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The Once and Future King is 20th century
I was thinking of Twain's A Connecticut Yankee in King Arthur's Court sorry got them mixed up, that is late 1800s.
Also don't forget the German and Italian writer, also the Polish and others all taking thire lead from Fairy Tales chivalric tales.
I was a Prague Book shop and they had a load of old Knightly Tales of daring do, all fighting the Turks etc.
Also a lot of Crusade_literature all talking about Knights and wars.
One other thing was that they Crusaders brought back literature as well so that added to the mix. See One Thousand and One Nights and even more impacting and better known in the meditation was The tails [Voyages] of Sinbad the Sailor. in all forms. [That set of tails shows up time and again]
Last of all the Furūsiyya literature from the Middle Ages Islamic world.

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Zolanoteph wrote: Techno-pirate cyborgs shooting laser beams. Catfolk/fox people prancing around feudal Japan. These are the kind of things I read about on the forums. So I ask, is the classic European medieval inspired fantasy setting dead? >>>Warning wall of text that may be a mindless rant<<<
Going to back up what other have said,
If the below looks to long here is a nice Hobbit song by Mr Spock,
showing you that Fantasy and SiFi can get along.
If your talking The Brothers Grim tails and classic Celtic stories
such as Celtic_folktales
All we know of them came about with the advent of printing, yes some bigger works like Beowulf and Nordic Faith tails lived before that in hand written book form, but all that inspired classic European medieval Was invented by the Victorians, The Once and Future King and Sir Gawain and the Green Knight come in the 1800s.
It was a mish-mash of old and new tails, cool thing is SiFi started then as well. yes you have the odd Golem and mechanical owl in older tails but the idea that devices could be used in plots, well look at Frankenstein and war of the worlds, 10,000 leagues under the see and Journey to the center of the earth, all good stuff. Even more in the Penny Dread-full's.
You get the odd medieval like tail after that, but its not till
The Hobbit / LOTR (series) and The Gormenghast (series)
and George_MacDonald whos works are fun to read.
Tolkien translated Beowulf and that got him going, with the whole The Silmarillion setting [Man that is one hard read]
[note: H. P. Lovecraft was writing at the same time, so you kind of wounder what was in the water back then]
Any who the idea of classic European medieval is really the Tolkien setting. Elves, Dwarf etc, you get the idea. With some other bits chucked in.
Games that started with a idea of LOTR as a core setting, well.
Tunnels and Tolls was set around that, but DnD was also based on the works of ALL of the above some others and here is what the point of this is
The works of Jack Vance, most of all
Fantasy
The Dying Earth
Main article: Dying Earth series
The Dying Earth (author's preferred title: Mazirian the Magician, collection of linked stories, 1950)
The Eyes of the Overworld (author's preferred title: Cugel the Clever, novel 1966)
Cugel's Saga (author's preferred title: Cugel: The Skybreak Spatterlight, novel, 1983)
The Laughing Magician (Omnibus containing The Eyes of the Overworld and Cugel's Saga, 2007)
Rhialto the Marvellous (collection of linked stories, 1984)
Where do you think Prismatic Spray comes from and Cantrips spells come from.
And the whole series was Sifi Fantasy, I kid you not.
If you want a game system that is set outside of the above then you need look no more than King Arthur Pendragon RPG, all Knights and classic European medieval inspired fantasy. You will love it, [Thats if you can get past the rules] 13th age is good, rules are simple.
But DnD and Pathfinder are based on setting outside of classic European medieval inspired fantasy I am sorry to say, From H P Lovecraft to Jack Vance its got to wide a catchment of ideas and setting to be placed in that one box.
All the best.
GM Panic.
posted and next round posted, you have two left, one lost a point to mind thrust.The one on the floor is out cold.
Round 4
The attack now come thick and fast onto the evil looking thing,
One has its mind attacked 1d20 - 2 ⇒ (9) - 2 = 7 will DC15
The two at the front, one is cut in half buy the half Giant the other drops with a trip and is then hurt and Fort Save DC12 1d20 + 2 ⇒ (13) + 2 = 15
The two at the back now step try and attack with hells flames
Attacks Hell fire 1/2 fire 1/2 unholly
Area affect 30' cone, Ref Save DC12 for half
RTA 1d20 + 4 ⇒ (12) + 4 = 16 Touch AC
DMG2d6 + 2 ⇒ (1, 6) + 2 = 9
Hell fire rips out of them as they
Let me know if they hit E please , team up
C= Al's Astral Construct
Z = Volita's Construct
***=Impassible
++ = Door
&=Baddy
X = dead baddy
____ = floor
10x10 area in front of door has E. Sheen in front of it.
____++++____
****[&&]***
*****X-****
__CCE__JAV__
___________

I have show how it can be read another way, the way I think it is ment to be, as a +1 on the odd Kn is Skill is clearly in the levels of a trait.
Your reading [and others, as its so badly worded]...
Well think about it, 1 trait giving +1sp +3Class +11race Bonus]
That's a trait +5x skill Focus feat PER Kn skill with a point in it
= 11x5 = 55 skill Focus feats
^Knowledge (Arcana/Psionics)[Transparency rules]
^Knowledge (Dungeoneering)
^Knowledge (Engineering)
^Knowledge (Geography)
^Knowledge (History)
^Knowledge (Local)
^Knowledge (Mathematics)
^Knowledge (Nature)
^Knowledge (Nobility)
^Knowledge (Planes)
^Knowledge (Religion)
And you can have move fun with your reading if this.
^Knowledge (Local Town A)
^Knowledge (Local Town B)
^Knowledge (Local Town C)
^Knowledge (Local Town D)
^Knowledge (Local Town E)
wow that + 5 more to ALL my Kn skills with 1sp in.
Your read of it is SO SO broken,
But I do agree it is VERY badly worded and should make it clear, but as a GM if a player came to me with this I would raid it the way I did not to have a payer revolt on my hands. :)
But dont take my word for it, look others have asked the same

I just read that and I think your reading it wrong, you don't get a +10/+12 its just a +1+1 per skill.
Comprehensive Education:
>>They gain all Knowledge skills as class skills,
ALL Kn skills get a +3 as if they where a class skill, so 1sp [Skill point] get you = 1rank +3Class skill = +4
>>they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels.
[i]This is the bit I think that's badly worded and could be read wrong, They get JUST +1 more on any Kn skill that they ALSO get as a Class skill from any Class they have. No where dos it show or say you ADD accumulative Class Kn skills, which I would think it would given the madness of that +10/+12 free skill points per KN, Why you get is only an added +1 ONLY to Skills you also get as class skills.
Skill you get from class = 1sp = 1Rank +3CLass +1Race = +5 to KN skill
Any other Kn Skill =1p = 1Rank +3Class
If you do it your way it = about 20+ feats worth of skill focus, and that would NEVER have got past play test.
So a Wiz would get a +1Race bonus on every Kn Skill they put a skill point in.
In a nut shell reading right [V Bad wording] its gives about the same as Breath of Experience feat for other races.
You look the dead thing over, and note a scare on its arm. Its a star, the star of Asmodeus. Its one of his lesser Devils. There is nothing on it at all.
As the card is used the back door behind you closes and the one in front opens. There is a hissing sound.
This is what you see in front of you
feeling a bit lost ant ya Foul, go have a coffee and relax son, its all over here now, move along nothing to see here.
:)
Exploring, but also see who that was outside with the mechs
5 probity knows of some nice fallout like settlements we can have a look at.
Also we have some papers of places that may be real, just where was Aannaras now dead owner going?
Your never getting out of the dungeon.
Dropping out guys
best of luck.
Ooc soulds fun
Interested I am
Hp 1d8 ⇒ 6
Gold 5d20 ⇒ (12, 6, 10, 17, 17) = 62
Yep rolling HP at 1 st means a carful group, bet you get a lot of range weapons in the party.
Sorry to ask as well but GM can I ask, how you playing GUNs in game, every where, rare etc.
Also, I would like to take the campaign trait child-of-infamy would that be ok.
Going to make an Race Aasimar Aristocrat summoner [amateur gun slinger depending on how guns are in game] from a lesser noble house but need a means for her to be outside.
GM Yet More Gravitas wrote: Roll
4d6 ⇒ (5, 4, 3, 2) = 14 = 12
4d6 ⇒ (2, 6, 5, 6) = 19 = 17
4d6 ⇒ (1, 2, 6, 1) = 10 = 9
4d6 ⇒ (6, 1, 6, 2) = 15 = 14
4d6 ⇒ (5, 5, 6, 6) = 22 = 17
4d6 ⇒ (1, 4, 6, 6) = 17 = 16
Im an old lag GM so if you need help let me know :)
12 / 17 / 09 / 14 / 17 / 16
Well that was odd, I posted and it did not show the post, so did it again ect, humm looks like the site was acting up.
So to be fair I have to take the 1st set of rolls, lucky they where good ones. Going for a Aasimar Summoner / Syth
Pathfinder canon
All the pathfinder stuff is here GM, me its safe to say any thing
3ed party is out. :)
You letting us have drawbacks? / traits.
What will Starting Hit points be Max or rolled.
Starting wealth Max or rolled :)
hope that helps.
Rolls4d6 ⇒ (2, 5, 3, 6) = 16
4d6 ⇒ (1, 6, 3, 6) = 16
4d6 ⇒ (6, 6, 5, 1) = 18
4d6 ⇒ (5, 4, 5, 3) = 17
4d6 ⇒ (6, 2, 1, 3) = 12
4d6 ⇒ (6, 2, 4, 6) = 18
4d6 ⇒ (2, 5, 3, 3) = 13
4d6 ⇒ (1, 6, 3, 6) = 16
4d6 ⇒ (1, 1, 5, 4) = 11
4d6 ⇒ (3, 4, 5, 2) = 14
4d6 ⇒ (6, 3, 5, 2) = 16
4d6 ⇒ (6, 2, 1, 6) = 15
Roll
4d6 ⇒ (5, 4, 3, 2) = 14
4d6 ⇒ (2, 6, 5, 6) = 19
4d6 ⇒ (1, 2, 6, 1) = 10
4d6 ⇒ (6, 1, 6, 2) = 15
4d6 ⇒ (5, 5, 6, 6) = 22
4d6 ⇒ (1, 4, 6, 6) = 17
Im an old lag GM so if you need help let me know :)
Would you let a summoner snyth in?
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