Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Gozrek cannot see much in the fog, but he can hear something deeper into the passageway. Something with many legs. Something big. He cannot put a name to this thing---indeed, words themselves seem alien to him at present---but he knows that he does not want to meet it. He hurries backwards up the steps. The many strands of sticky webs paw at him as he passes... Reflex save!
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Gozrek Fletcher wrote: I think Gozrek just scouted further than I intended. I really just wanted to see how far the stairs went, not explore a passage. But, can't put the cat back in the bag... Unfortunately just reaching the bottom of the stairs (i.e., getting to the end of the webs) is enough to trigger the encounter. The clicks and clacks echo strangely in Gozrek's mind, and soon they are all he can hear. Indeed, they seem to occupy his thoughts themselves---he cannot remember what words even sound like. There is only the clicks and clacks. Gozrek is currently subject to the effects of feeblemind. Round I
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Reflex: 1d20 ⇒ 11 Gozrek slips through the webs to the base of the stairs, where he finds himself in a dark passageway. Ancient sigils line the walls. Even with the fog and darkness, Gozrek can judge by the dust and abandoned cobwebs that this passage must have lain unused for centuries. After a moment of quiet gazing at the sigils, the staccato noise of insectoid clicking makes Gozrek realize he is not alone. Initiative!:
Bytor: 1d20 + 2 ⇒ (3) + 2 = 5 Delnin: 1d20 + 2 ⇒ (20) + 2 = 22 Gozrek: 1d20 + 10 ⇒ (19) + 10 = 29 Taranis: 1d20 + 2 ⇒ (1) + 2 = 3 Tess: 1d20 + 8 ⇒ (6) + 8 = 14 Unrak: 1d20 + 7 ⇒ (6) + 7 = 13 Hostiles: 1d20 + 5 ⇒ (12) + 5 = 17 The clicking and clacking feels oddly numbing to Gozrek. I need a Will save from Gozrek before anything else. Spells: all spells that are minute/level or longer are still active. Round/level spells have expired. Surprise
Round I
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
The northwest door opens to a dark stairwell leading down, filled with sticky webs and a swirling fog...
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Will: 1d20 ⇒ 20 Perception skill does not matter here, only Will. It takes another couple of minutes for Gozrek to find one secret door to the northwest and Bytor another to the southeast. Both are locked.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Taranis Redleaf wrote: "Tess, is this more magic blocking our progress?" Taranis recalls that nearly every door you have yet found in this complex has been hidden to mimic the stone walls, making them difficult to find for all but the strong-willed.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Will: 2d20 ⇒ (1, 4) = 5 Gozrek completes his circumnavigation a couple of minutes later, just as the others reach the edges of the room. Taranis likewise completes his survey of the pillars. All appears to be normal stone carved from the bedrock of the complex. As elsewhere, the alabaster walls are streaked with rusted red veins of iron, making them appear bloodstained.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Neither Taranis nor Gozrek see anything else untoward in this large dome-shaped chambers, held up by four massive pillars that rise 50 feet above the floor. If you want to search specific parts of the room, let me know.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
The invisible duke puts his hand to the crumbling rusted metal. The towering armor, once a veritable suit of intimidating spikes, rends and wrinkles as the decay spreads from head to toe. The golem comes apart at the seams, parts falling to the stone with a dull clang. For this victory, each hero earns 5,120 XP!
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Tess makes two tiny scratches in the iron frame. Round VIII
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Delnin hurls a flask, putting a few acid pockmarks in the golem's iron frame. Retrieving the flask is a Move action and Haste only allows an extra attack with a Full Attack action. Gozrek waits for his next move. The golem swings twice but cannot find its target. Slam @ Unrak: 1d20 + 28 ⇒ (2) + 28 = 30 MISS
Round VII
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
The brothers Redleaf pile on the blows while a truly alarming number of limbs spring into existence around Tess. Round VII
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Bytor begins a complex spell to add another piece to the board. The mighty golem concentrates its fury on the foe it can see. Slam @ Unrak: 1d20 + 28 ⇒ (2) + 28 = 30 MISS
Round VI
Round VII
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Delnin lands three arrows, though the result is only two small dents. Round VI
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
AoO: 1d20 + 28 ⇒ (3) + 28 = 31 MISS Unrak slips under the massive arm, though he feels the rush of air as it swings overhead. His first slash slides off the armor. The second makes a minor tear between the plates. Round VI
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Tess undergoes an alarming transformation while Gozrek tries to bring Gorum down with a bit of butter. Reflex: 1d20 ⇒ 20 auto-success The lad's acid arrow continues to eat into the metal. Round VI
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Gozrek's attack seems to melt into the golem with no effect. Snowball is SR Yes, golem is immune. Taranis, on the other hand, delivers a devastating attack: large chunks of the golem's leg shrivel as the rust takes hold. Round V
Round VI
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
The titanic statue of Gorum plods ponderously forward, smashing a gauntleted fist down on the Unrak's head and exhaling a cloud of poisonous gas over both Taranis and Delnin (obviated by Life Bubble!). Slam @ Unrak: 1d20 + 28 ⇒ (12) + 28 = 40 HIT Images: 1d7 ⇒ 6 wipes an image! Round V
Round VI
GM: 1d4 ⇒ 2
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Delnin SureShot wrote:
Sure. Delnin's pessimism proves potent, as the projectile pierces naught but the pectoral patina. Round V
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Taranis and Gozrek both open with choice spells, inflicting some light damage on the golem. Round V
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Unrak plants himself in the room to invite a brawl. Round V
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
After the Huntsmen let fly with a bevy of spells, Gozrek opens the door onto the large circular chamber. The massive statue of Gorum creaks 'round to face you, its spiked armor casting menacing shadows in the half-light. Officially enter initiative at the top of Round V from Taranis's post above; Round I-IV spells have been cast (with Unrak's 4 spells occuring over these rounds in the specified order, and Delnin's on Round IV). Initiative!:
Bytor: 1d20 + 2 ⇒ (18) + 2 = 20 Delnin: 1d20 + 2 ⇒ (14) + 2 = 16 Gozrek: 1d20 + 10 ⇒ (20) + 10 = 30 Taranis: 1d20 + 2 ⇒ (18) + 2 = 20 Tess: 1d20 + 8 ⇒ (1) + 8 = 9 Unrak: 1d20 + 7 ⇒ (9) + 7 = 16 Hostiles: 1d20 ⇒ 16 2d20 ⇒ (3, 7) = 10 For now, the Huntsmen have the initiative! Note that most of you are far enough back in the fog as to obscure view of the chamber; you will need to advance to make ranged attacks, et cetera. Round V
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Gozrek deals with the door while the others cut away the webs in the fog. They are already starting to grow back, but you have a few minutes of peace at least.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
1d20 ⇒ 18 A bit of feeling around and the illusion drops from the Duke's eyes. There is definitely a door here. It is locked. Also I hand-waived the webs for Gozrek and Taranis in the interest of momentum, but the webs on the stairs are 100% between most of you and the door. If not dealt with, they will be present for any combat.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
1d20 ⇒ 7 Try as he might, the blank wall stays blank to Gozrek's eyes. With a sinking feeling, he realizes that it would be rather fitting for this place to put an actual wall exactly where one would expect a secret door.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
1d2 ⇒ 1 Taking one of the unmarked passages leads to a set of stairs filled with thick spider-like webs. Gozrek weasels his way past them and comes upon a short space ending in a blank wall.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
None of these items are magical, but a few might be of interest to the odd collector. These seem similar in quality to those you found before.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Come down out of the hidey hole into the fog, Taranis finds it impossible to remember which way is what. He picks a direction 1d4 ⇒ 4 to start off with the chalk. He soon finds himself face-to-face with the canopy of a tree. So he tries again. 1d3 ⇒ 3 Some way down this hallway, Taranis comes to a circular-shaped room. Like some others you have encountered so far, this room is extremely dusty and filled with ancient bits of ceremonial armor, tools, and other antiquities.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Camping right at the intersection, nothing disturbs you during your rest. Though the sun is hidden from you, the new day is 14th Erastus.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Hucking the token at the wall, Taranis watches as a mighty tree sprouts into being, stretching across the room with its outer canopy just a foot or so above the earthen floor. The Duke wild-shapes into a ????? to lead the way across. On the far side is another fog-filled passageway, which soon comes to an intersection. Three paths lead away on level ground, while the fourth is another set of web-filled stairs, these leading down.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
BOTTING FOR IANTHE Ianthe reaches into her bag to procure a dollop of butter, which she hurls along with an incantation in the direction of the barghest. Grease in the corner, DC 17 Reflex versus falling. BOTTING FOR KENTON Kenton plies his trade, stabbing expertly at the div's pet. +1 rapier, inspired rage/courage: 1d20 + 12 + 1 + 2 ⇒ (5) + 12 + 1 + 2 = 20 add +4 if the barghest falls
+1 rapier, inspired rage/courage: 1d20 + 7 + 1 + 2 ⇒ (4) + 7 + 1 + 2 = 14 add +4 if the barghest falls
Hasted +1 rapier, inspired rage/courage: 1d20 + 12 + 1 + 2 ⇒ (6) + 12 + 1 + 2 = 21 add +4 if the barghest falls
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Tessaria Moondown wrote: Tess also has +8 to climb and can cast Monkey Fish. Which grants and 10ft Climb speed, not a bonus to climb checks The Climb speed is what grants the +8 racial bonus to Climb checks. So yes, in effect MF grants a bonus to Climb.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Unrak "Dreadful Bear" Redleaf wrote: I'm guessing Bytor's strength isn't in climbing; who else can't rely on Tar's wand to make it? Bytor currently has Spider Climb going (as does Gozrek).
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Delnin's toenails are sharp and his grip is strong, so he thinks he can make it across with a little magical help. Your average monkey, on the other hand, would fall shrieking to the floor.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Taranis Redleaf wrote: Assuming Taranis thinks the wall is doable with the spell Taranis eyes the wall. Though not quite polished, the walls are smooth enough that most of the company will be hard pressed to safely make a crossing, even with the spell. The DC is above 20, so the +8 racial bonus to Climb plus taking 10 will not suffice for most of you.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
BOTTING FOR AURELIA Aurelia retreats to the corner and castes haste.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
From the wall, Gozrek can see that the floor is made of earth rather than stone. It is pockmarked with dozens of foot-tall mounds here and there, each with a visible hole in the center.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Taranis navigates his way through the webs as deftly as a druid through a thicket of thorns. In the fog, the hall quickly turns a sharp corner. After several more paces, the hall ends at a precipice overlooking a natural stone cavern, the earthen floor of which lies thirty feet below. The ceiling arches another thirty feet overhead. Throughout the chamber, pillars of rounded rock rise at varying levels like uneven stepping stones leading to another foggy tunnel opening on the far side. To preempt a few questions: the walls are smooth, but not as smooth as the previous chamber. (Read: Climb check is feasible, but not easy.) Otherwise, you can attempt a series of Acrobatics checks to jump from pillar to pillar. Gozrek and Bytor still have their Spider Climb abilities for a little while longer.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Gozrek suddenly calls to mind a passing comment from Uncle Unrak. Unrak "Dreadful Bear" Redleaf wrote:
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
The door swings open, revealing a short set of stairs leading up. Long sticky strands crisscross the stairway from floor to ceiling, while at the top mills a thick fog.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Wise to the complex's tricks, Gozrek quickly finds the door hidden in the east wall. It's locked.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Gozrek gingerly makes his way across. The bits of stone and detritus he stuffed in the edges of the disk squeak and screech alarmingly, but the disk no more than shudders. For disabling this trap, the heroes each earn 960 XP. The alcove on the far side is perfectly nondescript.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
BOTTING FOR IANTHE Ianthe gives a startled gasp to find Soraya behind her. She hurries to the other side of Corran (provokes from Soraya) and hurls a sizzling arrow at the barghest. Acid Arrow @ Barghest (Ranged Touch): 1d20 + 4 ⇒ (11) + 4 = 15
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Gozrek pops open the case and hands three scrolls to Tess, which she identifies as a scroll of blade barrier, a scroll of magic vestment [CL 16], and a scroll of lesser planar ally.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
The handaxe is a +3 handaxe. The carrying case also radiates magic, or more likely its contents. Evocation, abjuration, and conjuration are all involved.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
A cantrip fit for purpose, Bytor retrieves both items before the pair return to safe ground.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Drinking the second potion, Bytor heads off to the south while Gozrek scampers to the north, each clinging comically to the smooth polished walls. Each alcove slopes slightly before dropping off steeply into a 50-foot deep pit lined with sharp spikes. A smattering of ancient and broken bones lie at the bottom of each. In the north pit, Gozrek spies the glint of a handaxe, still sharp despite its age. In the south pit, Bytor spot a dusty, leather-bound tubular carrying case.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Downing the potion, Gozrek wedges what bits of metal and stone he can into the room's edges, then maneuvers over to one of the pits. North or south? Throw in a Perception check.
Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Gozrek glances at the smooth surface of the upper dome. The stone has been polished to a high sheen, offering no cracks or crevices to use as hand-holds---to say nothing of the curved surface. Climbing across will be exceptionally difficult.
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