Netkin Bigpot
|
Since the group has some time ahead of them before heading down the next tunnel, Netkin finishes dressing everyone's wounds. Sorry for the ones I forgot!
Craft (Treat Wounds, Vitus): 1d20 + 11 ⇒ (9) + 11 = 20
HPs: 2d8 + 10 ⇒ (7, 5) + 10 = 22 Fully healed
Craft (Treat Wounds, Vrosi): 1d20 + 11 ⇒ (5) + 11 = 16
HPs: 2d8 + 10 ⇒ (5, 5) + 10 = 20
Craft (Treat Wounds, Vrosi): 1d20 + 11 ⇒ (20) + 11 = 31
HPs: 2d8 + 10 ⇒ (6, 3) + 10 = 19 Second attempt after 10 minutes
"I've never seen this type of mushrooms before! I hope they're harmless..."
| Vrosi Burnis |
Using a grappling hook and a rope, Vrosi lowers himself through the hole to the floor below.
Athletics is +11
| GM MattMorris |
Securing his grappling hook around a near-by stalagmite (there are plenty around), Vrosi lowers himself into the pit. When he comes even with the fungus, he can't help but brush against it, causing a cloud of spores to burst out!
Reflex save, please, to dodge spores. DC 22
Continuing to the ground, Vrosi finds himself in an area that seems to have once been a small complex of rooms, but their original use is anyone’s guess today, for some ancient catastrophe seems to have melted the walls in places, leaving behind a half-demolished complex. In the few places where the walls are still intact, however, the delicate carvings indicate that whoever once built these rooms was a skilled artisan. Far to the southwest, a partially melted stone archway opens into a larger room.
Vrosi hears voices speaking a language he does not know in one of the nearby rooms. They don't seem to have noticed him, yet.
| Ellaeaanda |
While Netkin was healing Vrosi and Vitus, Ellaeaanda would Refocus and Treat Wounds (DC15) on Markus and herself. Use Assurance on Medicine for 18.
HP healed for Markus: 2d8 ⇒ (7, 2) = 9
HP healed for herself: 2d8 ⇒ (8, 8) = 16
Everyone should be at full health now. She’ll hold onto the fan feather token.
Knowing the risks of letting the orc explore alone, Ellaeaanda waits for the spores to disperse and then confidently climbs down the rope, following Vrosi into the lower chamber while staying as silent as she can.
Reflex save: 1d20 + 10 ⇒ (13) + 10 = 23
Society: 1d20 + 10 ⇒ (5) + 10 = 15
| Resa Dermade |
Staying quietly in the back as she had not helped overly much in the fight, the small worries bring back in her mind. See, you aren't needed girl. Just like your father, your companions will find someone better and stronger than you. Might as well leave now, let them to their fate. You do nothing but slow them down anyways with your sneaking ways.
She would slip forward with Ellaeaanda, trying to take her time to avoid the spores though she clearly wished to touch them, if only for the dream like area gave some comfort that not all dreams are bad. IF possible, she would even go ahead to figure out if she could see anything, her darkvision allowing her to move without the need of light.
reflex save: 1d20 + 12 ⇒ (12) + 12 = 24
| Vitus Dola |
Vitus holds the rope to make the climb down for everyone before being the last person to make the climb.
DC 22 Reflex save: 1d20 + 9 ⇒ (1) + 9 = 10
| Ardoinel Oreflame |
Ardoinel joins the others going down the rope.
Reflex Save: 1d20 + 7 ⇒ (1) + 7 = 8
Natural 1, huh? That's no fun. Spending a hero point!
Hero Point!: 1d20 + 7 ⇒ (3) + 7 = 10
Dangit.
Ardoinel gets pelted by spores as he descends, causing him to curl up and grip the rope tighter as he begins coughing again.
Markus Swick
|
Reflex: 1d20 + 8 ⇒ (6) + 8 = 14
Markus brushes past the fungus and goes with the others.
Society: 1d20 + 10 ⇒ (2) + 10 = 12
He notices the melted structure and says "We can't exclude the possibility that whatever melted this is still around. We should be careful, it would hurt a lot." He is really curious to know what happened here, being an architect himself. He tries to find magical auras.
Detect Magic. Also, is there anything else that Markus can notice on the architecture/engineering of this structure?
Recall knowledge Lore Architecture: 1d20 + 10 ⇒ (5) + 10 = 15
Recall knowledge Lore Engineering: 1d20 + 10 ⇒ (6) + 10 = 16
Wow, 4 d20 rolls, 6 is the highest result! This campaign has something against my character!
Netkin Bigpot
|
Netkin shifts from foot to foot, looking embarrassed. "Um... I'm not sure my construct could go down... Not unless we lower it down the tunnel... It'd take probably more than one person to do that."
I'm going to roll because he for sure will climb down at some point -with or without the construct:
Reflex: 1d20 + 10 ⇒ (1) + 10 = 11 Look Ardoinel, I found the nat 1 you lost! :D
Society: 1d20 + 9 ⇒ (10) + 9 = 19
Poor Netkin is clearly not the athletic type, and struggles immensely to go down the rope.
| GM MattMorris |
The spores only trigger once, so keep your hero points!
Vrosi breaths in some of the spores, and they really do a number on his lungs, but they also stick to his clothing and armor, giving him a soft glow.
Vrosi: sickened 1 and stupefied 1 and take a –4 penalty to Stealth checks until the spores lose potency in 24 hours or are removed.
As you all find your footing on the floor below, the rustle of armor and the sounds of spellcasting attract attention! Several figures step out of the shadows and into the hallway that leads to your room: Three baboon-like humanoids and two toad-like humanoids!
The rear-most baboon-man shouts something that only Ellaeaanda can understand:
"Dolorosus sanguinem tuum gustabit!"
Ellaeaanda, Search: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
Vitus, Search: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Markus, Detect Magic: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Vrosi Burnis, Scout: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Netkin Bigpot, Follow the Expert: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Resa Dermade, Avoid Notice: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
Baboon Red: 1d20 + 13 ⇒ (7) + 13 = 20
Baboon Yellow: 1d20 + 6 ⇒ (12) + 6 = 18
Baboon Blue: 1d20 + 6 ⇒ (18) + 6 = 24
Toad Green: 1d20 + 7 ⇒ (4) + 7 = 11
Toad Black: 1d20 + 7 ⇒ (10) + 7 = 17
~+~Combat Round 1~+~
Ellaeaanda
Markus
Baboon Blue
Resa Dermade
Netkin Bigpot
Vrosi Burnis
Baboon Red
Baboon Yellow
Toad Black
Toad Green
Vitus
Bold may act.
Recall Knowledge for all of these folks is Society. Feel free to roll it yourself.
| Ellaeaanda |
“Of Malarunk you speak?” Ellaeaanda calmly responds to the baboon-man in the same language. Certain that these creatures are also part of the Cinderclaws cult that they encountered beneath the citadel, she transitions immediately into combat. Seeing that the speaker’s time has not yet come, she instead casts a life draining spell at the baboon-man in front of him, then readies her whip.
◇Devise a Stratagem vs Red
Devise a Stratagem: 1d20 ⇒ 2
◇Recall Knowledge from Known Weaknesses
Society: 1d20 + 10 ⇒ (6) + 10 = 16
◆◆Cast Void Warp on Blue. Basic Fort save DC 19
Void damage: 3d4 ⇒ (3, 2, 3) = 8
◆Interact: draw whip
| Ardoinel Oreflame |
Nature (to identify the fungi): 1d20 + 6 ⇒ (3) + 6 = 9
Society: 1d20 + 6 ⇒ (3) + 6 = 9
Elven Lore: 1d20 + 8 ⇒ (6) + 8 = 14
Ardoinel, finally reaching the bottom and seeing Ellaeeanda under attack, draws his sword.
"What is he saying?!"
Netkin Bigpot
|
Netkin startles, rummages through his bag to find a flask, and tosses it at a nearby toad-man. Interact, Strike
Attack (Bottled Lightning): 1d20 + 8 ⇒ (12) + 8 = 20
Electricity Damage (+2 Splash Damage): 2d6 + 2 ⇒ (4, 1) + 2 = 7
He will then try to move back to leave more room for the fighters to engage in melee. Stride (red arrow on the map)
I assume the construct is still stuck on the upper level?
Markus Swick
|
Position is awful for Pummeling Rubble...
Markus sees he can't attack the creatures like he wanted. Instead, he tries remembering what he knows about them and sends his metal darts flying.
Recall knowledge Society, Needle darts @Blue
Recall knowledge: 1d20 + 10 ⇒ (12) + 10 = 22
Needle darts: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 4d4 ⇒ (4, 2, 4, 4) = 14
| GM MattMorris |
Due to your previous experiences, you realize that these foes are charau-ki and boggarts. You know that charau-ki are excellent at throwing weapons, and that boggards let out frightening croaks.
Fortitude: 1d20 + 11 ⇒ (19) + 11 = 30
The party's opening volley of spells proves ineffective, but Netkin manages to score a hit with his bottled lightning.
The blue charau-ki starts shrieking as it scoops up rocks from the debris on the floor to throw at you!
◇Shrieking Frenzy, ◆Strike, ◆Strike, ◆Strike, ◆Strike
thrown debris vs Ellaeaanda: 1d20 + 8 ⇒ (6) + 8 = 14 for bludgeoning: 1d6 + 3 ⇒ (1) + 3 = 4
thrown debris vs Markus: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12 for bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9
thrown debris vs Ellaeaanda: 1d20 + 8 - 10 ⇒ (10) + 8 - 10 = 8 for bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8
thrown debris vs Markus: 1d20 + 8 - 10 ⇒ (10) + 8 - 10 = 8 for bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9
The creature's wild attacks bounce all over the walls, adding to the increadible din in the underground chambers.
~+~Combat Round 1~+~
Ellaeaanda
Markus
Baboon Blue
Resa Dermade
Netkin Bigpot
Vrosi Burnis
Baboon Red
Baboon Yellow (-2)
Toad Black (-9, off-guard)
Toad Green
Vitus
Bold may act.
| Vrosi Burnis |
◆ Vrosi steps up.
◆ Vrosi strikes: 1d20 + 9 ⇒ (12) + 9 = 21for: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9
◆ Vrosi follows that up with a Combat Grab: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9for: 2d4 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11 which, if it hits, makes it grabbed by Vrosi
| Resa Dermade |
Resa tries to slip to the other side of Vrosi, and strikes with her rapier
To strike!: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 1d6 + 4 ⇒ (3) + 4 = 7
| GM MattMorris |
Vrosi hits one of the boggards, but fails to grab its knobby skin. Resa rushes into the fray and follows up on the off-guard foe, which is barely clinging to life.
sneak attack: 1d6 ⇒ 6
Then enemies spring into action. The red charau-ka in the back chants loudly, and the air fills with flames, even catching the two boggards in the blast! He brings up a shield of force around himself.
fire: 6d6 ⇒ (2, 1, 5, 3, 3, 4) = 18 DC 23 basic Reflex
Black: 1d20 + 5 ⇒ (19) + 5 = 24
Green: 1d20 + 5 ⇒ (9) + 5 = 14
The other charau-ka shrieks in pleasure at the destruction and moves in with his sickle to attack the party in the glowing aftermath of the fireball.
Shriek (Quickened), Step, Strike, Strike, Strike
sickle vs Resa: 1d20 + 8 ⇒ (8) + 8 = 16 for slashing: 1d4 + 3 ⇒ (4) + 3 = 7
sickle vs Resa: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14 for slashing: 1d4 + 3 ⇒ (3) + 3 = 6
sickle vs Resa: 1d20 + 8 - 8 ⇒ (9) + 8 - 8 = 9 for slashing: 1d4 + 3 ⇒ (4) + 3 = 7
Before Your Turn: Everyone-DC 23 basic Reflex vs 18 fire
~+~Combat Round 1~+~
Ellaeaanda
Markus
Baboon Blue
Resa Dermade
Netkin Bigpot
Vrosi Burnis
Baboon Red
Baboon Yellow (-2)
Toad Black
Toad Green
Vitus
~+~Combat Round 2~+~
Ellaeaanda
Markus
Bold may act.
| Vitus Dola |
Vitus moves as quickly as he can deeper into the chamber, stopping in front of one of the odd monkey men. Then, banging on his shield with his hammer, he glares at the closest charau-ka.
◆ Stride
◆ Stride
◆ Shielding Taunt @ Blue Baboon
| Ellaeaanda |
Reflex vs DC 23: 1d20 + 10 ⇒ (4) + 10 = 14
"What is he saying?!"
“A threat from the Sorrowmaker,” Ellaeaanda replies, wincing as she is consumed by flames. But the spellcaster's glee at his fiery spell and his overconfidence in his force shield leave an opening: swapping her whip for her bow, the elf looses a deadly arrow, timed to pass just over the shield while his giggling nudges it out of position. Then she backs up, so that her longbow will be more effective.
◇ Devise a Stratagem
Devise a Stratagem vs Red: 1d20 ⇒ 20
◇ Recall Knowledge from Known Weaknesses.
Society: 1d20 + 10 ⇒ (14) + 10 = 24 What's their weakest save?
◆ Interact: swap whip for longbow
◆ Strike Red w/longbow. Attack = natural 20 + 10 = 30.
Damage (longbow + strategic strike): 1d8 ⇒ 51d6 ⇒ 3
Deadly damage: 1d10 ⇒ 3
Thanks to Shared Stratagem, Red is off-guard to Vrosi.
◆ Stride
| GM MattMorris |
Sorry for the delay! Insane week at work.
Markus dodges some of the fire, and the charau-ka leader doesn't dodge his spell! The needles sink into his flesh.
Vitus is badly scorched by the fireball, but undaunted he strides and and challenges the closest enemy.
Ellaeaanda's strategy is very effective; her arrow pieces deeply and throws the leader off-guard to Vrosi.
The fireball scorches party members to various degrees, and the blue charau-ka attacks Vitus. The creature is able to hit once, though the guardian's armor absorbs some of the blow.
sickle: 1d20 + 8 ⇒ (18) + 8 = 26 for slashing: 1d4 + 3 ⇒ (2) + 3 = 5
sickle: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 for slashing: 1d4 + 3 ⇒ (4) + 3 = 7
sickle: 1d20 + 8 - 8 ⇒ (7) + 8 - 8 = 7 for slashing: 1d4 + 3 ⇒ (3) + 3 = 6
Before Your Turn: Netkin & Resa-DC 23 basic Reflex vs 18 fire
~+~Combat Round 2~+~
Ellaeaanda (-18)
Markus (-9)
Baboon Blue
Resa Dermade
Netkin Bigpot
Ardoinel Oreflame (-18)
Vrosi Burnis (-9)
Baboon Red (-29 [-10, -19])
Baboon Yellow (-2)
Vitus (-38 [-36,-2])
Bold may act.
| Vrosi Burnis |
◆ Vrosi steps up to Blue, and ◆ strikes at it: 1d20 + 10 ⇒ (6) + 10 = 16for: 2d4 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11
◆ Then, Vrosi will make a Combat Grab: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23for: 2d4 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8
If the Combat Grab hits, then Blue is grabbed
| Resa Dermade |
To hit the one closest, Yellow I believe: 1d20 + 11 ⇒ (19) + 11 = 30
Damage to yellow: 1d6 + 4 ⇒ (2) + 4 = 6
To hit the Yellow : 1d20 + 6 ⇒ (11) + 6 = 17
Damage to yellow: 1d6 + 4 ⇒ (4) + 4 = 8
To finally kill maybe the one closest: 1d20 + 1 ⇒ (16) + 1 = 17
Damage to yellow: 1d6 + 4 ⇒ (5) + 4 = 9
Resa takes the moment to swing and attack the Yellow one closest to her, knowing that they needed to reduce all of the attackers coming after them
Netkin Bigpot
|
Out of the corner of his eye, Netkin suddenly spots the charau-ka preparing a spell. Flames shoot out of his fingertips, and grow bigger...
"Watch out!" the halfling shrieks. He jumps back into a recess, flattening against the wall of the tunnel as much as possible. The fireball roars only a foot away from him.
Reflex: 1d20 + 10 ⇒ (14) + 10 = 24
Poor Netkin doesn't really know how to help while magic is flying left and right, and the melee is too busy to throw a bomb. He resorts to patching up Ellaeaanda and Ardoinel.
Combat Healing (Ellaeaanda): 1d20 + 10 ⇒ (18) + 10 = 28
HP: 2d8 + 10 ⇒ (2, 5) + 10 = 17
Combat Healing (Ardoinel): 1d20 + 10 ⇒ (14) + 10 = 24
HP: 2d8 + 10 ⇒ (1, 6) + 10 = 17
Then, figuring out that staying together in the mage's line of sight is probably a bad idea, he quickly gets away from the group. Stride
| Ardoinel Oreflame |
Ardoinel cries out as the fireball strikes them and his mind roars. Weak. Mewling and foul and WEAK. And it was true. Here he was, thinking he could oppose the will of the god who gave him power, could defeat his faithful. But even Dahak could be weak. He had been so before, and he would be again. And Ardoinel was no different, as Netkin proves by salving his burns.
"Thank you," he croaks before advancing to the front of the battle.
◆ Stride
He focuses his power and flame rises from him before sparking off and barreling towards the charau-ka!
"We shall see whose flame burns hotter!"
◆◆ Cast A Spell (blazing bolt) on Blue and Red.
Spell Attack 1: 1d20 + 10 ⇒ (18) + 10 = 28
Spell Attack 2: 1d20 + 10 - 5 ⇒ (1) + 10 - 5 = 6
Fire Damage: 4d6 ⇒ (4, 3, 4, 1) = 12
| GM MattMorris |
Vrosi shakes the blue enemy with a brutal grab, and Ardoinel blasts the restrained creature with fire, driving the life from it!
Netkin patches up the party, while Resa thoroughly stabs the yellow opponent.
Though left alone, the charau-ka leader doesn't seem inclined to surrender. He steps up to Vitus and swings with a clawed gauntlet, his hand crackling with fire and void energy.
Step, Channel Smite
gauntlet: 1d20 + 13 ⇒ (14) + 13 = 27 for piercing: 2d4 + 5 ⇒ (2, 1) + 5 = 8 plus void: 3d10 ⇒ (8, 5, 10) = 23
I'm going to assume that Vitus shield blocks to stay up!
The claw scrapes off Vitus' shield, but the spell drains almost all of his remaining life force!
Before Your Turn:
~+~Combat Round 2~+~
Ellaeaanda (-1 [-18,+17])
Markus (-9)
Baboon Blue
Resa Dermade (-9)
Netkin Bigpot (-9)
Ardoinel Oreflame (-1 [-18,+17])
Vrosi Burnis (-9)
Baboon Red (-29)
Baboon Yellow
Vitus -61 (-38,-5,-23)
~+~Combat Round 3~+~
Ellaeaanda (-1)
Markus (-9)
Resa Dermade (-9)
Netkin Bigpot (-9)
Ardoinel Oreflame (-1)
Vrosi Burnis (-9)
Bold may act.
| Vitus Dola |
Despite swaying on his feet as the charau-ka lands a nearly fatal blow, Vitus continues to try to keep their attention. He yells in the creature's face. "Just you against all of us!". Then he lowers his heavy hammer down onto the charau-ka's head.
◆ Shielding Taunt @ Red Baboon
◆ Demoralize
◆ Strike
Intimidation to Demoralize: 1d20 + 8 ⇒ (10) + 8 = 18
Strike: 1d20 + 11 ⇒ (7) + 11 = 18
Bludgeoning Dmg: 1d8 + 4 ⇒ (2) + 4 = 6
| Ellaeaanda |
Nocking another arrow to her bow, Ellaeaanda waits for Vitus to distract the baboon man before loosing her bowstring, timing her strike to in turn distract the creature from Vrosi. In an attempt to hasten its fate, she fires another two arrows in quick succession. “More needful of your care is Vitus,” she remarks to Netkin, nonetheless grateful for his healing touch.
◇Devise a Stratagem vs Red
Devise a Stratagem: 1d20 ⇒ 15
◆Strike Red with longbow. Attack = 15+10 = 25.
Damage (longbow + strategic strike): 1d8 ⇒ 21d6 ⇒ 2
Thanks to Shared Stratagem, Red is off-guard to Vrosi
◆Strike
Attack & Damage (P): 1d20 + 8 - 5 ⇒ (18) + 8 - 5 = 211d8 ⇒ 6
◆Strike
Attack & Damage (P): 1d20 + 8 - 10 ⇒ (17) + 8 - 10 = 151d8 ⇒ 7
Markus Swick
|
Man, this is a nasty fight!
Markus tries to decrease the leader's impact and creates a flow of pressurized water at the leader.
Hydraulic Push
Spell attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 3d6 ⇒ (5, 1, 1) = 7
Instead, Markus makes the cavern wall really really clean.
Netkin Bigpot
|
“More needful of your care is Vitus.”
"I know, I know!" Netkin says in between gasps for air. "But he's far - well, further away!!" Have some mercy on Doctors Without Borders! :P
Vitus is also behind a wall, if I'm reading that map correctly? I'm not sure I can reach him
| Vrosi Burnis |
Vrosi attempts to grab RED: 1d20 + 11 ⇒ (13) + 11 = 24
Then he smacks RED: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7for: 2d4 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6
Then he smacks RED again: 1d20 + 10 - 8 ⇒ (14) + 10 - 8 = 16for: 2d4 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8
| Resa Dermade |
Resa moves to stab the final opponent in the back, using her ability of scouts charge to stride, feint, then strike!
Stealth to feint: 1d20 + 12 ⇒ (3) + 12 = 15
Attack!: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 1d6 + 4 ⇒ (6) + 4 = 10
Another attack!: 1d20 + 6 ⇒ (12) + 6 = 18
more damage?: 1d6 + 4 ⇒ (6) + 4 = 10
| Ardoinel Oreflame |
Ardoinel marches up to join in the gang-up against the leader.
◆ Step
He raises his sword and more fire curls up the blade before he brings it down on them!
◆◆ Cast A Spell (ignition)
Spell Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Fire Damage: 3d6 ⇒ (5, 2, 6) = 13
| Matt Morris |
Vitus misses, but Ellaeaanda hits the cleric that Vrosi has grabbed. Marcus misses with the spell, but Ardoinel sears the charau-ka. A string of bad luck interferes with Resa's attacks.
Baddie is looking pretty bad...but he's still kicking!
~+~Combat Round 3~+~
Ellaeaanda (-1)
Markus (-9)
Resa Dermade (-9)
Netkin Bigpot (-9)
Ardoinel Oreflame (-1)
Vrosi Burnis (-9)
Baboon Red (-52 [-29,-4,-6,-13])
Vitus (-61)
Bold may act.
Netkin Bigpot
|
With all of his teammates and the last standing baboon all stuck in a corner, Netkin doesn't really know what to do. He can't throw a bomb without hitting an ally.
He gets to the one spot where he can sort of aim at Vitus, prepares a coagulant fast, and throws it. Stride, Versatile Vial (Chirurgeon), Strike
Attack: 1d20 + 8 ⇒ (1) + 8 = 9 If I can use a Hero Point to retry that, GM, I'll let you reroll :D
HPs: 1d6 + 1 ⇒ (2) + 1 = 3
| GM MattMorris |
Netkin Hero Point: 1d20 + 8 ⇒ (17) + 8 = 25
Netkin hits Vitus with some healing.
Taunted by the guardian, the charau-ki leader attacks Vitus.
gauntlet: 1d20 + 13 ⇒ (7) + 13 = 20 for piercing: 2d4 + 5 ⇒ (1, 1) + 5 = 7
gauntlet: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26 for piercing: 2d4 + 5 ⇒ (3, 1) + 5 = 9
gauntlet: 1d20 + 13 - 8 ⇒ (9) + 13 - 8 = 14 for piercing: 2d4 + 5 ⇒ (1, 1) + 5 = 7
The creature shrieks in frustration at the guardian's resilience!
Boy, guardians are tough! Assuming a shield block, Vitus I think your shield is now Broken.
~+~Combat Round 3~+~
Ellaeaanda (-1)
Markus (-9)
Resa Dermade (-9)
Netkin Bigpot (-9)
Ardoinel Oreflame (-1)
Vrosi Burnis (-9)
Baboon Red (-52)
Vitus (-59 [-61,+3,-9,-1)
~+~Combat Round 4~+~
Ellaeaanda (-1)
Markus (-9)
Resa Dermade (-9)
Netkin Bigpot (-9)
Ardoinel Oreflame (-1)
Vrosi Burnis (-9)
Baboon Red (-52)
Vitus (-59)
Bold may act.
| Vrosi Burnis |
◆ Vrosi will attempt to demoralize: 1d20 + 7 ⇒ (16) + 7 = 23 vs Will DC
◆ Vrosi will strike: 1d20 + 10 ⇒ (7) + 10 = 17for: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9 bludgeoning damage.
◆ Vrosi will attempt a Combat Grab: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19for: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9 bludgeoning damage and an attempt to grab: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14 vs Fort DC
| Vitus Dola |
As stated in the discussion thread, I have Vitus' shield still in working order. If I'm wrong, we can change the Shield Taunt to a normal Taunt.
Vitus continues to sway slightly on his feet. "Gonna have to do better than that." Then, Vitus raises his damaged shield, careful to lightly bang on it instead of his normal heavy touch.
◆ Shielding Taunt @ Red Baboon
◆ Strike
◆ Strike
Strike: 1d20 + 11 ⇒ (9) + 11 = 20
Bludgeoning Dmg: 1d8 + 4 ⇒ (3) + 4 = 7
Strike: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11
Bludgeoning Dmg: 1d8 + 4 ⇒ (4) + 4 = 8
| Ardoinel Oreflame |
"ছাই আর হাড়!" Ardoinel roars as he tries to strike the cultist down with his sword ablaze, his shield raised for the inevitable counterattack should he survive!
◆◆ Cast A Spell (ignition)
Spell Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Fire Damage: 3d6 ⇒ (3, 2, 6) = 11
◆ Raise a Shield
| Ellaeaanda |
Seeing Ardoinel’s blade explode in a burst of flame, Ellaeaanda times an arrow to fly straight through the blaze while the baboon-man is blinded by fire. In quick succession she looses two more arrows, trying to press her advantage.
◇ Devise a Stratagem
Devise a Stratagem vs Red: 1d20 ⇒ 16
◆Strike Red w/longbow. Attack = 16+10 = 26.
Longbow damage (P) & Strategic Strike: 1d8 ⇒ 41d6 ⇒ 3
Thanks to Shared Stratagem, Red is off-guard to Vrosi.
◆Strike Red w/longbow.
Attack & Damage: 1d20 + 8 - 5 ⇒ (3) + 8 - 5 = 61d8 ⇒ 7
◆Strike Red w/longbow.
Attack & Damage: 1d20 + 8 - 10 ⇒ (11) + 8 - 10 = 91d8 ⇒ 4