Golden Orb

GM Lemmy Z's page

17 posts. Alias of Lemmy Z.


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The human with the scimitar simply smiles and moves forward, as if reading himself to do something...

A wave of flames engulfs all that stands on top of the red coloroed "kingdoms". The demon statue remains untroubled, but Jaazkara and the scimitar-wielding opponent have to deal with the heat.

1d8 ⇒ 8
1d10 ⇒ 8

On every even-numbered kingdom, the winds starts howling and whirling, gaining more and more speed...

- - -

Jaazkara: Take fire: 6d6 ⇒ (3, 1, 5, 6, 6, 3) = 24 fire damage. Reflex 19 for half.

Round 7
Eitylen & Frederick's turn.


24h are past. You know the drill.


Oddly enough, +4 isn't that much of a damage boost. :P


The demon still stands... Looks as unpleasant as always.

Brother Cyrus' turn.


You have to choose the creature type for your Bane class feature... Otherwise you're just swinging an extra-shiny sword. ^^


Ugh... Long turn again. X(

*sigh*... Here we go...

"I'm sorry, friends..." says the dwarf. "But we can't let you have that one!", he then whispers a short pray and touches the shoulder of his orc ally...

The orc decides to wait, though...

"Well... You heard the man." the elf adds, before shooting at Jaazkara...

longbow: 1d20 ⇒ 1
longbow: 1d20 ⇒ 9 damage: 1d6 + 5 ⇒ (1) + 5 = 6
longbow: 1d20 ⇒ 1

><'

Luckily, she has no problem avoiding all but one of the elf's arrows.

"Tch..." the elf groans, disappointed.

But the lizardfolk warrior is not safe just yet, as the stone demon now turns its attention to Jaazkara and her friends.

"Leave my kingdom." it says with a guttural roar. His threat is followed by a cone of lightning.

- - -
Jaazkara: Take 6 damage

Brother Cyrus, Frederick and Jaazkara: Take 5d6 ⇒ (2, 4, 1, 6, 3) = 16 electricity damage. Reflex (DC 19) for half.

Round 6
Brother Cyrus' & Jaazkara's turn.


That happens...

Frederick's turn, then.


The man with the scimitar moves back with his allies. A little after he does, flames rise up from the floor, scorching and burning all above it... Sadly, that includes Jaazkara.

"OOPS... LET'S HOPE OUR LIZARD FRIEND CAN KEEP HER COOL! HAHAHAHAHAHAHAHA!!!" the narrator shouts... Half the audience laughs with him, half rolls their eyes and sighs at the cringe-worthy pun.

1d8 ⇒ 8
1d10 ⇒ 7

Once again the floor glows bright red like metal out of the forge... This time on all even-numbered "kingdoms"... Including #2, where Jaazkara stands (already burned).

- - -

Jaazkara: Take 5d6 ⇒ (5, 5, 3, 4, 1) = 18 fire damage. Reflex 15 for half.

Round 6
Frederick & Eitylen's turn.


Well... There aren't many turns after yours, so better decide quickly.

Round 5
Brother Cyrus' turn.


My mistake... Only one of them hits Brother Cyrus.

Fixed.

- - -

Round 5
Jaazkara's turn.


Sense Motive: 1d20 ⇒ 13

The archer is not tricked by Eitylen's feint (but is still hurt by the explosive flask), and prepares to strike as his allies leave the Stone Demon's "kingdom". He aims, but the dwarf speaks to him in a weird language, prompting the elf to turn his bow towards Brother Cyrus.

arrow: 2d20 ⇒ (4, 6) = 10
arrow: 1d20 ⇒ 14 damage: 1d6 + 5 ⇒ (6) + 5 = 11
arrow: 1d20 ⇒ 6

He shoots 3 arrows, but only one of them hits Brother Cyrus.

- - -

Meanwhile, the stone demon takes the opportunity to strike at the opponent dwarf as he leaves his surrounding area...

AoO: 1d20 ⇒ 7

But the dwarf manages to block the attack.

- - -

Alone and undisturbed in his "kingdom", the stone warrior remains immobile, looking like a completely normal statue...

- - -

Brother Cyrus: Take 11 damage

Round 5
Jaazkara's turn.


The stone maiden crumbles under Frederick's attacks... Whatever energies moved the statue dispersed.

"YOUNGLINGS THESES DAYS..." speaks the narrator. "THEY REALLY HAVE NO RESPECT FOR ART!"

Half the audience laughs, while the other half boos or rolls their eyes.

- - -

Round 5

Eitylen's turn (Again. Since he delayed).


Sorry... I really didn't have time to check the forums for the past 5 days or so. I literally haven't set foot in my house for almost a week now. I... Don't remember how many hp the statue has left, and I can't use Roll20 to check right now. I'll post it as soon as I get home.


Ok.

- - -

Round 5
Frederick's turn.


The man with the scimitar slashes at the stone demon.

Scimitar: 1d20 ⇒ 7
Scimitar: 1d20 ⇒ 1

Unfortunately for him, the creature successfully blocks his attacks.

- - -

The narrator seems to grow impatient and roars again!

"WE CAME HERE FOR EXCITEMENT! LET'S SEE WHAT SURPRISES THE ARENA HAS IN STOCK FOR US!"

1d8 ⇒ 2
1d10 ⇒ 7

A moment later, you see the floor under the opponent team's feet glow bright red, like steel fresh out of the forge. The four participants look worried at the ground.

- - -

Round 5
Eitylen's turn.


Nobody should've trusted the old one in the first place. XD

BTW, any news from Septid? Haven't seen him post in a while.

For the time being, you can decide Jaazkara's actions for the turn.


Just so you know... You might start seeing me quite often around here.

Full Name

Edo Wakefield

Race

Human

Classes/Levels

Fighter 4 NG [ HP: 44 | AC: 19, T: 12, FF: 17 (+7 Amr, +1 Dex, +1 dodge) | F: +7, R: +2, W: +4 | CMB +7, CMD: 19 | Init: +3 | Perception +8]

Skills:
Acro -3 (-7 jump), Hndl Anml +4, Intmdte +4, Ride -1, Surv +5, Swim +1

Gender

Male

Size

Medium Humanoid (Human)

Age

30

Special Abilities

Armor Training 1; Furious Focus; Power Attack -1/+2; Cleave

Alignment

Chaotic Good

Languages

Common

Occupation

Sell sword

Strength 16
Dexterity 13
Constitution 16
Intelligence 10
Wisdom 12
Charisma 10

About Edo Wakefield

Human fighter 4
CG Medium humanoid (human)
Init +3; Senses Perception +8
Hero Points: 2
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+7 armor, +1 Dex, +1 dodge)
hp 44 (3d10+12)
Fort +7, Ref +2, Will +4 (+1 vs. fear, +1 trait bonus vs. fear effects); +1 trait bonus vs. spells/effects created by a dragon

--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)

Melee:
- Dagger +4 (1d4+3/19-20) or
- Greatsword +8 (2d6+4/19-20)
- Flame of Sarkoris (Greatsword) +8 (2d6+4/19-20)
- This is a +1 flaming burst Greatsword. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. The ray deals 4d6 points of fire damage on a successful hit.

Ranged composite shortbow +7 (STR bonus for composite) (1d6+3/×3)

--------------------
Statistics
--------------------
Str 16 (+3)
Dex 13 (+1)
Con 16 (+3)
Int 10 (+0)
Wis 12 (+1)
Cha 10 (+0)

Base Atk +4
CMB +7
CMD 19

--------------------
Feats
--------------------
Dodge
Furious Focus[APG]
Iron Will
Power Attack
Weapon Focus (greatsword)
Cleave

--------------------
Traits
--------------------
Dragon-hunted
Reactionary

--------------------
Skills
--------------------
Acrobatics -3 (-7 to jump)
Handle Animal +4
Intimidate +4
Perception +8
Ride -1
Survival +5
Swim +1
Languages: Common
SQ armor training 1
Other Gear splint mail, arrows (20), composite shortbow (+3 Str), dagger, greatsword

--------------------
Ability Descriptions
--------------------
*Furious Focus*
When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.

*Power Attack*
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

*Cleave*
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

--------------------
Equipment
--------------------
Gold Pieces: 733
Silver Pieces: 3
Copper Pieces: 3
Splint mail
Arrows (20)
Composite shortbow (+3 Str)
Dagger
Greatsword
Potion of Cure Light Wounds (x2) - 1d8+1 healing

+1 glamered full plate armor
Ring of Major Acid Resistance
Wyrmsmite - a famous +2 dragonbane transformative longsword

--------------------
Background
--------------------
Father? Dead.
Mother? Imprisoned.
Older sister? Wanted pirate.
Ex-wife? Died in a mysterious fire.

Incarcerated twice, neither of Edo's trials can be described as having been burdened with impartiality. The first incident involved the assault and battery of the local magistrate's son, while the second involved a number of burned down shipping vessels belonging to several government officials and merchant families.

Edo largely blames governments and power structures for the unjust and does not abide anonymous governance or acknowledge far off claims of authority. Despite the wrongs he perceives done to him, Edo believes people are, at their core, good and redeemable. They just need to be shown the error of their ways, sometimes by force.

Edo is a recent arrival to Belhaim as part of a contract attending to the security of a collection of merchants. His duty absolved and his purse full, Edo spent the next week drinking and eating his wages while looking for the next opportunity to earn.

--------------------
Notes
--------------------

GM Tarondor wrote:

Start with the base cost: 50 gp.

Then add masterwork: 300 gp.
Then add the bonuses (+1 enhancement and +1 guardian = +2): 8000.

So the correct price of a +1 Guardian Greatsword is 8350 gp.