Sea Dragon

Gazwyr's page

11 posts. Alias of The.Dragon.Reborn.


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HP 59/66 | AC18 T11 FF17 | Init +1 Perc +13 CMB +10 CMD 21 | F+7 R+6 W+8 | LE Green Dragon | Very Young CR 6 | Bite/Claw(2)/Wing(2) +10/10/5; 1d8+4/1d6+3/1d4+1

Massive fun; thanks for running the scenario ...
Player Name: Kris L
Character Name: Hskoro
PFS #: 147934-2
Faction: Scarab Sages


HP 59/66 | AC18 T11 FF17 | Init +1 Perc +13 CMB +10 CMD 21 | F+7 R+6 W+8 | LE Green Dragon | Very Young CR 6 | Bite/Claw(2)/Wing(2) +10/10/5; 1d8+4/1d6+3/1d4+1

Round 5 Flying DC15: 1d20 + 12 ⇒ (8) + 12 = 20 HP 59/66 - Breath in 1
Gazwyr continues his assault ...
Bite: 1d20 + 10 ⇒ (3) + 10 = 13 for Piercing: 1d8 + 4 ⇒ (6) + 4 = 10
Claw: 1d20 + 10 ⇒ (17) + 10 = 27 for Piercing: 1d6 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 10 ⇒ (3) + 10 = 13 for Piercing: 1d6 + 3 ⇒ (4) + 3 = 7


HP 59/66 | AC18 T11 FF17 | Init +1 Perc +13 CMB +10 CMD 21 | F+7 R+6 W+8 | LE Green Dragon | Very Young CR 6 | Bite/Claw(2)/Wing(2) +10/10/5; 1d8+4/1d6+3/1d4+1

Round 4 Flying DC15: 1d20 + 12 ⇒ (5) + 12 = 17 HP 59/66 - Breath in 2
Gazwyr uses his dragon sense to locate and attack Zey when he pops up again ...
Bite: 1d20 + 10 ⇒ (14) + 10 = 24 for Piercing: 1d8 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 10 ⇒ (4) + 10 = 14 for Piercing: 1d6 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 10 ⇒ (1) + 10 = 11 for Piercing: 1d6 + 3 ⇒ (2) + 3 = 5


HP 59/66 | AC18 T11 FF17 | Init +1 Perc +13 CMB +10 CMD 21 | F+7 R+6 W+8 | LE Green Dragon | Very Young CR 6 | Bite/Claw(2)/Wing(2) +10/10/5; 1d8+4/1d6+3/1d4+1

Round 3 Flying Breath Weapon in 3
Gazwyr flies up to attack Aram Zey ...
Bite: 1d20 + 10 ⇒ (9) + 10 = 19 for Piercing: 1d8 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 10 ⇒ (16) + 10 = 26 for Piercing: 1d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 10 ⇒ (18) + 10 = 28 for Piercing: 1d6 + 3 ⇒ (1) + 3 = 4


HP 59/66 | AC18 T11 FF17 | Init +1 Perc +13 CMB +10 CMD 21 | F+7 R+6 W+8 | LE Green Dragon | Very Young CR 6 | Bite/Claw(2)/Wing(2) +10/10/5; 1d8+4/1d6+3/1d4+1

Reflex DC21: 1d20 + 6 ⇒ (16) + 6 = 22
Round 2 Breath Weapon
Gazwyr uses his breath weapon against the second wizard ...
Acid: 4d6 ⇒ (3, 6, 1, 6) = 16 Reflex DC15 for half Recharge: 1d4 ⇒ 4
Then drinks his Cure Serious Wounds Potion
CSW: 3d8 + 3 ⇒ (8, 8, 4) + 3 = 23 HP 59/66


HP 59/66 | AC18 T11 FF17 | Init +1 Perc +13 CMB +10 CMD 21 | F+7 R+6 W+8 | LE Green Dragon | Very Young CR 6 | Bite/Claw(2)/Wing(2) +10/10/5; 1d8+4/1d6+3/1d4+1

Will DC20: 1d20 + 8 ⇒ (11) + 8 = 19 Sooooo Cloooose
Round 1 Slowed; Run HP 56/66
Gazwyr will slowly run into the room ...


HP 59/66 | AC18 T11 FF17 | Init +1 Perc +13 CMB +10 CMD 21 | F+7 R+6 W+8 | LE Green Dragon | Very Young CR 6 | Bite/Claw(2)/Wing(2) +10/10/5; 1d8+4/1d6+3/1d4+1

Reflex DC14: 1d20 + 6 ⇒ (15) + 6 = 21 HP 50/60
"And that is how dragons open doors." with a hint of admiration in his voice ...


HP 59/66 | AC18 T11 FF17 | Init +1 Perc +13 CMB +10 CMD 21 | F+7 R+6 W+8 | LE Green Dragon | Very Young CR 6 | Bite/Claw(2)/Wing(2) +10/10/5; 1d8+4/1d6+3/1d4+1
The Experiment 322 wrote:
"Can a dragon even open a door?"

"Sure ... It is a little loud though; and it never works the same afterward. So should I open the door now?"


HP 59/66 | AC18 T11 FF17 | Init +1 Perc +13 CMB +10 CMD 21 | F+7 R+6 W+8 | LE Green Dragon | Very Young CR 6 | Bite/Claw(2)/Wing(2) +10/10/5; 1d8+4/1d6+3/1d4+1

Perception (Aid): 1d20 + 13 ⇒ (11) + 13 = 24
"What are you looking for?" Gazwyr tries to whisper as he looks over the door as well ...


HP 59/66 | AC18 T11 FF17 | Init +1 Perc +13 CMB +10 CMD 21 | F+7 R+6 W+8 | LE Green Dragon | Very Young CR 6 | Bite/Claw(2)/Wing(2) +10/10/5; 1d8+4/1d6+3/1d4+1

Gazwyr grins ...
This is gonna be SO much fun ...
... and scrambles over to his new companions ...
"Let's go now ..." seeming really impatient to start for such an ancient and long lived creature.
Finishing up the rest of the profile soon.


HP 59/66 | AC18 T11 FF17 | Init +1 Perc +13 CMB +10 CMD 21 | F+7 R+6 W+8 | LE Green Dragon | Very Young CR 6 | Bite/Claw(2)/Wing(2) +10/10/5; 1d8+4/1d6+3/1d4+1

Kevin follows Roscoe around Kostin, then leaps forward to gore the blue guard at Roscoe's command ...
Gore: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7
... giving Tywin a flank and not much else.