Gold Dragon

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194 posts. Alias of Merck.


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The group was unable to deduce anything more from it at the time.


You do no have it with you. The Venture-Captain Jorsal of Lauterbur showed it to the group during his briefing in the city if Nerosyan before you all depart. You remember it was short. Just an unsigned noted stating the discovery of a Sarkorian site in rural Mendev.


The other group was sent to this village following a clue from an annonimous letter to investigate a site that do not appear to exist.


Godorin thinks about his previous studies. He knows that Sarkoris was the country that used to exist in this parts before the portal to the abyss called the worldwound open. But in the past these parts where just farm land. There was no reason to be any important ruins around here. The locals sure have never heard of any.


Antarah never hear of Sarkoris before.


Brother Olyn, son of Calistria wrote:

- Então, se eles não postarem mais basicamente eu acho que a campanha mia, pois não tem como fazer essa aventura em 3... tem?

- Uma alternativa, se vocês tiverem dinheiro, e que eu posso combinar com Diplomacy+Charm person+hypnosis, é a gente recrutar uns manos pra coletar boatos e agilizar esse trabalho dos lugares básicos.

- Mau, eu não entendi pela descrição: a gente sabe onde é o Sarkorian Site?

Não três eh o minimo para jogar. Da pra continuar. Mas foda, tinha o Barok tambem, outro que sumiu.

O sarkorian site pelo que falaram para vcs era uma ruina da extinta civilização de Sarkoris que tinha por essas bandas antes do worldwound. Mas a unica pessoa que mencionou ele foram os pathfinders, o prefeito disse que nunca tinha ouvido falar.

Vc podem jogar um knowledge local para saber mais sobre os locais dessa região ou knowledge history para saber mais sobre Sarkoris. Não assumam que vcs sabem quale sem jogar um knowledge. Por favor não saiam lendo tudo relacionado ao plot pela internet sem antes jogar os respectivos skill tests!
:p


Ai acrecenta um ] no final do comando que vira isso:

Attack: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6

Dmg: 2d6 + 3 + 6 ⇒ (6, 5) + 3 + 6 = 20

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Miss chance: 1d100 ⇒ 28


Olyn no futuro vc tem q rollar a pericia. Nao pode dar take 10 or 20 nesse rolamento de gather rumors. Eh bem facil, o site tem um rolador automatico eh so digitar o comando.
4 exemplos:

[dice=Attack]d20+5-2[/dice

[dice=Dmg]2d6+3+6[/dice

[dice=Perception]d20+2[/dice

[dice=Miss chance]d100[/dice


Brother Olyn talks to the patrons at the tavern. Most of them are experiencing a mixtute of sadness, worring and excitment. From the rumors going around he learns that:

"The sheriff himself wants to hang the murderers. He has a written testimony from a witness that say they did it."

Spoiler:
=GM Rolls]
2d8 ⇒ (3, 4) = 7

As the cleric finishes gathering what information he can dig a group of strangers enters the tavern floor and grab a table. After a quick look Olyn recognize them as Pathfinders because he had worked together with Godorin during their basic trainning. He approuches the table in time to hear Antarah speak in soft tones.

Ok, you are now all together.


About Irik's sense motive: He did not detect any lies in all the mayor's said. The man seemed genuine annoyed with the group for not telling him the truth.


Will post Henrique's partin the tavern soon.


GM rolls:

SM: 1d20 + 1 ⇒ (20) + 1 = 21

Ok son. Irik is sure the mayor did not believe a single lie he told. If the man had some good will towards the group it was just wasted.
Otto's farm is just north of town, blue wood house, you can't miss it. But he probably is already asleep by now. You can talk to him tomorrow. The body is already consacrated by Iomedae and under the ground, no you can not violate it, lets stop this foolishness. Its time for me to go to bed to, my guards will see you out. Good night.
The party is escorted out of the house, its late in the night and the streets are empty. It looks like a good time to go to the tavern and secure some lodgings for the night.


Quick ret con. About the weapon:

The murder weapon? We did not find any. Joshua had long slashing cuts and some thrusts. Our best guess is a fighting dagger or short sword. The prisioners had both with them.


O local do crime eu ja respondi, na fazenda do Otto, talvez nao tenha ficado claro. Arma foi sequela minha, nao vi. Vou reler o post


So gentleman... Who exactly are you?


Resposta pronta.


Taking a sip of his drink the mayor thinks for a moment before answering the questions.

The body was found by Otto, a local, in his farm. Other than him there were no direct witnesses that came forward until now. Yet we received a letter.

The victim's name was Joshua. Born and raised in this village, he wasn't very bright but had a good hart and was well liked by all. He worked as a stable boy and had no family anymore. His body is already buried.

Similar attacks?! This is the worldwound boy, there are always attacks, stories, horrors... The halfling stops for a moment, empty his glass and pour another one. Anyway, the word around is that they became more frequent. But I know nothing about that. Maybe it has something to do with the fall of Kenebras. Maybe its hell pushing his offensive forward again. Who knows, maybe we will all be dead tomorrow. He shrugs.

After 200 years of cold war the Abyss is boilling again. They are on the offensive, they destroyed our magic wards and lay waste to one of our main city-fortress. Its chaos I tell you! If I think they are involved!? Of course I do, for all I know your friends downstairs work for them. Nothing happens on this parts without hell's rotten hand around its neck slowly chocking the life out if it.

Inquisitor Erika is our priest of Iomedae.

If they are guilty of consorting with the abyss the only service they can make for us is to die. And soon! I know nothing of any Sarkorian site in this parts and I have lived here for more than 40 winters.. The prisioners said something about one but it sounded like an empty excuse. He says shaking his head. He looks the warrior in the eye before speaking again.

Now you answer some of my questions. Who are you people? I talked to those three downstairs and I know they have no family. At least not one that is not on the other side if the world. You see, I dont mind you defending them. I told you, in my book everybody deserves a chance to defend himself. What I do mind is having another set of demonic cultists running around my town and killing my people!

If you lie in your answer or tell a half true roll a bluff check.


Foi mal. Eu me embananei com trabalho e preguiça. E tive q checar algo do post do Eduardo q me obrigou a reler toda a aventura.


Pode, ja vai virar o dia.


The guards escort you upstairs. The mayor is just finishing his meal and sits with you for another talk while serving hinself a glass of a dark liquid that smells like alcohl.
Yes?


Olyn:

During his journey to the worldwound Brother Olyn gets detained in the northen mountain passes. The weather had taken a turn for the worse leaving his caravan stranded for a day in the frozen shut trail.

You are now finally full agents of the Pathfinder Society with wayfinders to prove it! After your last adventure the society gives you a week to rest and recover.

Arriving late at Nerosyan the mystic makes his way with all haste to the Starrise Spire Lodge. There he is directed to a secluded office where Ventura-Captain Jorsal of Lauterbury, a big stoic mwangi man in his middle years, shows signs of exhaustion as he goes through a big pile of documents in the table. He looks up surprised.

You are the elven healer?! I was sure a yeti would have been chewing your bones by now. The new pathfinder is not certain if the older officer is joking or not. Never mind, we must be swift. Your team left yesterday. Here. He says grabbing a paper from the pile.
Some weeks ago we received this letter from an anonymous source, advising us of the discovery of a Sarkorian site in rural Mendev, near the village of Dawnton. We sent three Pathfinders to perform an initial investigation.”

Word came to us two days ago that the entire team has been arrested for murder and is scheduled to be hanged in seven days’ time. I would appreciate your traveling to Dawnton, investigating the crimes, and finding any evidence necessary to clear their names.

He pauses for a moment, as if gathering his will or holding back strong emotion.
As much as it grieves me to think this possible, you may find evidence that implicates our comrades. If they are guilty of this crime, let them hang. It’s justice of a sort, and we must all remember that we are guests in Mendev and subject to all its laws. Your predecessors’ reputation has tarnished the Pathfinders’ name in Dawnton, so I recommend you not travel and investigate openly as Pathfinders agents. Be careful, he recommends, and remember that three comrades are relying on you.

An hour later the new agent is stuffed into a wagon in the first caravan making its way to that region. After a day's worth of travel the wagons arrive in Dawnton. The city is little more than the crossroads of a highway and a navigable river, and its population barely exceeds 100 during most of the year. Because of this crossroads, though, as many as 3,000 people converge on the settlement just after the harvest to transfer crops from wagons to barges. In the off season, more than half the village’s buildings lie empty, awaiting their seasonal tenants’ return. At the peak of harvest season, a tent city forms in the fields east of town to house and support the surplus population.

It is not harvest season, but Dawnton is crowded with visitors who have come to witness the executions. Despite the morbid circumstances, the villagers see this as an unexpected opportunity to gossip, barter, and celebrate, giving much of the village a festive atmosphere complete with games and drunken revelry. At night, most of the village becomes eerily quiet as people retire and fearfully watch the shadows for signs of more murderers or demons. A portion of the tent city remains active long into the night.
If you have sny question to the VC feel free to ask.


Vc viram a carta mas não notaram nada de especial nela.

Assim que acabar essa 1a visita ao xerife vou unificar o grupo e passar a andar todos juntos. Assim nao cria esse problema de cada um para um lado e trava o jogo.


Suddenly you remember that you have actually seen it. At the beginning of the adventure the Venture Captain showed it to the group. Check the first posts.


No, we were tired after a long trip and it was our first night in town. We did not had anyone on guard duty. Our mission was to investigate the sarkorian site described in the letter the VC got. But nobody in town seems to know anything about the so called site. I have no idea why someone would be interested in framing us. We don't know anyone in this parts!


Slowly the prisioners stand up. Recognition of who you really are is quick to come for them, being pathfinders themselfs. A couple of mwangi humans and an old dwarf look at you from the other side of the cell. The women speaks.
Hi, I am Sarah, this is Olm and Kevar. She says pointing at the human male and the dwarf. I wish we had any information to give. We had just arrived at the town during the night before to investigate the venture captain's letter. We got a room in the Inn and in the morning we were arrested. It was so sudden, we did not have time to do nothing! Neither of us left the Inn the whole night, but nobody could verify that, the place have a lot of open entries and exits. This part she whispers to the nearest party member almost too low to be heard by him. We do not wish to bring a bad name for the society so we have not attempted to escape or even put up any trouble.

Cutting her companion the dwarf remarks. Things are getting desperate lad, we are innocent and I do not wish to have a rope around me neck. Help us!

They do not seem to know anything more.


GM rolls:

Bluff: 1d20 + 2 ⇒ (8) + 2 = 10
SM: 1d20 + 1 ⇒ (11) + 1 = 12

Carry on.


The mayor seems to choke on his dinner. He starts to cogh and takes a couple of moments to regain his breath. Well that was... unexpected. I supposed every man deserves a chance to prove his innocence... Inquisitor Ekira will not be pleased, I am sure. He sighs shaking his head annoyed.

I will have my men take you to the prisoners. But know you will be watched all time and can not approuch or touch them. If any of you violate those rules or try to pass any objects to them you will face charges yourselfs!

He signals to his men. Two soldiers escort you downstairs, there are no windows, the walls are made from large blocks of solid rock and the air is heavy. By the looks of it this was a wine cellar at somepoint. Now three pathfinders lie down crestfallen and demoralized behind bars at the end of the room. Their faces badly lighten by a single candle in a corner show only despair and resignation.

You have 10 minutes. Says one of the guards.


Durante os primeiros 60 min tem, eh so clicar no "edit" q aparece em cima do lado direito do post junto com: "flag/list/reply"

Nesta primeira hora a lista fica assim:

"flag/list/delete/edit/reply"


Can anybody post some RP for Irik so I can advance the game please.


Irik-Hai wrote:

Eu tenho uma questão com o atual plano de ação.

Nossos skills são muito merdas ainda e as ações dependentes de rolamento deveriam ser minimizadas. Chegar disfarçado mentindo pelos dentes sem disguise ou bluff não tende a dar muito certo.....

So pra constar, como essa eh uma aventura feita para low levels os DCs de skill checks são no geral baixos.

Parece que o Henrique vai se juntar a nos

:)


Mid to low level wealth. He is probably one of the wealthiest man in town but in a big city it would be the equivalent of a successful small merchant.

At the mentioning of money the mayor's mood appears to improve. Very well mr Hai, you heard it right, in three days we will have a triple hanging. What can the city of Dawnton do for you?

DM rolls:

2d8 ⇒ (1, 3) = 4


O slave foi um erro de digitação do DM+corretor de texto maldito. Considera que foi "weapons".


1 person marked this as a favorite.

GM Rolls:

1d8 ⇒ 7
1d8 ⇒ 3

Oh, there,re noo cruzader bravrr than me! As anyon in here will tell ya! Laugher spreads in the close by tables but the drunk does not seem to notice. The duo of adventurers spend a couple of hours, and some drinks, in the makeshift tavern and learn a couple of rumors. Such as:

"When the Pathfinders were arrested, the accused halfling had blood all over his hands and clothes."

and

"When Kenabres fell, half the survivors got possessed by demons. Those poor Pathfinders most certainly killed those people, but it’s not really their fault."

Meanwhile across town the mayor still awaits for an answer from the trio of pathfinders as his stew grows cold.


Vou dar. É q essa semana eu tava super atolado com trabalho tb.


At the center of the tent city’s open area stands a broad beer garden with walls constructed of beer barrels and crates. This is the social hub for the country folk. Approximately a dozen adults sit and drink, watching outward and speaking in low whispers, though the place must have been much busier during the day. The villagers peer at you at first.
Wohrs gores there travelerr, would yooo pay a fellow cruzaderr a drinnk? a drunkard yells.

In your interaction here, you can attempt a Bluff, Diplomacy, knowledge local or Perform check to gather information. You can also try to outdrink those around you in a drinkng contenst and impress them (with a Fortitude save) if you prefer.


Antarah, Godorin and Tusk: Tent City.

Dozens of tents of sundry sizes ring an open area where the visitors gather for games and talk. At night, the residents huddle in their tents or in the central beer garden, watching the shadows closely. It must have been a very busy place during the day, judging by the number of stalls around but its a desert at night. Yet at its center lies the Beergarden, with voices, light and movement coming from inside its giant circus's like tent.

This location has nothing of valor during the night, do you guys wish to try the beergarden?


Ok, moving the game along. I will try to accommodate as best as I can all the suggestions discussed .

As the party arrives in town, and after some consideration between themselves, they decide to pass as traveling merchants helping the cruzade and divide in two teams to start their investigation. Irik and Joplin visit the Sheriff's House and Town Jail while Antarah and Godorin walk around the tent city.

Irik and Joplin: Sheriff Luin's House & Town Jail.
As befits his station as the village’s mayor and sheriff, Tobias’s house is the largest private residence in Dawnton. His basement doubles as the region’s jail. A trio from the local militia—the closest thing Dawnton has to a police force or town guard—stands watch outside at all hours.
One of the guards comes to meet you as you make your way to the house. Once you've explained that you wanted to meet with the Sheriff and Mayor, the guard nods and asks you to accompany him inside and leave your slave outside. After waiting for a few minutes in the hall, you're brought before a middle-aged thick-chested halfling bearing a long, white braid of hair. It appears the Sheriff was dining alone when you asked for an interview - in fact this whole house appears to be empty save for Luin himself. The halfling raises his weary eyes from his mint potatoes and addresses you with an equally exhausted voice.

[b[Yes traveler, what is your business in Dawnton? You wished to see me? Speak quickly, for I do not wish to be disturbed for long.[/b]

In your interaction, you can attempt a Diplomacy check, or another social skill to try and improve his attitude, and/or ask something from him using the same skill.

I also need everybody to roll a bluff, disguise or stealth check.


Godorin wrote:

Uma Cruzada pode convocar prisioneiros? Ou solicitar libertação para tal?

Tem algum alvo para uma Cruzada de nível 2 pelas redondezas?

Pode porem quem organiza a cruzada eh o governo de Mendev e este governo esta prestes a enforcar estes prisioneiros.

Sobre alvos na região, não ha nenhum q vcs saibam. Postem uma linha de ação moçada, vamos mover essa aventura pra frente.

Barok! Kd vc pra chutar o balde no ventilador!?


Fazendo um aparte, nao tinha entendido q sua ideia era se disfarçar como comerciante. Algumas sugestões:

A ideia é perfeitamente viavel, o problema eh que vcs nao tem mercadoria porem poderiam disser que vieram para fechar um negocio de comprar grãos na época da colheita.

Mendev não tem gladiadores e a escravidão eh ilegal então essa abordagem especifica não funcionaria. Lembrem-se q o pais esta em guerra a decadas então pessoas armadas ate os dentes são bem comuns, vcs poderiam ate disser que vieram se juntar a cruzada, ouviram falar do enforcamento eh resolveram vir assistir.

Vcs podem tambem chegar e se indentificarem como Pathfinders que vieram investigar o caso. Vcs se tornarão impopulares rapidamente como deve ter ficado evidente ja porem não eh crime ser Pathfinder, devido aos ultimos acordos comerciais da sociedade, Mendev esta cheia deles.

Decidam em um plano de ação e postem na gameplay.


I told you all that I know already. The captain says with some sadness while dismissing the group.

You were given a few hours to pack and prepare before beginning you journey across southern Mendev. Your journey is swift though the closer you come to your destination, the more you begin to notice travelers along the road heading the same way, excited to see the imminent execution of "demon-worshipping evil doers". The Venture Captain's notion that the village would be empty does not seem to hold truth.

Dawnton is little more than the crossroads of a highway and a navigable river, and its population barely exceeds 100 during most of the year. Because of this crossroads, though, as many as 3,000 people converge on the settlement just after the harvest to transfer crops from wagons to barges. In the off season, more than half the village’s buildings lie empty, awaiting their seasonal tenants’ return. At the peak of harvest season, a tent city forms in the fields east of town to house and support the surplus population. It is not harvest season, but Dawnton is crowded with visitors who have come to witness the executions. Despite the morbid circumstances, the villagers see this as an unexpected opportunity to gossip, barter, and celebrate, giving much of the village a festive atmosphere complete with games and drunken revelry. At night, most of the village becomes eerily quiet as people retire and fearfully watch the shadows for signs of more murderers or demons. A portion of the tent city remains active long into the night.

As you walk into town, the first thing you notice is a group of children running around one of the farms. Two girls and a boy wearing makeshift play platemail and armed with sticks are chasing around another boy and girl of the same age. The boy being chased has his face coved in dirt to serve as paint for a more demonic appearance, while the girl has a small smooth stone from the river tied to her belt about the same size as a wayfinder. It's obvious they are playing a child's game of "Crusaders and Pathfinders", a small hint that your allegiance is not welcome here. In the main square a group of carpenters build a sort of stage, upon close examination its clear its a hanging platform. Around the town the group spot a series of important buildings.

It is Moonday evening when you arrive in Dawnton. Two full days remain until your fellow Pathfinders are executed - Oathday morning. So little time for your seemingly hopeless endeavor…

Welcome to Dawnton! This is an investigation scenario and as such uses a specific mechanic for the investigation phase, relying on individual actions rather than actions as a group.

Phases:

You have seven phases (Moonday evening, Toilday morning, Toilday afternoon, Toilday evening, Wealday morning, Wealday afternoon and Wealday evening) during which you may act as you see fit to try and accomplish your mission. Every phase, each one of you can visit a one location; more locations may be uncovered over the course of the investigation. Some locations are driven by story, like the Sheriff's office, whereas others are simply places where you can gather rumors or testimonies. For the latter, a visiting character will be allowed one roll per phase to determine the information he will gather there during the phase. The roll you make will depend on what location you visit. At the end of each phase you'll meet with the rest of the group to share information, and events may happen at that time.

Undercover investigation

Since Pathfinders aren't thought of too highly in Dawnton, you can attempt to make a stealthy investigation to avoid attracting attention. In this case, each of you will be able to attempt a Bluff, Disguise or Stealth check at the end of the first phase of each day.

Locations:

After a short inquiry, you are shown where the following places of interest are located: Orug's General Store & Barber Shop, Health and Harvest Inn, Sheriff's House and Town Jail, Fairgrounds, the Tent City, and the Beer Garden.

You arrive in town as a group, you can start your investigations as one or break away into smaller units. There are advantages and disadvantages for both. I'll let each of you declare what they intend to do for the first phase (Moonday evening).


Sobre as magias, sim para as duas perguntas. Sobre o k. Local, procura postar na gameplay esse tipo de coisa. Com seu knowledge da regiao vc sabe que so muito raramente. A naçao de Mendev, aonde vc estao esta em guerra com os lower planes, que possuem um portal permanente aberto na naçao visinha. Como resultado o lugar eh super violento e poucas pessoas transitam por la.


Irik-Hai wrote:

Só tenho um graveto de cura que agora ninguem pode usar! :(

hahaha estamos muito fudidos...

Realmente, agora surgiu esse problema. Como vcs tem o rebuild do segundo level eu deixo trocar por wands de infernal healing (guido e eduardo podem usar) com o mesmo numero de charges que o atual. So nao vai poder destrocar depois.


The only festivals that happen in that area are the harvast ones and this ain't the season so no. If they are throwing a party these days it will be a hanging. I would like that to be avoided if possible. Our agents are charged with the murder of a couple of villagers, I do not know any more details.

He than provides the group with a description of their fellow agents while shuffling throght the papers in his desk. Finally he finds one and pass it to Irik, its the anonimous note. I found no clues on it but you are welcome to try. Roll a linguistic check anyone who wants examine it.

Turning to the others he continues. No, we do not have any other contacts in the area, that is why you are being sent there. Dawnton is a really small village, about one hundred people live there outside of harvasting season. To my knowledge they dont even have city walls, I doubt you will find a library there master Gondorin. If there are no more questions shop whatever you need and depart imimmediatly, time is of essence.


Joplin wrote:
Ei, Godorin, quem é vc?

Ollies, eh o Eduardo


Assuming you share the knowledge you may all read all the spoilers.

Any questions? The Venture Captain asks.


Digita assim:
dice=K.Local]d20+9[/dice]

Ficou faltando so um [ antes de tudo. Qdo vc botar, e postar, ativa o dice roller eletronico e fica assim:
K.Local: 1d20 + 9 ⇒ (1) + 9 = 10


Pode vender o equipamento at full price! HP eh igual a metade do dado mais 1. Entao d6=4, d8=5.....

Se vcs quiserem mudar qualquer coisa na ficha, como stats, class, race.... Tudo mesmo... Agora eh a unica hora em que isso eh de graça, entao manda ver.


Vende at full price! HP eh igual a metade do dado mais 1. Entao d6=4, d8=5.....


Favor updatiar personagens p lvl 2 e postar na link em meu post anterior.


The combined attacks of the party bring the enraged combatent down. The aftermath is brutal as spurred by the dangers of allowing the ritual to proceed on. As the group searches the ruined tower they realised the barbarian was infact Nessian.

Going upstairs the group finds the legendary book amid the crimelord's possetions. There are some valuebles to be gather also in the form of merchandise of unknown origin and coins. With the Ritual stoppped, the city of Absalom is safe.

However no one will ever know how close the city came to destruction, no ballads will be sung, no tales will be spread for Yargos words come back to you while you find yourself enjoying a meal at one of the finer establishments in Absalom.

I thank you pathfinders from the bottom of my heart. It does me good to know that heroes such as youself are around but yet I'm afraid that your deeds today must be allowed to be lost and forgotten. I sense your disappointment but let me explain, should knowledge of this spread, there is no telling who else might attempt to do what Nessian attempted? Nay pathfinders, let it be in your report to your Superiors but word of this must not be allowed to be spread for the sake of the city.

Looking out as the first rays of the sun peeks over the horizon.
The city is beautiful today this morning isn't it?

End of this chapter.