Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
I think it would be easier for you to take the fight directly to Wrigglemaw and hit while the bilokos are shaken from the recent battle. Because that way there will be fewer people in Wrigglemaw.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer moves and casts Hydraulic push on the black. Hydraulic push height +2:1d20 + 11 ⇒ (12) + 11 = 23 Damage:7d6 + 3 ⇒ (1, 4, 3, 1, 3, 3, 2) + 3 = 20
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer casts Telekinetic projectile on the red. Telekinetic projectile:1d20 + 11 ⇒ (2) + 11 = 13 Damage:1d6 + 4 ⇒ (1) + 4 = 5 Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer casts Telekinetic projectile on the black. Telekinetic projectile:1d20 + 11 ⇒ (7) + 11 = 18 Damage:1d6 + 4 ⇒ (5) + 4 = 9 Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer casts fireball on the four bilokos. Fireball:6d6 + 3 ⇒ (6, 4, 2, 2, 4, 4) + 3 = 25 DC 21 Reflex Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer makes a practical joke for Efala. Performance to influence Efala : +11
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer listens attentively to Efala to determine what other subjects might interest her. Sense Motive:1d20 + 7 ⇒ (15) + 7 = 22
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer makes a practical joke for Efala. Performance to influence Efala : +11, -2 DC
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer is trying to find out something about Efala. Discover using Athletics +10
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer casts Ray of frost on the huge yellow one. Ray of frost:1d20 + 11 ⇒ (14) + 11 = 25 Damage:3d4 + 4 ⇒ (3, 2, 4) + 4 = 13 Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer casts Ray of frost on the giant red one Ray of frost:1d20 + 11 ⇒ (4) + 11 = 15 Damage:3d4 + 4 ⇒ (2, 4, 2) + 4 = 12 Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
But we have no ill intentions towards your Society. Diplomacy:1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The goblin looks at the rest of the group and says to Arfsnarf : I think there are people who want to heal.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer casts Acid arrow on the hippy white. Acid arrow:1d20 + 11 ⇒ (17) + 11 = 28 Damage, Dangerous sorcery:3d8 + 2 ⇒ (5, 3, 1) + 2 = 11 + 1d6 Acid persistent Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
Reflex:1d20 + 10 ⇒ (20) + 10 = 30 The sorcerer casts Fireball. Fireball, Dangerous sorcery:6d6 + 3 ⇒ (2, 6, 4, 3, 3, 1) + 3 = 22 DC 21 Reflex Then he moves. I have +10 in athletics so I succeed automatically.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
A human with a studded leather armor. You don’t see weapons. On his wrist he wears a bracelet. On a garment there is a diplomat badge. Hello, my name is Garad.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer casts Hydraulic push on the Yellow. Hydraulic push height +2:1d20 + 11 ⇒ (11) + 11 = 22 Damage:7d6 ⇒ (4, 2, 5, 5, 3, 1, 2) = 22 Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer casts Produce flame on the Orange one. Produce flame:1d20 + 11 ⇒ (20) + 11 = 31 Damage:3d4 + 4 ⇒ (1, 4, 4) + 4 = 13 Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
Which potion ? I didn’t take your potion. The sorcerer casts Acid arrow on the yellow one. Acid arrow:1d20 + 11 ⇒ (17) + 11 = 28 Damage:3d8 ⇒ (8, 7, 6) = 21 + 1d6 persistent acid Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer is treating Kernal Klank. Battle medicine:1d20 + 7 ⇒ (13) + 7 = 20 Damage Heald:2d8 ⇒ (4, 3) = 7 He casts Hydraulic push on the Tarantula Green. Hydraulic push height +2:1d20 + 11 ⇒ (17) + 11 = 28 Damage:7d6 ⇒ (6, 5, 4, 3, 1, 4, 5) = 28 The Tarantula is pushed against the wall.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
For GM :Why did I take six damage points? For Isaku : You can shoot the Pink instead.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
Reflex:1d20 + 10 ⇒ (15) + 10 = 25 The sorcerer casts Shoking grasp on the red Shoking grasp height +1:1d20 + 11 ⇒ (11) + 11 = 22 Damage:3d12 ⇒ (2, 7, 12) = 21 + 1d4+2 persistent electricity damage Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer steps and casts Produce flame on the Lurker Orange. Produce flame:1d20 + 10 ⇒ (20) + 10 = 30 Damage:3d4 + 4 ⇒ (3, 4, 2) + 4 = 13
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
Fortitude:1d20 + 10 ⇒ (18) + 10 = 28 The sorcerer casts Dragon Claws. He strikes on the Lurker Orange. Dragon Claws +1 striking:1d20 + 11 ⇒ (1) + 11 = 12 Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer shows his techniques to avoid traps and obstacles. Acrobatics:1d20 + 11 ⇒ (20) + 11 = 31 The sorcerer will help Gintka. Medicine:1d20 + 7 ⇒ (16) + 7 = 23
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer speaks to the merchant and tries to calm him down. Diplomacy:1d20 + 14 ⇒ (9) + 14 = 23
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer casts produce flame on the Yellow one. Produce flame:1d20 + 11 ⇒ (1) + 11 = 12 Damage:3d4 + 4 ⇒ (1, 1, 3) + 4 = 9 Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer casts produce flame on the Yellow one. Produce flame:1d20 + 11 ⇒ (12) + 11 = 23 Damage:3d4 + 4 ⇒ (1, 3, 3) + 4 = 11 Then he casts shield.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The sorcerer casts produce flame on the Yellow one. Produce flame:1d20 + 11 ⇒ (13) + 11 = 24 Damage:3d4 + 4 ⇒ (2, 2, 3) + 4 = 11 Then he casts Dragon claws.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
An apparently unarmed human arrives. Ah I know why the pathfinder society entrusted me with this mission. A diplomatic mission is for me.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
Mine is good as well. Thank you for GMing. I hope to see you around again too.
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
The Vudrani breathes loudly. The fight was tough. But he stands again. He begins with patching himself. Medicine. Treat wounds. Assurance. DC 15. Damage healed:2d8 ⇒ (7, 6) = 13 Then he drinks the elixir. 1d6 ⇒ 6
Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control
Fort:1d20 + 6 ⇒ (11) + 6 = 17
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