Is that what you really want to do?
Fireday, Erastus 4th, 4713
I moved Kessir on the map according to his description. Just past the fireplace, other side of the table. With the cold wind cutting through the lodge Krokod’s Endure Elements takes away the chill and feels comfortable. Kessiir rounds the table to get a clear show to the upper room. Unfortunately his arrow sinks into the railing, never making it to the skeleton. Round 3
Initiative: Round 3
Krokod & Kessir you’re up! What does your character want to do? Status: Mia -13 HP | Krokod -2 HP | Horn -8 HP | Kriemhild -16 HP GM Screen: Claw 1: 1d20 + 2 ⇒ (5) + 2 = 7 DMG: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (4) = 7 Claw DMG +1d6 Cold . Cold Aura: 1d6 ⇒ 4
Is that what you really want to do?
Fireday, Erastus 4th, 4713
With Mia & Kriemhild stabilized, everyone else can focus on the threat within that upper room. Horn quickly withdraws down the stairs returning to Linge’s side awaiting to defend her. Linge spills her magic into Kessir helping guide his potential next shot. Initiative: Round 2
Krokod & Kessir you’re up! What does your character want to do? Status: Mia -13 HP | Krokod -2 HP | Horn -8 HP | Kriemhild -16 HP
Is that what you really want to do?
Fireday, Erastus 4th, 4713
Round 1
Round 2
Kessir thinks that if he would round the room he might get a shot of the door way if Horn were to move. Those who can see and hear, you hear a loud thunk on the floor next to the corpse and it looks as if one of them might have moved. Initiative: Round 2
What does your character want to do? Status: Mia -13 HP | Krokod -2 HP | Horn -8 HP | Kriemhild -16 HP GM Screen: Claw 1: 1d20 + 2 ⇒ (12) + 2 = 14 DMG: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10 Claw DMG +1d6 Cold . Claw 2: 1d20 + 2 ⇒ (5) + 2 = 7 DMG: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4 Claw DMG +1d6 Cold . Frost Aura: 1d6 ⇒ 5
Is that what you really want to do?
Fireday, Erastus 4th, 4713
Mia, seeing Kriemhild fall, grabs ahold of her and falls back down the stairs away from the skeleton. Tumbling down the stairs, Mia is unable to cushion Kriemhuld hitting the wall or railing. They both take a slight beating on the way down. (-2 HP – Sorry I like rolling… lol) Both Mia and Kriemhild are unconscious at the bottom of the stairs as Linge moves forward and heals Kriemhild. (+3 HP – Unconscious but stable)
Initiative: Round 1
Kessir & Krokod, you’re up! What does your character want to do? Status: Mia -13 HP | Krokod -2 HP | Horn -3 HP | Kriemhild -16 HP GM screen: Falling Damage: 1d6 ⇒ 2
Is that what you really want to do?
Fireday, Erastus 4th, 4713
Kriemhild approaches the upper room with Mia right behind her. Opening the door reveals an L-shaped table with many chairs taking up most of the floor space in this loft. A second smaller table sits near the entrance, and several windows look over the snowy grounds of the lodge. One of the windows sits open. In the southwest corner, a large map hangs on the wall, opposite another door in the northeast wall. Your eyes are quickly drawn to a pile of bones that suddenly stirs, rising up to take on a human shape and burst into blue-white icerime cold. It’s long bony fingers reach out to claw at the living, enshrouded with an unending cold that freezes to the core. Round 1
Kriemhild and Mia sees a frost beginning to spread from the skeleton and begins to freeze the floor and walls around it. It begins to freeze them from their feet up. (-4 HP) Kriemhild collapse on the top landing of the stairs. Initiative: Round 1
What does your character want to do? Status: Mia -11 HP | Krokod -2 HP | Horn -3 HP | Kriemhild -17 HP Initiative: Kessir: 1d20 + 3 ⇒ (6) + 3 = 9 Kriemhild: 1d20 + 1 ⇒ (15) + 1 = 16 Krokod: 1d20 + 1 ⇒ (13) + 1 = 14 Linge: 1d20 + 2 ⇒ (2) + 2 = 4 Mia: 1d20 + 2 ⇒ (14) + 2 = 16 X: 1d20 + 6 ⇒ (10) + 6 = 16 . Attack: 1d20 + 2 ⇒ (19) + 2 = 21 DMG: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10 Claw DMG + Ice DMG . Freezing Aura: 1d6 ⇒ 4
Is that what you really want to do?
I apologize for the delay. Had a Christmas party / lock-in Sunday into Monday and I think I'm recovered. As Murtaugh, "I'm too old for this sh.."
Is that what you really want to do?
Fireday, Erastus 4th, 4713
Mia begins moving through the doors on this level looking for more threats or this Rohkar that the half-orc mentioned. (Going left to right) This first room is empty besides a single bed that looks as if it was recently used. There is a door in this room that leads to the next. It’s unlocked. Opening it reveals another sturdy bed that is heaped with blankets, you also see a large maple chest in the southwest corner. There is a door that leads to the final room. Opening it reveals another bed and chest sitting at opposite ends of the room. There is a window that looks across the north side of the lodge. Both chest sit locked. The only door that sits closed is the door at the top of the stairs. What does your character want to do? Status: Mia -7 HP | Krokod -2 HP | Horn -3 HP | Kriemhild -3 HP
Is that what you really want to do?
Fireday, Erastus 4th, 4713
Linge snaps to and begins tending to those that are wounded. She discovers that the only one that she can stabilize is the one who was by the front door. All of the ones who came out of the south room look frail. Linge:
You discover that they have signs of an illness your mother would have told you about. Chillbane Shakes. Though not lethal, it does cause sickness and fatigue that makes daily life difficult along with uncontrollable shakes as if you’re chilled to the core. Mia and Kessir move to the door closest to the west entry point and it reveals a bedroom. It looks as if no one has slept in this room. Possibly a room set up by the sentinels for travelers. What does your character want to do? Status: Mia -7 HP | Krokod -2 HP | Horn -3 HP | Kriemhild -3 HP
Is that what you really want to do?
Krokod Firetongue wrote:
oop... I apologize. There might be a misunderstanding. When I said a creak from the upstairs room I intended it to be from someone/something in the upstairs room. Not the sound of a roof collapsing under the weight of snow. Though now that you mention it, this lodge wasn't built to withstand such heavy snowfall and I doubt the roof's pitch is at such an angle for the heavy snowfall to just fall off and not collapse.... (Insert evil Mr. Smithers "Excellent" while tapping fingers)
Is that what you really want to do?
Fireday, Erastus 4th, 4713
The half-orc almost tosses her second frying pan as Kessir shows up when her arm freezes at ”thy’re all dead or dying.” She slowly scans Kessir and Mia’s faces and shown weapons; “What about Rohkar, is he dead or dying? Get rid of him and I’ll help you with the kidnapped lady. If you’re killing all of them you won’t find her…” she grips the handle of the skillet tighter; “Go!” As Kriemhild moves forward to bind the man she realizes that he has passed out, he is still breathing. With him in this condition it makes it easy for her to bind him. Krokod and Linge hears creaking coming from the upstairs room. What does your character want to do? Status: Mia -7 HP | Krokod -2 HP | Horn -3 HP | Kriemhild -3 HP
Is that what you really want to do?
Fireday, Erastus 4th, 4713
(Mia & Kessir)
A large fireplace takes up most of the north wall of this room, its radiant heat providing palpable relief from the cold weather outside. Cabinets and shelves line the remaining wall space, and four windows look out on the wintry landscape surrounding the lodge. As Mia is taking in this room from the far corner a large cast iron skillet flies and crashes into the wall besides the door just missing her. “I don’t know who you are or what you want, but if you don’t get out of my kitchen I’ll be adding you to the pot along with the horse beef!” The female half-orc grabs another skillet from the shelf and stays her distance in the corner of this room. “Be gone!” (Kriemhild)
(Linge & Krokod)
I need everyone to make me a Fortitude save. List any special bonuses separately. Like a dwarf’s Hardy racial ability. What does your character want to do? Status: Mia -7 HP | Krokod -2 HP | Horn -3 HP | Kriemhild -3 HP
Is that what you really want to do?
Fireday, Erastus 4th, 4713
Swamping through the bodies, Kriemhild makes her way to the door and and drives her battle axe deep into the door. The door splinters and buckles slightly. Drawing her axe free from the door, it now sways lightly as if the nails holding the latch in place have pulled free. It wouldn’t take much to finish forcing your way through the door. Kriemhild hears coughing on the opposite side of the door and the sound of furniture moving as it slams into the door. Followed by the sound of something beyond the door hitting the floor. [oooc](Mia, my apologized on the description. The sound of something hitting the floor was beyond the fireplace to the west. I’ll move your token just a little further so you can see what could have caused it.)[/ooc] Mia, rounds the fireplace on the north side revealing a trophy room. A bearskin rug dominates the floor of this room, and the heads of several deer have been mounted on the walls. Doors lead north and south and on the far side double doors stand open to the outside. You also see a short bow laying on the ground. You hear sounds coming from a room further to the northwest. What does your character want to do? Status: Mia -7 HP | Krokod -2 HP | Horn -3 HP | Kriemhild -3 HP
Is that what you really want to do?
Fireday, Erastus 4th, 4713
(Round 3 AoO)
Round 4
As Kriemhild walks into the door her battle axe finds a home in the woman that is greeting her with a shortsword. Who quickly crumples with axe sinking deep into her core. (bleeding out) Horn springs into attack with a flurry teeth and claws, shredding the man to pieces. (dead) You hear a cry out of terror from the room on the other side of the fireplace. Followed by the sound of something heavy hitting the ground and a door being opened. (I hope you don’t mind, I move Kessir 5 more feet forward. Yellow bandit is no more, but the red one is… for a few more seconds.)
Krokod sees a person peeking out from the door and threatens them. The man quickly drops his blade as he shakes his hand from the heat. The man quickly pushes the door closed. Mia is the only one close enough to hear this, but it sounds like a small latch was pushed on the door. In her experience as the Silver Stout, this was probably just a privacy lock on the door. Everyone hears commotion from upstairs, also coming from a room deeper within this lodge. (We are in a gray area of in rounds but also out of rounds) What does your character want to do? Status: Mia -7 HP | Krokod -2 HP | Horn -3 HP | Kriemhild -3 HP GM Screen: Burning Disarm: 1d20 - 1 ⇒ (16) - 1 = 15
Is that what you really want to do?
Fireday, Erastus 4th, 4713
Kessir’s arrow flies and sinks into the floorboards. Mia makes quick work to move past the woman by the door. She lazily swings short sword only to find the cold steel of Mia’s blade sinking deep into her side and she falls lifeless on the floor. 1 North 2 South: 1d2 ⇒ 1
With the sound of battle. The door besides Mia opens and three more raiders come out with shortswords. (Mia gets an AoO) Two attack at Mia and one at Krokod. All three miss. Mia and Krokod notice that the three of them look sickly and weak. The archer that Horn moved up on retreats as he gets an up-close look at the maw and claws of the bear. The archer to the south of the fireplace lets loose and arrow that doesn’t find its target. Round 4 Initiative: Round 4
What does your character want to do? Status: Mia -7 HP | Krokod -2 HP | Horn -3 HP | Kriemhild -3 HP GM Screen: Attack 1: 1d20 + 1 ⇒ (9) + 1 = 10 DMG: 1d6 + 1 ⇒ (1) + 1 = 2 . Attack 1: 1d20 + 1 ⇒ (10) + 1 = 11 DMG: 1d6 + 1 ⇒ (4) + 1 = 5 . Attack 1: 1d20 + 1 ⇒ (10) + 1 = 11 DMG: 1d6 + 1 ⇒ (1) + 1 = 2 . Archer: 1d20 + 2 ⇒ (14) + 2 = 16 DMG: 1d6 ⇒ 5
Is that what you really want to do?
Fireday, Erastus 4th, 4713
Kriemhild’s axe breaks the window to the north of the door above the wood pile. Opening the door reveals a great room. A large table and two benches run the length of this hall, and a twenty-foot-high vaulted ceiling rises into the rafters overhead. To the west, a roaring fireplace provides a welcome heat and light while to the south, a flight of stiars ascends to a wooden balcony overlooking the room. Under the balcony there is a single closed door, to the north you see two closed doors. Besides the warmth of the fire, Kriemhild is greeted by two arrows from archers flanking either side of the fireplace. The first arrow strikes true, just missing critical damage. The second arrow sinks into the wooden door. (-3 HP) She also a bandit propped against the second of the two double doors holding her stomach where an arrow is protruding, and blood is covering her padded armor. She is weakly holding a short sword and doesn’t swing. Initiative: Round 3
I am using Kriemhild’s action as what kicks off round 3, and their readied actions, so everyone else is up. Kessir I will allow you to keep your attack & damage rolls to use on this turn if you move into a position that you can see someone better. What does your character want to do? Status: Mia -7 HP | Krokod -2 HP | Horn -3 HP | Kriemhild -3 HP GM Screen: Shortbow: 1d20 + 2 ⇒ (20) + 2 = 22 DMG: 1d6 ⇒ 3 . Shortbow: 1d20 + 2 ⇒ (3) + 2 = 5 DMG: 1d6 ⇒ 2 . Crit Confirmed: 1d20 + 2 ⇒ (1) + 2 = 3 Extra DMG: 2d6 ⇒ (2, 1) = 3
Is that what you really want to do?
Jumping in on the Light Cantrip The spell does say "This spell causes a touched object to glow like a torch." Which does lead me to believe that includes color. That being said I don't think it is gamebreaking to use them asKriemhild said with using them to signal different things. I think that's fun and creative, and for a game fun wins.
Is that what you really want to do?
Krokod Firetongue wrote: Apologies, I'm really behind today in all my games. There was Christmas shopping madness that took much longer than I hoped It's okay. The last few days have been dealing with a "closed door" and planning what to do. These past few years my wife and I have been picking up items for our kids through the year watching for good deals. Best of luck for your hunting!
Is that what you really want to do?
Fireday, Erastus 4th, 4713
As the group of you are deciding what to do next the snow continues to fall. Slowly and steadily the crossbow that fired the bolt that struck Mia is being buried, along with the pots and pans for their makeshift alarm. As Kriemhild moves onto the porch she sees the pool of blood collecting under the man that fell from Kessir’s arrow. Lifeless eyes stair out into the cold forest beyond the group. Good or bad, death claims us all. (Taking 10 on Kriemhild’s perception = 13) Kriemhild’s attention turns back to the door that was shut by a person that Kessir tagged. She doesn’t see any traps, and does not hear anything coming from the opposite side of the door. What does your character want to do? Status: Mia -7 HP | Krokod -2 HP | Horn -3 HP
Is that what you really want to do?
Fireday, Erastus 4th, 4713
Blood still covering her blade, Linge move to care for the man who is bleeding out. She is able to get him stabilized, but like the woman on the sledge it wouldn’t take much for him to die. Kessir moves and cannot see much into the Lodge. It is clearly darker inside than our here, lines up with the man’s response of being dazed by the brightness out here. He does see a form come to the door and lets loose an arrow. It strikes true but they are still standing. They look at the fallen man against the closed door and he pulls the open door shut. (Move Action: Approach door. Free: Grab handle. Standard: Close door.) Round 2
Initiative: Round 2
What does your character want to do? Status: Mia -7 HP | Krokod -2 HP | Horn -3 HP
Is that what you really want to do?
Fireday, Erastus 4th, 4713
Kriemhild’s javelin misses wide and clatters on the porch. Mia approaches the tied up bandit with her sword gripped tight. The man cannot move quickly but he lets out a howl and Mia drives her blade through his midsection. He falls to the ground as blood begins to collect in the snow around him. Krokod let’s a ray of fire flies towards the man on the porch who has an arrow protruding from his side. It strikes the man and as he crumples to the ground you see that his coat is singed. The door stands open. Initiative: Round 1
Kessir & Linge, you’re up! What does your character want to do? Status: Mia -7 HP | Krokod -2 HP | Horn -3 HP
Is that what you really want to do?
Paper is done and turned in. Had a few things to wrap up for the class thurs/fri and I apologize for not jumping on sooner and saying something. Now don't take another arrow! Mia Curseborn wrote: Just to be clear, the man just shouted a warning to his buddies, right? Correct
Is that what you really want to do?
Fireday, Erastus 4th, 4713
As Mia passes out, Kriemhild moves forward and drags her back to Linge and to where the rest of the party is standing. Kessir draws an arrow and readies it to fly at what might come from the doors. Linge uses her druidic powers to pour positive energy into the woman (+4 HP). As the rest of the party is focused on Mia and what is next, Kessir with his arrow ready notices the double doors open and a man dressed in similar clothing and armor as their captives comes out with a short bow in hand. He is squinting his eyes, clearly the brightness of snow has Dazed him for a moment. (Kessir’s readied action goes off) The man clutches his side and lets out a curse as he shuffles backwards into the closed door. That is when the man the party has kept captive and Kessir was talking too lets out a warning; “Five of them! North trail!” Initiative: Round 1
What does your character want to do? Status: Mia -7 HP | Krokod -2 HP | Horn -3 HP
Is that what you really want to do?
Kriemhild Stridsdottir wrote: Kriemhild grabs Mias body and drags her to Linge. Mia is not unconscious. She is currently at 1 HP Mia Curseborn wrote: I'm at 1 HP, but I figured a Crit like that needs something more dramatic than, "'Tis only a flesh wound!" Correct. I only wanted to confirm that you weren't in negative HP and bleeding. Totally cool with how you're playing it.
Is that what you really want to do?
Fireday, Erastus 4th, 4713
The man stairs blankly as Kessir ask him about Argentea; “She was alive when I last saw her.” he winces with pain as he speak and a puts a hand to his cheek. “She’s a noble, her family will pay. You saw what happened to the rest of her traveling team…” At that Mia takes off towards the small hut to the east of the lodge, her foot snags a line that was buried in the snow. It goes unnoticed by Mia and the rest of the party until the line goes taunt and springs a trap. A bolt flies from a perch on the porch striking Mia critically. (Crit confirmed -9 HP (Mia look at spoiler to confirm if you’d like)) Her forward momentum gets her to a sheltered position besides the small shelter. As the bolt flies from the crossbow on the perch it falls to the ground which reveals a string of attached pots and pans that fall with a clang. From where everyone is, you do not see any reaction to the makeshift trap and alarm. What does your character want to do? Status: Mia -11 HP | Krokod -2 HP | Horn -3 HP GM Screen: Attack: 1d20 + 15 ⇒ (19) + 15 = 34 DMG: 1d8 ⇒ 6 Crit Confirm: 1d20 + 15 ⇒ (6) + 15 = 21
Is that what you really want to do?
Fireday, Erastus 4th, 4713
(It is the next day, everyone is refreshed of their daily used spells and abilities. When I said no one feels as if they got a good night sleep that was only narratively.) Back at camp, as everyone is packing up what is needed, and able to hit the road early enough (roughly 9a) as long as everyone is okay with rations this morning. (Be sure to mark off a ration from your inventory.) Mia:
Mia waits in quiet, listening to the echo of the shadows, the wind through the trees, and the falling clumps of snow from weighted tree limbs. She thinks she is beginning to hear something when her attention is cut back towards where the party is gathered. You hear moaning from the woman lying on the ground. She is awake, stable, but still critically wounded and could easily be knocked unconscious and continue dying again. The man with a mouth has quickly shut up after his encounter with Mia and has become willing to follow directions. Those who have traveled these woods know that it would take roughly an hour to arrive at the High Sentinel Lodge in this weather (roughly 10a). With the extra tent and poles left from these visitors on the trail Linge’s idea of making a makeshift sledge would be possible. You could easily tie to tent poles into the mule’s saddlebags. The party continues their journey and make their way unhindered besides the climb of the hills of these woods. After climbing what feels like a hundred feet into the hills, the snowy trail finally levels off, in a clearing among the trees, a large wooden lodge overlooks a ravine spanned by a long rope bridge. Smoke rises from the lodge’s two snow-covered chimneys, and large woodpile is stacked against the outer wall. A small outbuilding stands east of the lodge, and a stone well nearly blanketed by snow is barely recognizable to the north. Several tracks lead southwest toward a detached stable. You all are coming from the northeast where I have you all placed on the map. Do what you’d like with positioning. My assumption is that you’re all still in the woods. What does your character want to do? Status: Mia -2 HP | Krokod -2 HP | Horn -3 HP
Is that what you really want to do?
Fireday, Erastus 4th, 4713
As Kriemhild responds to the mercenary each dig of broken, weak, bandit, raider, cheat, liar, you see the man sink into the ground. If his bindings could get tighter they would. As Mia pushes the man to a secluded spot his eyes go wide when she reveals her blade. “No, stop. No!” and the man screams as she cuts into the meaty flesh of his cheek. Falling to the ground the man groans in agony.; “Your half-orc tries to set yourself up as if you’re better than we are. But you’re just like us. Willing to do anything to get by.” Linge moves catches up as she hears the cry of the man, catching the last bit of what he said But you’re just like us. Willing to do anything to get by. The man pulls away, but he can’t pull that far. Linge is able to tend to his wound, but he needs more help than what she was able to provide in this situation. The girl is still unconscious (Still in the negative HP zone) and the man is resistant, but if shown a blade he will press on if the group wants to take them both. What does your character want to do? Status: Mia -2 HP | Krokod -2 HP | Horn -3 HP
Is that what you really want to do?
Wealday, Erastus 4th, 4713
The evening pushes on, in silence. Everyone is starting to see bits of each other that they might not normally have. Is it because this is who they normally are behind closed doors, is it because they are spending more time together than normal, or is it because the pressure of the weather and the threats continue to rise… Morning comes and no one feels as if they got a good night sleep. (Narratively not mechanically) As everyone awakes the woman taken captive is still bound but unconscious. The man that is bound wakes as everyone begins moving about. Coughing and trying to rub his neck unsuccessfully, he spots Kriemhild; “You coward!” he spits in her direction; “You are worthless at your trade. Couldn’t even kill a bound captive.” he begins laughing; “We both might be mercenaries, but we are nothing alike. I know I am a dead man out here. You’re just walking in denial.” Unless gagged, the man continues to goad Kriemhild for as long as the group keeps him captive. The morning is bright. Even though the snowfall is blocking out the sun, it is reflecting off of everything that is falling. You all know the sun and heat this time of year would melt form of ice and snow, yet it is bitter cold like the Land of the Linnorm Kings. The High Sentinel Lodge is not too far from here. Just an hours walk in this weather if no more guest appear. What does your character want to do? Status: Mia -2 HP | Krokod -2 HP | Horn -3 HP
Is that what you really want to do?
Wealday, Erastus 4th, 4713
Linge and Kessir are woken by the conversation between the bandit and Kriemhild. They both hear the offer of ”treason” and a ranking position if Kriemhild took her mercenary skills to another buyer. If the conversation didn’t wake the group up, Kriemhild’s act of rage by choking the man out would wake you. You see the bound man struggling to kick his bound legs and arms but to no avail. Unless stopped, it doesn’t take too long before the man stops kicking. (Unless someone jumps to stop the helpless man being choked out… Kriemhild go ahead and give me a will save to see if she stops in time before killing this man, unless she intends to kill him.) What does your character want to do? Status: Mia -2 HP | Krokod -2 HP | Horn -3 HP
Is that what you really want to do?
Wealday, Erastus 4th, 4713
The man laughs to himself “Taldor… You aren’t thinking big enough. But I’m not saying squat until you let me loose and we get rid of this dead weight.” The man goes silent and lays down. Does Kriemhild do anything? If not, the night watch transfers to Krokod & Kessir for the third and final watch. Which goes by uneventful. Do you do anything in the final watch? The night passes by and everyone’s spells and abilities restore. Mia, Krokod & Horn all heal 1 HP for the nights rest. What does your character want to do? Status: Mia -2 HP | Krokod -2 HP | Horn -3 HP
Is that what you really want to do?
Wealday, Erastus 3rd, 4713
Are people sleeping in this tent? If so, you can choose to roll a perception check to have the conversation wake you. Realizing that he has nowhere to go and the half-orc has all of the advantage, the man sits down and stops what he was doing. He smiles and shakes his head. “You’re a mercenary too? Then you better get to switching sides. This snow isn’t going anywhere and is only going to get worse. And you’re right, there will be a lack of food… why do you think that the frozen throne’s power keeps growing. Hunger will make man do anything for their loved ones… think of yours.” Looking around; “You could make a lot more money if you untie me and we finish off your friends here. He will reward you. Maybe make you a general with your combat experience…” He smiles as he looks around the tent. What does your character want to do? Status: Mia -3 HP | Krokod -3 HP | Horn -4 HP
Is that what you really want to do?
Wealday, Erastus 3rd, 4713
Krokod looks at the current campsite and realizes that the three who called this their camp did a great job setting it up in a way to stop most of the wind cutting through. Snowbanks to their back, built up snow around the tent to act as walls to help keep their own warmth in. With his own Prestidigitation Krokod knows he could funnel in heat from the fire into the tent, or tents if the party sets up their own. The man and woman who Linge tied up are placed safely within the tents, Linge tending to the woman’s wounds prevents her from bleeding out in the snow. As Kriemhild & Krokod console Mia, a saying enters her head; Fear not death, for the hour of your doom is set, and no one can escape it. Unsure why, but it comes across with a heavy Ulfen accent. Linge doesn’t come back completely empty handed, she is able to bring back some more firewood with her. Which will be needed to thaw the rabbit Kessir provides. As the rabbit hits the ground with a hard thunk the realization that wildlife in these woods have been gravely impacted begins to set in. Along with the reminder that the same will happen to them if they fall. As Krokod begins to thaw the rabbit besides the fire, the aroma of cooked meat gives everyone flashes of Heldren. Maybe your home with a family member, loved one or friend cooking meal. Maybe of a table at the Silver Stout as Kale brings out a bowl of Menander’s hearty stew. Regardless of what it is, home becomes the forefront of your mind. If its homesickness and a desire to head for the safety of home or a shot of courage for the pride you have in defending your community is up to you. The evening roles along with no disturbances. Partly through the night watch, Kriemhild hears rustling from the tent where Linge left the bodies. Current Watch Order:
20:00 - 24:00: Linge/Horn & Mia 24:00 - 04:00: Kriemhild 04:00 - 08:00: Krokod & Kessir Kriemhild looks in the tent If others are in the tent sleeping:
Kriemhild sees the man struggling to stand and attempting to leave all while bound and not disturbing those sleeping around him. The man freezes wide eyed as the half-orc opens the flaps If only the captives are in the tent:
The man, still bound, is trying to stir his unconscious companion. Her wounds have her deep in sleep. As Kriemhil opens the flaps the man freezes wide eyes with fear. What does your character want to do? Status: Mia -3 HP | Krokod -3 HP | Horn -4 HP
Is that what you really want to do?
Wealday, Erastus 3rd, 4713
Linge and Bear sets off into the snow to find any food to help offset the rations they brought with them. Even though she has traveled these woods many times before the snow is causing some disorientation. The snowfall has packed tight on top of the ground and has caused getting do the forest floor near impossible. She moves off a bit between attempts, hoping to find a place where the ground isn’t covered with a frozen cap. No luck. Linge eventually makes her way back to the campsite empty handed. Kessir has a bit more of luck. He comes across a patch of bushes that have berries, though they are frozen solid they are still blackberries. Pushing through the snow and digging into the bush the thorns have no effect on you due to your thicker cold-weather outfit. Within the bush you see a dead squirrel within. From the way it is standing within, you get the sense that it didn’t die from the elements overtime. It was instantaneously as if the cold wasn’t there one second and the next it was subzero. Between the squirrel and berries you believe that you could scavenge enough for two people to eat, once its thawed. (What is everyone else doing while those two are foraging?) What does your character want to do? Status: Mia -3 HP | Krokod -3 HP | Horn -4 HP
Is that what you really want to do?
Wealday, Erastus 3rd, 4713
Linge:
The woman is injured and unconscious but is quickly bleeding out. She doesn’t have much time if action isn’t taken quickly. (With your check I will allow you to use that score to also Stabilize her while examining her wounds.) The man who was knocked in the head by the flat end of Kriemhild’s Bardiche is just enjoy a long winter’s nap. Nothing appears to be critically long lasting, but will have a major headache when he comes to. With everyone discussing their various views of what should or shouldn’t have happened while the fleeing man was fleeing Kessir discovers his arrow, while Kriemhild sees that her Pilum is no longer good. (Just a sidenote. If a pilum hits its target, it is automatically destroyed like any other kind of ammunition. BUT, if it was going to be destroyed in use, it sure did go out in its full potential.) Linge approaches Mia and heals her. (+7 HP Mia) With Mia’s questions hanging in the air do we push on or do we rest and recover? there are also decisions to be made about the bodies and their camp site. The tent itself is a good quality large tent. Within it are three bedrolls, and three heavy winter blankets. Beside the fire is an iron skillet and hammered steel kettle. On each of the three fallen people you find that they are wearing Padded Armor (1 is ruined), a short sword & buckler, and a shotbow w/20 arrow quiver. You find a pouch on the man with the mouth and within it you find. 24 GP and 15 SP. You also find some of the belongings from Lady Argentea’s caravan. You find a few formal dresses, along with various pieces of jewelry to go along with the outfits. (I have added all of this to the loot sheet.) It is getting later in the afternoon, roughly 4pm by the time everything is checked. What does your character want to do? Status: Mia -3 HP | Krokod -3 HP | Horn -4 HP
Is that what you really want to do?
Wealday, Erastus 3rd, 4713
Kessir’s shout gains the woman’s attention and she smiles at first thinking his arrow missed again. Then the sudden realization that she had a deep pain in her side causes the smile to fade. Gripping the arrow the woman collapse to the ground and slowly the snow around her pools in blood. (Rounds over)
Status: Mia -10 HP | Krokod -3 HP | Horn -4 HP
Is that what you really want to do?
Wealday, Erastus 3rd, 4713
( Round 2)
The woman’s eyes followed the pilum and watched it strike her companion. Turning back, Kriemhild sees the woman’s hand become Shaken, but she doesn’t give way. Someone or something is causing her not to yield. Initiative: Round2
Round 2, you’re all up! What does your character want to do? Status: Mia -10 HP | Krokod -3 HP | Horn -4 HP
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