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![]() The green creature growls at Quina and then growls some more this time at the sky. He scuffs at the party and opens his mouth pointing at it and then points at his right hand that that is on top of one of the daggers. He proceeds to look at the party with an angry gaze. Preception 10: When the orc was gesturing you something you clearly focused on the important things. The sound! It seemed like there was a sound of growling when he looked into the sky. But opposed to the others you identify that the sound is coming from the belly of the creature and not from his mouth. ![]()
![]() As Staci pushes the pitchfork into a push something as green as a turtle Qina was thinking of yet far larger jumps out a bush. It appears to be an orc that is not very pleased by the pointy pitchfork that appeared out of nowhere. Confused he is looking around around at the party members not sure what is going on. His torso is covered in a worn leather armour (clearly visible form the scratches all over it) and one could assume that the armour continues downwards to the legs that are hidden in the brush as we speak. He does not have any weapons in his hands at the moment but you can clearly see a few daggers strapped on the chest of his armour. And it would be safe to assume that little daggers isn't everything a creature of his stature would be armed with. Yo, you guys have a surprise round on this orc as he was clearly having a nice snack or something before you started to point daggers erm, pitchforks at him. You could also try to converse with him as he does not appear to mean harm for now as he is still confused by the events. ![]()
![]() The party is approaching their place they chose to rest. There is a big alder along with a few bushes with the forest expanding behind them. There is also a tree trunk lying on the ground. It seems as travellers or someone else frequents this as a resting place as it is clearly visible that the ground is as hard as the one on the trail.
Preception 10:
You hear some odd grunting coming from a batch of bushes that are located a few meters away from the the area where you wanted to rest. Please roll initiatives. Also how would you like to handle combat? Theatre of mind or do you want me to upload maps? ![]()
![]() Qina Coldfire wrote:
Woah! Nice catch, going to edit that right away.. Nah it's just a waterskin filled with, well cold water. I just wanted to add in a bit of flavor. EDIT: Never mind my edit timer has ran out. There should be just one water skin. ![]()
![]() Some music to get you in the mood ^-^ Qina quickly takes mind notes of the items in her backpack as she goes over them. A small tent, a winter blanket to keep her warm, a waterskin that is pleasantly cold on touch, a box that contains tinder and three tindertwigs, a grappling hook without any rope attached to it and cheese and brown bread that could probably account for 5 days of travel. -------------------------------------------------------------------
but there are some exclusive for you! Gurcich:
Staci:
Stefan:
--------------------------------------------------------------- After talking to the townsfolk and her party the mayor places his palm on Qina's shoulder and looks towards the city gates. "Just head south and use the map. It should take you two days at most to get to the crypt. He puts his palm off Qina's shoulder and fixes the collar on his dark red ceremonial dress as he looks back to the townsfolk. "Now then Kessan's people! Our heroes shall leave so let us prepare a glorious feast for when they return! He would raise his hands and the crowd would erupt in cheers once more clapping and giving the heroes their best wishes. [OOC] For some reason I was not able to get the spoilers to work in other backpacks so it will be separated from the rp with the lines. ![]()
![]() The mayor lets out a hearty chuckle.
"But. You do get some basic supplies that should aid you along the way. First of all here is something that will help you get to the crypt itself. And something so we can make sure that you survive along the way" The mayor would hand every single one of them a piece of map and with it drop a big backpack that is at least half full into their laps.
"Carry what you have with caution. And be careful as even the journey itself to the crypt already should prove to be challenging so be weary as the crypt is could be far more dangerous then the journey. Now go forth young heroes! Make your way onwards and bring us the flame that shall keep the city warm trough the winter!" With that he pushes a silver lantern into the hands of the heroes and the town folk start cheering at their heroes. Map pieces: ![]()
![]() As instructed you are making your way toward the town square as the bells atop the Temple of Erastil toll their afternoon song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. After a few moments, a murmur passes through the crowd as it slowly parts to let Mayor Uptal through. He leads the way with a tarnished silver lantern. Behind him, an old pony drags a cart laden with backpacks and supplies. Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk. “Once again the winter winds blow through the Fangwood, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Kassen himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Kassen’s tomb and retrieve the flame to keep this community safe for another winter?” Finishing his speech the mayors eyes begin searching for a few specific individuals in the crowd. ![]()
![]() Qina Coldfire wrote:
We can say that a day passed by and you are already going to the ceremony or if you guys want to do some "training" just in case a day before hand we could also do that. ![]()
![]() The mayor would pull a handkerchief out of the breast pocket on his blue attire and wipe the sweat off his forehead. "Ah yes, the crypts citizens to say so. Well none of those who completed this test speak of them fondly. Spiders, rats of unnatural size and sometimes swarms of bats. But some say that there is more that lies in the crypt. Something so vile that those who saw it do not wish to be reminded of it in any way! But, ehem, I am not the one who should be worried here. That should be the job of the townsfolk." The mayor snatches a cookie from the silver plate that they are on and eats it in one bite. Fianlly finishing the cookie he begins to speak once more. "Now I have business to do so I shall make my exit now. Help yourselves with the cookies, my wife made them, and I shall see you tomorrow at noon on the festival." already openening the door and looking to make his exit he adds: "Oh, and about the flame. You are the ones carrying it so you should light it. If you manage to bring it back that is."
Sense motive DC 12:
The mayors behaviour when asked about the creatures was odd. He has never displayed this sort of emotion in public as he never seemed to have to sorry since the townsmen lifestyle is quite peaceful without any trouble going on. Knowledge local DC 5: It is a commonly known fact that the mayors wife has no idea how to cook as she was risen very poorly. What a big fat lying pig the mayor is. He doesn't want to tell you where he got the delicious cookies from! ![]()
![]() "Correct. The torch in the marketplace is lit by the very same fire that lies I. The crypt of Kessan. The founder of our town. The everflame in our market has to be refreshed every few years as it is not the torch of everflame origin. So you should go down into the crypt and try to retrieve it the flame in a lantern so we can relit the torch for the next few years." Cough.
"The ceremony begins tomorrow at noon and you should come there carrying only your necessities. The townsmen and women will bring provide you with the basic rations and supplies so worry mostly about armor and weapons - or spell complnents if you require any." "Now any questions?" ![]()
![]() "Come child, sit." The mayor rises form the chair - revealing his fat pineapple-ish structure - and gestures Gurcich to take his place in the chair. [i] cough [/cough] "Children. This is what you shall be called today." He would carefully glare over every present person "But men and women, is what you will be called in a few weeks.
Please take a look at the discussion part before continuing the rp. ![]()
![]() Before we go on I would just like to clear up a few things about how I will handle skill checks. In the only pbp that I have participated in the GM described the scenery and then there was for example
Preception DC 10:
And everything that you would see as if you rolled 10 perception would be inside of the spoiler. Now I think that this is a counter intuitive method and I am not sure if it is the norm to use a system like that but I shall avoid it. As from my observation all this ended up bringing was a lot of the players just "taking 10s" so they could use the spoiler information. I also think that it takes away from the creativity and makes the roleplaying more like a chose your own adventure type book. Also if anyone has any suggestions or any kind of feedback/criticism please do post it here. ![]()
![]() The inside of the building is as dull as the outside. A plain Hall with a gigantic long dining table in the center of the room. Yet there is a 'nom, monn, nom, nom, nom' sound comming from the table. It suddenly stops and a cough comes from the same spot. The mayor sits there and appears to be feasting on some good.
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![]() The wind gusts on your face as you are headed toward the town hall. You know the town hall. You’ve seen it a thousand times. Every weekend there is some kind of a celebration being held here. Be it one of Haskors – the local smiths – daughters getting married, a community feast, midsummer festival, first harvest festival, last harvest festival you could go on. But today is a workday and you expect the building to looks different. The big wooden doors should closed and there will be no ornaments on the wooden walls that would get you in the spirit of celebration. No drunk bards attempting to sing, no barmaids running around with mugs full of beverage. You can already make out the town hall and it truly does look plain. But you didn’t come here to admire its plainness. You’ve received word from the mayor that you should meet him today in the town halls dining room. You can suspect that it has something to do with the ever inevitable test of maturity that you will have to partake in sooner or later. It would also be a good guess that you weren’t the only one who would end up being called here. Ah, the guess was correct - as you are approaching the entrance your eyes catch sight of an 3 other younglings coming toward the hall it would be quite possible that they are here to meet the mayor – just as yourself. ![]()
![]() Statice Blue 'Staci' Portrow wrote:
Sure thing! ---EHere you go. A brand new and totally not used pitchfork. ![]()
![]() Okay guys sorry it took so long. 1.) Items
2.) Town
If you want any specific info on the town please say so ^^ ![]()
![]() I'll be answering these in the evening today so I hope that's not too late. Just to let you know I'm having a busy weekend and won't be able to post much. It should all calm down by Thursday tho.
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![]() Qina Coldfire wrote:
Looks like you have a decent character now. It's the excitement of rolling up a character that gives charm to the party and the PCs. So trust in your dice! Or take 20. ![]()
![]() Nickadeamous wrote:
Hey man, you can reroll the lowest two scores at the price of rerolling the highest one and then decide which of the scores you want to keep. So you can reroll the two 8s but you also have to reroll the 14 (this is a house rule that I just invented today at a face to face game - if you don't like it please say so and we can just do a normal reroll but it seems to me like it keeps the power level in check so you don't go from "ok hero" to "howdoyoudosomuchdmg hero"). Also it's great to see you guys already working out the back stories and strategies! When you have your characters done i'll open up the gameplay section. ![]()
![]() therealthom wrote:
Nah. Arrange them in any order you want:) ![]()
![]() Greetings! The following section will be dedicated to two things:
Character creation: First let's tackle the metagame part. Your character should be made solely from material provided in the core rulebook. Meaning the viable races are: Human, Half-Orc, Half-Elf, Halfling, Dwarf, Elf, Gnome. As for the classes there are: Bard, Barbarian, Ranger, Paladin, Fighter, Wizard, Sorcerer, Cleric, Rogue, Monk and Druid. I think that randomness adds excitement to the character creation so we are going to use roll 4d6 drop the lowest to assign ability scores and then roll for the starting wealth (if you can explain in your background as to why your character should be richer then we may rearrange the starting wealth for you). Remember guys this means vanilla so no traits ^^ Now let's tackle the background. The adventure begins in Kessan as small town in the Nirmathas region. The characters should be young and hail from the city as they are about to undertake a test of maturity. The town itself is a rather small with a close knit community that is lead by the mayor Uptal. Most of the people are woodcutters (they even boast a guildhall within the town) but there are also some that make use of the Tourondel River that flows trough the northern part of the city by catching fish.
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![]() Narad, Rogue wrote:
I will have to ask you for help once the thing is finished when it comes to filling out the chronicle sheets and reporting the game. So to sum it all up; I was thinking of accepting 4 players using PFS Core rules. This contains The Core rulebook, traits web enchantment and PFS Guide. Before you accept my quest I would like to warn you that I have never GMed a pbp adventure before so I hope it will be at least decent when it comes to quality.
Current players:
If everyone is okay with that please do say as I will open up a new thread where I would like you to link me the sheets of your characters first. Edit: I'm an indecisive man. Please see the latest post. ![]()
![]() Narad, Rogue wrote:
Oh I knew that you can do pbp PFS I just wasn't sure if you can do cryp of the ever flame as PFS. If you would be willing to help with the reporting that would help a lot. I'm just worried a bit that PFS would take out some of the story aspects and I'm not yet sure how I would give the characters a plot hook in case of it being pfs (or can a module be played as if they are not from the society?). ![]()
![]() I wasn't really thinking PFS but more like a normal module with 4d6 character creation. With core I meant as in using only classes from the core rulebook. So no Advance players guide, traits, etc. It would just be a whole lot more conformable for me if we could do it this way. If you guys want to play it as PFS I'll have to check if we can even do that but from the replies I'll assume that it is possible. Edit: to be specific I do not like that as a GM I would be limited by some of the PFS rules say modifying some things so it fits the party. Edit2: okay from what I can make out Ira Knoll and Corrsario would be interested running it even if it's not PFS correct? What about the others? ![]()
![]() Hello there PbP forum! I was wondering if you people would be interested in participating in one of the classic pathfinder modules, Crypt of the Everflame. I would be hosting it for 3-4 players and the preferred post ratio would be 1/day as this is also the one that I can keep up with. The plot should stay as it is meaning that PCs are from Kassen and I would like to focus primarily on the Core rules as I am not really a veteran in the pathfinder world and do not have much experience with other books.
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