Monkey

Gazzer's page

63 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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Gazzer bobs his head, agreeing with Balin's notion that the priests are a bit daft. "Yes yes! These tombs are much older than the city above, yes yes! Old thing lived here, old things may still live here!"


Gazzer perks up at the discussion of treasures and rubs his forepaws together hungrily. The dead have no need of things, after all...


Gazzer stirs and opens his eyes. "Well, yes yes! I am not liking these creatures in this place, yes yes."


Gazzer lets out a sigh in his unconscious state.


Stabilization Check: 1d20 + 2 ⇒ (2) + 2 = 4

Gazzer bleeds! Not dead until -14 thank the dice gods!

HP: -8/11


Will: 1d20 + 1 ⇒ (20) + 1 = 21

Resisting the urge to hump the thing's leg furiously is difficult, but Gazzer manages!

HP 2/11


Gazzer lets out a squeak as the thing is spotted. He snap-shots his crossbow at it, not bothering to aim! Attack: 1d20 + 4 ⇒ (14) + 4 = 18 for 1d6 ⇒ 2 damage!


Gazzer nods and moves forward, his crossbow out and loaded.


Gazzer ducks his head in a nod and slips to the side of the door to find the shadows. He pulls out his crossbow and loads it with a bolt.


Gazzer tilts his head, listening and unsure why everyone has gone so very quiet.


Gazzer begins to sniff the air excitedly. "Smell that, yes yes? Is fresh air, from the west, yes yes!"


Gazzer bobs his head and moves to the front.


Gazzer bobs his head as the trap discharges. "Yes yes, trap is difficult to disarm. Gazzer can try, but..." The ratman shrugs, "Gazzer is not so sure it is disarmed. Best not to touch statue."


Gazzer nods at the cleric's words and takes 20 to search the statue.


"Gazzer will watch for traps, yes yes!" The ratman heads forward, keeping all his senses open for traps.

Perception (traps): 1d20 + 8 ⇒ (2) + 8 = 10


Gazzer slips back to watch the interplay and see how it turns out. Meanwhile he begins to assess things in the room to see how much he could sell them for...


Gazzer stares at the feather. "Is not a key, yes yes? Humph. This is tricksome door for dead people, yes yes."


Gazzer ducks out from behind the statue, holding a small feather, which appears to be an almost perfect replica of the statue itself. "Gazzer has found this, yes yes, in a hidden compartment in the statue! What is it?"


Gazzer pauses, sniffs. "The door is not a door, yes yes, so Gazzer seeks for real door, yes yes. Maybe door is hidden in room? Maybe there is no door and room is just dead end?"


Gazzer will pause, bob his head and begin to systematically search the room for a secret exit. Taking 20 for a 27


Gazzer paces the room, casually examining things, but careful not to touch anything yet.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Gazzer bobs his head as he reads the seals. "More warnings mean more treasure, yes yes! Always with the dire warnings when the treasure is very good, yes yes!" He surges eagerly forward.


Gazzer sniffs the air, tasting the scents on it carefully. "Zazou speaks words on the wall. But what does it mean, yes yes, what does it mean? Heart is on which side, yes yes? Wrong right, left right, wrong. Gazzer says go left, yes yes!"


Gazzer watches as the other poke and prod at it with some interest. Darting forward, he draws a small vial and collects some of its blood in the vial, making soft squeaks to himself as he does. Then his quick hands secret it away in one of his many pouches and he skip-slinks to the front of the party to begin his vigil again.


Gazzer draws his crossbow and fires! Attack into melee: 1d20 ⇒ 3


Gazzer has spices, if you don't mind the fact that they might turn you green...


Gazzer mutters to himself in an annoyed voice. "Zazou see in dark! Zazou talk in third person! Zazou sooooo adorable. Gazzer hate adorable."

Gazzer bobs his head and moves to the front, also to scout.


Gazzer ponders, then bobs his head. "Gazzer is ready now, yes yes."


The small ratman looks at the hand, then extends his much smaller paw to shake the man's hand. "No no, I is not for making the undead. I is for letting you make the undead dead yes yes!"


The ratman stares hard at the paladin and his hard stance against experimentation. He very consciously sniffs himself and mutters in a high pitch voice, "Some alchemists don't work on bodies, yes yes, some of us'es work on tombs and traps and dead things no one wants, yes yes. Some of us'es just wants to make a living, yes yes, not to make paladins angry and loud with the smiting and judging, yes yes."


The ratman bobs his head up and down several times rhythmically. "I is Gazzer! Gazzer is good at getting in and out, yes yes! In and out of tight places and forgotten places, yes yes, where pretty things of value rest in dusty tombs, yes yes! And I is very good at chemical things, potions and mixtures and delightful smells! And Gazzer is not being brave, Gazzer is being here to pay old debt to Pharasma." The small ratman pipes up in his high pitched voice.


The ratman is small and slight, with dark fur and shifty eyes. He wears scuffed studded leather armor and carrying many bottles and vials of strange liquids and powders. He sniffs the air, his eyes darting as he looks at each of you. He reeks of acid or perhaps some sort of chemical, but all in all, he's a giant walking rat.

What can you expect, really?


At first the ratman seems indignant, thinking he's been called here to accuse him of the thefts, but when it becomes apparent that this is in response to his skills and his recent, um, encounters with the Pharasmin, he preens. "I is taking the job, yes yes, and this job erases any... debts between Gazzer and the Pharasma, yes yes? No more owed, no more sought?" His delicate forepaws rub together in undisguised glee at the prospect.


The scrabbling of boots on the rubble outside the small cave Gazzer had claimed as his own made him start awake and grab for the crossbow he kept loaded next to his nest. As it was, it was only the courier's quick thinking in calling out that saved him a bolt to the chest.

"Hey! I's looking for a Gazzer, rat-man? Gazzer?" the messenger mumbled, the patter of the lower quarter plain in his voice.

Gazzer padded from behind the ruined wall where he crouched and bobbed twice at the man. "I am Gazzer! Gimmegimme what you gots!" he snapped in a high pitched voice.

The man yelped and tossed the rat man the scroll, calling out, "Here! Church o' Pharasma wants ya!" As he scrambled down the rubble and away from the frightening appearance of the ratman, Gazzer tore open the scroll and read quickly, murmuring aloud as he read. When he got to the bottom, he sneered.

'Old debts, old debts. Pay 'em with blood, Gazzer's blood.' he mumbled, then headed inside to gather his potions and tinctures.

He arrived at the Cathredal as dark fell. His eyes peered into the twilight gloom, picking out details his daylight eyes didn't see. He bobbed his head at the acolyte at the door, shoving the scroll rudely toward him and stamping his feet annoyingly. "Summoned, summoned! Take me in, take me in!"


Excellent! I will see you then!


Gazzer is a coward and a thief and a sneak.

And he's very happy being all three. He was born in a Kaer Maga warren and expected to die there, but circumstances changed all that. A roving band of cut-throat adventurers slaughtered his entire warren, all save Gazzer who stuffed himself in a crack until the slaughter was over.

The next few years were a blur, as Gazzer experienced life on his own. He crept from shadow to shadow, stealing to eat, stealing to live.

And loved it. A chance encounter with a book of alchemist formulae turned him from a sneak thief into an accomplished alchemist. At least until the Church of Pharasma caught him sneaking into their crypts. Instead of turning him over to the authorities or executing their own rough justice, they released the rat with a warning and expectation of a favor, to be disclosed later.

The time has come to pay up. And Gazzer hates having debts...

Mentality: Gazzer is initially distrustful of new people, but if they prove themselves to be loyal and useful, he will adopt them as his new family and stay loyal unto death. He's a bit standoffish and definitely used to being on his own, but he's also a little, well okay, a lot terrified of the Church of Pharasma, and what they might do to him if he fails to fulfill his debt. So he's more than willing to do anything he can to ensure that they won't be unhappy with his work. And if he can get rich along the way? Bonus!


Thanks for the consideration and enjoy the game!


Gazzer is a coward and a thief and a sneak.

And he's very happy being all three. He was born in a Kaer Maga warren and expected to die there, but circumstances changed all that. A roving band of cut-throat adventurers slaughtered them, all save Gazzer who stuffed himself in a crack until the slaughter was over.

The next few years were a blur, as Gazzer experienced life on his own.

And loved it. A chance encounter with a book of alchemist formulae turned him from a sneak thief into an accomplished alchemist. At least until the Church of Pharasma caught him sneaking into their crypts. Instead of turning him over to the authorities or executing their own rough justice, they released the rat with a warning and expectation of a favor, to be disclosed later.

The time has come to pay up.


Gazzer will hold back. If any goblins or hostiles come close, he'll cast cause fear on them.


Hellooo? Is there anyone in here? Anyone?


Initiative: 1d20 + 5 ⇒ (3) + 5 = 8


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When the gully dwarf doesn't know what the heck you're saying, you have won the incomprehenisibility award...


Is the caravan going in the same direction as us, or the way we came?


Gazzer is around 20, but he looks younger and since he's slow, acts younger, too.


Gazzer smiles. "I can stay awake and watch out. If you want, I can ask the birds, too." Gazzer throws his head back and lets out a loud screech, asking any birds of prey near by to come down for a talk.


Gazzer nods at Nishara, finishing his song. "'Sokay. I'm fine. The dogs took care of me."


"Ooooh. That's pretty neat. What do you really look like? I bet you're pretty 'cuz your disguises are pretty and I bet you're pretty too. I can talk to dogs. That's my trick. And I can sing. Mama used to say I sang like an angel. Well, before she..." He stops and tears up, wiping his eyes with the back of his hand before smiling sadly and singing a traveling song in a clear, beautiful voice.


Gazzer stares at the gully dwarf helmet that Darian had just acquired, before laughing and turning to Nishara. "Oh, so you can be anyone you want? I always wanted to be a pumpkin. It seemed like a good life, living in the patch, growing in the sun, so happy and lazy. Yep, I'd like to be a pumpkin."


Gazzer smiles at Nishara. "Hi, I'm Gazzer. What's your name?"


I pity the fool who has to drug the gully dwarf!

PS NOT IT.

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