The woman sniffs pitifully, wincing at the wound the arrow caused. "He was ... a lover, I guess. He masterminded this whole operation, hired those other men and everything. We hoped it would be an easy heist..."
Saul looks over the woman and the remaining thugs, and for a brief moment a flash of anger darkened his features. But then he returned to a neutral expression and said: "The gendarmes will be here soon to clean up this filth. If you lot have no further questions for them, I'd recommend taking them to one of the back rooms and have Two-thumbs stand guard. Of course, you're welcome to any of their loot.
As he finishes, he finally acknowledges the crowd and announces: "Everyone, I apologize for the ... inconvenience, but you shall receive your current chip value at 110% as you leave tonight, as the tournament must close."
There is certainly grumbling, but slowly the mob accepts the proposal and begins to form a few lines to receive their consolation.
Saul then turns to the PCs and says softly, "I appreciate you lot's thwarting what could have ended in a riot. I'd like a word with all of you in my office when you are done out here." And with that he leaves for the backrooms.
You find a total of 20 gps on the thugs, along with four suits of leather armor and 3 saps. The woman has masterwork leather armor, a light crossbow with 10 bolts, and a rapier along with 17 gps. The dead wizard had a wand of shocking grasp with 9 charges, a sickle, and a pair of bracers of armor +1 and 33 gps. Please use something like the discussion thread to organize the loot.
"What? Angvar's dead?" the woman cries out, freezing in her tantrum as the two thugs are blocked by the two ticket sellers and Two-thumbs secures the sleeping one.
End combat
As sight returns to the patrons, they see what has occurred and they begin to cry out for refunds, feeling their night has been ruined.
Saul comes out from the backrooms and asks his "PC" employees what happened in a level tone, ignoring the clamoring crowd as his men secure the four remaining thieves.
Chaos ensues throughout the casino, patrons are either cowering in fear or trying to blindly flee. The wizard, distracted by the rapier's swing, albeit it missing, misreads the scroll and it melts in his hands.
As another acid splash strikes a thug, he screams in agony and makes a break for it, soon followed by his surviving compatriot.
The woman, by some misfortune, is struck by an arrow. "What the Hell?!" she cursed, spinning around in an attempt to see what hit her.
The slumbering thug is still sawing logs on the floor.
Cameron's blessing via Desna guided his spear to pierce the wizard's heart, killing him instantly.
End round two, start round three.
Sorry for the late reply, job and RL has been hard for me to get around.
@ Yandasana: its a scroll of shrink item and he's looking at the chest of silver
@ Everyone: Dolgrin makes the save and charges the wizard, swinging his waraxe Waraxe:1d20 + 4 ⇒ (8) + 4 = 12 but misses, deflected by seemingly the air itself.
The wizard takes frightened glances at the dwarf and the rapier, but continues to read the scroll.
An arrow strikes the thug Two-thumbs hit, dropping him as it pierces his chest. Nessa's glob of acid strikes another brute, eating away at skin and leather. The third is trying to both rouse his sleeping companion and calm the patch-girl down.
Patch-girl holds her action, too concerned with the loss of her good eye and cursing to do much else. The 3 remaining thugs stay close to the woman as they begin to loot the nearest patrons of anything of value. The gaunt man begins reading off another scroll, a spellcraft check might reveal what it is.
Two-thumbs, having made his save, heard Hal's cry and now wields his weapon against both patrons in his way and one of the closer thugs.
Sorry for the infrequent posting, everyone. My day job, a cashier, is becoming more hectic as Christmas comes closer. Afterwards I should be able to post more frequently.
A brazier, hanging overhead in the relative center of the main events, suddenly flares hellishly, blinding the majority of those present, including Hal, but the other PCs (and Two-thumbs) manage to either avert their eyes or close them in time to stave off the most damaging effects.
The three thugs not asleep jump to their feet when they see their comrade drop and the eye-patch woman clutch at her good eye, screaming profane and colorful curses. Her screams, along with the flash of light, and the already dark atmosphere, make the patrons panic, some even yelling about how the devil's really come to claim them!
The gaunt man bursts out from the little wizard's room and cries, "Come on, boys, stick to the plan! Loot what you can and book it! I'll take care of the chest!"
Thug 1:1d20 ⇒ 18 Thug 2:1d20 ⇒ 18 Thug 3:1d20 ⇒ 8 Eye Patch:1d20 + 1 ⇒ (19) + 1 = 20
As a thuggish brute keels over, the woman, her eyes popping open at the sound of the man falling out of his chair, cries out.
@ Borgmurch: You find a dining table cloth and cut a hole small enough for you to peep through, giving you a line on both the table of five suspicious characters and the gaunt man.
@ Everyone: Roll a Will save, if you value your sight.
Please recover, I've had a few friends who've been in your position and they were in plenty of pain. I hope you are not in too much pain and recover soon.
As the night goes on, some make it further into "Hell's circles", while most receive the "devil's mark" and are escorted outside. As drink and an odd serenity settle into the systems of the gamblers, the atmosphere becomes rather mellow.
Or is it? Everyone roll me a Perception/Spot check.
Perception 10 w/ Sense Motive 15:
The woman wearing an eyepatch and the four men with her become tense and close their eyes tightly.
Perception 20:
You see not just the above spoiler but also the gaunt man, now just inside the lavatories, reading off a spell
@ Hal: Other than an unhealthy level of excitement and nerves in the room, nothing stands out as villainous anymore than the streets of Riddleport at dusk do.
@ All: Some time passes (enough for the sun to start to slip beneath the horizon) and then Saul motions for Nessa and another "succubus" to join him on the stage as two half-orcs carry in a chest and place it behind Saul.
Turning to the now "full house", Saul bows to scattered clapping and cheers and, clearing his throat dramatically, begins to speak.
"Welcome, one and all, to the Golden Goblin Gambling Hall and the chance to not just cheat the devil himself, but take his wealth as your own." He opens the chest, revealing the grand prize: a chest full of roughly 10,000 silver coins (give or take a coin or two).
"Who is this devil? Surely Asmodeus himself isn't here? No, he had business elsewhere in the cosmos." There were some nervous laughter at that jest. "No, the only devil here is right above you!" He tugs the line attached to the cage above your heads, pulling the canvas off, revealing a fiendish looking creature the size of a vulture.
Taking 10 on a Knowledge (planes) check reveals the little beast is indeed an imp.
As the canvas is torn away, the imp erupts into a tirade in a language none present understand. However, seeing the imp in the cage and witnessing his struggles against his bonds causes the crowd to laugh raucously.
"Not only did Ol' Scratch there give us this wealth to gamble over, he also lent us these lovely dark angels mingling amongst you now." In a sweeping gesture, he motions to the two "succubi" beside him and the others waiting on the patrons. "I do hope they made you feel welcome."
Catcalls and wolf whistles spread out throughout the crowd.
"However, there is a twist." He says darkly, "For as you were distracted, these lovelies captured your souls and trapped them in Hell itself! Avernus, to be precise, the First Circle, is where you are now. To escape, you must win games to make your way through the other Circles to plead your case with the Prince of Darkness himself. When you win, you'll be given tokens representing your winnings, a golden eye, a silver tooth, or a copper heart, depending whether you made first, second, or third place respectively. Spending these tokens earns you bribes to make it past the Archdevils to arrive in Nessus and beg for your souls before Asmodeus' cloven feet. Of course, a devil always honors a contract, so the winner will not only get his or her soul back, but will return to this plane with the prize!"
He pats the chest with his key-hand before continuing. "Of course, there are those who will not win. What happens to them, you ask? They will receive the infamous Devil's Mark and be escorted outside into the forges of Hell ... otherwise known as Riddleport's streets." He adds the last part after seeing a few nervous glances to the doors.
Turning to the two succubi flanking him, he smiles and says, "Ladies, please demonstrate.[/b]"
@ Nessa:
The Devil's Mark is a kiss from one of the succubi, leaving a lipstick mark on their cheek.
The two girls lean in and bestow a kiss upon both of his cheeks, leaving behind two vibrant red lipstick stains on his face, and the casino erupted into cheers, catcalls, and other shows of appreciation. "The Devil's Mark, everyone! Now, let's cheat this Devil and take his gold!"
@ Yandasana and Nessa: "Ah, Nessa, good to see you've been doing so well on your first night." You've received around 11 gp in tips, btw.
"Good evening, Mistress Fethen, the pleasure is mine to make your acquaintance. Well, there aren't a lot of spots open for a job tonight, however ... what are your skill sets? Perhaps after tonight something will open up?"
@ Borgmurch I posted the rules in a post earlier in the thread, on the first page, if I'm not mistaken ... or would you rather they be in the campaign info? I can accommodate either preference.
@ Everyone I'll let ya'll gamble away, RP, etc till the 14th, then I'll have things "hit the fan", as it were, k?
Hey all, sorry for being quiet today, RL job had me in the morning shift. Let me know when you guys want action to start or if you'd like to RP a little more.
@ Hal: You would definitely have heard of the infamous Vermin Killer Borgmurch.
@ Borgmurch: "Not just a skilled hunter, but a mind reader as well! I do indeed wish you to become a member of this fine establishment as both mascot and pest control manager. We can talk more in private in the morning, but in the mean time, I need to see an elf about a job."
@ Back at Hal: Saul wanders through the growing crowds to the bar, acting nonchalant till he spots you. Coming over, he nods in greeting.
"Two-thumbs recommended you for a eye-in-the-sky job. Seems I cut corners on that job."
Looking you over, he waves the bartender over to you two, calling for a refill. "I could use an elf with your talents watching for cheats. I'd be willing to work a deal if you're interested. Anything you'd need my boys'll provide. How's 20 gold for the evening sound, free dinner, room if necessary, and breakfast included?"
@ Yandasana: The building is originally built as a tavern and inn, with the main hall revamped on the floor level mostly to accommodate gaming tables, a bar, and a stage.
You recognize the language as Infernal, but you have no idea what the creature is saying.
You remember a rumor about Saul having a debt owed him by an imp named Old Scratch. That may be the cause of the Infernal language and the small size.
@ Dolgrin: "Yes, in fact the imp owes the Boss a debt, and if you know anything about devils they won't easily escape debts or contracts. He's actually in a birdcage lined with silver - or is it cold iron? - to keep him from getting loose. As for weapons, we allow one to two weapons a person, depending on the size of said weapons and the reason. A bodyguard like yourself would probably be able to keep most, if not all, your gear. In fact, as a sign of gratitude, I'd let you in without a check-up or fee for helping me out up there. Sound good?" He holds out a hand to shake yours.
@ Hal: They do appear to be foreigners; the man is Chelish and the woman is from a similar ethnicity, perhaps Taldan. The woman finally glances up at the man and gives him a look that asks for reassurance. He catches the look and nods, the corners of his mouth lifting slightly.
@ Hal: As patrons enter and exit the lavatory, you notice a few small windows leading out into what you might assume is an alley, but they are rather high up and barely large enough for a gnome or halfling (or goblin) to squeeze through.
@ Borgmurch: You see the sights and sounds inside are very dark, as are most of the glances at you when you enter. However, as you are approached by the two now hostile ticket-sellers, a short, graying-haired man with a key for a left hand gets to you first.
"Well, well, if it isn't the little Exterminator hisself!?" He holds out his good hand to shake yours. "I am Saul Vancaskerkin, owner of the Golden Goblin. I was hoping you'd show up, I have an idea to run past you, if you've a mind to hear it."
As Saul talks to you, a few patrons begin to elbow their friends and smile, recognition growing on their faces.
@ Hal: The gaunt man is looking at the woman and the event when you sneak into the little elf's room. There are a few drunks relieving themselves inside, but they seem too distracted or intoxicated to be of any real threat.
@ Dolgrin: You manage, after a few tries, to pry the horns off. Larur, hearing the resulting clang, returns his attention to the statue.
"Beards and bedsteads, you did it!" He sees, as a result, your questioning glances between himself and the goblin. "Oh, this be Borgmurch, a local pest exterminator. Proved his worth when he cleared out the Gas Forges of any and all vermin a few weeks back. We Riddleport dwarves owe him a bit of a debt for it."
@ Dolgrin and Borgmurch: "As for the theme, I'll let you two in on the secret." He looks around, and, seeing no one else in earshot... "Boss Saul has in his 'employ' an imp of repute called Old Scratch. He plans to play it up that the devil has come for the souls of the gamblers in exchange for the change to win a chest of silver coins. Thus 'Cheat the Devil'. He'll be starting at sundown with the reveal and then begin the event."
@ CameronDesnans Present:1d4 + 1 ⇒ (2) + 1 = 3You may control any and all Desnans present for sake of RP.
@ Hal'dorel Two humans seem "out of place". One, a tall, gaunt man, keeps glancing from the event, to the lavatories, to a woman and back again. The woman, a reasonably attractive lady wearing an eyepatch, is sweating slightly as she plays cards with four sailor types.
How to Play: Bounder is unique among gambling games in that both the players and dealer use dice. The dealer gets three 6-sided dice, and each player gets two 20-siders. To start, each player bets a stake (minimum 1 sp). Each player rolls his first d20, making his “point.” After all players have rolled their points, each player may double his stake if desired. Then the dealer rolls 3d6. Anyone whose point the dealer matches loses his stake. Then each player rolls his second d20. If the player’s two dice results are on either side of the dealer’s result—one greater than and one less than the dealer’s number—he “bounds” the dealer and wins an amount equal to the amount he bet. Otherwise, he loses his stake. If a player rolls a 1 and a 20 (or a 20 and a 1), he wins double his bet.
Ghoulette Rules
How to Play: To play, each player puts a marker and any number of coins on one or more of the spaces on the ghoulette wheel (minimum 10 cp per space). The croupier then spins Dungo until he comes to a stop. Dungo then issues an enraged insult at someone based on the particular topic he is looking at on the wheel. Any player who has coins on the subject matter of this insult is paid the amount of coins he bet in the next highest denomination—copper gets paid in silver (e.g., a 15 cp bet gets 15 sp), silver in gold, gold in platinum, and platinum in ten times the amount. If Dungo says “something nice,” each player gets a consolation prize of the amount of coins he bet in the next lowest denomination, rounded down (e.g., a 15 cp bet gets back 1 cp). Then the croupier presses a button that tilts the edges of the wheel slightly inward, and all original bets (regardless of win or loss) slide into slots under Dungo’s head and into the coffer under the table.
Those are the more interesting of the four games presented, if you'd like the other two, I'll post them as well.
@ Yandasana:
Your efforts are not wasted on the two "gentlemen" (they seemed a little unnerved before you gave them advice and a compliment) and as more patrons and hopefuls enter the tickets begin to sell fast. Their speaking in turns also seems to be a mini attraction as well. As the sun sets and the gaming hall is almost full, one of the two approach you and slide you a small pouch of 10 gp.
"My brother and I wish to thank you, we are normally just guards and have little in the way of selling things."
@ Yandasana: You see the atmosphere reeks of the fiendish, from the waitresses' attire to the mood lighting to the slight smell of sulfur (or brimstone) in the candles and torches. There is a hanging, covered birdcage in the rafters, a string leading from it to the stage against the northern wall of the main gaming hall.
Two humans flank the main doorway and they ask:
"You planning..."
"...to play?" The second one holds out one hand, the other holding a few red slips of paper with black ink spelling out "TICKET".
@ Borgmurch: You learned that Blakely, the mage the Blot got named after, left a little while ago to research his "atmospheric shadow" in Magnimar and then Korvosa, leaving the rest of the Cyphermages to pick up his work here in Riddleport.
The "closest person" you addressed happens to be Larur Feldin, the dwarf manager. "ARGH!!! Gobli! ... Wait, is that you, Borgmurch?" As he recognizes the coonskin cap, his face wrinkles from a wry grin. "By Torag's beard it is you! How's the extermination business?" Then the goblin's question registers. "Oh, old Goldie?" He continues nervously, not sure if he should break the news to the goblin. "Yeah, you could say it be his big night."
@ Cameron: the waitress, a young lass attempting to be sultry, smiles as she delivers the bourbon, one hand on her hip and the other outstretched for the fee.
@ Dolgrin: "Nay, some blasted barzul somehow managed to glue these to poor Goldie here. Oi, you mind helping a brother out?"
Whether or not you help Strength check to remove horns, the other dwarf introduces himself: "Names Feldin, Larur Feldin. I'm kind of the manager of sorts here at the Goblin. As for the turnout, if the rumors are reliable we'll have an overflowing mug of a crowd trying their luck for the ten thousand silvers grand prize. Folks that can't afford a ticket will probably watch through the windows for a while too, I reckon."
@ Hal: On route to the Goblin, you learn that the Blot was named after the mage Blakely that called it an 'atmospheric shadow'. Your own observations of it mark it as similar to a inky storm cloud, but other than the bruise color it doesn't seem threatening.
What race is Two-thumbs?
Diplomacy:1d20 ⇒ 12 "Looks like an early winner here!" Gp winnings:1d10 ⇒ 9
@ Nessa:
Just warning you, I won't allow anything explicit on my thread. What we've been doing is fine, but if we need to fade to the next scene ... Nothing personal, just preference, kk? :)
"Of course!" Saul exclaims a little too excitedly, "Whatever you'd like! Liry, do be a dear and show our newest recruit to the changing rooms."
"Of ... of course, Mr. Saul." Liry stammered, putting down her tray and leading the way into the backrooms. Once they are out of earshot of the public side of the Goblin, Liry slows down and looks over her shoulder nervously. "I apologize if I've seemed ... standoffish, its just that ... I've never had anyone - much less a Calistrian - think me worthy of such attentions. It's a little frightening ... but kind of exciting, too."
"You'll be paid 25 gold pieces for the evening, plus you may keep any and all tips you may receive during the event. I don't mean to make you a one-night-act, but I was told my Mistress Padomae that I couldn't keep you longer than that for this job unless you wanted to."
He smirks up at the hanging birdcage and mutters just loud enough to be heard by you. "Ah, yes, it should be a very interesting night."
Returning his attention to you, he gives you a modest look over. "I have a costume for you as well, but you seem to not need one. You have the choice of wearing what you have on now or what the other girls are wearing." He gestures to the red leather and revealing silk the other waitresses are wearing.
@ Cameron: You don't need to RP that, we'll say it applies.
You don't see the odds being too terrible in either parties' favor, perhaps it really up to Desna's favor tonight?
@ Those inside the Goblin (Nessa and Cameron): You notice a gruff-looking man carry in a ladder and a covered birdcage which is shaking and rattling violently. You also hear a muffled yet very angry voice coming from within the cage. Roll a Linguistics check for me, you two, if you don't mind?
Setting up the ladder, he climbs up and hangs the cage up in the rafters and ties a long string to the cover. He then departs, taking the ladder back into the casino's backrooms.
The door opens, revealing two large men, one wearing only pants and buckled boots, revealing large, Varisian tattoos, the other more fully clothed. They take one look at you and a hint of a blush appears on both of their faces.
"Come in, Miss Meretrix," one began.
"Miss Parmenter told us you would be coming soon." the other finished.
As you enter I assume you entered through the front door? you see the preparations being finalized. A Varisian man grumbles as he passes, saying something about luck running sour.
Another man, short and barrel-chested, is ordering the placement of various decorations. His graying hair is slicked back, he wears a distinct Chelish fashion, and his left arm ends not in a hand but a giant brass key. He is in particular yelling at Liry, now wearing faux horns and a revealing succubus costume, as she and several others are practicing setting the dining tables and attending the gaming tables.
"Boss Saul, she's here." The two men escorting you say in unison.
Liry steals a glance at you at the announcement, and she looks at herself before blushing again. She tries her best not to look at you as Saul turns to greet you.
"Ah, the lovely Mistress Nessa Meretrix. I am so glad you accepted my invite, but did you have to scandalize my employee?" He barks out a laugh before holding out his hand. "I'm Boss Saul Vancaskerkin, but you can call me Mr. Saul as long as your in my employ."
As if she finally snapped out of a trance, Liry quickly backed away a step from you, still blushing.
"I'm flattered, really, but I must be getting back. I'm helping set up the decorations and ... things. Thank you for accepting, you can report to the Golden Goblin anytime before sundown to get ready. If anyone asks, tell them Liry sent you, and they'll get you whatever you may need."
Turning to bow slightly to Shorafa, Liry rather embarrassingly backs out of the room. As the sound of footsteps fades away, you can barely hear a nervous giggle.
Shorafa shakes her head, luscious black hair waving with the motion. "Such a waste." She looks at you, "You'd best get ready, Nessie, it would be unseemly for a priestess of Calistria to be unfashionably late, don't you think?"
@ Cameron: The insides of the Golden Goblin are still being set up, but the fiendish atmosphere is already prevalent, with dark lighting and reds and blacks for the color scheme. Other girls, not all of them tieflings, are dressed up to play the part, with faux horns and tails and some even with small, fake wings.
There are several other hopefuls here, most playing ordinary cards with the rest trying out the new additions to the gaming hall, such as Ghoulette, Bounders, and Skiffs. Rules to this will be posted should any of you PCs wish to gamble!
@ Dolgrin: There are several dark alleys in Riddleport, most of which hiding anywhere from two to five thugs. The first few groups looked you over as if to see if you were a viable target for the day, but when they saw your gear they wisely backed into the darkness, hoping to avoid a fight with you. You may set up and play the NPC that hired you to protect him/her while at the Goblin.
The Golden Goblin, on the outside, as you arrive, looks like a regular odd-fashioned casino, the only oddity was the large, gold-looking statue of a goblin holding a d6 the size of his bulbous head. Some punk thought it clever to attach faux horns to the goblin's head, and you find a dwarf trying to remove them.
Liry blushes furiously, she but can't seem to break eye contact with you. "I ... I don't think that will be necessary." Trying in vain to put her legs together, she gulps loudly as she continues. "Mr. Saul would like you to serve the guests with refreshments and company -- not that kind! -- for the evening. He doesn't expect you to ... entertain any of them, as he doesn't wish to cross Priestess Padomae. That's really the job in a nutshell."
You decipher from a variety of sources that the Blot is also known as Blakely's Blot, named after a Cyphermage of the same name. He has entered the shadow and reported it not unlike a regular cloud, albeit it's "quite cold up there!" He also reported that it doesn't seem magical or natural, but an oddity that he has taken the liberty of researching for some time, still is as far as anyone knows.
In Shorafa's office suite, there sat the tiefling high priestess herself, seated on a divan-like throne, her snake-skin whip across her shoulders like a scarf, and another young woman standing to the side. The woman you do not recognize as a member of the faith.
"Greetings, Nessie. I'm so glad you came on such short notice.[b]" She motions for you and the other woman to approach. "[b]This is Liry Parmenter, an employee of that tramp Saul Vancaskerkin. She has a proposition for you I feel might be up your alley."
Liry, a young human with short dark hair, looks at you with wary awe. "Hello, Miss Meretrix. I am, as her grace says, an employee of the Golden Goblin and its proprietor, Mr. Vancaskerkin. As I am short on time, forgive me if I come straight to the point.
"My employer wants to hire you for the 'Cheat the Devil" event as a waitress, or succubus to be more precise. He's willing to pay you handsomely, but you'll have to play the part. What do you say?"
Roll various Gather Info, Knowledge (arcana), Knowledge (local), and Knowledge (nature) to get info of the mysterious Blot!
By now the Blot is an everyday happenstance here in Riddleport, sometimes dimming the sun's light, other times casting a shadow on the night sky itself. It has long baffled both locals and visiting mages, but today the Blot is not the focus of attention.
No, today the gala known as the "Cheat the Devil and Take His Gold", held at the Golden Goblin casino, takes place tonight! As the sun rises, so does the enthusiasm of the hopefuls and the skepticism of others. Rumors abound and bets are already being wagered between friends as to who the winner will be.
@ Nessa:
Whenever you wake up, do your morning prayers and stuff to Calistria (or whatever it is you Calistrians do to get pretty in the mornings) you hear a knocking on your door...
"Nessa? Nessa, the High Priestess would like to see you!"
Feel free to make as much or little of this as you want.
@ Hal:
Whenever you go get your missions, the hawk you usually see somes flying in with a message that reads thus...
Hal'dorel, this mission is not like your usual ones. You must infiltrate the gaming hall known as the Golden Goblin tonight during the "Cheat the Devil and Take His Gold" event. Something important is about to happen, and you must be there to witness it. Good luck.
Like always, it isn't signed, but this one has been more cryptic than the rest. You may make of it what you will.
@ Others:
Feel free to introduce your characters to each other, NPCs in the city, hear rumors, go to the Goblin early to scope out the competition, etc.
Sorry for the infrequent replies, RL job keeps getting in the way this past week. Don't worry though, when we start I'll be able to keep things moving.
@ Borgmurch: You don't need to, I didn't even realize my alias' info would appear, so honestly if I can reference your sheet via alias, that's fine.
@ two skill monkeys: Yes to a friendly rivalry, no to anything that would shatter the party, unless it would move the story along. Like Cameron said, a little spice is good, too.
Players, please PM me where your character is during the day of the tournament, I have some ideas on how to really get them involved in the Golden Goblin, the city of Riddleport, etc when we start up the gameplay thread.
If we are all present I shall begin with the reading of the inheritors of the title of Second Darkness Player Characters.
But firstly, I wish to thank you all for applying and creating great characters. I really wish I could take all of you, but I can't handle more than six, so I shall be selecting the following members based on my max limit.
And so, here are your champions!
Hal'dorel, Borgmurch, Nessa, Cameron, Dolgrin, and Yandasana, please finalize any details you may have left out in your aliases (weapons, gear, aliignments, deities, etc) and report to the general discussion thread I'll create soon after posting this. We'll begin the 8th. I will be PMing you guys for some private GM to PC conversations to help get this play rolling (see what I did there?).
To everyone else, you are free to comment in the discussion thread to add commentary to the AP as it plays out (no spoilers or you'll be flagged!) and watch as this tale hopefully doesn't end in the end of the world!
@ Tariel: background is fine, a little dash of gritty never really hurt anyone :)
@ Aneirin: you may introduce her, welcome to the roster.
@ everyone: tomorrow the lucky victims shall be selected and after that the next few days will be prep before we set off on the path to the apocalypse! ... wait, we don't want that?