Garahs's page
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I've seen this argued two separate ways.
Either Spell Study can be used to craft items or it can't. I'd like to get a definitive answer. What crafting can Spell Study be used for? Can it be used for scrolls and wands, or is it more limited than that?
From Nethys:
Spell Study (Su): At 2nd level, the sage’s understanding of the spells of bards, clerics, and druids is so great that he can use his own magic in an inefficient, roundabout way to duplicate those classes’ spells. Once per day, a spell sage can spontaneously cast any spell on the bard, cleric, or druid spell list as if it were a wizard spell he knew and had prepared. Casting the spell requires the spell sage to spend 1 full round per spell level of the desired spell (if the spell is on multiple spell lists indicated above, using the lowest level from among those lists) and requires expending two prepared spells of that spell level or higher; if the spell’s casting time is normally 1 full round or longer, this is added to the spell sage’s casting time. For example, if a spell sage wants to use spell study to cast cure light wounds (cleric spell level 1st), he must spend 2 full rounds casting and expend two prepared wizard spells of 1st level or higher.
Thank you in advance.
I've been wondering what the basis for the Shaman and Witch base spell lists were. I believe the Pathfinder Shaman is based off of the Spirit Shaman from 3.5, but I can't figure out how the class spell list was designed.
I have no idea what the witch class was based on in 3.5 or if it was completely original for pathfinder.
Does anyone know? Or should I try tagging a dev?
Hi, I was looking over the Anchorite of Dawn class and I noticed that Focused Class Feature doesn't mention anything from the Oracle class. Was this intentional or an oversight and there's some errata somewhere?
Thanks in advance.
I'm going through traits and noticed this one
Youthful Infiltrator wrote: You were trained from a young age to ambush the enemies of your order or organization, which makes you hard to trust for most outside your organization if they learn your affiliation. You gain a +1 trait bonus on attack rolls against flat-footed foes, as long as they have not seen you make an attack with this bonus before. Assuming you are using greater invisibility, should this bonus apply to every attack?
I've gone through every playable race and at least added a comment. If anyone thinks my rating for any of them are off, let's hear it.
I'm considering going through the martial archetypes next.
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I've added every 1st party sorcerer bloodline review. Most don't really add much, but there are a few with some really nice synergy.
I'm undecided about the unicorn bloodline. On one hand, I like the idea of healing arrows and free heals whenever you cast a level 1+ spell, but it doesn't help your DPS aside from keeping your allies standing.
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Since I can't edit my last post, I'll just add here the question about imbue arrow and vital strike came up before with the official ruling being "no".
Thread link
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The Vital Strike feat chain also doesn't work with imbue arrow since imbue arrow uses a casting action.
Imbue Arrow wrote: A spell cast in this way uses its standard casting time and the arcane archer can fire the arrow as part of the casting. Even if there's some errata somewhere that says you can, the full Arcane Archer 10 can duplicate that attack and spell completely except for a cheaper equipment cost.
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Derklord wrote: Garahs wrote: They might, or they might all hit. That's kinda like saying "why should I try to get a job, I might win the lottery". Sure, it could happen, but it's just not a realistic expectation. Depending on what you're fighting, it's a very realistic expectation. That's why I'm not applying AC. The AC target will vary wildly depending on who or what you're fighting as well as what the other members of your party can do, so I'm removing the bonuses and penalties away from other variables.
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Dragonchess Player wrote: Garahs wrote: So what is your unbuffed attack damage at level 20?
Assuming all attacks hit (for simplicity), an arcane archer can get 6d8 (arrows, BAB +17, rapid shot, many shot) + 6d6 (elemental) + 12d6 (alignment) + 30 (arcane strike) + 60 (deadly aim) +12 (weapon spec) you get an average of 180 damage.
The problem is that you cannot "assume all attacks hit," especially the latter iteratives. There are several damage calculators to estimate the average DPR, which is more meaningful than maximum possible DPR.
At higher levels, most of the time the -10 and -15 iterative attacks are misses against just about any level appropriate encounter. They might, or they might all hit. I intentionally left equipment and spell buffs out because they have variable impacts.
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Sorry, I meant what enchantments would you take over your weapon having a +5 enhancement bonus?
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Really? What enchantments? Even with the damage reduction bypassing feature?
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Temperans wrote: Its also the type of build most favored by the forums which heavily favor casters. That does seem to make sense on why I see people dismiss the class without actually looking at the features. If people are so obsessed with casting purists, then they should just stick to base classes. They get more metamagic feats, after all.
I've never seen anyone do any kind of damage comparison between arcane archer and eldritch knight.
One thing I believe you may be overlooking is the class grants more than just discounts on your weapon enchantments. The maximum a weapon can be enchanted to is +10. You want to spend +5 (the max) of that on the enhancement bonus to make sure you hit, leaving +5 for other enchantments. This means an arcane archer can effectively have a +15 weapon. Warpriest is the only other class I'm aware of that can get this kind of weapon enchantment bonus.
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VoodistMonk wrote: Can my Arcane Archer outclass a vanilla Warpriest? We aren't even talking about an Arsenal Chaplain with a HornBow. Lol. Your average Warpriest can add elemental and alignment damage, and can even change which element pretty much on the fly. Yeah, I do find it annoying the warpriest can customize their enhancements on the fly, but it's balanced with only having a max duration of 20 rounds a day.
Could be interesting to figure out damage output versus number of rounds self-buffing. Honestly, I think the arcane archer edges out just from Sense Vitals and greater invisibility, but I've never sat down and calculated how much buffing a cleric/warpriest can get.
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So what is your unbuffed attack damage at level 20?
Assuming all attacks hit (for simplicity), an arcane archer can get 6d8 (arrows, BAB +17, rapid shot, many shot) + 6d6 (elemental) + 12d6 (alignment) + 30 (arcane strike) + 60 (deadly aim) +12 (weapon spec) you get an average of 180 damage.
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Dragonchess Player wrote: IMO, most of the arcane archer class abilities after Imbue Arrow aren't that great. Aren't that great? So you do admit they are great. :)
Meanwhile the Eldritch Knight class has virtually no abilities at all aside from spell critical at level 10.
Arcane Archer boosts your DPS before using spell slots. A decent AA will use divination spells to scout ahead and use those standard action abilities to make preemptive strikes. They are free attacks. Phase and Seeker arrows are good enough as is. They don't have to be completely broken by combining them with Imbue Arrow.

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Thank you for the reponses! I can't think of every option on my own, so I need other views to make this a solid guide.
Can anyone tell me if the Arrow of Death doesn't qualify for the Arrow Eruption spell? It does appear to be an intrinsic magical property of the arrow.
VoodistMonk wrote: Arrowsong Minstrel probably makes a better Bard entry than Arcane Duelist. Thank you! I hadn't gone through every archetype before, but I just took a look and I like it. It's in.
zza ni wrote: just wanted to add this super-secret hidden class which is an almost unknown divine archtype to the arcane archer!! That's fair, but I think that's too ambitious for this guide. I'm already considering splitting this for high and low caster builds.
UnArcaneElection wrote: Races: Half-Elf -- deserves a higher rating, because of ONE SPELL: Paragon Surge: Temporarily snag any feat you qualify for. Thank you, I forgot about that spell. For Magus, should I rate down to orange? I haven't played around with Magus much.
My personal Arcane Archer build is fighter 1/wizard 5/Eldritch Knight 4/Arcane Archer 10. You get BAB +17 and a caster level of 15. With Prestious Spellcaster feat taken 3 times and the +2 caster level trait, you can have a caster level 20.
I'm working on a guide for the arcane archer. Thread is here: https://paizo.com/threads/rzs43pqx?Arcane-Archer-build-guide
I intend to include every book I find something worthwhile, so I'm not sure how to label that.
Malik Gyan Daumantas wrote: Yeah but should i really be taking a half bab, D6 character into melee? Even if im souped up by polymorph spells? You will probably have a rough time before you get polymorph spells. Getting into the Eldritch Knight prestige class would help your BAB and HD a lot.
The Shapechanger bloodline sounds like it's exactly what you're looking for.
Make your character a kitsune and take the realistic likeness feat.
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Hello,
I've liked the idea of the Arcane Archer for years now and after seeing a lack of any kind of guide (and hearing people say it sucks), I decided to start building a guide for it.
https://docs.google.com/document/d/15-0g-h3hZGil1f2cEvCsEkHCp7QkXTKQ/edit?u sp=sharing&ouid=100530683349063083010&rtpof=true&sd=true
I welcome any feedback. I can't promise to make prompt updates to it, but I hope to add to it each week until it covers relevant options in every book released.
Copper, the one time I played as one was really fun. The jokes I played on the other players will be remembered for a while.
SimianChaos wrote: Alright, one of my players is attempting to say that one can use Major Creation to craft a poisoned trap or alchemical items. And frankly I am unsure as how I should rule on this. What is you guys opinions on this. Looks like they can do it as long as they pass the craft traps and alchemy checks. I'm not 100% sure, but they would likely fall under the stone, crystal, base metals duration generally speaking. I don't know about any errata though.
If you have access to Book of Exalted Deeds, you could swap out raising undead for creating deathless. I believe with minimal adjustments, you could convert almost any undead a player could raise into deathless.
I suggest you finish the class first. As it is, I would never play something like this over a monk or barbarian.
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