Male Filipino Gamemaster 10/Artist (Starving Artist) 10
Ok. I need to stop lying to myself. It's quite obvious that my mind is elsewhere. This game is taking much longer than it should, and that says a lot for a PbP. I have completely underestimated both the effort it would take to hold a non-homebrew PbP, and the amount of work that piles within the months of February and March. I thought that other than the time it would take to play, it would just need a bit more reading. That was a horrid mistake. I really hate to do this, as it is excruciatingly early in the game and because it makes me feel hopeless. But I believe the right course of action would to be to transfer this campaign to a new GM. Maybe even ask him or her to start anew as it's still the second encounter. I don't want to end this group as the characters you have created are really great and compliment each other so much. I will open up a GM recruitment tomorrow if you guys still want to continue and if you do not have suggestions for a new GM.
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
Sorry all. During their turns, the children run in fear of Bloo. Even if they are much bigger than him now in height and in muscle, terror spreads through their eyes as if a past even may have traumatized them. They run towards the northern door. Bloo spends his attack of opportunity on Theron, thus does not have enough time to do the same to the little girl. Theron's shot was strong enough to disable the dog. Hookshanks spends his AoO on the eldest child. Bloo AoO to Theron: 1d20 + 2 ⇒ (2) + 2 = 4
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
Sorry. I had only realized that my post last thursday did not arrive just now. Anywasy, I have been out of town on business duties as a last minute call-in. I'll be back by monday and we can continue then. I hope to bring you guys through book 1, and hopefully through all the others as well. Ooh. a DA. I'ma watch. -Coffeegoblet-
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
The shot missed. In retaliation, Bloo moves to H16, squirming around to prevent any opportuned attacks. The mere sight of the dog whips children out of their staggered phase and they start to panic. The dog reaches in to bit Goffred. Acrobatics for AoO prevention: 1d20 + 1 ⇒ (11) + 1 = 12
Tristain's turn
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
@Theron: "You think I'm stupid? AoO due to movement: 1d20 ⇒ 9 Raseri failed to hit the boy by a hair, however Durriken managed to disarm his sap. The kukri still remains sheathed. The last child, just like his peer, is shocked and surprised. He does not move. The Taskmaster wields his kukri and takes a 5-foot step to H17. He shouts out "BLOO!!" Bloo Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
The eldest child (Blue), a boy, climbs up to the table beside him and points his pitchfork filled with rancid fish at the taskmaster. "You? I'll protect you? You knifed me brother just last week, Hookshanks, and now, you want me to protect you? Bloody t@&@!" The boy takes his pitchfork and throws it to Hookshanks' face with surprising accuracy, doing ignorable damage, except for a large scratch near the taskmaster's eyes. "HELL!!" shouts Hookshanks as he covers his eyes with his offhand. Another child (Yellow) sees her friend retaliate against Hookshanks and is too shocked and surprised to move.
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
Raseri Whitescale wrote:
There are four children including the Taskmaster As the Taskmaster tries to rile up the other children, he opens the door. Clearly, neither party wants a peaceful talk. Clearly, battle has started. Goffred's turn
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
PFFT. Well this will be easy... Round Turns:
"You little buggers better not listen to him!" says the Taskmaster, a child as young as the others, however seemingly more wartorn (sorry. forgot to mention this. kjahfgrfj), "Get them or I'll feed you to the dog!" Making the map
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
Theron, that's a Diplomacy check. Please roll.
Possible Initiatives when Goffred arrives
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
Sorry. Got Busy. So ignoring the last post... Area 2
During the day, the double doors into Area 7 are kept ajar or even wide open, thus not needing a Strength Check. The demand for cheap fish slurry keeps the fishery busy, and they ship out one or two wagons of the foul stuff each day, generally near evening. The orphans in Area 7 do the heavy lifting while a peculiar orphan oversees. Area 7
A dozen of orphans toil here, using pitchforks to feed fish into the chutes that empty into the slurry tank in area 8 whenever someone calls out for more fish. Now and then, one needs to clamber into a chute to unclog it. "Hey Hooks. The planks in front of my door are broken. Rotten Lambs." says a voice of a man you do not see." "You did this, you rotten scum? I oughta feed you to Bloo for this." says the taskmaster as he saps the children who seem terrified at the word 'Bloo', [b]"Get back to work! I'll let the boss decide what to do with you later.
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
lol. oh wow. I had to read a chain reaction of events just cause of what happened The door breaks easily, and you hear two men from other rooms start to complain. "Who the bloody hell keeps breaking the fishery? That you, Hookshanks?" "Wasn't me. Must be the kiddies. Come out ya little rats. The bossman's gonna wanna see you" A single desk sits in front of Raseri, a moldy chair pushed up against the far side. A small pile of ratty furs and straw is heaped under the table. On this pile of furs and straw is an aggressive-looking dog. The dog bites Raseri. attack: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
huh... yes and no. He can delay as long as he wishes to. If he does something and states he does it before the shark and it interferes, I will gladly revise the action. However, delayed actions are hard to GM or play in PBPs as you do not know when someone is going to take a turn.
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
Oops. I've been referring to Durriken as a rogue. lol. Forgot the reasons why I brought him here. A beautiful tandem of teamwork as Raseri and Goffred ready to haul Durriken up as he swims close to the hill under the walkway where Tristain and Theron stand. Durriken is not able to make it all the way though, as he may only swim a fourth of his move speed, rounded down. The druid thinks of what to do, and delays for the whole round. The inquisitor's bolt missed the shark, who now swims towards the ranger and takes a bite. bite attack against 17 AC: 1d20 + 4 ⇒ (19) + 4 = 23
Durriken's HP: 5/11
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
Durriken's view= A narrow space exists under the fishery, with about four feet of room between the floor of the building above and the languid, foamy river water below. Wooden pilings support the building, and moss and cobwebs hang thick from ropes and rusted chains between them. A wooden walkway floats on the river surface, winding along the inner wall of pilings that supports the building’s frame above, leading from the sodden barge to the east all the way west to a wooden door that leads into an understructure below the fishery’s landbound half. To much dismay, no matter how agile Durriken proved to be, the wood was just too slippery for him to grasp on. He plummets into the water without damage, however, the rogue's splash catches the attention of one of Westpier's agressive denizens. Reaching roughly eight feet long, a bluish gray shark moves to 2-P11 with alarming speed to scout for whatever has disturbed its home. Staring into the scarred eyes of our rogue, the shark has a pale tan belly, and a bluish gray back, mottled with irregular brown spots. Now Durriken's initiative
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
Durriken does a quick flip to get up, pushing the floor with his hands and leading into a half-flip, however the wood under him breaks loose and the rogue falls down to the water (O14, right map). He receives no damage as the fall was shallow and the water is deep enough. Theron was able to move away from his flooring to break. There is no alarm as of yet, however Raseri can only find the pilings. They do not make great rope fortification, however it is all that is there. Durriken, roll for perception. Everyone including Durriken, please roll initiative. Please note I made a mistake in labeling the map. The right part is the "basement" level of the map, however I made the mistake of labelling it one step to the left, so 1st floor a1 (which we should call 1A1) would be on top of basement b2 (which we should call 2B2) GM Screen: 1d20 + 7 ⇒ (17) + 7 = 24
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
It's slippery. I'll leave it to that. As Tristain, Theron, and Durriken follow each other to the boardwalk, Durriken loses his balance and falls prone on the floor. As Theron stays quite close to the rogue, the boards start creaking and groaning alarmingly. Tristain feels his ground a bit more secure, however there is still a bit of a wobble. The sounds is quite intense that it blocks Raseri from overhearing conversation.
Male Filipino Gamemaster 10/Artist (Starving Artist) 10
A slippery boardwalk clings to the side of the fishery, held together by barnacle-thick pilings that have been worn halfway through their thickness at the waterline. There are no guards or traps, and a few fishermen who have passed by and spotted you think that you all are silly. Everyone at area 3, roll an acrobatics check to balance
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