Armistril

Gabriel Albasombria's page

Goblin Squad Member. Organized Play Member. 84 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 84 << first < prev | 1 | 2 | next > last >>
Dark Archive

Well, one of my players want to get this power and we have some doubts. Can you parry a hold person spell? dominate person spell? or its just for damage spells?

"As an immediate action, you can expend one use of mythic power to block a spell targeting you or an ally adjacent to you. The spell must be a ray, a single-target spell, or a spell that creates an effect targeting one creature (such as acid arrow), and the level of the spell's spell slot must be equal to or lower than your tier. Make an attack roll as if making an attack of opportunity. If the result of the attack roll is greater than the spell's attack roll or save DC, the spell has no effect on the intended target (though other targets from the same spell, such as multiple targets of scorching ray, are affected normally). A spell that has neither a DC nor an attack roll (such as magic missile) can't be affected by this ability.

You must declare using spell parry after the spellcaster's target is announced, but before the target's saving throw or attack roll is made."

Dark Archive

For me the interpretation is very very ambigous with the rules. In my interpretation you must to wait 24 hours to recover X (and you must to rest for 8 hours), with this power you only have to rest 1 hour (but you still need the 24 hours period)

Dark Archive

I faq-ed V_V

Im afraid....was mythic book released to soon?

Dark Archive

Hello everyone:

I was windering if...

Undetectable: This grants its bonded user the
ability to become utterly undetectable while invisible.
While invisible and in physical contact with this
item, the bonded creature can’t be detected or
scryed by any method.

...that means that you are indetectable by magic means but if the evil guy have blindsight, or blindsense, or tremorsense or whatever non-magical means can detect you.

Opinions? I think this is a heavy power you can get at 1st tier...

Dark Archive

I understand this:

You sleep from 12:00 am to 8:00 am, take your spells and cast them all, sleep again 1 hour and take all your speels again, cast them all and sleep again and again and again.

That is what i understand

Dark Archive

bigrig107 wrote:
Also remember, while it doesn't say it, that doesn't allow spellcasters to regain their full daily spells more than once in a 24 hour period.

Then what kind of "spells per day, and so on" are recovered?

Dark Archive

52 people marked this as FAQ candidate. 1 person marked this as a favorite.

Hello everyone:

Im going to run the 3rd volume of WOTR and my characters are now 3rd tier gaining the power "recuperation"

At 3rd tier, you are restored to full hit points after 8 hours of rest so long as you aren't dead. In addition, by expending one use of mythic power and resting for 1 hour, you regain a number of hit points equal to half your full hit points (up to a maximum of your full hit points) and regain the use of any class features that are limited to a certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). This rest is treated as 8 hours of sleep for such abilities. This rest doesn't refresh uses of mythic power or any mythic abilities that are limited to a number of times per day.

I see a little overpowered for a spellcaster to rest one hour and get all your spells back (or am i missing something?)

Dark Archive

im agree duiker

Dark Archive

and if breath of life works, how? You die for one hit point and you can restore to life healing with breath of life?

Dark Archive

If if it is not a death effect and you die...can you restore to life with a breath of life spell?

Dark Archive

1 person marked this as a favorite.

Hello everyone:

is it coup de grace a death effect?

Thank you very much

Dark Archive

Hi everyone:

Can you use detect poisons to detect drugs?

Dark Archive

This spell its previous to the mithyc rules but...can you use mithyc vital strike with this level 2 spell? We are talking about attacks (at high level) about 130 damage per enemy...

You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the previous round and launch one at enemy creatures within a 30-foot radius of the corpse. You can target one creature per caster level (maximum 15) within range of the burst and must make a single attack roll and apply it to each arrow. These duplicate arrows possess all the intrinsic magical properties of the arrow that killed the original creature as well as those passed on to it by your bow. They also enjoy the full benefit of any bonuses or modifiers you applied to the attack from other magical items, feats, and class or racial features. However, this spell cannot reproduce any spells or other limited-use magical effects that you used to enhance that particular attack. This includes such effects as the true strike spell, as well as any area spell you might have placed on the arrow by means of the arcane archer's imbue arrow class feature.

Dark Archive

It was:
Knock, knock?
whos there?
This is the password, we are cultist, u know
Get away from here! (sound of sword inside)
No, no, we are good crusaders, open the door, we are goods, we can heal you
Get away
(The group breaks the door, chinese pause)
No, we need to enter in your keep and we will do, with or without your permission, we will register yoour belongins now, you can leave this place.
Minions are going to attack, roll iniciative.

Dark Archive

I see, i did that the intimidating attemp demoralize one of the minions (the last one to talk), the players try to give them an exit before the combat begins, but the reaction of the minions when the characters identified as cultist became hostile at the moment.

I think that the combat its a neutral act, neither good or evil, but my characters thinkk that its a good act (the minions are bad guys, they give them a chance to flee but all of this after the failure of my players "we are cultist").

I really believe that if someone call to my door, tells me that its an evil cultist...i take the guns and then...you can pray what you know, the city its under attack and you want to break in here? no way, tell whatever you want, im ready to defend myself.

Dark Archive

One more question.

After the door was blasted, the minions are quite nervous. My players, previously identified as evil cultists (and then triying to say that are good characters, but for me, the situation became hostile for the minions inside), try to intimidate the minions, for me, that try was the trigger for rolling iniciative.

Do you believe i did well?

My players argued that they try to avoid combat but i argued they identified themselves as cultist, and for the minions inside that means you are going to kill them all.

Dark Archive

But....there is no cult in the shop, the minions are hidding in the shop, they killed "inocent" people, thats the problem.

Dark Archive

Hi everyone, i have a big problem in my adventure.

My players are working for a paladin, he gave my player s a mission:
Check a shop where some cultist of an evil deity was reunited and take some proofs of her activities. They had a password to enter in the site if would be cultist inside.

This is the develop of the mission:

Arrive at the door of the shop
My players said "we are evil cultist" and said the password
The minions inside answers that they dont know what are they talking (the minions wasnt cultist)

My players then said "No, no, we are not cultists, are workshipers of Iomedae"

Then came a huge discussion between the minions inside and my players, my players blow the door and one of them (meanwhile the swords are in the hands of both factions) tryed to intimidate one of the minions and the inquisitor checked that minions are evil.

The combat began, the paladin of my group deals no-letal damage, the others dont, two of the minions were killed.

If my players go back to the paladin and tells the story...well, they are the bad guys, they attack first and kill two of the minions which are hidding from the monsters of the streets, my players had no proofs that the minions were workshipers of a evil god...

What should i do?

Dark Archive

James Jacobs wrote:
Gabriel Albasombria wrote:

Anyone knows how a wardstone works? Protect the city? how? protect the border with the worldwound?

They're statted up in the Inner Sea World Guide, page 301. In short, they create a "fence" that serves as a forbiddance type effect that helps to constrain the demons a bit; it's more complicated than that, but that's the basics.

We didn't bother reprinting these rules in the adventure since to a certain extent we kind of assume you have access to the Inner Sea World Guide... but more to the point... ** spoiler omitted **

Thanks for the reply, i was getting crazy looking for information about the wardstones. Inner sea world guide give me the information.

Dark Archive

Anyone knows how a wardstone works? Protect the city? how? protect the border with the worldwound?

Dark Archive

minoritarian wrote:
Yeah you add .25 points of damage per level. So you get an extra point of damage every four levels for 3 at 12th.

That have more sense than i believe hehehehehe

Thank you very much.

Dark Archive

As i can read...

Cavalier Add +1/4 to the cavalier's bonus on damage against targets of his challenge.

If you are a 12lv cavalier means that your damage against an callenged enemy could be...

Imagine a +3 longsword and STR 18
1d8+3+4+36(12*3)

three times your challenge at 12 level? really?

Dark Archive

We have an issue:

Shizuka its invisible meanwhile an evil rogue sneaks in a Tent. Shizuka attack the evil rogue and the the evil rogue make a coup de grace to one sleping character (avoiding the aoo because has high AC)

Shizuka, at the start of the new turn use her action to awake the other sleeping character.

a) This new character rolls iniciative in this round?
b) This character rolls iniciative but starts his tourn in the next round?

(Iniciative order)

Shizuka 22
Evil rogue 20

If the new character rolls iniciative in this round and rolls a 21 the order could be...

Shizuka 22
New player 21
Evil Rogue 20

Dark Archive

Its an official rule? can we read it in any book? I dont have the kingdom building rules, our master translate it for us (english to spanish) and post buildings in a board.

Dark Archive

O_O i dont know that thing could be possible!

Dark Archive

Ok ok, i thought you said that we can sold the magic items created in Cathedral, caster tower and alchemist to the city treasure (BPs). We are selling all magic items unusable for the party (in exchange of bps)

Dark Archive

I dont know if im understanding your quote. The magic items that our shops produce could be sell for the kingdom?

Dark Archive

Its impossible for us to buy a major item at level 9 but i was curious about it. A low city base value can generate for example a ring of freedom of movement but no can buy it.

Dark Archive

I need some clarification about buildings that generate magic items. I dont understand that a city value of 2000 can generate major objects.

Please, dont spoiler in this topic, im a player.

Thanks in advance.

Dark Archive

Right but you atill have a other penalties...you never go to hit a target

Armor Check Penalty: Any armor heavier than leather, as
well as any shield, hurts a character’s ability to use Dexterityand
Strength-based skills. An armor check penalty applies to
all Dexterity- and Strength-based skill checks. A character’s
encumbrance may also incur an armor check penalty.
Shields: If a character is wearing armor and using a
shield, both armor check penalties apply.

Nonproficient with Armor Worn: A character who wears
armor and/or uses a shield with which he is not proficient
takes the armor’s (and/or shield’s) armor check penalty on
attack rolls as well as on all Dexterity- and Strength-based
ability and skill checks. The penalty for nonproficiency
with armor stacks with the penalty for shields.

Dark Archive

The rogue’s class skills are Acrobatics (Dex), Appraise
(Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy
(Cha), Disable Device (Dex), Disguise (Cha), Escape Artist
(Dex), Intimidate (Cha), Knowledge (dungeoneering)
(Int), Knowledge (local) (Int), Linguistics (Int), Perception
(Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis),
Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use
Magic Device (Cha).

Acrobatics
Climb
Disable Device
Escape Artist
Sleight of hand
Stealth

If you get an armored rogue...a 10 level rogue will have 10 ranks+3 class skill+1dex=14-6 = 8 if that rogue improve every level that skills.
No stealth probably get your sneak only for flanking or surprise round (but with you low initiative...), 20' for max movement really sucks for flanking too. If you want to be stealthy you only can move 10' per round.

That character probably will be usefull in one game session in a whole adventure path but yes, u are right you can get a high AC bonus, but again you will have a low hit bonus (low DEX and STR discarding weapon feaness of course).

I never take this option, i prefer to get a Fighter with high charisma and take a reasonable point distribution in social skills.

Dark Archive

Oh, oh i have another idea. A social rogue with tower shield, you can get another +10 penalty the +1 max DEX bonus but you are still a social armored rogue (Like a mecha)

PD: Sorry for my poor english V_V

Dark Archive

Lol, Rogue in full plate...with only +1 DEX bonus or +3 DEX bonus (mithral)...Penalties in reflex saving throw (you only can get a +1 or +3 from attribute bonus), no Evasion, +6 armor check penalty to all dex based habilities (doubled if you dont have proficiency)...I dont know why a social Rogue will go to a "social" party packed in a full-plate.

Dark Archive

And you can take a 5 foot step with difficult terrain. You must to cast defensively to make a touch attack.

I think both are powerfull reasons.

Dark Archive

If you make a cure light wand with caster level 3 it cures 1d8+3.

Dark Archive

1 person marked this as a favorite.

Cure light 50 charges =750
Cure moderate 50 charges= 4500
Cure moderate 25 charges= 2250

Yes, harm undead creatures as spell (will for half damage)

Dark Archive

Hi everyone:

I was wondering....how a Dhampyr can be healed?

Inflict spells of course but can Enervation heal a Dhampyr? finger of death etc?

Dark Archive

Hiya all!!!

Anyone know any artist gallery which could has a real good image for a Dhampyr character?

Dark Archive

Hi paizonians:

I was pretty sure that i saw that if you are behaind and ally and shoot an arrow to an enemy, adyacent, and in front of your ally that enemy cant get the +4 bonus from cover.

Im right?

(sorry for my english V_V)

Dark Archive

Its a disturbing question, yes. I have a moron master who send an Amazing Red Wyrm against us with a funny antimagic field, with an artifact you probably could defend yourself with that kind of item.

Queen Ileosa had a runic pool that shares freedom of movement with her. In my opinion you can use spells in the antimagic field but, for example if i play with an eldritch knight will be a lame thing casting spells like a coward when you can hadle your great elven sword agains the bad guy.

Dark Archive

Ok, just for clarification. You can cast spells with the staff in an antimagic field?

I think it works perfectly when a huge red wyrm cast his frightfull antimagic field triying to destroy you,, crush you, bite you and eat you!

Dark Archive

Well I see that artifacts are the most powerfull magic item in any campaing but....Can an artifact works in an antimagic field?

Dark Archive

Hi everyone:

I have a doubt. When you confirm a critical hit with a flaming burst weapon (or any other weapon with special qualities when you hit with a critical) you get an extra d10 of damage. What happens if you have a fortification armor and negates the critical? the burst ability will be activated? An eldritch knight could use his class ability to cast a free spell?

Thanks in advance!

Dark Archive

You must follow the rules about parasites (lol). You can damage with venoms and similar things but not with weapons or magic.(maybe some kind of magic could damage her.)

Dark Archive

And here is the original picture.
http://crescentmoon.deviantart.com/art/Darelon-194621717?q=gallery%3Acresce ntmoon%2F590777&qo=1

With a bunch of pals:
Rogue
http://crescentmoon.deviantart.com/art/Erundyl-196145966?q=gallery%3Acresce ntmoon%2F590777&qo=0

And fighter:
http://crescentmoon.deviantart.com/art/Shivkah-193976161?q=gallery%3Acresce ntmoon%2F590777&qo=2

Dark Archive

Useless for me. To get a weapon with that cost its a waste of money. Fireball, 5d6 ST 14 or damage halved. Could be awesome at low levels but at level 10...

Dark Archive

I dont know where to post it but as i read paizo its publishing some new wallpapers.
Here i paste a link for a wallpaper made by my girlfriend (just the character)The Iadara is copiright of paizo, of course.

http://img201.imageshack.us/img201/5249/wallpapersample.jpg

Dark Archive

But...why dont you try to install a windows version by yourself? I installed windows 7 yesterday (in a raid 5 configuration) and it get the hard disk raid without troubles and WITHOUT drivers.

Dark Archive

add a +1 enhancement bonus requiere three levels. You can add a +5 with level 15 but the especial qualities like flaming...etc require his own CL check, and you can craft (when you are level 9) a +3 longsword, flaming and holy (if you have the money of course) because you fulfill the caster level requirement for those properties.

Dark Archive

Stormchaser wrote:
Masterwork does not at an extra +1 to the magic rating, it's just a prerequisite for enchanting, all it costs is the 300 for making the weapon masterwork.

Making a +2 sword:

300(gc)+normal weapon cost + 4000 PO in materials and your own enchanments. No more.

Buying a +2 sword:

300(gc)+ normal weapon cost +8000po

1 to 50 of 84 << first < prev | 1 | 2 | next > last >>