 4 = 18
"Incoming!" Quonx screams as she pulls the trigger twice on her laser rifle, aiming at orange.
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
resistances, highest AC (EAC or KAC) and something interesting please Quonx starts tracking green and fires a shot, hitting it straight in the face "Why are you attacking us?" Laser, targetting EAC: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Physical Science: 1d20 + 9 ⇒ (20) + 9 = 29 Quonx crawls in with the others. When the darkness is pierced by the flashlight he calls out "That is interesting! This darkness is not natural, it is magical. Do you see that shadow swirling there? I think the darkness is connected to those onyxes. Someone with knowledge of mystical things can probably disconnect them!" Upon seeing the weird creatures she shouts out "What are those!?" she moves forward while drawing her laser rifle and starts to track the orange creature
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
"Let me try them on! Oooh! Now when I throw something it seems as if I'm throwing a beer keg!" Quonx fiddles with the setting "Now I'm throwing eggs! Ooh, now I am throwing a curved stick!" Quonx ducks suddenly "It seemed to come right back at me when I threw it!" With a sigh she puts the goggles back, but then she sees the space-elf-dart. "I think I will keep this with me, now let's see if we can find the AI."
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
"I am sure I can improve on the AI!" Quonx adds, smiling from ear to ear Captain never let me work on the core computer of the Clutch "Where is the bridge? she asks, suddenly all business at the prospect of tinkering with an actual AI.
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Quonx is still selecting the proper tool for the job when Nako pulls it open. Dejected he stares at the humanoids in the room, but then a smile starts to grow on his face "Oh, and we can also help with the pets. Unless the pet is a cat, then it might be dead. Oh, that rhymes!"
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
"Now what is beyond that door? It could be anything until we open the door, then it is only a single state. Once we open the door we have defined the state the room is in through our action. Should we open it at another time the state would be different. Also the order of opening will affect the state the room will be in. I say we open the first door in one, two, now!" and Quonx opens the starboard door "Hello! Did you see our captain? Also, can you tell me in what state you where in before I opened the door?"
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Quonx roll his eyes at the way Nako tries to emulate the captain. Still he stands by to do his bit. Lol, I say Dakoyo checks with take 20. That will make it quicker for the GM to move us forward
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Quonx activates his combat tracking and a laser pinpoint appears on the forehead of the robot. He then fires. Unfortunately the robot slightly moved and his shot only hits the bulkhead behind the robot. Laser: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Whoops, I see we have jumbled the skittermanders a bit: I am blue where I thought I was red. I have moved Dakayo (purple) back from the frontline and moved me in there "Hands off!" Quonx yells at the robot as it tries to grab him. The skittermander moves back and fires a wild shot at orange. Laser: 1d20 + 4 ⇒ (1) + 4 = 5
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
"Isn't that nice, they welcome us! I guess the capt'n is having a party and forgot all about us..." a lonely tear rolls down Quonx cheek. "But first I want to have a proper look at these robots, I am sure I can improve them" Quonx moves towards the closest robot
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
"Great thinking Dakayo!" Quonx draws his survival knife with his lower left arm and his laser rifle in his middle arms. With the lower right he massages his hurt stomach while his upper arms fiddle with the mechanism. "Now let me see...."
"Someone else already hacked the panel! Could be the captain, could be someone else. Let me doublecheck if that person trapped the panel" Perception take 20: 20 + 5 = 25
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
Reflex: 1d20 + 5 ⇒ (3) + 5 = 8 "I know I should have build that quantum asteroid scrabbilizer! It would be ideal now!" Quonx says while completely ignoring his own safety. The result is that a tiny asteroid hits him straight in the stomach. "Ouch!"
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
"Just imagine all the improvements I could have made to the Clutch while we were waiting! Captain should have known I only fix things to be better! Should we wait some more or shall we go and rescue the captain?"
Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
"Let's get back to our employer and report. We should bring our captive" Back at Absalom Station Quig debriefs with Luwazi Elsebo and tries to get a punishment reduction for Livewire.
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