NightSoil Den
Thus concludes the Rise of the Goblin Guild. With Inoklar’s defeat, the leadership of the Nightsoil Marauders is disrupted, and any remaining goblins quickly disband into small, disorganized groups posing little threat. The trinkets retrieved by the PCs from the guild’s headquarters are put to good use by the Society, as returning some of these help improve relations with factions of Magnimar’s underworld. The Society has plans to use the gold Aspis badge as vital part of an important covert operation against the Consortium. The party may decide what they wish to do with Ekkie. I'll be working up the Chronicle's this weekend and will post or email them soon. Thank you all for playing, and I hope you enjoyed it.
NightSoil Den
The heavyweight slugfest continues between Iskim and the Bugbear with them trading hammering blows. But unfortunately for the bugbear Iskim got in two strikes to her one, and she falls defeated to his second hard swing! The goblins, seeing her fall, give up the fight and flee into the sewers never to bother the Pathfinders again. Her body yields three potions of various types, and when the room to the south of the audience chamber is searched you find a large chest containing Inoklar’s takings from the Nightsoil Marauders’ operations, including emblems and tokens of rival crime organizations in Magnimar: a set of miniature scales carved from black onyx stolen from an inattentive Night Scale thief, several Varisian scarves and knives taken from Sczarni thugs, an ornamental star of Desna filched from one of the Gallowed, a broken klar that belonged to a Shoanti gang leader, and most importantly, a golden Aspis Consortium badge.
NightSoil Den
Benny's throw misses 1d8 ⇒ 5 falling short and splashing both the goblin and the bugbear. Round 3: bold may act.
NightSoil Den
The bugbear finishes her flourish after getting whacked by Iskim. She growls and strikes back at the intrepid rager. Iskim Chopper: 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d10 + 6 ⇒ (9) + 6 = 15 dealing a mighty blow. Round 3: bold may act.
NightSoil Den
Iskim delivers a nasty blow the the bugbear, slicing her badly. Benny moves forward and wings a stone in the general direction of the goblin but fails to connect One Goblin drops his bow and moves forward to engage Tsfento in melee with his dogslicer. While the other takes a potshot at the trapped tiger. dogslicer: 1d20 + 2 ⇒ (12) + 2 = 14
Neither of them managing to hit End of round 2. Round 3: bold may act.
NightSoil Den
The bugbear begins whirling her horse chopper around in a impressive and scary manner. Dazzling Display (intimidation): 1d20 + 12 ⇒ (16) + 12 = 28 Tsafento, Iskim, Eroil and Struggler are all shaken for 1 round + 1 round for every full 5 the 28 exceeds your hit dice+wis modifier+10. Round 2: bold may act.
NightSoil Den
As Struggler closes with the bugbear his foot breaks through the floor! reflex: 1d20 + 6 ⇒ (6) + 6 = 12 which foot gets stuck: 1d4 ⇒ 2 His left front paw lands in a sticky morass pinning him in place! No claw attacks with that paw until he is freed. As per tanglefoot bag. Eroil pulls herself up short right behind her tiger.
NightSoil Den
One of the goblins moves to get a better shot at Iskim and the other takes a pot shot at the Tiger. shot at Iskim: 1d20 + 5 ⇒ (6) + 5 = 11
End of Round 1. Round 2: bold may act.
NightSoil Den
Tsafento moves into the room, and Benny ducks in and takes cover behind a pillar. I am going to give Iskim and Patros one more day to respond before I move ahead with them on delay. Round 1: bold may act.
NightSoil Den
Patros seems momentarily stunned by a strong sense of Deja Vu. Eroil and Struggler move ahead. The bugbear throws another javelin this time at the cat. javelin: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9 damage: 1d6 + 4 ⇒ (4) + 4 = 8 and the strong throw misses everything. Round 1: bold may act.
NightSoil Den
Goblin:
Bah, they are going to just stand there like weaklings! Attack! Opening Salvo:
Note for you with out dark vision: the goblins are outside of your vision limit at this time. bow #1: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
initiative:
Eroil Initiative: 1d20 + 1 ⇒ (19) + 1 = 20 Benny Initiative: 1d20 + 3 ⇒ (3) + 3 = 6 Iskim Initiative: 1d20 + 3 ⇒ (7) + 3 = 10 Patros Initiative: 1d20 + 6 ⇒ (9) + 6 = 15 Raven Initiative: 1d20 + 0 ⇒ (9) + 0 = 9 Tsafento Initiative: 1d20 + 3 ⇒ (11) + 3 = 14 goblins Initiative: 1d20 + 4 ⇒ (2) + 4 = 6 Inoklar Initiative: 1d20 + 1 ⇒ (12) + 1 = 13 Round 1: bold may act. Eroil and Struggler (12/15): 20 Patros (11/12): 15 Tsafento: 14 Bugbear:13 Iskim (21/22): 10 Raven: 9 Benny:6 Goblins: 6
NightSoil Den
The party distributes loot and prepares to move ahead, the next couple of areas have been deserted by the fleeing goblins. To the east there is a deserted guardpost with evidence of a hasty retreat strewn about. A door to the east of that leads to a corridor that quickly peters out into a sewer sludge filled tunnel. To the West there a re a couple of rooms off of the main corridor that appear to have been used as kennels of some sort. One sniff of the rooms leads you to believe that it was most likely goblin dogs rather than the less odorous normal dogs. Past the kennels a long corridor leads out of this area back into the serwers and the main corridor branches off to the North. following the main route you soon find your self at the entrance of another large room. Two rows of pillars support the arched roof of this long hall. At one end stands a makeshift throne constructed from the broken remains of a smashed statue and other cracked blocks of masonry. In front of the throne stands a female bugbear her horse chopper in hand, apparently awaiting your approach. Ah the raiders finally arrive to meet their doom. You will find that I am much more challenging than my guildmates.
NightSoil Den
Benny pokes the bard knocking him unconscious, thus making it pretty easy for Eroil and even Tsafento to hit his un-moving and smouldering body. Lets just say he is well and truly dead. Combat is over! Benny give me a DC12 fortitude check... Loot from the goblins: 4 more flasks of alchemist's fire, 2 horse choppers, wand of cure light wounds (24 charges), potion of resist energy (fire), brooch of shielding(40 pts remaining), leather armor, masterwork whip, short sword, shortbow with 20 arrows, disguise kit, jester’s motley, pouch of broken glass shards, spell component pouch. I'll pause here for loot distro etc. and then move the party onwards this evening.
NightSoil Den
Patros hits, and Struggler bites and claws the poor flaming bard. Round 4: bold may act. still -1 to damage Benny: 20 covered in nasty waters. (we'll talk later about what this does)
NightSoil Den
Patros, sorry i missed that Patros drops the last goblin tough with a solid blow off of the goblin's miss. Iskim manages to stand up after a try or two. Raven moves up and promptly falls prey to the slippery bridge. Round 4: bold may act. still -1 to damage Benny: 20 covered in nasty waters. (we'll talk later about what this does)
NightSoil Den
Benny misses. Eroil gingerly walks up and heals Struggler.
The bard drops and rolls to try to put himself out, reflex + 2 for rolling on the ground: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 and fails to do so!
Round 3: bold may act. still -1 to damage Benny: 20 covered in nasty waters. (we'll talk later about what this does)
NightSoil Den
The end of the round was not kind to our valiant party as Iskim moves forward only to fall to the grease spell. And Raven...Raven makes perhaps the worst throw of alchemist fire in the history of Human-kind, releasing on the wind up she launches the alchemists fire directly behind her missing everything. Round 3: bold may act. Benny: 20 Swimming in nasty waters. (we'll talk later about what this does)
NightSoil Den
The remaining standing goblin tough steps back and swings at the big cat again. cat chopper: 1d20 + 2 ⇒ (6) + 2 = 8 not doing so well this time. The bard keeps on singing and also casts a spell and reaches down to touch the down goblin. goblin: clw: 1d8 + 2 ⇒ (6) + 2 = 8, and the wounds on the goblin completely close over and he wakes up.
Get up! Round 2: bold may act. Benny: 20
NightSoil Den
Folks remember that you are currently at -1 damage due to the biting satire of the goblin bard. Benny hits his target and then Tsafento drops him! Eroil the bless spells wont stack Struggler pads carefully forward managing to keep his feet on the slippery bridge caltrops: 1d20 ⇒ 11 tiptoeing around the caltrops, but his approach triggers an attack from the remaining goblin tough and his horsechopper. chop the cat!: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d8 ⇒ 7 A solid blow against the poor cat. Patros flails from his prone position but can't quite land a blow. Round 2: bold may act we'll wait until tomorrow morning for Iskim to come in, and then move on without him Benny: 20
NightSoil Den
We'll put Iskim on delay. Round 2: bold may act
NightSoil Den
Benny thinks about going for a swim in the really nasty water (the greenish line running across the room) and thinks better of it. I moved you 5' back, feel free to re-adjust your move. Eroil blesses the party. Patros runs forward onto the caltrop laden bridge... caltrops!: 1d20 ⇒ 8 nimbly avoiding the nasty pointy bits. Tsafento continues his run of missing with his ray of frost. The goblin toughs swing at the target they are presented with their horsechoppers. And then one steps back to set up a flanking opportunity. 1st chop: 1d20 + 2 ⇒ (3) + 2 = 5
The goblin bard casts grease on the bridge. Patros needs to make a reflex save or fall prone! Round 1: bold may act
NightSoil Den
The party forms up again, and with Ekkie tagging along happily (occasionally muttering to the skull in her hands) moves further along the main corridors. You soon come to a quite large room. A large stone channel bisects this dank chamber. Thick masonry pipes clutter the room, feeding into the channel or flowing across the ceiling. A stone walkway without a railing crosses the channel, but crude barbed caltrops litter the length of this bridge. The entire chamber is damp and moldy, and the faint sound of dripping water resonates softly through the area. At the far end of the bridge, three goblins stand awaiting your approach. One of them starts singing a biting song as he sees the first of you round the corner!
initiative:
Eroil Initiative: 1d20 + 1 ⇒ (17) + 1 = 18 Benny Initiative: 1d20 + 3 ⇒ (17) + 3 = 20 Iskim Initiative: 1d20 + 3 ⇒ (4) + 3 = 7 Patros Initiative: 1d20 + 6 ⇒ (8) + 6 = 14 Raven Initiative: 1d20 + 0 ⇒ (6) + 0 = 6 Tsafento Initiative: 1d20 + 3 ⇒ (11) + 3 = 14 goblin toughs Initiative: 1d20 + 6 ⇒ (7) + 6 = 13 goblin bard Initiative: 1d20 + 3 ⇒ (6) + 3 = 9 Round 0 Surprise round: Bard starts singing. satire -1 to parties attack and damage and -1 on saves vs fear and charm. Round 1: bold may act
NightSoil Den
The goblin's plans and drafting skills are childish at best. It seems likely that the master plan just involved a whole lot of burning and looting, perhaps not in that order, but with goblins you never know.
NightSoil Den
After two incredible shots from the Swashbuckler and the Rogue, the alchemist drops! end of combat! (I'll assume Iskim gets dowsed again.) The room is searched, and the following is found: from the goblins on the ground floor, 10 flasks of alchemists fire.
Interesting note: Yarak has drawn his “strategic blueprint” in charcoal upon the east wall of the upper level. It’s an extremely rudimentary pictorial map of Magnimar with fire and smoke pouring from the buildings, as well as numerous dead dogs, horses, and humanoids.
NightSoil Den
The goblin alchemist staggers back after a telling blow from Patros' crossbow, but remains standing. Round 3
NightSoil Den
Iskim seems to be just off with his powerful attacks as the Alchemist nimbly dodges again. I have adjusted the positions of Struggler and Eroil to reduce confusion. Iskim is currently the only one up top with the mad bomber.
Round 3. The alchemist throws another bomb at Iskim as his last to worked so well. bombs away!: 1d20 + 7 ⇒ (6) + 7 = 13 hitting again! damage: 1d6 + 2 ⇒ (1) + 2 = 3
Yarak (-10): 23
NightSoil Den
Eroil, sorry, but there is no lower goblin anymore. The only goblin left is up on the second story.
NightSoil Den
Another sling bullet thuds into the goblin, to not a lot of effect though. Iskim becomes the third party member doused so far this fight. Yarak (-7): 23
NightSoil Den
Iskim steps forward and just barely misses landing a telling blow on the alchemist. He then burns some more from the bomb's fire still coating him. burning sensation: 1d6 ⇒ 4 Patros it would be an almost trivial acrobatics check for you to jump up and catch the bottom of the stairs, but a rather difficult climb check to make it up the rest of the way from there. Round 3. Bold may act. The alchemist steps back and tosses another bomb at Iskim.
Yarak (-4): 23
NightSoil Den
Benny wings the alchemist goblin and Tsafento misses. Round 2. Bold may act. Yarak (-1): 23
NightSoil Den
Struggler, looking rather wet and annoyed, mauls the goblin to death. Round 2. Bold may act. Yarak: 23
NightSoil Den
Raven douses herself and the fires burning her! The remaining goblin downstairs has no where to step to, so provokes from Struggler when he throws his second alchemists fire at the cat. Cat nip: 1d20 + 2 ⇒ (6) + 2 = 8 But Struggler fails to connect and the goblin gets his throw off. Alchemist's Fire: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d6 + 1d4 ⇒ (3) + (2) = 5
Yarak: 23
NightSoil Den
Patros steps over the body of the downed goblin and then cuts down his cackling buddy!
NightSoil Den
I have readjusted the tiger to strike at one of the goblins on the lower level as it can not reach the Blue Goblin without scrambling up to the top. It missed either way though. End of Round 1. Round 2. Iskim now notices that the goblin up top is pretty unusual looking even for a goblin, he suspects it is because of the empty mutagen bottle he is holding. Oh, so you want to play! By all means, let's dance! The goblin chucks a bomb at Iskim. explosive bomb: 1d20 + 7 ⇒ (10) + 7 = 17 damage: 1d6 + 2 ⇒ (1) + 2 = 3 Iskim is on fire! Bold may act. Yarak: 23
NightSoil Den
Iskim manages to leap and grab the bottom of the broken off stairs and drag himself up to the top.
NightSoil Den
Iskim, I am sorry if this was not clear, but the Blue goblin is on the upper level. If you want to change your move go ahead. The greenish line is the edge of the broken off upper level of the room. The light green squares on the far side of the room are the remains of a broken stairway that would lead up to the upper section of the room if they were whole. You can try to jump up and grab the edge of the top level and then pull your self up with a moderate acrobatics check followed by a medium climb check. Or you can try to scramble up one of the broken slabs of floor to get to the top with a difficult Acrobatics check.
NightSoil Den
The two goblins left downstairs grab flasks from the tables in front of them and gleefully chuck them at Patros and Raven. Goblin:
Burn, Burn, Burn Longshanks! Alchemist's Fire: 1d20 + 4 ⇒ (8) + 4 = 12 miss direction: 1d8 ⇒ 6
AF damage: 1d6 + 1d4 ⇒ (2) + (3) = 5 A solid hit on Raven, who is on fire, and a miss that lands in front of Patros and splashes him, the downed goblin and the standing goblin who threw it. Round 1. Bold may act Yarak: 23
NightSoil Den
The party bars the door out of the sleeping quarters and heads further into the complex. As you approach the next opening off of the corridor (to the south this time) your hear the scrambling of things inside. Something cries out in a squeaky voice: Goblin:
Come and get it, we'll show you the might of the Nightsoil![/b] The ceiling of this room has partially collapsed, creating a two-story space to the west while exposing the chamber above to the east. Rubble lies haphazardly about the place, with some other larger pieces serving as tabletops for crude alchemical apparatuses. Soot, scorch marks, and other chemical residues cover many of the chamber’s walls and other surfaces. A sizable slab of jagged debris leans against the broken edge of the upper level’s floor in the room’s center. The upper level seems clear of wreckage and contains several wooden worktables. Opposite the entrance, a set of stone steps that once rose to the upper level are broken away halfway up their length. The whole chamber smells of burnt oil and acrid chemicals. Initiative:
Eroil Initiative: 1d20 + 1 ⇒ (5) + 1 = 6 Benny Initiative: 1d20 + 3 ⇒ (6) + 3 = 9 Iskim Initiative: 1d20 + 3 ⇒ (2) + 3 = 5 Patros Initiative: 1d20 + 6 ⇒ (16) + 6 = 22 Raven Initiative: 1d20 + 0 ⇒ (20) + 0 = 20 Tsafento Initiative: 1d20 + 3 ⇒ (7) + 3 = 10 Goblin Initiative: 1d20 + 2 ⇒ (12) + 2 = 14 Yarak Initiative: 1d20 + 4 ⇒ (19) + 4 = 23 No surprise round. Round 1. Bold may act. Yarak: 23
NightSoil Den
You all follow the passageway to the North to find that it ends in a area that looks like the sleeping quarters for a goodly number of goblins. However everyone in here seems to have fled out a narrow corridor that stretches off into the distance back into the sewers of Magnimar. It is impossible to tell whether the disarray is because the goblins left in a rush, or just because that is how they live. A quick tumble of the room proves more disgusting than lucrative, as there is nothing of value in here. It looks like it wouldn't be too hard to bar the door they all left through from this side.
|
