The_Minstrel_Wyrm |
Mine has always been the Blue Dragon. (I really like the color blue, the lightning breath, and their entire outlook on life, society, etc.)
Years ago in a 2nd Edition AD&D game (one I got my sister into playing... and it was just her and I) there was a blue dragon villain - Indigogenese Hai Dracos. I really liked him... but her wizard and fighter put him down (and I might have been easy on her, so she wouldn't "hate" the game or me for that matter).
Of course... "Indigo's" sister... Sapphirella... had a "mad" on for those girls that killed her brother. She almost took them out too...
So... Blue Dragons for me. :)
Dean (TMW)
Mikaze |
Tie.
Silver becauOOH SHINY! Also, preferential to cold, so it all works out. The guy on the cover of the Dragon Compendium is probably my favorite example.
Blue. Favorite color, favorite breath weapon, favorite modus operandi for an evil dragon. (much prefer the sleeker design for them in Pathfinder, my general love for Lockwood's take on dragons as a whole(especially the silvers, notwithstanding)
Steven Tindall |
My Favorite dragon ....Puff! The original magic dragon.
As far as D&D dragons the Fang Dragon from the Draconomicon.
No Breath weapon or magic just a crap load of angry damage dealing badness.
Claw for claw he does better melee damage than any other dragon. Breath weapons and spells are nice but by an experianced party they are very easily countered, straight HP damage not so much.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
ericthecleric |
What were shadow dragons like in earlier editions?
From 1e MM2 page 59: “This stuff [the breath weapon] blinds those within its confines, even those with infravisual abilities, and lowers their life energy so as to leave them only 25% of their usual vitality (level or hit dice; 50% if a saving throw is successful) for as many turns as the dragon has age categories. Spells will be lost permanently from such exposure until relearned or regained normally. Exposure does not affect a shadow dragon at all, of course.”
(A “turn” was 10 minutes in 1e, IIRC.)Tequila Sunrise |
Io
Io isn’t the impartial, uncaring entity that most of us think he is – in reality the True Dragon is also the multiverse’s True and Ultimate Evil. He’s imprisoned for now, but the seals are weakening. He is gathering all manner of Evil to him, and some Good too – I hear he’s a very charming fellow who throws the most wonderful dinner parties…what? Sorry, anyway, he’s imprisoned within Adamant Mountain, the ultimate dungeon. Of course it’s another dungeon, he’s a dragon isn’t he? And yes, as the name implies, the mountain is made entirely of adamantine. And the mountain is enchanted with super duper extra strong anti-dimensional magic, so you can’t just blip in and out of trouble…*cough*…I mean, so that Io can’t escape.
--So says your DM, through some old sage git who dies of old age at this very moment, so he can’t give you any more information. Um, no, Speak with Dead doesn’t work. He’s too crotchety to return from his eternal rest. No, don’t bother visiting him on the outer planes…
Io, the True Dragon
Io appears as the biggest dragon you’ve ever seen. I know I say that about every dragon, but I promise I won’t say it again. It’s extra true this time. His scales are flawless mythril plates of draconic perfection. How’re they different from Bahamut’s platinum scales and a silver’s silver scales? I dunno, they’re more shiny. Or something.
Really Colossal Dragon
Divine Rank: 25
Domains: Destruction, Luck, Trickery
Hit Dice: 60d12 + 1,920 (2,640)
I Go First: No, really, I have Supreme Initiative (+16)
Speed: 60 ft. (12 squares), fly 300 ft. good (60 squares), swim 60 ft. (12 squares), burrow 30 ft. (6 squares)
Armor Class: 131 (-8 size, +12 Dex, +25 divine, +32 deflection, +60 natural), touch 71, flat-footed 119; 75% Miss Chance
Base Attack/Grapple: +60/+133
Mm, Tasty Adventurer: Bite +109 (6d6 + 32)
I Slice and Dice Too: Bite +109 (6d6 + 32), Claws +109/+109/+104/+99/+94 (4d8 + 16), Wings +109/+109/+104/+99/+94 (4d6 + 16), Tail Slap +109 (4d8 + 48)
Space/Reach: 30 ft./30 ft. (40 ft. with bite)
Special Attacks: All-the-Other-Breath-Weapons-Were-Taken, Crush, Frightful Presence, Tail Sweep, Spells
Special Qualities: Blind Sense 60 ft., Damage Reduction 50/+10, Fast Healing 45, I’m Immune Sucka!, Keen Senses, Pffft I Don’t Even Have to Roll, Spell Resistance 50
I Laugh at Your Tricks: Fort +89, Ref +69, Will +89
Don’t Hate Me ‘Cause I’m Perfect: Str 75, Dex 35, Con 75, Int 75, Wis 75, Cha 75
Anything You Can Do I Can Do Better: Bluff +120, Concentration +120, Diplomacy +120, Escape Artist +100, Hide +100, Intimidate +120, Knowledge (Arcane) +120, Listen +120, Move Silently +100, Search +120, Sense Motive +120, Spell Craft +120, Spot +120, Use Magic Device +120
Feats: Heighten Spell, Improved Initiative, Improved Multiattack, Improved Rapid Strike (Claws), Improved Rapid Strike (Wings), Large and in Charge, Multiattack, Power Attack, Quicken Breath, Quicken Spell, Rapid Strike (Claws), Rapid Strike (Wings), Silent Spell, Still Spell
Epic Feats: Dire Charge, Epic Spell Casting, Improved Metamagic (3), Multispell (2)
Salient Divine Abilities: Alter Reality, Alter Form, Alter Size, Area Divine Shield, Battle Sense, Clear Sight, Control Creatures (Dragons), Divine Blast, Divine Celerity, Divine Dodge, Divine Fast Healing, Divine Glibness, Divine Spell Casting, Mass Divine Blast, Divine Shield, Free Move, Instant Counter Spell, Instant Move, Power of Luck, Power of Truth, Rejuvenation, Shape Change, Shift Form, Supreme Initiative, True Shape Change
Environment: Adamant Mountain
Organization: Silly Mortal, They Don’t Know What to Do With Just One of Me
Challenge Rating: 40 + Divine Ranks = You Can’t Beat Me
Treasure: You’re Wearing My Newest Delivery
Alignment: Neutral, So You Can’t Smite Me, Mwahahaha!
All-the-Other-Breath-Weapons-Were-Taken: 80 ft. cone; 40d12 minty fresh damage; Reflex half (DC 72).
Crush: See MM, page 68; Huge or smaller foe; Reflex DC 72; 6d6 + 48 damage.
Frightful Presence: See MM, page 69; 600 ft. radius; Will DC 72.
Spells: Io casts spells as a 40th level sorcerer with the metamagic specialist feature. Because he’s extra special, Io has access to any spell list he wants. Spell DCs 42 + Spell Level.
Epic (6/day): True Contingent Resurrection:
Necromancy [Healing] – (Silly mortal, conjurations that heal are stupid.)
Spell Craft DC: 92
Components: DF
Casting Time: 1 quickened action
Range: Touch
Target: You or touched creature
Duration: Contingent until expended, then instantaneous
Saving Throw: None
Spell Resistance: Yes (harmless)
To Develop: Seed: life (DC 27). Factor: quickened spell (+28 DC), activates when subject dies (+25 DC), no somatic component (+2 DC), no verbal component (+2 DC), no remains required (+4 DC ad hoc), no level loss (+4 DC ad hoc).
Effect: I’m back, biatch!
Spells I’ll Never Run Out Of:
31 (2/day)
30 (2/day)
29 (2/day)
28 (3/day)
27 (3/day)
26 (3/day)
25 (3/day)
24 (4/day)
23 (4/day)
22 (4/day)
21 (4/day)
20 (5/day)
19 (5/day)
18 (5/day)
17 (5/day)
16 (6/day)
15 (6/day)
14 (6/day)
13 (6/day)
12 (7/day)
11 (7/day)
10 (7/day)
9 (12/day): Freedom, Imprisonment, Mass Heal
8 (13/day): Dimensional Lock, Greater Spell Immunity, Moment of Prescience
7 (13/day): Blasphemy, Greater Arcane Sight, Greater Restoration
6 (13/day): Antimagic Field, Disintegrate, Heal
5 (13/day): Break Enchantment, Rary’s Telepathic Bond, Telekinesis, Wall of Force
4 (14/day): Bestow Curse, Greater Invisibility, Neutralize Poison, Superior Magic Fang (SC)
3 (14/day): Contagion, Haste, Magic Circle, Slow
2 (14/day): Bark Skin, Bear’s Endurance, Bull’s Strength, Protection from Arrows, Wraith Strike (SC)
1 (14/day): Feather Fall, Mage Armor, Magic Missile, Shield, True Strike
0 (6/day): Who cares, honestly?
Tail Sweep: See MM, page 68; Large or smaller foes; 50 ft. radius; Reflex DC 72; 4d6 + 48 damage.
Damage Reduction: A weapon ignores 5 points of Io’s damage reduction per enhancement bonus it has.
I’m Immune Sucka!: Ability Damage, Ability Drain, Banishment Effects, Cold Damage, Death Effects, Disease, Disintegration, Electricity Damage, Energy Drain, Fire Damage, Imprisonment Effects, Mind-Affecting Effects, Paralysis Effects, Poison, Rebuking, Sleep Effects, Stunning, Transmutation, Turning
Pffft I Don’t Even Have to Roll: Seriously, even if my bonuses weren’t crazy high, I’m a freakin’ overdeity. That means I’m treated as rolling a 20 on any check, saving throw or attack roll. Roll those attack rolls anyway though, I might get a critical threat! Oh and I always deal maximum damage – whether physical, breath weapon or spell. (Though, as if I would use a direct damage spell – they’re so nooooob!)
Trainwreck |
Definitely the Blue Dragon. I built a lair for one not too long ago. The door to get in is solid steel and locked. No problem, the rogue starts to pick the lock and the Blue Dragon breathes electricity at the door from the other side. Zap. Then the party needs to climb a metal ladder to get up to another level. They're suspicious of anything metal now, so they waste all kinds of time getting around it. Then cover the floors in the lower lair with a thin layer of non-conductive material and put a few inches of water everywhere. Now the dragon can zap the whole party from around a corner or from behind a locked door just by breathing into the water.
Of course, energy resistance and such are good protections, but there's just a lot of fun to be had working with electricity.
Oliver McShade |
I realize this is a bit off topic, but can someone explain to me the connection between (Earth) and lightning? Such as how a blue dragon has the (Earth) subtype and has lightning breath. Or how the shaitan genie is immune to electricity. What is the connection?
Blue are the Original Dragons of the Desert. ((This was before they added other desert dragon)).
Blue Dragon still have 20 foot Burrowing speed. And us to be know for hiding under dunes, hills, and other underground desert traps ((Less so now, due to other sand dragon become more popular)).
pres man |
pres man wrote:I realize this is a bit off topic, but can someone explain to me the connection between (Earth) and lightning? Such as how a blue dragon has the (Earth) subtype and has lightning breath. Or how the shaitan genie is immune to electricity. What is the connection?Blue are the Original Dragons of the Desert. ((This was before they added other desert dragon)).
Blue Dragon still have 20 foot Burrowing speed. And us to be know for hiding under dunes, hills, and other underground desert traps ((Less so now, due to other sand dragon become more popular)).
And do you know what the logic is with connecting it to electricity?
Tequila Sunrise |
Stalchild wrote:How else would he keep those scales shining?Tequila Sunrise wrote:Hah! But he's not immune to acid!Io
And besides, not being immune to something creates the illusion that Io can be defeated. ;)
Oliver McShade wrote:And do you know what the logic is with connecting it to electricity?pres man wrote:I realize this is a bit off topic, but can someone explain to me the connection between (Earth) and lightning? Such as how a blue dragon has the (Earth) subtype and has lightning breath. Or how the shaitan genie is immune to electricity. What is the connection?Blue are the Original Dragons of the Desert. ((This was before they added other desert dragon)).
Blue Dragon still have 20 foot Burrowing speed. And us to be know for hiding under dunes, hills, and other underground desert traps ((Less so now, due to other sand dragon become more popular)).
Because it kinda almost makes sense? [If ya don't think about it.]