Red Dragon

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Encounter Map

The minor healing potion wakes Amunet and heals her for 1d8 ⇒ 4.

Everyone is awake and alert now, the two remaining kobolds have fled.

The smell of rotten fish and mold wafts around. On the west side of this vast room is a large table with benches on either side. Old food scraps, dirty knives, and broken plates cover the table. Off to the east side, burrows have been dug into the wall to make small sleeping chambers filled with straw mats. This must be the kobolds’ warren!

The kobolds fled north, you hear commotion from that direction.


Encounter Map

Yeah, I'm on vacation and I thought I'd have more time to update on Sunday/Monday but I wasn't able.

Daxur casts his most familiar spell Damage: 1d4 + 4 ⇒ (4) + 4 = 8 Reflex DC17: 2d20 ⇒ (4, 8) = 12 +9 two of the kobolds are blasted.
Staryth moves forward and slashes at the kobold but misses
Reknar bashes a kobold

Round 3
Amunet [unconscious, dying 1] 1d20 ⇒ 4
Kromnir cuts down two kobolds!
Kobolds
The remaining two kobolds are wounded and throw down their weapons and flee south!
Daxur
Staryth
Reknar

The kobolds are running, you can chase them down or end this combat.


Encounter Map

I think we might be down to just 3 people =/

Daxur moves up and casts electric arc REFLEX: 2d20 ⇒ (13, 12) = 25 +9 DC17 two kobolds are singed 1d4 + 4 ⇒ (4) + 4 = 8
Staryth moves up and misses
Reknar inspires courage and moves up and swings, he misses also (AC is 18)

Round 2
Amunet moves to support Reknar and Staryth, she lashes out with her scimitar 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 and misses, she raises her shield.
Kromnir steps up and swings, one swing hits! (Thanks to inspire)
Kobolds
1 scrambles away from the heroes, drawing another javelin, hurling it at Amunet 1d20 + 7 ⇒ (20) + 7 = 27 she raises her shield, blocking some of the damage 2d6 + 6 - 5 ⇒ (5, 4) + 6 - 5 = 10
3 scrambles away from the heroes, drawing another javelin, hurling it at Amunet 1d20 + 7 ⇒ (20) + 7 = 27 Umm 2d6 + 6 ⇒ (3, 2) + 6 = 11 Amunet goes down bleeding.
4 scrambles away from the heroes, drawing another javelin, hurling it at Staryth 1d20 + 7 ⇒ (5) + 7 = 12
5 hurls a javelin at Reknar 1d20 + 7 ⇒ (5) + 7 = 12 draws and hurls another javelin 1d20 + 7 ⇒ (13) + 7 = 20 hitting for 1d6 + 3 ⇒ (2) + 3 = 5
Daxur
Staryth
Reknar

Round 3
Amunet [unconscious, dying 1]
Kromnir
Kobolds
Daxur
Staryth
Reknar

Everyone is up. I won't wait on Amunet or Daxur to resolve the round.


Encounter Map

Daxur and Amunet?


Encounter Map

Kobold Warren!

Round 1
Amunet gestures with her scimitar while reciting holy words Spell Attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d4 + 2 ⇒ (2) + 2 = 4 a lance of holy energy strikes one of the assembled kobolds, it cries out in pain. She raises her shield.
Kromnir cuts down one of the kobolds with well placed strikes with his weapon.
Kobolds hurl spears at Kromnir, then they retrieve new spears and hurl those too!
1 Hurl: 1d20 + 7 ⇒ (14) + 7 = 21 Hurl 2: 1d20 + 2 ⇒ (17) + 2 = 19
3 Hurl: 1d20 + 7 ⇒ (1) + 7 = 8 Hurl 2: 1d20 + 2 ⇒ (8) + 2 = 10
4 Hurl: 1d20 + 7 ⇒ (12) + 7 = 19 Hurl 2: 1d20 + 2 ⇒ (13) + 2 = 15
Kromnir is struck with three spears for 3d6 + 9 ⇒ (2, 3, 4) + 9 = 18 K is at 6HP now
Daxur
Staryth
Reknar

Round 2
Amunet
Kromnir
Kobolds
Daxur
Staryth
Reknar

Everyone is up


Encounter Map

Athletics: 1d20 + 7 ⇒ (6) + 7 = 13
Athletics: 1d20 + 7 ⇒ (19) + 7 = 26

Kromnir begins shoving on the wall and after a few heaves taking him a minute or two he shoves the entire wall down! Everyone hears screeches of surprise and anger coming from inside the warren Four armed kobold warriors stand ready to repel the invaders!

Perception:

Amunet: 1d20 + 5 ⇒ (19) + 5 = 24
Reknar: 1d20 + 6 ⇒ (2) + 6 = 8
Staryth: 1d20 + 6 ⇒ (5) + 6 = 11
Kromnir: 1d20 + 6 ⇒ (10) + 6 = 16
Monsters: 1d20 + 5 ⇒ (11) + 5 = 16
Daxur: 1d20 + 3 ⇒ (10) + 3 = 13

Kobold Warren!

Round 1
Amunet
Kromnir
Kobolds
Daxur
Staryth
Reknar

I've sorta lined you up where I assume you go. Amunet and Kromnir are up....the kobolds heard you coming and are prepared.


Encounter Map

You can always roll. It speeds things up.

Staryth heads north where the party fought the stinking creature's known as Xulgaths. He investigates and finds a small pouch where the creatures had been lairing.

Small Leather Pouch:
Inside the leather pouch is a handful of strange coins, minted in some faraway kingdom deep underground—the coins show a tower inside a cave on one side and a sinister-looking elf’s head on the other. These coins amount to 38 sp and 4 gp. Society recall knowledge for more info

He also spots something else interesting The passageway exiting this room looks like it was dug recently. This tunnel curves up and around before
ending in a thin wall of loose stones and dirt. A tiny hole in the wall allows creatures to look into the room beyond...

Do you look?:
If a hero peeks through the wall, they can see
the kobolds in that area going about their daily routines. The wall here is very thin and could probably be knocked down with a good push.


Encounter Map

MAJOR GM HANDWAVE

The heroes spend the evening regaling the townsfolk with their story of the basement complex. The captain of the guard himself LARDUS LONGSADDLE comes to hear from the heroes and take a statement from Tamily. He leaves a couple bored looking guardsmen to watch the basement door and says he'll send for a mason to brick up the hole in the morning.

The next day a small crowd gathers to watch the heroes venture back into the depths, Tamily says she won't let anyone brick the wall until the heroes return.

The heroes head back down into the depths, this time a bit more seasoned and they retrace their steps down to the lower levels. Nothing seems disturbed as the heroes walk down the stairs to the lower levels, the corpses of the kobolds are where they fell.

Map is updated. You guys are back on the second level. You can head north back past where you fought the Xulgath or west.


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I haven't forgotten about us, it's end of school year stuff for me right now so work is crazy. (I'm an elementary principal)


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I'm camping this weekend, but if I have a moment I'll update us. Please wrap up whatever purchases you want to make. I'll assume you head back down to the 2nd level of the "basement"


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You took a bit of coinage from down there, and a few items that could be pawned. Also, if you remember the fire elemental thing was contained by the pool of water. It wouldn't touch the water and it's hemmed in by water.


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I'm kinda waiting on actions. Just post what your character would be doing in town while you rest. If it's just resting then put that.


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Otari is a small town, but it is fairly prosperous and all common items under lvl 4 are available. If it's an uncommon or rare item let me know and I'll look into it.

Tamily says Oh. I have something that might help. and she produces a small pouch with 4 potions of minor healing


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Ah. Alright then, so no more thievery then? Great. We will just brick up this wall, and maybe brick up the wall behind it....and maybe just bar the door too.


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Tamily just blinks at the answers she gets. She seems puzzled

But. What was taking the fish?


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We seem to be in agreement that going back to Tamily's place is in order

The heroes grab their unconscious friend and head back the way they came, careful to walk in the same places to avoid nasty kobold traps.

1d20 ⇒ 17

After not very long the party makes it back to Tamily's basement.

They are greeted by four rough looking armed men with town livery on.

Tamily herself peeks out and says Oh goodness! By Blessed Desna, you're alive! What happened down there?


Encounter Map

I had a raging tonsil infection last Weds-Sat, and it was Mother's Day. Sorry. I'm back on it.


Encounter Map

Round 2

Monsters
2 moves, pulls another Javelin and hurls it at Amunet 1d20 + 7 ⇒ (1) + 7 = 8 missing
3 snarls fearsomely and moves to engage Reknar it swings savagely at him 1d20 + 9 ⇒ (19) + 9 = 28 1d20 + 4 ⇒ (20) + 4 = 24 hitting for 1d6 + 4 ⇒ (1) + 4 = 5 and 2d6 + 8 ⇒ (2, 5) + 8 = 15 Reknar crumples to the ground, broken.
Staryth hurls a dagger at the most wounded Xulgath, knocking it to the ground! He then cares for the unconscious bard.
Kromnir hacks into the remaining Xulgath
Reknar [dying 1, unconscious] stabilizes
Amunet 1d20 + 7 ⇒ (2) + 7 = 9 burns the creature with holy fire
Daxur 1d20 + 7 ⇒ (12) + 7 = 19 zaps the remaining creature with wizardly electricity.

Round 3
The remaining monster drops it's last javelin and flees!

Party is up. The creature is actually off the map now, so if you want to pursue let me know and we can figure something out.


Encounter Map

It does seem that way.

I don't think damage scales up with HP as much, so it's maybe less rocket taggy at the higher levels?


Encounter Map

Round 1
Monsters
1 grabs his weapon, moves to Reknar, and hacks at him with a crude looking club 1d20 + 9 ⇒ (1) + 9 = 10 miss
2 grabs his weapon, moves to Reknar, and hacks at him with a crude looking club 1d20 + 9 ⇒ (5) + 9 = 14 miss
3 grabs his weapon and moves, then hurls a javelin at Reknar 1d20 + 7 ⇒ (13) + 7 = 20 hitting for 1d6 + 4 ⇒ (4) + 4 = 8
Staryth darts out of view and hides.
Kromnir hacks down a Xulgaath with one mighty blow! Then he moves to a more defensible position.
Reknar smacks a Xulgath and then moves and hunkers down.
Amunet sends a bolt of heavenfire at a Xulgath, smiting it!
Daxur sends his normal bolt of lightning at the 2 remaining Xulgaths 2d20 ⇒ (4, 6) = 10+7

Round 2

Monsters
2 moves, pulls another Javelin and hurls it at Amunet 1d20 + 7 ⇒ (1) + 7 = 8 missing
3 snarls fearsomely and moves to engage Reknar it swings savagely at him 1d20 + 9 ⇒ (19) + 9 = 28 1d20 + 4 ⇒ (20) + 4 = 24 hitting for 1d6 + 4 ⇒ (1) + 4 = 5 and 2d6 + 8 ⇒ (2, 5) + 8 = 15 Reknar crumples to the ground, broken.
Staryth
Kromnir
Reknar [dying 1, unconscious]
Amunet
Daxur


Encounter Map

Heh, I've tried making combat take longer, it didn't work out.

I think the longest combat we have had is 3 rounds.


Encounter Map

Initiative:

Amunet: 1d20 + 5 ⇒ (13) + 5 = 18
Reknar: 1d20 + 6 ⇒ (15) + 6 = 21
Staryth: 1d20 + 7 ⇒ (17) + 7 = 24
Kromnir: 1d20 + 6 ⇒ (17) + 6 = 23
Monsters: 1d20 + 6 ⇒ (19) + 6 = 25
Daxur: 1d20 + 3 ⇒ (4) + 3 = 7

Someone makes too much noise, or maybe the creatures just finished arguing and finally noticed the light. Doesn't matter, one of them screeches in it's own tongue and they lunge for crude weapons.

Round 1
Monsters
1 grabs his weapon, moves to Reknar, and hacks at him with a crude looking club 1d20 + 9 ⇒ (1) + 9 = 10 miss
2 grabs his weapon, moves to Reknar, and hacks at him with a crude looking club 1d20 + 9 ⇒ (5) + 9 = 14 miss
3 grabs his weapon and moves, then hurls a javelin at Reknar 1d20 + 7 ⇒ (13) + 7 = 20 hitting for 1d6 + 4 ⇒ (4) + 4 = 8
Staryth
Kromnir
Reknar
Amunet
Daxur

Heroes are up. Everyone except Kromnir rolls a DC 15 Fort save or be Sickened 1


Encounter Map

There is an overpowering stench in this chamber, like rotten fish mixed with oily sweat. The warm, humid air only adds to the foul atmosphere. Unlike the previous chambers, this one appears to be a natural cavern, dotted with limestone stalactites and stalagmites, making it hard to see where the room ends.

Reknar spots three reptilian creatures standing over something, they seem to be bickering in their strange tongue. None of them have noticed him yet...

If you speak undercommon:
The creatures are arguing about a hunk of meat that they are attempting to divide

Knowledge Society DC15:
These are Xulgaths. Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. They live in simple familial communities, battling rival groups and other aggressive Darklands inhabitants in order to survive. They occasionally raid surface settlements, usually at the behest of cruel, bloodthirsty leaders who are often themselves in the thrall of more powerful creatures like nagas or demons. A typical xulgath has dull gray, dark gray, or ashen scales, with a long tail and bony protrusions that run the length of its spine. A typical xulgath is 5 feet tall and weighs 150 pounds.

Anyone who enters the cave rolls a DC 15 Fort save or be Sickened 1


Encounter Map

Daxur dashes to the southern orb, which swirls with a muted brown light. When he touches it he "hears" a voice that sounds like gravel rolling in an avalanche Call upon the earth to gain its strength.

Daxur:
for 24 hours while touching the ground if a hero spends an action to call upon the earth, all their melee Strikes deal 2 extra damage from a sudden surge of strength. This bonus lasts until the start of the hero’s next turn.


Encounter Map

Amunet dashes to the eastern globe but finds it far too heavy to move It's like 3' in diameter, very heavy, and anchored to the floor by a brass enclosure. However, when she touches it she "hears" a voice that sounds like a blowing breeze “Call upon the wind to gain my blessing and soar through the sky.”

Amunet:
1/encounter for the rest of the day you can fly 40' as an action. You have to end your movement on solid ground or you fall.

Did anyone ever make the Religion DC checks earlier in the room with the bowl and then again in the room with the altar?

Amunet, you can move back to the safety of the water with your last action or otherwise the fire elemental is coming back out.


Encounter Map

Daxur believes that the globe is some sort of holding device for the elemental entity. It's either bound to, or trapped by, the glass globe.

Destroying the globe may free the creature to roam away from it, or send the creature back to it's home plane.


Encounter Map

That's good enough to recover Staryth 2d8 ⇒ (3, 8) = 11 HP and bring him to consciousness

The elemental animal remains in the globe. You can continue to try and investigate this room, or move on.


Encounter Map

Time really is a flat circle in Covid world.


Encounter Map

I need some actions from the others. What are we all doing?


Encounter Map

Amunet moves forward and casts a spell Will: 1d20 + 8 ⇒ (16) + 8 = 24 the elemental shakes off the spell easily.
Daxur casts his go to and 1d20 + 14 ⇒ (3) + 14 = 17 the creature is zapped.

Round 3
Reknar helps Kromnir drag Staryth into the water.
Staryth [unconscious, dying 2] is drug into the water, the fire goes out, but he's still bleeding out.
Kromnir helps Reknar drag Staryth into the water.
Elemental Creature [concealed] snarls and heads for the corner of the room....it leaps *into* the large glass orb located there and the globe begins to shed light.
Amunet
Daxur

Round 4
Reknar
Staryth [unconscious, dying 2]
Kromnir
Elemental Creature [concealed]
Amunet
Daxur

] We're still in encounter mode, but there's no creature visible.


Encounter Map

Amunet casts Guidance and recalls that this creature is an ELEMENTAL and Fire type creature.
Daxur strides forward and casts Electric Arc REF: 1d20 + 12 ⇒ (2) + 12 = 14 Electrics: 1d4 + 4 ⇒ (1) + 4 = 5

Round 2
Reknar sustains his spell and sends a rocks hurtling at the creature DC5 Flat: 1d20 ⇒ 3but he misses due to the concealment.
Staryth sneaks forward andDC5Flat: 1d20 ⇒ 14 stabs the creature in the flank!
Kromnir [on fire, concealed] runs into the water and puts himself out.
Elemental Creature [concealed] snarls at Staryth and bites at him 1d20 + 10 ⇒ (18) + 10 = 28 Crit: 2d8 + 12 ⇒ (2, 8) + 12 = 22 Fire: 1d4 ⇒ 4 Staryth hits the ground, on fire and unconscious. The creature refuses to go into the water and paces around the plinth in the middle of the room.
Amunet
Daxur

Round 3
Reknar
Staryth [on fire, unconscious, dying 1]
Kromnir
Elemental Creature [concealed]
Amunet
Daxur

Amunet and Daxur have round 2 actions, Reknar, Staryth and Kromnir have Round 3 actions.


Encounter Map

Round 1
Reknar steps forward, inspires his allies and raises his shield. He calls out to the creature but it does not respond.
Staryth whispers important information to his allies and sneaks forward while drawing his weapon.
Kromnir hustles forward and draws a javelin
Elemental Creature [concealed] issues a snarl that sounds like the roar of a bonfire and darts forward towards Kromnir. The creature billows thick choking smoke around it as it moves. The creature bites at Kromnir 1d20 + 10 ⇒ (2) + 10 = 12 1d20 + 5 ⇒ (14) + 5 = 19 Kromnir is bitten for 1d8 + 4 ⇒ (5) + 4 = 9 and he catches fire! 1d4 ⇒ 3
Amunet
Daxur

Round 2
Reknar
Staryth
Kromnir [on fire, concealed]
Elemental Creature [concealed]
Amunet
Daxur

Kromnir make a DC18 Fort save or be sickened 1 while in the smoke. (The save is made each round you begin your turn in the smoke.

Amunet and Daxur have round 1 actions, Reknar, Staryth and Kromnir have Round 2 actions.


Encounter Map

I'll rule that your Stealth roll earlier (17) and the creature's perception roll (13) hold until something changes that. IE You will be hidden from the creature as long as you don't move more than 1/2 speed or do some aggressive act


Encounter Map

1d20 + 9 ⇒ (4) + 9 = 13

Init:

Amunet: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Reknar: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Staryth: 18 = 18
Kromnir: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Daxur: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Staryth approaches and spots a creature lurking in the far corner. The creature is shrouded in smoke and concealed

Recall Knowledge Action Arcane DC 15:
The creature is an elemental. It has fire type abilities and will be immune to fire.

Round 1
Reknar
Staryth
Kromnir
Elemental Creature [concealed]
Amunet
Daxur

Map is updated. Reknar, Staryth and Kromnir are up


Encounter Map

Gonna assume that we are moving forward similar to how we were in the upper area. Amunet has the light etc.

Reknar searches forward and finds calf deep water pooled up.

Beyond the barricade, the passageway meanders briefly. The floor descends slightly and soon becomes flooded by a shallow pool of water. The water appears to be flowing out of a passageway to the right, and a shimmering blue light in that direction reflects off of the water there. The main passageway continues to the left, over the slight depression in the floor where the water has pooled. An overpowering stench drifts from around a bend.

Map updated. There's a decision to make regarding direction.


Encounter Map

Well, it's from Machiavelli, but I'm not sure if it's an exact quote.


Encounter Map

Saryth notices that the barricade is rigged to collapse on top of anyone who moves any piece. He moves it carefully and after 10 minutes manages to remove the barricade.

Beyond the barricade you can see what looks to be a semi flooded cave.

Kromnir, I see you moved your token into the other room. I retconned that but if you'd like to scout that room let me know. Map is updated


Encounter Map

Going to the side passage or through the barricade?


Encounter Map

No one finds any traps, to the north it looks like someone built a barricade. To the west there's a short passage that opens into a larger room.

Reknar's Seek: 1d20 + 6 ⇒ (13) + 6 = 19

Reknar can see evidence of recent inhabitance. Something was up here very recently.


Encounter Map

Sorry for the lack of an update yesterday, it was Good Friday and we had a family thing. I've updated the map link to include the healing. I keep a running total of HP there to assist us. I added the map of the 2nd lvl, its on slide 3 of the slideshow.

Staryth leads the party down the stairs....

The stairs spiral down deep into the earth before ending in a chamber that looks like it’s been prepared specifically to defend against intruders. On one side of the room, a table has been turned on its side to provide cover, while on the other, crates and barrels have been piled up to create a second barrier.

check out the map and let me know what you do


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Encounter Map

Also, if you've gamed with Atlas....this sort of thing is kinda his thing.


Encounter Map

Yup. Focus points are regained after 10 minutes of rest. I have to say, I'm really liking 2E's lack of a 15 minute adventuring day. We are like 4 combat encounters in and I don't think anyone has used up anything really. A couple things about the Medicine skill tho, a critical failure deals 1d8 damage. With Amunet's bonus a crit failure only happens on a nat 1...which she rolled on herself in the first hour.

Charyx chimes in that someone should report to Tamily what's happened so far and that he volunteers to do that task. Killing other kobolds has made him a bit queasy and he's not really interested in fighting more of his own kind.


Encounter Map

Recall Knowledge is always untrained in PF2E. If something is trained only I'll specify it. Also, if you have a LORE and it might apply you can always roll the lore too. Example: Your character has Lore: Kobolds, you could use that lore for any roll about knowledge of Kobolds

The shell is ivory in color, but it has strange green veins running through it. This piece is only about 3 inches across, but the egg it came from must have been at least 2 feet wide. Reknar recognizes the shell! It comes from some large reptile. He thinks maybe even some sort of lizard.

Society DC15 or literally anything about Kobolds:
Kobolds worship dragons. Dragons are reptiles....


Encounter Map

It's also a big deal for a healing focused Cleric, because you can't wield a shield and weapons AND a holy symbol.


Encounter Map

Record Scratch

Amunet's blow lands, causing the Trapmaster to fall at the top of the stairs.

End of Encounter Mode

Searching the Trapmaster:
You find the components of 3 unmade snare traps (they are the raw materials, you just need the craft skill), a strange looking necklace of copper and what looks like eggshell. Craft skill, or Nature skill for more info


Encounter Map

Oh man, I totally missed that. That hit. Sorry.

And yes, you can have something in your hand for somantic, just not material.


Encounter Map

Amunet never rolled a 25..... she rolled a 15 to hit once.


Encounter Map

Difficult terrain, and they are caltrops.

The circle with an X is the traps.


Encounter Map

Round 5
Amunet also cannot manage to land a hit on the Trapmaster.
Trapmaster Grunix screeches in her tongue and backs up the stairs a bit. she slashes at Staryth hitting once 8
Charyx continues to guard the rear....
Kromnir checks for traps, and finds that there are 2 more spear traps. I marked them on the map
Staryth slashes and stabs and lands a hit on Grunix
Daxur casts Electric Arc again 1d20 + 12 ⇒ (11) + 12 = 23 1d4 + 4 ⇒ (4) + 4 = 8
Reknar smacks Grunix with his morningstar.

Round 6
Amunet casts a spell and 1d20 + 7 ⇒ (12) + 7 = 19 Grunix resists.
Trapmaster Grunix slashes at Staryth 1d20 + 10 ⇒ (1) + 10 = 11 1d20 + 5 ⇒ (7) + 5 = 12 missing twice and backing up into the stairs, which spiral down.
Charyx
Kromnir
Staryth
Daxur
Reknar

Round 7
Amunet
Trapmaster Grunix
Charyx
Kromnir
Staryth
Daxur
Reknar

Good guys are up.


Very interested in 2E. I'll have my dwarven barbarian along shortly.

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