Sir Holton

Gabriel, The Just's page

1,088 posts. Alias of Ashe.


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I understand. I tried to get back on Sunday and it was down, was in training the last two days and it was down. If you want to pick it back up just shoot me a PM assuming the site is stable :) Thanks.


Yeah I was at a concert last weekend so didn't post or try to until monday and this is the first the boards were up :) I'm out tomorrow for an event but I will make a late night post or post on Sunday to get the ball rolling again. Thanks.


"Be well, and choose who you work for with a little more care next time. I would hate for us to meet again as enemies."

After getting the information from the townsfolk Gabriel heads to the windmill.

Strange, corruption possibly.

Gabriel approaches the bread eating guard.

"You, who is in charger here. There seems to be nothing of what the townsfolk reported on cultist activity, missing animals or poisoned bread. Why are you keeping food from the people?"


No worries yeah site maintenance.

Gabriel gathers up the mercenaries.

"I understand you were being given money to be here. I have driven the cult away. As all mercenaries do it is time for you to move on. I will divide this gold up to each of you. If I catch word that any of you take any actions against the people of this town I will return and deal with you. Now come collect your gold and be gone."

[ooc]Gabriel divides up the 1500gp he got back from Jacob.


"My friend Tiamat will stay trapped, I will make sure of that. I will leave you to be judged by those you have threatened."

With nothing more to gain Gabriel decides it's time to put this guy down and get the hostages out.

Plan is to just do non lethal damage, strip him of his holly symbol and leave him imprisoned here for the people to judge. After I will fly out to meet up with Jacob to do the same and get my Platinum back imprisoning him as well. I assume we don't need to do all the rolls here just let me know :)


"I get it. You took these people hostage. These two are just contracted to you. They do what they are told or you kill them or they become slaves. So Jacob is on his way with the gold. Why stay? You want to help the cult. How so? Is there a high priest you answer to around here? I would like to meet him if there is. Come on let these people go and we can continue to talk on what we can do for the cult."

Gabriel knows the guy is still on edge. He could end things easily but would know little more than he does now. So he continues trying to get what information he can from the guy.


Crap sorry that wasn't clear. I was asking the main guy now that he is my buddy. Not the hostages.


Yep, 13 hours in the car yesterday. Back now. :)

"Come friend. Let's release these hostages then. Your gold is on the way. Where do you plan on going once Jacob arrives with it?"


are the hostages bound or chained up? Are the in any danger say from a trap? The safe play will be mass charm to figure out why the guards are helping as well as other info. So yep mass charm. DC 31 will save.


We don't have discussion page yet so putting this here. I'm going on vacation today. We are going to the Pennsic War (SCA) for the week then my family reunion next weekend. I will be back to normal posting on the 13th. I plan on checking in on the phone. Since this is Solo game do you want to wait or keep going? I'm fine moving forward but making the bigger post will be hard from the phone. I can probably just describe what I want to do with you and you can post the rolls as I have most everything in/on my sheet. Leaving around noon today so won't be checking things until late tonight as I will be driving. Thanks.


"Here take it. If I don't see all ten hostages there will be no place you can hide from me."

Gabriel gives the cultist the platinum. Once he walks away he will ask the guards for a description of the tower and where ten people would most likely be held, a description of that room.

"I don't hold them trustworthy and they will probably execute the people anyways or they may not even have hostages. Either way I will go and eliminate the threat head on."

Once he has the description he will cast greater invisibility then greater teleport to the room most likely with the hostages.


I a little bit want to dominate this dragon, see what it knows. Eh its early, will just continue to let things unfold :)

"You are a fool if you have been watching and you still stay. I am the sword of Ragathiel, you will feel his vengeance."

Swift: Smite the Dragon
Full: Charging Pounce
Justice will flame strike the 4 if it can be done without putting any guards or people in danger.
Vengeance will disintegrate the flying one

Justice: 1d20 + 73 ⇒ (18) + 73 = 91
Damage: 1d10 + 66 ⇒ (8) + 66 = 74

Justice: 1d20 + 68 ⇒ (1) + 68 = 69
Damage: 1d10 + 46 ⇒ (4) + 46 = 50

Justice: 1d20 + 63 ⇒ (5) + 63 = 68
Damage: 1d10 + 46 ⇒ (6) + 46 = 52

Justice: 1d20 + 58 ⇒ (6) + 58 = 64
Damage: 1d10 + 46 ⇒ (3) + 46 = 49

Vengeance: 1d20 + 73 ⇒ (2) + 73 = 75
Damage: 1d10 + 46 ⇒ (10) + 46 = 56

Vengeance: 1d20 + 68 ⇒ (3) + 68 = 71
Damage: 1d10 + 46 ⇒ (4) + 46 = 50

Vengeance: 1d20 + 63 ⇒ (11) + 63 = 74
Damage: 1d10 + 46 ⇒ (5) + 46 = 51

Bite: 1d20 + 67 ⇒ (8) + 67 = 75
Damage: 2d6 + 30 ⇒ (4, 6) + 30 = 40

Gore: 1d20 + 67 ⇒ (13) + 67 = 80
Damage: 2d6 + 30 ⇒ (2, 6) + 30 = 38

Hoove: 1d20 + 67 ⇒ (5) + 67 = 72
Damage: 1d8 + 30 ⇒ (4) + 30 = 34

Hoove: 1d20 + 67 ⇒ (8) + 67 = 75
Damage: 2d6 + 60 ⇒ (1, 5) + 60 = 66

Wing: 1d20 + 67 ⇒ (11) + 67 = 78
Damage: 2d6 + 30 ⇒ (5, 6) + 30 = 41

Wing: 1d20 + 67 ⇒ (1) + 67 = 68
Damage: 2d6 + 30 ⇒ (3, 6) + 30 = 39

Justice Confirmation on 1st Attack: 1d20 + 73 ⇒ (14) + 73 = 87
Confirmation Damage: 1d10 + 66 ⇒ (9) + 66 = 75

Flame Strike: 15d6 ⇒ (3, 1, 3, 2, 4, 6, 1, 1, 5, 4, 5, 1, 5, 4, 6) = 51 DC 20 reflex

Disintegrate: 1d20 ⇒ 15 vs touch, if hit DC 21 fort save
Damage: 30d6 ⇒ (2, 3, 2, 2, 1, 4, 2, 3, 2, 5, 3, 3, 3, 4, 5, 1, 2, 5, 4, 4, 6, 5, 2, 2, 5, 4, 4, 4, 5, 6) = 103 or Save Damage: 5d6 ⇒ (1, 1, 2, 4, 5) = 13


"Very well, go help make safe the people of the town. I will take care of the dragon."

Gabriel once again stretches his wings and takes to the skies. He darts through the air heading to the North side of the town on the lookout for this dragon.

Perception: 1d20 + 59 ⇒ (20) + 59 = 79


Will Save: 1d20 + 60 ⇒ (4) + 60 = 64
Will Save: 1d20 + 60 ⇒ (19) + 60 = 79
Will Save: 1d20 + 60 ⇒ (5) + 60 = 65
Will Save: 1d20 + 60 ⇒ (9) + 60 = 69

"So the rumors are true. Tiamat wishes to be free does she. You speak of vengeance as if you understand it. I will show you divine wrath."

Gabriel turns and takes flight again charging the cultist.

Justice: 1d20 + 58 ⇒ (14) + 58 = 72
Justice: 1d20 + 53 ⇒ (3) + 53 = 56
Justice: 1d20 + 48 ⇒ (4) + 48 = 52
Justice: 1d20 + 43 ⇒ (12) + 43 = 55
Damage: 1d10 + 26 ⇒ (8) + 26 = 34
Damage: 1d10 + 26 ⇒ (8) + 26 = 34
Damage: 1d10 + 26 ⇒ (3) + 26 = 29
Damage: 1d10 + 26 ⇒ (9) + 26 = 35
Vengeance: 1d20 + 58 ⇒ (13) + 58 = 71
Vengeance: 1d20 + 53 ⇒ (14) + 53 = 67
Vengeance: 1d20 + 48 ⇒ (9) + 48 = 57
Damage: 1d10 + 26 ⇒ (3) + 26 = 29
Damage: 1d10 + 26 ⇒ (3) + 26 = 29
Damage: 1d10 + 26 ⇒ (2) + 26 = 28

Bite: 1d20 + 52 ⇒ (8) + 52 = 60
Damage: 2d6 + 10 ⇒ (4, 2) + 10 = 16
Gore: 1d20 + 52 ⇒ (18) + 52 = 70
Damage: 2d6 + 10 ⇒ (5, 4) + 10 = 19
Hoove: 1d20 + 52 ⇒ (17) + 52 = 69
Damage: 1d8 + 10 ⇒ (6) + 10 = 16
Hoove: 1d20 + 52 ⇒ (20) + 52 = 72
Damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14
Wing: 1d20 + 52 ⇒ (18) + 52 = 70
Damage: 2d6 + 10 ⇒ (2, 3) + 10 = 15
Wing: 1d20 + 52 ⇒ (3) + 52 = 55
Damage: 2d6 + 10 ⇒ (3, 5) + 10 = 18

Again he only uses the attack necessary to drop them. Just easier to copy and paste the whole routine :)


"He made the correct choice. I suggest those not threatening people do the same, for those that are."

Gabriel begins to move as both swords are drawn his wings flap propelling him with supernatural speed toward the 6 hostages.

"Justice, Vengeance bring down heavenly flame on those on that boat."

With telepathic link the spirits in the swords were already aware and brought down righteous flame on the ones standing far from the hostages.

Flame Strike: 15d6 ⇒ (4, 1, 5, 3, 4, 6, 2, 3, 4, 3, 3, 6, 5, 5, 4) = 58 DC 20 reflex for half 10'radius so 20'circle. on half

Flame Strike: 15d6 ⇒ (2, 6, 4, 5, 5, 1, 6, 5, 6, 3, 2, 3, 3, 5, 1) = 57 DC 20 reflex for half 10'radius so 20'circle. on other half

Two columns of flame crash down from the heavens onto the first boat as Gabriel streaked through the air toward the far boat charging and destroying the threats.

Justice: 1d20 + 58 ⇒ (14) + 58 = 72
Justice: 1d20 + 53 ⇒ (15) + 53 = 68
Justice: 1d20 + 48 ⇒ (4) + 48 = 52
Justice: 1d20 + 43 ⇒ (14) + 43 = 57
Damage: 1d10 + 26 ⇒ (4) + 26 = 30
Damage: 1d10 + 26 ⇒ (9) + 26 = 35
Damage: 1d10 + 26 ⇒ (5) + 26 = 31
Damage: 1d10 + 26 ⇒ (2) + 26 = 28

Vengeance: 1d20 + 58 ⇒ (11) + 58 = 69
Vengeance: 1d20 + 53 ⇒ (5) + 53 = 58
Vengeance: 1d20 + 48 ⇒ (7) + 48 = 55
Damage: 1d10 + 26 ⇒ (9) + 26 = 35
Damage: 1d10 + 26 ⇒ (7) + 26 = 33
Damage: 1d10 + 26 ⇒ (1) + 26 = 27

Bite: 1d20 + 52 ⇒ (20) + 52 = 72
Damage: 2d6 + 10 ⇒ (5, 4) + 10 = 19
Gore: 1d20 + 52 ⇒ (15) + 52 = 67
Damage: 2d6 + 10 ⇒ (2, 3) + 10 = 15
Hoove: 1d20 + 52 ⇒ (13) + 52 = 65
Damage: 1d8 + 10 ⇒ (8) + 10 = 18
Hoove: 1d20 + 52 ⇒ (4) + 52 = 56
Damage: 2d6 + 10 ⇒ (5, 2) + 10 = 17
Wing: 1d20 + 52 ⇒ (12) + 52 = 64
Damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15
Wing: 1d20 + 52 ⇒ (3) + 52 = 55
Damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17

Free: Talk, Command Swords
Swords use at will ability to flame strike each

Gabriel: Full Attack Pounce, 110' fly speed so can pounce up to 220' One attack each extra attacks won't be used unless an attack doesn't drop one of them.

Gabriel stands above the hostages.

"Your safe now."

He looks back to the the ones on the hill and where he left the tunnel.

"Still interested in fighting or you want to join your friend that ran."


"Here." Gabriel tosses the kobold a platinum piece.

"That is a platinum, worth ten gold. It should feed you for a year easy. Find a church seek redemption. Tell them you were spared and seek redemption at my name. Gabriel the Just Sword of Ragathiel. Now leave this place."

Gabriel advances on. He holds up the blade Vengeance.

"Thank you my friend. Many will get to taste your holly fire before we put an end to this cults corruption." He then sheathes the sword continuing through the tunnel.


Gabriel draws Vengeance as he advnaces down the passage.

it is nice and cool in here a welcome break from traveling in the sun.

Upon seeing the advancing swarms he commands Vengeance to unleash his hold fire.

"Cleanse these tunnels Vengeance."

Vengeance"As you wish Sword of Ragathiel"

Delayed Blast Fireball no delay on the swarms: Fire: 10d6 ⇒ (4, 5, 5, 1, 2, 5, 1, 1, 4, 3) = 31+50% vs swarm for 46 DC 22 ref;ex for half. sp 46 or 23

Gabriel continues walking forward addressing the Kobolds in Draconic.

"I am not here for you vile little creatures but stand against me and burn in holy fire all the same. Flee tell your masters I am coming for them."


Tiamat, foolish dragon cult. If these rumors are true, well. It is a good thing I'm here I guess.

He looks back to the farmer and family.

"Don't worry much now. I will do as you suggest if you think it will make the land safer. They won't camp here. They will flea or die by the fiery vengeance of Ragathiel if they stay. I am Gabriel the Just, Sword of Ragathiel. If there is nothing else I can do for you I will go and make the town safe. Can you show me the entrance to the underground passage please. Thank you."


Yes anything that had to pass through would have taken the 22 damage, they could wait it out inside. It was a 50' radius so 100' circle, anything within 20' of the wall took damage so if they grouped up in a 60' circle and waited they would live. The ones flying could just fly out, it was 20' high, so just normal kobolds wasn't sure if they were all juiced up :)

"Gather their equipment when the fire dies down. Sell it and take care of your family. I have come to help yes. I have heard of the cult activities. Why the underground path?" He stretches his wings. "I can fly, I just choose to walk now and then."


Init: 1d20 + 18 ⇒ (16) + 18 = 34

Gabriel takes a moment to assess the situation he approaches and the enemies seem hostile and taking up position to attack.

"Justice, Vengeance, do you see. Dragon cultist and kobolds the lackey's of dragons. What do you advise."

Justice "Towns are being raided, bring them swift justice allow their souls judgment or redemption."

Vengeance "Cleanse them with the fire of vengeance. They do evil for greater evils."

Gabriel continues forward while he discusses things with his blades.

He speaks to the enemies in Draconic so they will understand.

"Those that survive the cleansing fire may flee and live. Those that choose to attack will have their souls sent for judgement before their god."

He speaks the arcane words following with a snap of his fingers a wall of fire springs up surrounding the enemies as Gabriel continues moving forward on the road.

Can be up to a 100' Circle 20' high. He will make is as large as it takes to in circle them.

Any within 10' of the flame take Fire: 2d4 ⇒ (1, 4) = 5 Any within 20' take Fire: 1d4 ⇒ 3. Any that decide to pass through will take Fire: 2d6 + 20 ⇒ (1, 1) + 20 = 22.

"The ones that fly probably wield magic. They are likely to attack."

He draws both blades while moving forward.

Playing it slow until I know what I'm dealing with.

Tracking:

Summoner Spells Used Day 1:
1st
2nd
3rd 1/9
4th
5th
6th


How do you want to handle the Drangonlance? I believe it is supposed to be full power but the old GM had it where we had to do a side quest for it to regain it's power. Also my dragon. I was promised a dragon :)


It would probably be better to do a cinematic scene assuming we win. We don't have to throw the new peeps in the throws of battle before getting a feel for one another and you could kill off the others allowing the new people to be sent by Kiri Jolith, or The Tower of High Sorcery or someone who wants us to secede


Gabriel likes to think he leads but yeah the previous cleric was the go between for me and the black robe. Play your cleric however you like. :)


Cool.


Seems like if we want to continue we will need too.


I'm good if others are.


It seems lost, but I'm always poking around here.


So I proposed this 2 years ago to take as a bonded mount. The GM decided at the time that a dragon would be joining the team at some time, and I would be able to befriend and probably ride it. i would be fine calling forth this as a mount if you are ok with it and forgo having a real dragon. Though again being dragon lance there may be a time I mount and ride a true dragon in for story and awesomeness reasons. Let me know what you think.

GM question and favor, since we are in Dragonlance and its kind of Iconic with High Pries Verminard and others. I did this wright up for another game and the GM liked it so I though I would run it by you and see if you would be open to it. So it wouldn't be viable as a mount untill level 7, so I would take it at 5 and not ride it or just replace it at 7. A small side quest could be done if needed but I don't want to derail the game, but I would love to ride a dragon so here it is. I just looked at the Dragonkin and them made it into a template using the ROC as an example of how they scaled it down. Please let me know what you think.

Dragonkin Gold

Starting Statistics: Size Medium; AC +3 natural armor; Speed 40 ft., fly 100 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 18, Con 12, Int 10, Wis 12, Cha 16; Special Qualities Darkvision, Low light vision, Scent. Immune to Fire, Paralysis, and sleep Dragon Traits. Breath Weapon 3d6 Fire DC 10+ 1/2 HD+ Con

7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +6. Breath Weapon 6d6 Fire DC 10+ 1/2 HD+ Con.
Rider Bond
A dragonkin can form a permanent bond with its rider. Once this bond is made, a dragonkin cannot form another rider bond until its current rider dies. A dragonkin and its rider can communicate with each other as if they both had telepathy 100 ft. In combat, when a rider is mounted on his dragonkin, both creatures roll initiative separately and treat the highest result as their single result.


Looks good to me. My question: Am I still going to get a Dragon? :)


yep recovered fine, Gout has been pretty bad due to not being able to take proper medication. Hope to that straitened out this week.


Still here was out for 2 weeks had surgery


The big problem is the material. Usually only dragonlance fans would have this. Then converting it. Could be a lot to ask.


I didn't check all his Alias's but there has been no activity from what I see. Hope it's just an extended break and all is well.


busy, but good.


Hope so.


Hope not, a small hiatus to recharge the batteries is alright.


Waiting on GM


Reflex: 1d20 + 7 ⇒ (3) + 7 = 10 but with the channel for Alathea giving back 47 go Gabriel he shows no worse for ware.


Ref: 1d20 + 7 ⇒ (9) + 7 = 16

LoH: 5d6 + 10 ⇒ (3, 4, 5, 5, 6) + 10 = 33

With his companion compelled to attack Gabriel goes on the defensive.

"Bring the creature down. It has done something to Jor."

Gabriel goes full defense hoping the party can deal with the creature he is unable to close on.

[ooc]Status: AC: 29, LoH: 4/8 remain


The cloak is the only thing I'm interested in. I would take just a +1 if someone is going to upgrade. Not sure who all has one. I know we got a couple. Well and he will take the Dragon Lance back :)

Gabriel draws Alurashaen as they witness the battle. He says a prayer to Kiri Jolith giving blessing over his blade. Making it Holy for the next 9 mins. He then rushes in as to engage the enemy as they make their way to them.

Init: 1d20 ⇒ 13


Athola needs some celestial chainmail. The gloves will still up your to hit and damage and reflex.

I'm fine either way with recruiting. If Seaquake becomes my companion we will have plenty of tankyness.


Gabriel makes his way to Alathea as the creature frees her. He shoots it a look as it flee's. He walks with her to Seaquake.

"You kept us alive yet again. Thank you. You fought with a fierceness Seaquake. Are you well enough?"

He then looks to Athola.

"Let us not be so morbid little one. We still took a life not matter how corrupt or evil. Help me look for the lance would you?"


Will Save: 1d20 + 9 ⇒ (16) + 9 = 25

Not a Crit: I posted Gabriel's AC is 29 to him. So 16 Damage. Then 11 from the negative channel. So 27 total, Which Alathea's Channel heals in round 2 as she heal Gabriel for 37.

Round 2

"You should have freed Seaquake's people."

Attack: 1d20 + 21 ⇒ (7) + 21 = 28
Attack: 1d20 + 16 ⇒ (12) + 16 = 28

Damage: 1d8 + 7 + 9 ⇒ (7) + 7 + 9 = 23
Damage: 1d8 + 7 + 9 ⇒ (6) + 7 + 9 = 22

"Finish him Jor. I'm going to help Alathea."

Gabriel take a 5' step away to round the storm area and start making his way over to help Alathea.


Round 1
Gabriel calls on the power of Kiri Jolith to smite the evil Makwar Sal. He steps from the storm and cuts at him with Alurashaen.

Sword Attack: 1d20 + 21 ⇒ (1) + 21 = 22 Ah the dice gods

Makwar Sal gets and AoO, Current AC: 29

Well doesn't seem like my round 1 mattered :) will wait my turn for round 2


Sorry boards were down every time I tried yesterday to get on. Then took truck in to have work done and didn't try last night. I just need to catch up on email here since I left early. I will post round 1 and 2 soon as I can.


Init: 1d20 ⇒ 2Nope looks like I'm last :)


"If you know the way please take the lead Seaquake. We are with you."


"Then let us go and take care of this tyrant."


"In time we will see then. Until then I am pleased to know another of your kind Seaquake. Are you well enough to help us out of here? We still have items here that were taken from us. Among them a Dragon Lance that we found among the hoard of Soulburn. It has been diminished of some it's magic. We seek to make it whole again as well."


"It is my duty to help any that request aid and I will not turn my back on that here. We too are on a quest, one to save the land and all the people. I would ask after assisting you, that you assist me. You will have my aid regardless of your answer, but for a brief time I had the privilege to enter battle on the back of one of your kind, I would like to again and with your aid I feel we are sure to complete our quest."

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