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267 posts. Alias of Magabeus.


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Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Thanks for running this Shifty! That was fun!


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Computers: 1d20 + 9 ⇒ (11) + 9 = 20

Quonx quickly goes to work and then suddenly stops. Looking back at her fellow skittermanders she pauzes for effect before hitting the enter key "There! I think I have done it! Sorry Emmy, I will make you a whole lot better before we switch you on again."


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

I don't need the chronicle at short notice.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Fortitude: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
Computers: 1d20 + 9 ⇒ (19) + 9 = 28

”Promise me you’ll look after the captain if this fails”


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Computers: 1d20 + 9 ⇒ (19) + 9 = 28

”I think I can make some improvements to this AI”


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Int: 1d20 + 3 ⇒ (14) + 3 = 17
Int: 1d20 + 3 ⇒ (14) + 3 = 17
Int: 1d20 + 3 ⇒ (14) + 3 = 17
How odd!

"Shush! Let me think for a moment!"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Info filled


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Shoot twice!: 1d20 + 5 + 1 - 4 ⇒ (20) + 5 + 1 - 4 = 22
Fire damage: 2d8 ⇒ (2, 6) = 8
Burn at start of it’s turn: 1d6 ⇒ 5

Shoot twice!: 1d20 + 5 + 1 - 4 ⇒ (19) + 5 + 1 - 4 = 21
Fire damage: 1d8 ⇒ 8

"And that is how you do that!"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

so that's how you roll a d8!

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18
Shoot twice!: 1d20 + 5 + 1 - 4 ⇒ (14) + 5 + 1 - 4 = 16
Fire damage: 1d8 ⇒ 6

Shoot twice!: 1d20 + 5 + 1 - 4 ⇒ (17) + 5 + 1 - 4 = 19
Fire damage: 1d8 ⇒ 6

"Now you get shot!"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quonx raises her laser rifle, activates her tracking device and shoots!

Attack, get'em: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage: 1d8 ⇒ 1

"That was a warning shot! Now go and deactivate yourself!"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

”Oh great, another robot!” Quonx gets out her laser rifle ”Do you want us to ‘get it’ Gaz?”


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

”Nako! How often do I have to tell you I am a she and not a he! But I could indeed use a rest. Rescuing the captain is exhausting!”

Did we have the time to take 10 minutes to recover SP?

- - -

Quonx is still in her suit, but has unsealed it

After the AI’s message Quonx hands fly to the seals in her suit, fastening everything that needs fastened. Once that is done her hands fly over Nako’s seals, double checking him. ”Seems to be OK Nako, everybody fine? Let’s see if we can shut down this AI before it actually flushes the oxygen in here, thereby killing all our nufriends!”

Quonx frantically starts searching for the secret door

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

GM, I rolled an engineering check to get him out of there. Was something else required?


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

No problem, we can rest later.

Quonx gets out of the chair ”You found the captain! That is great, coming!”. Once she sees the captain she is not so happy ”Oh my! Shush, let me solve this...”

Taking out her tool bag she is suddenly all business and starts to remove the cover on the machinery ”First get this away and then I can probably decouple something. First need to see what is what”

Engineering: 1d20 + 12 ⇒ (8) + 12 = 20


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quonx is snoring away quite happily

I assume I am still taking my 10 minute rest while this occurs


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

”No Nako, I meant did that explosion hurt you? Do you want to take a rest?”

- - -

” No! We are here to relax! See? I am relaxing right now!”

Quonx climbs into the captain’s chair and lays back for 10 minutes


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

”Whoa! Did that hurt”


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Full Attack, into cover, get’em and tracking: 1d20 + 5 + 1 - 4 ⇒ (20) + 5 + 1 - 4 = 22
Damage (F): 1d8 ⇒ 8

Full Attack, into cover, get’em and tracking: 1d20 + 5 + 1 - 4 ⇒ (5) + 5 + 1 - 4 = 7
Damage (F): 1d8 ⇒ 2
Cover not taken into account as that is an AC modifier

Additional Crit damage: 1d8 ⇒ 2
Burn on enemy’s turn: 1d6 ⇒ 6

Quonx again fires two shots. The first one is spot on and sets the bad captain on fire, but the second is fired in haste.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Full Attack, into cover, get’em and tracking: 1d20 + 5 + 1 - 4 ⇒ (5) + 5 + 1 - 4 = 7
Damage (F): 1d8 ⇒ 4

Full Attack, into cover, get’em and tracking: 1d20 + 5 + 1 - 4 ⇒ (16) + 5 + 1 - 4 = 18
Damage (F): 1d8 ⇒ 7
Cover not taken into account as that is an AC modifier

Quinn shoots two shots at the bad captain ”Take that!”


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

”That’s not our captain!”

Quons steps back and starts tracking the bad captain


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

”We are no guests, we are here to help the captain! Therefore we should gain entry, let me check if I can tinker with the locking mechanism...”

Engineering: 1d20 + 12 ⇒ (17) + 12 = 29


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

My online presence will be less than usual for the next two weeks due to a family vacation. Please bot me if you are waiting for me.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Well done Dako! Why would they keep these nasty things on a pleasure barge?"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quonx sets his combat tracker to blue and attempts to shoot it

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 ⇒ 5

one of his free hands flies to the scope and starts to fiddle with it "I should have recalibrated it for the distance!"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Dak, get to those two stones while we distract them! "

Laser Riffle,full attack at yellow, no cover: 1d20 + 4 ⇒ (4) + 4 = 8
Damage (F): 1d8 ⇒ 7

Quonx steps closer and fires a poor shot at one of the shadows, it seems she is also affected by the flash

"Don't stand in front of me, it is hard enough to hit these things without you providing cover for them!"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Laser Riffle,get'em, full attack: 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6
Damage (F): 1d8 ⇒ 2

Laser Riffle,get'em, full attack: 1d20 + 5 + 1 - 4 ⇒ (16) + 5 + 1 - 4 = 18
Damage (F): 1d8 ⇒ 6

"Incoming!" Quonx screams as she pulls the trigger twice on her laser rifle, aiming at orange.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

resistances, highest AC (EAC or KAC) and something interesting please

Quonx starts tracking green and fires a shot, hitting it straight in the face "Why are you attacking us?"

Laser, targetting EAC: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage (F): 1d8 ⇒ 3


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Physical Science: 1d20 + 9 ⇒ (20) + 9 = 29

Quonx crawls in with the others. When the darkness is pierced by the flashlight he calls out "That is interesting! This darkness is not natural, it is magical. Do you see that shadow swirling there? I think the darkness is connected to those onyxes. Someone with knowledge of mystical things can probably disconnect them!"

Upon seeing the weird creatures she shouts out "What are those!?" she moves forward while drawing her laser rifle and starts to track the orange creature


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Let me try them on! Oooh! Now when I throw something it seems as if I'm throwing a beer keg!"

Quonx fiddles with the setting "Now I'm throwing eggs! Ooh, now I am throwing a curved stick!" Quonx ducks suddenly "It seemed to come right back at me when I threw it!"

With a sigh she puts the goggles back, but then she sees the space-elf-dart. "I think I will keep this with me, now let's see if we can find the AI."


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Oooh, we need to come back here once we have found the captain to play some games! First let me check out that cabinet!"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"I am sure I can improve on the AI!" Quonx adds, smiling from ear to ear Captain never let me work on the core computer of the Clutch

"Where is the bridge? she asks, suddenly all business at the prospect of tinkering with an actual AI.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

I will be offline this weekend because I am enjoying a city trip with my wife. I will be back on Monday.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quonx is still selecting the proper tool for the job when Nako pulls it open. Dejected he stares at the humanoids in the room, but then a smile starts to grow on his face "Oh, and we can also help with the pets. Unless the pet is a cat, then it might be dead. Oh, that rhymes!"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Now what is beyond that door? It could be anything until we open the door, then it is only a single state. Once we open the door we have defined the state the room is in through our action. Should we open it at another time the state would be different. Also the order of opening will affect the state the room will be in. I say we open the first door in one, two, now!" and Quonx opens the starboard door

"Hello! Did you see our captain? Also, can you tell me in what state you where in before I opened the door?"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quonx roll his eyes at the way Nako tries to emulate the captain. Still he stands by to do his bit.

Lol, I say Dakoyo checks with take 20. That will make it quicker for the GM to move us forward


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"I got it!" Quonx yells as one of his shots finally grazes the target.

Laser: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d8 ⇒ 1


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quonx activates his combat tracking and a laser pinpoint appears on the forehead of the robot. He then fires. Unfortunately the robot slightly moved and his shot only hits the bulkhead behind the robot.

Laser: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d8 ⇒ 4


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quonx takes another step back from the robots and fires at yellow "I'll get this one first, it is covering the other!"

Laser: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 ⇒ 2


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Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Whoops, I see we have jumbled the skittermanders a bit: I am blue where I thought I was red. I have moved Dakayo (purple) back from the frontline and moved me in there

"Hands off!" Quonx yells at the robot as it tries to grab him. The skittermander moves back and fires a wild shot at orange.

Laser: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 ⇒ 1


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Isn't that nice, they welcome us! I guess the capt'n is having a party and forgot all about us..." a lonely tear rolls down Quonx cheek.

"But first I want to have a proper look at these robots, I am sure I can improve them"

Quonx moves towards the closest robot


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Great thinking Dakayo!" Quonx draws his survival knife with his lower left arm and his laser rifle in his middle arms. With the lower right he massages his hurt stomach while his upper arms fiddle with the mechanism.

"Now let me see...."
Engineering: 1d20 + 12 ⇒ (4) + 12 = 16

"Someone else already hacked the panel! Could be the captain, could be someone else. Let me doublecheck if that person trapped the panel"

Perception take 20: 20 + 5 = 25


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Reflex: 1d20 + 5 ⇒ (3) + 5 = 8

"I know I should have build that quantum asteroid scrabbilizer! It would be ideal now!" Quonx says while completely ignoring his own safety. The result is that a tiny asteroid hits him straight in the stomach.

"Ouch!"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Yes, let's do this!"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Just imagine all the improvements I could have made to the Clutch while we were waiting! Captain should have known I only fix things to be better! Should we wait some more or shall we go and rescue the captain?"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

mechanidot


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Thanks, take care and rest first.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

GM, when can we expect the chronicles?


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Let's get back to our employer and report. We should bring our captive"

Back at Absalom Station Quig debriefs with Luwazi Elsebo and tries to get a punishment reduction for Livewire.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Player: Gerard
Character: I-5
SFS: 24861-701
Faction: Wayfinders

Thanks for running this for us Blake! I want my chronicle at level 3 please.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Well, anyway. We will bind you while we investigate the rest of the place"

After the starfinders have bound the ettin Quig moves to the weird hatch in the southern room

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