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Now, I understand you can always find a way to explain any combo ;)

What is the weirdest combo you can explain? poison affecting electricity?
I wonder?


thanks for the example/reply

It just feel weird that you can use the flash freeze with a power with fire trait to boost it... Make no sense to me... I dom't like the broad use of the invoke word. I makes perfect sense that the flash freeze boost damage to fire/construct creature.


banish this card to add 1d12 and the cold trait to a check that invokes the construct or fire trait by a character at your location

how does it works? I think my problem is with the 'invoke' part.
English is not my native language (french canadian here), I have a lot of difficulties to wrap my head around the 'invoke' concept...

can someone help me with game exemples ?
I have read the definition in the rulebook but that doesn't help me

thanks


Thanks for your answer

I contacted customer service yesterday via email.

I was surprised to receive an answer this morning... they mailed the missing card this morning!

Wow, +1 for customer service!


I just bought the Cleric Class deck.
There is a card missing in the deck (the Kyra new role card)

How can I have a new one...

Thanks


Hi!

I have a question about the explore action.

I have problem understanding how many times I can explore on a turn...

I know that at the start of a round, I can explore for free one time.

After that, can I use an ally then a blessing and an ability on a location card (ex: Town Square) to explore for a total of 4 times in the same turn? ... the rules seems to confuse me (english language is not my main language (french))

Thanks


thanks for the infos


Hi, just started my first game (Brigandoom!)

Playing solo with 2 characters (Seoni and Seelah)

Seoni encounters Jubrayl Vhiski.
Seoni uses her first power (for your combat check, you may discard a card to roll your arcane die + 1d6 with the attack, fire, magic traits. This counts as playing a spell).
Now I want Seelah to use a Blessing of the Gods to boost the check die...

Which die do I add? A d4 because it is a Combat check and Seoni combat (strength is d4) or a d12 because Seoni changed the combat check with her power.

So (1d12+2) + (1d6) + (1d4) or (1d12+2) + (1d6) + (1d12) ?

Many thanks