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13,730 posts. Organized Play character for Tyranius.


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Dark Archive

Tessenarin begins a song as everyone's weapons glow brighter than they ever have before. Atium charges boldly forward to where the cultists where before they can get too far away. His fist swipes at the air.

Aishe's second bolt misses the armored ghoul though Jando backs it up witha couple arrows of his own.

Longbow: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Longbow: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

One arrow stabs into the ghouls chest, though she doesn't seem to care too much about it.

Round 1
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Chatar Esuri (-23; JoH 3)
Cultist
-------------------------------------------
Tessenarin (33/33)
Atium (58/62; Raging 68/72)
Vanyan (29/33; 1 str drain)
Aishe (34/34)
Vinas (50/53)
Jando

Dark Archive

"Stupid Cinderclaws usually stay over there." Zarf points to the north but his eyes look to the south, making it quite confusing. "Monkey and frog-men guard there. And down there...[b] he turns his direction to the point south as his eyes slowly drift north, [b]"Is where they dig tunnel. They should have respected us dragons more. We could have dug hole much better."

Pib gets a nasty gleam to his eye. "But if you going to kill Cinderclaws here, we can help! We kill two froggy guys already!" Alak's eyes go a bit wide at the mention of the kobolds help.

Dark Archive

Congrats Kastien! Please send me your email address.

Kastien Boon: 1d3 ⇒ 2
Tyranius Boon: 1d3 ⇒ 1

Dark Archive

And now for the Boon Rolls! A 19-20 Wins.

Kastien: 1d20 ⇒ 20
Kaylee: 1d20 ⇒ 8
Wraith-19: 1d20 ⇒ 2
Jaqweh: 1d20 ⇒ 16
Brolie: 1d20 ⇒ 11
Iris-1: 1d20 ⇒ 2
GM: 1d20 ⇒ 20

Dark Archive

Iris attempts to shoot the balloon and misses.

Brolie wrenches himself up, finding it difficult to get free at all or even to get a clear shot upside down. Deciding to try a different tactic Brolie breathes in deep and spits acid all across the air at the balloon.

The acid begins to melt it and the bolida falls to the ground.

Fall Damage: 6d6 ⇒ (3, 6, 5, 2, 3, 3) = 22

Looking around Ipsoth realizes he is all alone. Ipsoth lets out a laugh of disgust. "I freed this noble beast from captivity and gave it the tools it needed to remain free! Ours is a noble crusade, why won't you see it?!?" Stepping back he releases a fog cloud that quickly rises from underneath the stage, hanging in the air.

Round 5
Iris-1
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Ipsoth (-16)
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Round 4
Jaqweh (SP 21/24; HP 28/28; RP 6/6)
Kastien (SP 2/28; HP 32/32; RP 5/5)
Kaylee
Wraith-19 (SP 21/21; HP 22/22; RP 2/4)
Brolie (SP 40/40; HP 34/34; RP 4/7; 60 feet off the ground.)
Vossi -55

Dark Archive

While Kelvin doesn't recognize the kobolds, Cabaguil surely does. The kobolds shrink back and wince, cowed by Kelvin's harsh words. They perk up again when Cabaguil steps forward with a handful of jerky. "Yes, we is very hungry! I am Pib," says the green-scaled one, "and this is Zarf." The red scaled kobold's (Zarf) eyes begin to move in opposing directions of each other as they seem to swivel independently on their own. He grins. "We used to live next to the Bumblebrasher goblins until those stupid Cinderclaws showed up and chased us away."

"They claim to worship dragons, and yet they do not respect us, mighty as we are!" Zarf declares puffing his chest out proudly. "We are to be awed! Feared for our power! Would you not agree?"

Dark Archive

Doc and Namza tag team the socialite. She definitely is not one that wishes to lose her social status by standing in the way. While wanting to maintain her social status she does not wish to only be known for this.

Vellir distracts the smith and ends up leading the dwarf back towards his forge with prospects of brand new ideas on improving his armor.

Tevvy pokes and prods the acolyte enough that he essentially makes the man extremely uncomfortable and he returns to the Abbey.

With the mob now leaderless it begins to disperse slowly. With the crowd beginning to thin out you shouldn't have much difficulty finding the statue you are looking for. Unbeknownst to the crowd’s leaders, one crowd member has vile motives. He is so enraged by people bringing freedom and hope to those whose last moments were filled with terror that he covertly unleashes demonic minions upon the crowd. Soon panic and cries of fear fill the area as folks begin to flee. A pair of gnashing spheres of teeth, fins, and spines float through the air after them.

initiatives:

Tevvy Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Vellir Initiative: 1d20 + 7 ⇒ (14) + 7 = 21
Doc Bloodshanks Initiative (Perception): 1d20 + 5 ⇒ (11) + 5 = 16
Namza Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Daemons: 1d20 + 6 ⇒ (4) + 6 = 10

Round 1
Vellir (17/17) (Haast 11/11)
Doc (17/17)

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Daemons (Religion to ID)
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Tevvy (24/24)
Namza (12/17)

Dark Archive

He is indeed shaken.

Dark Archive

Red Cultist DC 16 Reflex: 1d20 + 7 ⇒ (14) + 7 = 21
Green Cultist DC 16 Reflex: 1d20 + 7 ⇒ (12) + 7 = 19
Purple Chatar Esuri DC 16 Reflex: 1d20 + 7 ⇒ (7) + 7 = 14

The cultists catch sight of the bead just in time as they dive to the side, completely avoiding the burst. Evasion The bead blows up right in the ghoul's face as she takes the core of the flames. She raises her scythe as it flickers with magic. "Feed your pain." She feels a crossbow bolt stab into her thigh and grunts in displeasure.

Inflict Moderate Wounds: 2d8 + 7 ⇒ (1, 6) + 7 = 14

The undead flesh crawls back across the ghouls body as the scythe dangles on unholy symbol of Urgathoa across it. From this distance and by the reek smell Vanyan is sure this is a Ghoul.

Scrambling back into position the pair of cultists each draw and drink a potion, vanishing from sight.

Init:

Vinas: 1d20 + 0 ⇒ (2) + 0 = 2
Atium: 1d20 + 2 ⇒ (10) + 2 = 12
Aishe: 1d20 + 7 ⇒ (1) + 7 = 8
Tessenarin: 1d20 + 2 ⇒ (12) + 2 = 14
Vanyan: 1d20 + 2 ⇒ (9) + 2 = 11
Cultist: 1d20 + 8 ⇒ (6) + 8 = 14
Chatar Esuri: 1d20 + 6 ⇒ (19) + 6 = 25

Round 1
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Chatar Esuri (-14; JoH 3)
Cultist
-------------------------------------------
Tessenarin (33/33)
Atium (58/62; Raging 68/72)
Vanyan (29/33; 1 str drain)
Aishe (34/34)
Vinas (50/53)
Jando

Dark Archive

@Brolie- That is what the reflex save was for. To get the angle to pop it or escape it.

Jaqweh urges Vossi closer and begins to call out for the terrorist leader's surrender. With a mental focus Ipsoth begins to feel a pull.

Reflex: 1d20 + 5 ⇒ (16) + 5 = 21

Grabbing ahold of the podium, Ipsoth sticks firmly in place. Kaylee fires off a shot and misses, striking the stage. Wraith fires the big gun and a few of the boards go up in flames as the electrical charge snaps through them.

Round 4
Iris-1
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Ipsoth (-16)
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Round 3
Jaqweh (SP 21/24; HP 28/28; RP 6/6)
Kastien (SP 2/28; HP 32/32; RP 5/5)
Kaylee
Wraith-19 (SP 21/21; HP 22/22; RP 2/4)
Brolie (SP 40/40; HP 34/34; RP 4/7; 60 feet off the ground.)
Vossi -55

Dark Archive

Nice shooting Tex!

Abe finds his mark and releases all of his frustration in one go as lasers and coolant pass right by, and sparks off of Null-9's plating. Null-9 strikes a pair of slender, silvery bracelets together and a force field springs from it covering her body. She slides behind one of the consoles, gaining cover as she gets out of sight.

Dreg the Butcher lowers an coiled gun attached to the powered armor on his shoulder. "Let 'em have it! Don't worry Boss, they won't be getting past." The gun begins to whirl as it sprays out all 120 bullets linked to it. The bullets spray through the door in a torrent of damage as it shreds portions of the door, ricocheting off the floor and piercing right through even your own armor.

X-Gen Gun (Automatic): 1d20 + 18 ⇒ (3) + 18 = 21

By luck or even fate every single bullet strikes around you but everyone of them misses. The cigar falls from the dwarf's mouth as it sends sparks across the floor. "Wha...wha...what kind of dark elf magic?"

Zaz watches in amusement as he leans against the console getting his maintenance bots to finish their work. He smirks a bit. "Wasn't expecting that."

Round 2
Dash (SP 77/77; HP 51/51; RP 11/11)
Zane (SP 110/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic; Displacement)
Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)

----------------------------------------------------
Null-9 (-49)
Dreg the Butcher
Zaz
Maintenance Bots
----------------------------------------------------
Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)

Dark Archive

Alak helps gently roll the a painting up and secures it in a couple of scroll tubes on either end to help keep it from getting damaged.

Gathering at the door Ðakaþos downs a potion and vanishes from sight at a gasp from one of the dwarves. Opening the door Ðakaþos quickly rushes unseen into the room leaving Kelvin and others standing by and gawking.

Empty weapon racks line the walls of this room. Repair forges long abandoned and cold sit in a lonely row toward the back, along with a crude lean-to seemingly made from bits of rope and ripped leather.

After a few seconds, two small reptilian humanoids emerge from the shelter, screeching, "We are dragons and we wants your meats! So... give it up!" Society to ID.

Dark Archive

GM Roll: 3d8 ⇒ (5, 6, 3) = 14

The eponymous statues of Statue Street are the remnants of a longstanding Absalomian tradition: to prevent overcrowding in the city’s prisons, nonviolent offenders were allowed to compete for a pardon in a race to outrun an angry gorgon along these streets. Those who successfully outpaced the beast were allowed to go free; those less fortunate now line the streets as bizarre decor. The ethics of the practice are dubious at best, and it was recently outlawed. Still, there are some who are upset to lose this tradition, and at the news that one of the condemned might be allowed to go free, a group of rabble-rousers has riled up a mob of locals who can’t bear to see outsiders interfere with seven centuries of history. Though they aren’t particularly violent, they won’t readily allow you to proceed with restoring your target.

Each PC can make two attempts total to convince one of the leaders to stand down or to Aid another in doing so.
In addition to listed rolls, you can try to Intimidate them, though the roll will be tougher than the others due to the backing the leaders have from the riled up crowd. You may also attempt Diplomacy or Deception checks as well.

  • Socialite (Society or Absalom Lore)
  • Smith (Crafting or Guild Lore)
  • Acolyte (Religion or Lore corresponding to a specific deity)

  • Dark Archive

    Vinas is fairly certain this purple-skinned woman sounds like a ghoul or a ghast.

    Perception:

    Vinas: 1d20 + 8 ⇒ (7) + 8 = 15
    Atium: 1d20 + 2 ⇒ (15) + 2 = 17
    Aishe: 1d20 + 9 ⇒ (19) + 9 = 28
    Tessenarin: 1d20 + 7 ⇒ (20) + 7 = 27
    Vanyan: 1d20 + 11 ⇒ (12) + 11 = 23

    Setting out back to Jando's blind for rest to return to the cemetery during the day. As you are crossing the northern part of town, though, Aishe and Tessenarin spot a patrol up ahead! Two cultists of the Whispering Way follow behind a scythe-wielding ghoul. They don't seem to be expecting trouble, and they haven't noticed you yet...

    The patrol is about 80 feet away. They will notice you soon unless you move away or try to hide.

    Dark Archive

    Kastien smashes his guantlet into the back of the terrorist's head, ringing his bell. Gritting her teeth and taking aim Kaylee fires off two shots. The first misses, though the second pops right through the vital organs in its chest, killing the terrorist.

    Hopping back into the driver's seat Wraith guns the jeep and drifts it right to the edge of the stage. The captives looks scared and worried, but a sense of hope crosses their faces as they realize this might actually be a rescue.

    Brolie continues to float higher and higher into the air as he is now 60 feet above the stage. "We shall overcome and persevere my children." Ipsoth raises his hands into the air and tangling vines begin to grow and wrap around the vehicle, captives and Kastien.

    Grasping Vines- Those passing in the area need a DC 15 Reflex save or become entangled. It does not reach those in the vehicle.

    The wounded terrorist continues to fire at Vossi in a panic, only to become another meal in the process.

    Round 4
    Iris-1
    -------------------------------------------------
    Ipsoth (-16)
    -------------------------------------------------
    Round 3
    Jaqweh (SP 21/24; HP 28/28; RP 6/6)
    Kastien (SP 2/28; HP 32/32; RP 5/5)
    Kaylee
    Wraith-19 (SP 21/21; HP 22/22; RP 2/4)
    Brolie (SP 40/40; HP 34/34; RP 4/7; 60 feet off the ground.)
    Vossi -55

    Dark Archive

    Zane delays, holding his trusty sword at the ready. A small hatch kicks open to the eastern end of the room. From within a small baseball bat shaped baton that has a sparking barbed wire wrapped around the tip of it that seems to encircle the bat. Crawling out after it is a small pierced Ysoki. As he stands he flicks up the collar of his spike-studded leather jacket. He tail flicks. "Thought I hear sumthing out her'" Zaz looks to Null-9. "They should have the board ready soon boss." He nods to his maintenance bots.

    Round 1
    Dash (SP 77/77; HP 51/51; RP 11/11)
    Zane (SP 110/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic; Displacement)
    Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)
    ----------------------------------------------------
    Null-9
    Dreg the Butcher
    Zaz
    Maintenance Bots
    ----------------------------------------------------
    Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)

    Dark Archive

    Ðakaþos kicks over one of the frog-like bodies and recognizes it as another boggard. Cabaguil inspects the bodies as he scans the room. There is nothing of value on the cultists’ bodies, but some polished obsidian figurines scattered throughout the debris in the room are worth some coin. The figurines are shaped like Nail Hellknights in full plate, Hellknight signifier spellcasters in robes, and more general featureless humanoids. Altogether, the figures should collect roughly 20 gp.

    More importantly the group has little idea how they dies as they are covered in a pool of their own blood. While Cabaguil and Dori look over the room for anything useful, Ðakaþos pulls the wand out and rolls it over in his hand. A thinly etched phrase is scribbled across the wand in elven. "By warmth of heart, your pain I feel, grant me the power, your wounds to heal." Ðakaþosrecognizes this wand as a Wand of Healing Wand of Heal (1st)

    As the group gives the all clear Raspar quietly opens the north-western door. These entry halls on either side are still decorated with the remnants of homages to the Order of the Nail’s most storied deeds. Tall oil paintings, many of which are damaged but still recognizable, depict Hellknights gaining the upper hand in clashes with bandits, opposing armies, and terrible monsters.

    The painting depicts three Hellknights battling a black dragon in an ominous swamp. A fourth Hellknight leaps from a rise behind the dragon with her halberd raised, ready to bear down on the dragon’s back, while a robed Hellknight in the background attends to a wounded knight. In the corner of the painting, the artist has signed their work: “R. Stagram.”

    Alak looks at the painting with reverence. "This was made by my great-great-uncle. He was a talented painter, but I thought all of his works had been destroyed once the Hellknights abandoned this place. It would mean a lot to me if I could take this with me."

    Listening in on the north-eastern door, Ðakaþos hears small bits of quiet movement from within.

    Status:

    Raspar (39/39)
    Kelvin (39/39)
    Alak ()
    Cuthberwyn (38/38)
    Cabaguil (29/29)
    Ðakaþos (42/42)
    Dori (49/49; Steel Shield 12/20)

    Dark Archive

    @Raspar- the majority of the rooms take 10 minutes to 30 minutes to search everything. Majority look to be 10 minutes though. I am trying to handwave.

    @Ðakaþos- Sorry the checks were in the spoiler, though I instead typed out the type of magic instead of the check. Primal (Nature) and Divine (Religion). Will keep your roll for when you guys stop to rest and ID stuff.

    Cabaguil picks up some signs of magical items in the room and gets to work. as Dori finds the wand that seems to have been producing the effect. With the southern chamber cleared out the group heads to the eastern section.

    A splintered table stretches across the center of this room, while broken chairs, moldy books, and general detritus litter the floor. Two bodies that appear to be frog-like humanoids lie sprawled on the floor near the center of the room. Of the several doors that provide exits from this room, the ones to the west and southeast hang wide open.

    Player Status:

    Raspar (39/39)
    Kelvin (39/39)
    Alak ()
    Cuthberwyn (38/38)
    Cabaguil (29/29)
    Ðakaþos (42/42)
    Dori (49/49; Steel Shield 12/20)

    Dark Archive

    @Brolie- Unfortunatly no AoO as it is just a melee attack.

    @Jaqweh- Yup she has GM tactics, of chomping on the terrorists and taking you for a stroll firing from her back. Though with wildwise and a check I could see you urging Vossi to do what you want to a degree

    Jaweh fores a concentrated ball of rime across the distance at another of the terrorists. the snowball hits him right in the face before exploding and enveloping his body and lungs.

    Kastien continues to attune himself as Brolie struggles against the balloon. He is wildly off balance as he dangles precariously from the air above Ipsoth.

    Bite: 1d20 + 16 ⇒ (19) + 16 = 35
    Damage: 2d6 + 11 ⇒ (1, 2) + 11 = 14

    Reaching down Vossi completely swallows the terrorist, leaving a foot-filled shoe behind on the ground. Iris continues to stay in cover, protecting the captive prisoners.

    Round 3
    Iris-1
    -------------------------------------------------
    Ipsoth (-16)
    Terrorist (Pink -7)
    -------------------------------------------------
    Round 2
    Jaqweh (SP 21/24; HP 28/28; RP 6/6)
    Kastien (SP 2/28; HP 32/32; RP 5/5)
    Kaylee
    Wraith-19 (SP 21/21; HP 22/22; RP 2/4)

    Brolie (SP 40/40; HP 34/34; RP 4/7; 30 feet off the ground.)
    Vossi -69

    Dark Archive

    Brolie digs up from the earth through the raised stage, his tail smashes right into Ipsoth, stunning the leader. Iris continues to concentrate on the masterful illusion to help keep the captives safe from harm.

    Ipsoth spits out some webbing, crafting it into a balloon as he tries to attach it to Brolie's tail.

    Balloon vs Brolie KAC 19: 1d20 + 7 ⇒ (17) + 7 = 24

    The web ballon sticks to Brolie's tail. With a lurch the bolida lifts 30 feet off of the ground to hang in the air. "That's better."

    @Brolie- You can attempt a reflex save to escape the webbed balloon, though you will take fall damage.

    The remaining terrorists reload their sniper rifles move into a better arc position to fire at Vossi. "Focus on the beast!"

    Round 3
    Iris-1
    -------------------------------------------------
    Ipsoth (-16)
    Terrorist (Green -14; shaken)
    -------------------------------------------------
    Round 2
    Jaqweh (SP 21/24; HP 28/28; RP 6/6)
    Kastien (SP 2/28; HP 32/32; RP 5/5)
    Kaylee
    Wraith-19 (SP 21/21; HP 22/22; RP 2/4)
    Brolie (SP 40/40; HP 34/34; RP 4/7; 30 feet off the ground.)
    Vossi -69

    Dark Archive

    Diplomacy (gather information) checks.

    For several blocks, the quiet lanes of Westgate’s residential neighborhoods feature small houses, low-key cafes and taverns, and the occasional specialty shop. The fragrant scent of tended flower gardens in the warm sunlight blends with the low hum of distant conversation over what would normally be a pleasant boulevard. But the stone statue —at first appearing only here and there, like odd decorations—now number several per block, and the otherwise plain square ahead is outright cluttered with stone figures. They take countless forms, from humans and halflings to orcs, lizardfolk, and even stranger, all
    forever frozen in acts of desperation, defiance, or despair. The quaint, statue-filled square is also filled with people; several
    dozen townsfolk shout and argue, their voices somehow out of place among the silent statues.

    Player Status:

    Tevvy (24/24)
    Vellir (17/17) (Haast 11/11)
    Namza (12/17)
    Doc (17/17)

    Dark Archive

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    Atium's hammer seems to be all that the Crypt Flower can take as the blunt instrument rips through the foliage. The plant folds in upon itself as portions begin to brown and wilt.

    Knowledge Nature: 1d20 + 9 ⇒ (11) + 9 = 20
    Knowledge Nature: 1d20 + 9 ⇒ (18) + 9 = 27

    You spend most of the afternoon cleaning up the flower bed and scouring the surrounding woods for suitable flowers to replace the weeds. Jando Parr is able to assist in this task and the subsequent replanting. It takes another few hours to clean up the pool and draw up enough fresh water from the town's well to refill it. Finally, as evening approaches, you complete your efforts.

    The ghostly couple seems delighted by the restoration, commenting cheerfully about every minute detail of your work. One of the indistinct ghostly watchers speaks, "Ah, we can rest easily with that good work done. It's reassuring to know there are still helpful people here. We knew we wouldn't get any help from that strange purple woman with the long tongue. All she ever did is come by and pick through the ruins with a sour look on her face."

    The other spirit interjects as they both start to fade away, "Except when she saw the corpse of that cat; she tore into that like she hadn't eaten in months. So very desperate. Always hungry and distracted by an easy meal, I'd wager. Thanks again, friends!"

    The figures of the old couple vanish and two matching silver rings drop to the porch between the two rocking chairs with a tinkling sound.

    DC 20 Spellcraft:
    This ring is a Ring of Protection +1

    DC 16 Spellcraft:
    This ring is a Ring of Feather Falling

    Player Status:

    Jando
    Atium (58/62; Raging 68/72)
    Aishe (34/34)
    Tessenarin (33/33)
    Vinas (50/53)
    Vanyan (29/33; 1 str drain)

    Dark Archive

    Dash displaces Zane while Dreg the Butcher, still looking quite battered and bruised looks to Null-9 a bit concerned.

    Delay until after Null-9

    Round 1
    Dash (SP 77/77; HP 51/51; RP 11/11)
    Zane (SP 110/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic; Displacement)
    ----------------------------------------------------
    ????
    ----------------------------------------------------
    Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)
    ----------------------------------------------------
    Null-9
    Dreg the Butcher
    Maintenance Bots
    ----------------------------------------------------
    Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)

    Dark Archive

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    Renatta clasps the gold piece in her hands a little startled and shocked. "Thank you for your generosity Raspar." She says with a kind and warm smile.

    Leaving Lamond’s Lament Raspar books it across town and heads off to the Dreamhouse in search of wisdom and a friendly face. Upon hearing of the wights Kellen shows a flash of concern on his face. "Nasty, vile creatures." He pauses in though as his brow furrows. "I witnessed in my youth a single wight's touch nearly decimate an entire village." Hearing of the Dreamhouse and Desna's thoughts keeping Raspar from succumbing to the coldness causes a smile to begin to creep across his face. "That is wonderful to hear. Seems there is more that the Goddess wishes for you to explore. In a way you freed those wights. While evil and vile, they were trapped on this world, unable to pass on in peace. You allowed them freedom."

    ===================================================================

    "Yes, there was also a Vael Oakfist in Trunau. Trunau definitely has little shortage when it comes to brewery's." Brynne tries to think on the subject as she is definitely not an expert on Trunau. "Well I should get back to work. This place isn't going to run itself."

    Alak joins in just as the conversation seems to come to a close. "Of course I'll come along. You all helped retrieve my family ring. It is the least i can do. If you don't need me I can head on out early?"

    =====================================================================

    Gathering your bags after spending a couple days in town, Kelvin and Raspar lead the way back to the southern branch of the tombs.

    Narrow stone walls filled with coffin-sized compartments stretch from the floor to the ceiling in this dark, claustrophobic chamber. Most of the compartments are occupied with shroud-covered bodies, though some of them are conspicuously empty.

    DC 20 Perception:
    After about a half an hour of searching you find a slightly battered wand, along with mundane rings, amulets, bracelets and trinkets worth 12 gold.

    [ooc]DC 18 Primal or Divine and 10 minutes to ID the Wand.

    Dark Archive

    Added to the top of the Factions portion Bozzinator. Check above link.

    Dark Archive

    Tavvar offers a half-hearted protest, but ultimately she recognizes that you literally just saved her life. "Sure, I'll grant you what insight I have into the ritual." She passes a stack of notes over to Vellir along with a lesser mistform elixir.

    Where to next?

    Player Status:

    Tevvy (24/24)
    Vellir (17/17) (Haast 11/11)
    Namza (12/17)
    Doc (17/17)

    Dark Archive

    Longbow; Precise; PBS: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
    Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

    Longbow; Precise; PBS: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17

    Jando clips another arrow into the crypt flower as the pair of frontline warriors shed off the poison before it has the chance of soaking in. Atium's hammer gives a wet thump to the flowers main pod.

    Aishe's bolt snips through a tentacles severing it to the ground where it writhes and twitches. Tessenarin gets another with his own bow. Vanyan's flames continue to spread and ignite as he adds more to the smoldering ashes.

    Round 1
    Jando
    Atium (58/62; Raging 68/72)
    Aishe (34/34)
    Tessenarin (33/33)
    Vinas (50/53)
    Vanyan (29/33; 1 str drain)
    ----------------------------------------
    Crypt Flower (-66)
    ----------------------------------------

    Dark Archive

    @Kaylee- Yup, go ahead and use whatever amount of healing on Vossi you would have wanted to.

    Jaqweh comes crashing through the banquet tables atop the massive Renkroda. the sight is absolutely terrifying as the large feet crush tables flat into the ground. Upon seeing the Renkroda, the two southern terrorists take shots at Jaqweh. One of the sniper's shots clips lashunta on his shoulder as it cracks the armor plating.

    Kastien slips into the wooded area and begins to draw the shadows into himself, condensing and compacting them. Kaylee activates her combat tracking, though it seems to take a bit to come online as the Hutchket rifle misses as Wraith slams the jeep right into the middle of the party.

    Vossi stomps forward and snaps her powerful jaws down at one of the cultists.

    Bite: 1d20 + 16 ⇒ (2) + 16 = 18
    Damage: 2d6 + 11 ⇒ (2, 1) + 11 = 14

    the bite catches the terrorists arm and completely severs it from his body with an agonizing tearing sound.

    Round 2
    Iris-1
    -------------------------------------------------
    Ipsoth
    Terrorist (Green -14; shaken)
    -------------------------------------------------
    Round 1
    Jaqweh (SP 21/24; HP 28/28; RP 6/6)
    Kastien (SP 2/28; HP 32/32; RP 5/5)
    Kaylee
    Wraith-19 (SP 21/21; HP 22/22; RP 2/4)
    Brolie (SP 40/40; HP 34/34; RP 4/7)
    Vossi -69

    Dark Archive

    1 person marked this as a favorite.

    That bit about 10% off services at Cayden's Keg for Kelvin was more of a roleplaying for his befriending a local. If you have homes around town you can certainly stay there free of charge. In the end the amount for your rooms will be minimal. I will leave it to you all to track your own gold

    Brynne beams at Kelvin. "With Dwarven Brews huh. I dunno, that Snakebite #9 over in Trunau is pretty good. Dwarven family over there make it. Steelkegs I believe."

    Throughout the day each of you has no problem looking for the minor items and attachments that you hunt down in Bits and Quarters. Resting up for another night Alak meets you down for breakfast. He looks well rested and nearly all of his injuries have healed. He beams a smile. "So where to today? Another sight seeing tour?" He grabs a sausage and snaps off a bite.

    Dark Archive

    I cannot as I don't own the thread. I have a message out to customer service.

    Instructions for hiding a Campaign thread from your Campaigns.

    Dark Archive

    @Bozzinator, I can if you know what your faction will be. Most hadn't fully created a character yet. Otherwise it is the same as your Fame below.

    Dark Archive

    As morning comes the shops begin to open. It takes the entire day milling about to completely sell off you haul and buy what you need.

    With items sold you each get 20 gold 3 copper each.

    Kelvin spends the day speaking and drinking with Brynne, getting to know the human woman a bit better. She sets her mug down and gasps slightly. "You say that was a dream." She downs the rest of her drink and slides him another. "Dreams like that, you are gonna need another one of these. On the house." She leans in closer. "You need a room. food or booze here I'll give you a good rate." She tosses him a wink.

    You now have a 10% discount for a week for anything concerning the bar services and rooms.

    Player Status:

    Raspar (39/39)
    Kelvin (39/39)
    Alak ()
    Cuthberwyn (38/38)
    Cabaguil (29/29)
    Ðakaþos (42/42)
    Dori (49/49; Steel Shield 12/20)

    Dark Archive

    You are right, Namza. I was unaware you already adjusted your HP. SO you should be fine.

    The team is able to destroy the second shadow wisp and reduce the flaws in the ritual to the point that Tavvar and her aides can bring the ritual to a safe conclusion.

    "Thank you. Thank you very much. There is a fair chance we would not have been able to complete it if not for your timely interference. I'll need to peruse my notes to better perform it next time"

    Player Status:

    Tevvy (14/24)
    Vellir (12/17) (Haast 9/11)
    Namza (7/17)
    Doc (12/17)

    Dark Archive

    @Zane- It is something from the AP so you would probably have to add the AP into Herolab for them to show.

    Disruption Grenade

    The berserkers seem pleased as Vetch offs another cultist by melting his face. The body slumps ungraciously to the floor as the remaining few raise their hands in glee. "To the Blood Gate Brother!"

    This room buzzes with activity. Three control panels stand at the far end of the room opposite a double door to the north. The panels flash with multicolored lights and occasionally beep. The southern wall contains a large window, with some kind of shimmering containment field in place of glass. The vast bore that pierces the heart of the planetoid can be seen through the window. The walls of that massive cylinder are veined with strange conduits and studded with peculiar technology; countless maintenance robots, many so far away as to seem like mere insects, crawl over the various sections of the machinery, occasionally lit by a random spark of electricity. Monitors line the walls inside the room, showing close-ups of the robots working within the bore. One video stream tracks the progress of four such constructs, one of which is carrying a grayish rectangular object; these robots seem to be flying at all possible speed toward some point.

    The android Null-9 paces between the control panels and the containment field. Though her eyes are cold and her movements regimented, she is almost trembling with anticipation. When you enter the room, she addresses them with a flat voice that has a hint of metallic rattling. Dreg the Butcher almost looks about nervously as he injects a serum.

    “You are too late, meddlers. The end is nigh. I will prevail. I am the chosen of the Devourer, and you are just insects— insignificantly scrambling about ignorant of utter certainty.” With that, she lowers her weapon and fires.

    Init:

    Abe: 1d20 + 4 ⇒ (19) + 4 = 23
    Dash: 1d20 + 11 ⇒ (18) + 11 = 29
    Vetch: 1d20 + 10 ⇒ (2) + 10 = 12
    Zane: 1d20 + 12 ⇒ (12) + 12 = 24
    Null-9: 1d20 + 12 ⇒ (1) + 12 = 13
    Dreg the Butcher: 1d20 + 9 ⇒ (17) + 9 = 26
    Zaz: 1d20 + 4 ⇒ (20) + 4 = 24
    Maintenance Bots: 1d20 + 6 ⇒ (7) + 6 = 13

    Round 1
    Dash (SP 77/77; HP 51/51; RP 11/11)
    ----------------------------------------------------
    Dreg the Butcher
    ----------------------------------------------------
    Zane (SP 110/110; HP 74/74; RP 10/10; DR/5-Cold/Fire; DR/10 Kinetic)
    ----------------------------------------------------
    ????
    ----------------------------------------------------
    Abe (SP 70/70; HP 64/64; RP 9/9; DR/6 Kinetic)(Messalina 100/100)
    ----------------------------------------------------
    Null-9
    Maintenance Bots
    ----------------------------------------------------
    Vetch (SP 80/80; HP 62/62; RP 10/10; Elec/Fire/Cold Res 5; DR/10 Kinetic)

    Dark Archive

    Alright, got the reporting on Valeros changed and your chronicle has been added to the link above.

    Dark Archive

    Player Name: Nomadical
    Character Name: Jaqweh Navar
    PFS / SFS ID Number: 151562-702
    Faction: Wayfinders
    Day Job Roll: Profession Musician : 1d20 + 10 ⇒ (16) + 10 = 26

    Player Name: bigrin42
    Character Name: Kastien
    PFS / SFS ID Number: 52459-705
    Faction: EXO
    Day Job Roll: n/a

    Player Name: Oriklad
    Character Name: Brolie
    PFS / SFS ID Number: 261662-702
    Faction: Exo
    Day Job Roll: General Contractor + Professional Tools: 1d20 + 11 ⇒ (15) + 11 = 26

    Player Name: Vincent “masaru” (this is the reading of the kanji in my nickname, 20100 can be read Vincent in my native tongue)
    Character Name: Iris
    PFS / SFS ID Number: 93504-701
    Faction: Iris will slot her newly acquired Improved Wayfinders Champion boon.
    Day Job Roll: Iris will forgo making a day job roll to instead devote time to assist with the growth of Tasch (True Savior of Tasch boon)

    Player Name: Elektra
    Character Name: Kaylee Kanta
    PFS / SFS ID Number: 57894-702
    Faction: Wayfinders
    Day Job Roll: Mechanic/engineer: 1d20 + 10 ⇒ (9) + 10 = 19

    Player Name: Tim Stapleton

    Character Name: Wraith-19
    PFS / SFS ID Number: 65860-701
    Faction: Acquisitives
    Day Job Roll: (skipped in lieu of ticking final box on True Savior of Tasch boon--Wraith receives 500 UPBs to be used in crafting)

    Dark Archive

    @Vinas- The fountain is tall enough to provide cover. Let's say difficult terrain as it isn't deep.

    Atium and Vinas also each get an AoO as that was a ranged attack.

    Dark Archive

    @Namza- Correct that is a critical failure which will take you right into Dying since you only have 7 hp. The crit takes you to Dying 2 so would need a to make a DC 12 Flat check to slowly recover or move to Dying 3.

    Namza's body can't hold up against the weight of the negative energy as it crashes into him. He collapses from the brunt force. meanwhile Doc continues to try and field the lines and make sure that they are all connected.

    Tevvy's claws shred through the wisp as it melds back into the shadows once more. This seems enough to suppress the ritual as it completes. While the ritual stands completed and nearly everyone on the verge of death one wisp remains.

    Tevvy's second claw strikes hard. the second wisp barely has enough to hand onto the material plane. Vellir shoots his eagle right into the shadowed wisp for the killing blow as the wisp dissipates.

    Need to have checks or work out Namza's dying condition first.

    Player Status:

    Tevvy (14/24)
    Vellir (12/17) (Haast 9/11)
    Namza (0/7; Dying 2)
    Doc (12/17)

    Dark Archive

    Vanayan tosses a small ball of flames into the plant. It squirms in discomfort and pain as tendrils lash all around the air. Tessenarin's arrow flies high into the mist.

    The crypy flower dips it's thrashing vines into the pitcher at the top and flings toxic fluids all over Vinas and Atium. The goo splatters right into Atium's face and splashes onto Vinas as well.

    Toxic Splash vs Atium AC 20: 1d20 + 9 ⇒ (19) + 9 = 28

    @Vinas and Atium- Need a DC 18 Fort save vs Poison. Vinas gets a +4 to his check for the splash.

    Round 1
    Jando
    Atium (58/62; Raging 68/72)
    Aishe (34/34)
    Tessenarin (33/33)
    Vinas (50/53)
    Vanyan (29/33; 1 str drain)

    ----------------------------------------
    Crypt Flower (-20)
    ----------------------------------------

    Dark Archive

    Iris-1 continues to concentrate on maintaining the force field as Ipsoth grabs a spell gem from his pouch and bursts it. the magic slowly crawls across his body protecting the haan.

    The Terrorists scout around, looking for an enemy to fire at. Readying their sniper rifles for the first enemy to come into view.

    Readied Attacks:

    Orange tactical shirren-eye rifle: 1d20 + 6 ⇒ (4) + 6 = 10
    Damage: 1d10 ⇒ 9

    Green tactical shirren-eye rifle: 1d20 + 6 ⇒ (12) + 6 = 18
    Damage: 1d10 ⇒ 3

    Pink tactical shirren-eye rifle: 1d20 + 6 ⇒ (9) + 6 = 15
    Damage: 1d10 ⇒ 3

    Round 2
    Iris-1
    -------------------------------------------------
    Ipsoth
    Terrorist
    -------------------------------------------------
    Round 1
    Jaqweh
    Kastien (SP 2/28; HP 32/32; RP 5/5)
    Kaylee
    Wraith-19 (SP 21/21; HP 22/22; RP 2/4)
    Brolie (SP 40/40; HP 34/34; RP 4/7)
    Vossi -69

    Dark Archive

    Stripping the berserkers you leave them absolutely naked and covering their bits with both hands cross about them.

  • advanced lashunta tempweave (black force field [10 HP]) (5)
  • disruption grenade (5)
  • liquidator disintegrator pistol (5)
  • Tactical Knife (5)

    Dash wrote:
    ”Why don’t you double-check with them and see if any more want a blaster ticket to oblivion.”

    One steps forward with an eager smile on his face. "Yes, I do...Send me. Please! Send me!" He seems to almost beg Vetch. "Send me to the Blood Gate so that I might be useful."

    This outcome stops Zane just as he reaches the southern door. His three swollen eyes blink in confusion.

  • Dark Archive

    Cabaguil identifies the lesser darkvision elixir that he didn't have the time or equipment for out in the field. Stretching out he decides to make a trip out to the bookshop and check on his books and possibly find a new formula.

    As he reaches the Reliant Book Company Cabaguil finds the shop locked up tight and what looks to be abandoned for several days now. Probably since the halfling Calmont set fire to the Town Hall.

    Fortunately the Great Dreamhouse seems to house a local alchemist that is willing to help share his knowledge.

    ******

    Kelvin and Dori spend the remainder of the first evening canoodling and telling tales of adventure at Cayden's Keg speaking with Brynne Taithe. She seems absolutely fascinated by the tales of the dwarves and warfare.

    Besides Diplomacy you can use one of the Lore's as long as you can have it make sense. She loves stories of rousing tales. i.e. Dwarven Lore, Guild Lore, Dahak Lore, Warfare Lore.

    Dark Archive

    The game has been reported and here are your chronicles. Please look them over for any errors so I can correct the quickly for you. Once I hear what level Valeros would like to be added as I will add his chronicle.

    Chronicles!

    Dark Archive

    If you are looking to buy and sell then please mark off what you are claiming and what you are selling on the treasure form. There is a To Sell drop down on the Location column. Once you are set on that we will see how much you guys have to spend as it sounds like a few of you wish to go shopping.

    Dark Archive

    @Doc-If you do not participate in the ritual then you can, as a reaction, block the negative energy backlash from one of the ritual casters. It would take 4 of you to block all four. You can certainly repeat those checks below to help stop the ritual.

    Stopping or interrupting the ritual could have serious consequences. you must help bring the ritual to a safe conclusion by
    1 Correcting flaws in the ritual circle with Occultism check. This check becomes easier with each successful check to correct a flaw.
    2 Correct flaws in the ritual introduced by Tavvar's personality and insecurities with trained checks Deception or Diplomacy.

    Dark Archive

    Jando fires his bow over the fountain and into the flower.

    Longbow; Precise; PBS: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
    Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

    The arrows slits through the flower spurting poison to everything around it. Atium bul rushes right next to the flower, slipping on a small bit of the goo as Aishe's bolt luckily misses and shatters against the fountain.

    Vinas charges in behind Atium, not wanting to leave the big guy all alone. He stabs stabs his sword into a large pocket and it bursts splashing the fountain.

    Surprise Round
    Jando
    Atium (58/62; Raging 68/72)
    Aishe (34/34)
    Tessenarin (33/33)
    Vinas (50/53)
    Vanyan (29/33; 1 str drain)
    ----------------------------------------
    Crypt Flower (-17)
    ----------------------------------------

    Dark Archive

    With an agreement made the group gathers their possessions and makes their way back to Breachhill. Alak speaks up as his shoulder still aches. "Good idea. That magnificent castle ain't going to clean itself all in one day." He tosses a smile to Raspar.

    You make it back to Breachhill just as the sun finishes setting on the horizon.

    Looks like we have 2 people claiming the bastard sword. Keep in mind that anything you purchase in town has a 5% hero's discount due to your acts on saving folks from the fire.

    Dark Archive

    Tevvy feels the negative energy more than most as it washes over him. 10 damage from critical failure. Tevvy's flaming claws seem extremely well suited against the shadowy wisp as the flames make it recoil.

    Vellir launches Haast from his shoulder as the small eagle pelts at the wisp. Both bolt and eagle flit right past the wisp, missing it entirely. The wisp reaches a shadowy tendril out for the eagle.

    Shadow Tendril vs Haast AC 16: 1d20 + 8 ⇒ (5) + 8 = 13
    Shadow Tendril vs Haast AC 16: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17
    Damage (Negative): 1d6 ⇒ 2

    Acrobatics vs DC 16: 1d20 + 5 ⇒ (4) + 5 = 9

    The shadow wisp leaps underneath Haast, trying to latch onto the eagle's shadow but misses.

    Another pulse of negative energy pulses out affecting those helping with the ritual. This pulse doesn't harm any of you as you did not try to close the ritual, though it does hit Tavvar and her associates. As a reaction any one of you can step in front of them for you to take the damage instead with a fort save of your own.

    Negative Energy Damage: 2d6 ⇒ (4, 3) = 7 Basic Fort DC 18 Save.

    Tavvar and her companions don't look like they are going to be able to take too much more as a second wisp projects itself out from the ritual.

    Round 2
    Tevvy (14/24)
    Vellir (12/17) (Haast 9/11)

    ----------------------------------------------------
    Wisp (Red -16)
    Ritual (2 successes)
    ----------------------------------------------------
    Round 1
    Doc (12/17)
    Namza

    Dark Archive

    No AoO as the plant is still flat-footed.

    Dark Archive

    Vossi and the vehicles hide inside the edges of the woodline, waiting for Brolie and Iris-1 to pull of what they can to help the hostages.

    You burst into the gala, guns out and giant lizard roaring. The hostages cry out and huddle down, while Ipsoth's speech stops mid-sentence. "Well now, the unclean come to turn the righteous from their holy course. Let us work our holy cause my followers!"

    Just then an illusion created by Iris springs up creating a force field around the hostages as Brolie burrows underground.

    I've placed the jeeps on the board. Put yourselves on the edge where you wish to be and act from there. Vossi will act on your initiatives.Also placed Brolie on the stage though he is still underground. You can come in from any side as you would have had an advantage to circle around and set up.

    Init:

    Kastien: 1d20 + 1 ⇒ (15) + 1 = 16
    Kaylee: 1d20 + 5 ⇒ (6) + 5 = 11
    Wraith-19: 1d20 + 4 ⇒ (3) + 4 = 7
    Jaqweh: 1d20 + 6 ⇒ (10) + 6 = 16
    Brolie: 1d20 ⇒ 4
    Iris-1: 1d20 + 3 ⇒ (18) + 3 = 21
    Ipsoth: 1d20 + 1 ⇒ (18) + 1 = 19
    Terrorist: 1d20 + 9 ⇒ (8) + 9 = 17

    Round 1
    Iris-1
    -------------------------------------------------
    Ipsoth
    Terrorist
    -------------------------------------------------
    Jaqweh
    Kastien (SP 2/28; HP 32/32; RP 5/5)
    Kaylee
    Wraith-19 (SP 21/21; HP 22/22; RP 2/4)
    Brolie (SP 40/40; HP 34/34; RP 4/7)
    Vossi -69

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