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GM J's page
212 posts. Alias of J.G.
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Hello, I would like to apply as well.
1. What is the ancestry and/or class of the character you plan to bring, and what can it mechanically contribute to the group?
I am thinking about a wayang psychic or a fetchling animist. Both would be in support of the party with some particular abilities.
2. Will you be able to post regularly, preferably at least once daily and once on weekends, and provide botting instructions when you’re away?
Of course, I am used to post regularly.
3. Are you amenable to using the block initiative system, in which PCs in the active block may post their actions, resolved in posting order; the GM rolls secret checks unless DCs are provided; players roll their own saving throws; and the following symbols are used in combat posts: ◆ (one action), ◆◆ (two actions), ◆◆◆ (three actions), ↺ (reaction), ◇ (free action)?
Yes, block initiative is very good.
4. Most importantly, are you willing to commit to playing with the same group for the long term, barring unexpected personal events that may prevent you from continuing?
I love to play longer with the same party.
Hello, I could bring one of my lvl 1 or 2 characters.
Q7 RPG chronicles Q7 Slides 1-14 Slides
Here we conclude the story. Thank you all for playing.
If you want your earn income on the chronicle sheet please roll for it now. I will send the chronicle sheets soon.
Q7 RPG chronicles Q7 Slides 1-14 Slides
Once onboard, you find much of the ship’s contents intact, including several undamaged crates of steel ingots. So you are able to recover 4 crates and also find the ship’s navigational charts, cargo manifest, and captain’s log.
As you return to the Silver Spoon with the requested documents, Venture-Captain Valicho thanks you for your help in strengthening the Pathfinder Society’s position in Druma and promises to deliver your finds to Temel Passad immediately.
END

Q7 RPG chronicles Q7 Slides 1-14 Slides
Feiya and Hancock recognize the mark of an Aspis Consortium agent with the badge on Neidre.
With nothing else to find on the bodies, the party moves on.
After another hour’s travel, you arrive at a footpath leading down to the site of the wreck on the lake shore. A pack of undead creatures—the vanguard of the approaching swarm—roam the shallows near the beached ship, too numerous to fight past. Storm clouds loom not far up the coast, giving you a limited window in which to operate before more undead swarm the area.
To sneak aboard and find what you came for, you act in four phases. In each phase, each PC must attempt a DC 18 skill check.
Suggested skill options are listed for each phase, though creative solutions are encouraged, using a similar DC. On a critical success the PC can help their allies as well, gaining two successes. On a critical failure, the PC makes a mistake at a crucial moment, losing one success from the group’s total. I will track the total number of successes you earn through all four phases.
Phase 1: Get on the Boat
You might use: Stealth to sneak past the undead, Deception to pose as undead, Craft to improvise a raft, or Athletics to quickly swim to the ship.
Phase 2: Investigate Quickly and Quietly
You might use: Perception to find cargo, Stealth to move quietly, or Sailing Lore or Mercantile Lore
to know where cargo and documents are usually stored on a trade ship.
Phase 3: Load Cargo
You might use: Athletics to carry heavy cargo, Perception to watch for approaching undead, Mercantile Lore or Labor lore to make logistical plan, or Nature to time departure with favorable conditions.
Phase 4: Escape
You might use: Stealth to move quietly, Athletics to swim or row a raft, Deception to create a diversion, or Religion to know how best to avoid undead.
Q7 RPG chronicles Q7 Slides 1-14 Slides
Hancock's first strikes kills Neidre instantly. Then he moves to reach the last bandit who is killed in a one shot strike. That ends this encounter.
A search one Neidre’s body discovers a scrap of paper and a bronze badge embossed with the image of a snake. The note says simply “Stop the investigators. Hide our involvement.”
What are you doing?
Q7 RPG chronicles Q7 Slides 1-14 Slides
Sorry Hancock but as you don't seem to have reach, you can't take your reaction. But I don't think it's changing a lot as I see how much damage you deal, folks.
Neidre steps to flank Enrax with the help of her lackey. And she strikes twice.
Kukri, vs off guard: 1d20 + 10 ⇒ (5) + 10 = 15
Damage, sneak: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (6) = 14
Kukri, vs off guard: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Damage, sneak: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (2) = 10
Fortunately for Enrax, she misses. Perhaps because she was to sure to strike true.
Ambush! Round 1
──────────
Conditions:
──────────
BOLD IS UP!:
──────────
➤ Neidre -36
➤ Hancock (87/106 HP)
➤ Feiya (29/29 HP)
➤ Ufgar (85/85 HP)
➤ Enrax (64/64 HP)
➤ Bandit red
Q7 RPG chronicles Q7 Slides 1-14 Slides
Ambush! Round 1
The halberd lets Neidre barely standing.
Take this one in flank! Does she orders to her lackey.
The red bandit moves to flank Enrax Reactive strike possibility and strikes Feiya.
Shortsword: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
──────────
Conditions:
──────────
BOLD IS UP!:
──────────
➤ Neidre -36
➤ Hancock (87/106 HP)
➤ Feiya (29/29 HP)
➤ Ufgar (85/85 HP)
➤ Enrax (64/64 HP)
➤ Bandit red
I wait for the resolve of eventual reactions
Q7 RPG chronicles Q7 Slides 1-14 Slides
Ambush! Round 1
My maths: 5x2 (crit) + 9 = 19 damage on Hancock
Neidre vs Evil eye: 1d20 + 9 ⇒ (7) + 9 = 16
Blue vs Enfeeble: 1d20 + 10 ⇒ (15) + 10 = 25
Ulfgar's waraxe ends the blue bandit's life without to let him a single chance to survive even if he resisted to Feiya's spell.
During this time Hancock cut something off from Neidre before to shove the sickened one.
──────────
Conditions:
──────────
BOLD IS UP!:
──────────
➤ Neidre -16 (Sickened)
➤ Bandit blue DEAD
➤ Hancock (87/106 HP)
➤ Feiya (29/29 HP)
➤ Ufgar (85/85 HP)
➤ Enrax (64/64 HP)
➤ Bandit red
Q7 RPG chronicles Q7 Slides 1-14 Slides
★★★
Ambush! Round 1
Neidre, who seems to be the chief, fires a bolt and rushes towards Hancock to strike him.
Let's get the mighty one down first.
Handcrossbow, Surprize attack: 1d20 + 10 ⇒ (20) + 10 = 30
Damage, sneak: 1d6 + 1d6 ⇒ (4) + (1) = 5
Kukri, Surprize attack: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Damage, sneak: 1d6 + 5 + 1d6 ⇒ (1) + 5 + (5) = 11
Then blue follows to strike Hancock as well.
Shortsword: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Shortsword: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
The bolt finds out a weak point on Hancock and blue connects once as well for a mighty blow.
──────────
Conditions:
──────────
BOLD IS UP!:
──────────
➤ Neidre
➤ Bandit blue
➤ Hancock (87/106 HP)
➤ Feiya (29/29 HP)
➤ Ufgar (85/85 HP)
➤ Enrax (64/64 HP)
➤ Bandit red
You have your weapon drawn as Enrax advertised you about something. You have your reaction too. The forest is difficult terrain.
Q7 RPG chronicles Q7 Slides 1-14 Slides
THE JOURNEY
Suddenly what seems to be bandits rushes from the forest.
★★★
Ambush! Round 1
──────────
Conditions:
──────────
BOLD IS UP!:
──────────
➤ Neidre
➤ Bandit blue
➤ Hancock (106/106 HP)
➤ Feiya (29/29 HP)
➤ Ufgar (85/85 HP)
➤ Enrax (64/64 HP)
➤ Bandit red
Q7 RPG chronicles Q7 Slides 1-14 Slides
As you have no question for the venture-captain, You begin to travel north along a trade road following the shore of Lake Encarthan toward Detmer. The road is well maintained and regularly patrolled by the Mercenary League to prevent any threats to the frequent trade caravans that pass through. The forest is thick enough to create difficult terrain and provide cover to creatures within.
And Enrax perceives some movement among the trees on the path near you.
You arrive from the right. I let you rearrange your token but not further than Hancock. I roll the init then.

Q7 RPG chronicles Q7 Slides 1-14 Slides
A curious claim
The adventure begins in a tavern situated 10 miles outside of Kerse, the Druma’s capital.
The interior of the Silver Spoon Inn and Tavern is as elegant as the name would imply, featuring a black marble bar top and gilt chairs, freshly upholstered in rich leather. On opposite ends of the room are two polished ebony tables, one laden with decadent trays of charcuterie and cheese, while the other holds simple crusts of bread served on fine porcelain platters beside silver ewers of clear water. Finely dressed patrons mill about, drinking and gossiping, while a few individuals clad all in white stand aloof from the crowd. Venture-Captain Kristoff Valicho slide 4 gestures for an employee to take over behind the bar before joining you at a corner booth. “Welcome to the Silver Spoon, friends! Since the Society helped pay off the loan, we’ve really been able to fix the place up right. Anyway, on to business. Establishing the Society’s position in Kerse has been slow going, especially with interference from the Aspis Consortium. You may be able to help change that, however, as an important potential ally has requested our assistance.”
He hands out a document.
Please read slide 5
After a few moments, he continues : “The wreck is a few hours’ walk from here up the coast. I have a horse and a small wagon ready for you, just in case you’re able to recover any of the cargo. Be careful, though. My contacts in the Mercenary League say their investigation of the wreck was cut short by a swarm of carnivorous undead that surged up from the water during a storm. I’m sure capable agents like yourselves can handle a few monsters, but with the number of creatures they reported, you should head inland before any such storm arrives.”
You can introduce your character and ask questions if you have any.
GM J wrote: The following pathfinders are summoned by Venture-Captain Kristoff Valicho in a tavern situated 10 miles outside of Kerse, the Druma’s capital .
Droki
Ulfgar Ironhead
Enrax
Hancock the Angry
There is still two spots if someone wants them.
Ulfgar Ironhead is still waited in the tavern.
The following pathfinders are summoned by Venture-Captain Kristoff Valicho in a tavern situated 10 miles outside of Kerse, the Druma’s capital .
Droki
Ulfgar Ironhead
Enrax
Hancock the Angry
There is still two spots if someone wants them.
Q7 RPG chronicles Q7 Slides 1-14 Slides
Hello and welcome to my A Curious Claim table!
Please fill in the second slide with the information and your token and dot in.
And also declare your glyphs and campaign coins here.
I hope we will enjoy together and have fun.
Even if I practice PbP as a player since a long time I still don't have much experience in PbP as a GM so let me know if you have notice something I can improve.
GM J wrote: Opening Recruitment for:
Pathfinder Society Quest #7: A Curious claim
A Pathfinder Society Quest designed for 3d- through 6-level characters.
Money is power in the land of Druma and those who know how best to manipulate the economics of the land have the most of both. The PCs are sent to Druma to investigate a missing ship and the particulars of an insurance claim related to its disappearance, though both ravenous undead and agents of one of the Pathfinder Society's fiercest rival organizations seek to keep them from the truth behind the ship's sad end.
Written by: Dennis Muldoon
Signup
Starts: 24-48h after I see 4 signups
Three spots left again... Anyone interested?
Yes, you can use a pregen for this quest. Welcome onboard.
Opening Recruitment for:
Pathfinder Society Quest #7: A Curious claim
A Pathfinder Society Quest designed for 3d- through 6-level characters.
Money is power in the land of Druma and those who know how best to manipulate the economics of the land have the most of both. The PCs are sent to Druma to investigate a missing ship and the particulars of an insurance claim related to its disappearance, though both ravenous undead and agents of one of the Pathfinder Society's fiercest rival organizations seek to keep them from the truth behind the ship's sad end.
Written by: Dennis Muldoon
Signup
Starts: 24-48h after I see 4 signups
Q7 RPG chronicles Q7 Slides 1-14 Slides
So we have finished this adventure. Thank you for playing with me. I hope you had fun.
Please check the rpg chronicle to be sure everything is right. I will issue the chronicles on tuesday GMT+1.

Q7 RPG chronicles Q7 Slides 1-14 Slides
Lair! Round 3/4
The assault of the Pathfinders was magnificent but the lion remains standing.
Crit Champion Ra continues to harass the beast with his arrows. Norbwald hits on his second attempt. Even the Thrall found a way to critically hit the lion this time. Only the poor Lendaru cannot find how to hit the big animal this round. But that's a bit for the short story.
The lion is very hurt.
I don't feel very well. Be fair and move away from here to come back tomorrow. Then we can continue this entertainment with flavor.
Sadly he won't be in better shape tomorrow, dying under your eyes...
End of combat
The lion dead the Pathfinders have all the time to explore the cave. The feline’s lair is filled with the bodies of goblins and other creatures that have been killed by the group of felines. A variety of odds and ends can be found among the fallen, including 75 gp in assorted coins.
Once back to the camp, the goblins are very pleased to learn that the beast have been killed and definitely won't come again. Of course Muckmuck is still skeptical, but you know Muckmuck now...
Zig introduces a feast in your honor.
We will prepare a recipe that was taught to us by an old mad man who I met some years ago. He wasn't all the time easy to understand but I can tell you that his omelets are the best all over Golarion. So let's prepare the well-known mushrooms omelets for everybody!
Fortunately the lions haven't killed the chickens so there are enough eggs for all you you. The spices were delivered by the old man. And for the mushrooms... perhaps it's better not always to know where the products come from...
Of course, once you return to Yigrig, the bridge is completed and you are rewarded with a sack of gold.
END
Q7 RPG chronicles Q7 Slides 1-14 Slides
Lair! Round 3/4
Zaighar moves to hit the lion twice with one very nasty wound Crit!. Clarence shake off most of colors but what remains prevents him to connect with his sword.
As I think Clarence's longsword isn't a reach weapon I stepped him.
──────────
Conditions:
Lendaru, Clarence and Norbwald must make a Will save DC 18 before their turn.
──────────
BOLD IS UP!:
──────────
➤ Red DEAD
➤ Lendaru (48/48 HP)
➤ Champion Ra (9/31 HP)
➤ Zaighar (47/47 HP)
➤ Keff (-40)
➤ Talu (36/36 HP)
➤ Norbwald (30/38 HP)
➤ Clarence (44/44 HP)
Q7 RPG chronicles Q7 Slides 1-14 Slides
Lair! Round 3/4
The Pathfinders all move towards the lion, but only Champion Ra is able to connect. Quite good but he should have been disturbed at the late moment because his arrow doesn't make so much wound as it could have been with such a shot.
Moouahh! Let's play a bit with you before the dinner.
The lion steps back and casts a spell engulfing Lendaru, Clarence and Norbwald. He unleashes a swirling multitude of colors that overwhelms the three of them.
──────────
Conditions:
Lendaru, Clarence and Norbwald must make a Will save before their turn.
──────────
BOLD IS UP!:
──────────
➤ Red DEAD
➤ Lendaru (48/48 HP)
➤ Champion Ra (9/31 HP)
➤ Zaighar (47/47 HP)
➤ Keff (-12)
➤ Talu (36/36 HP)
➤ Norbwald (38/38 HP) (3 temp hp)
➤ Clarence (44/44 HP)
Q7 RPG chronicles Q7 Slides 1-14 Slides
Lair! Round 2/3
The combined assault from Zaighar and Champion Ra is enough to kill the poor beast.
Ah my proud lieutenant. I will revenge you!
And the lion pounces biting Norbwald.
Jaws: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d10 + 6 ⇒ (5) + 6 = 11
He tears a bit of flesh from Norbwald's leg.
Mhhh that's a good appetizer. Let's move to the meal now.
Then he seems to cast a spell upon himself.
──────────
Conditions:
──────────
BOLD IS UP!:
──────────
➤ Red DEAD
➤ Lendaru (48/48 HP)
➤ Champion Ra (9/31 HP)
➤ Zaighar (47/47 HP)
➤ Keff (-3)
➤ Talu (36/36 HP)
➤ Norbwald (30/38 HP)
➤ Clarence (44/44 HP)
Q7 RPG chronicles Q7 Slides 1-14 Slides
Lair! Round 2
Lendaru tries to help his companion against the beast but he failed to connect.
──────────
Conditions:
──────────
BOLD IS UP!:
──────────
➤ Red (-17)
➤ Lendaru (48/48 HP) Readied attack
➤ Champion Ra (9/31 HP)
➤ Zaighar (47/47 HP)
➤ Keff (-3)
➤ Talu (36/36 HP)
➤ Norbwald (38/38 HP)
➤ Clarence (44/44 HP)
Q7 RPG chronicles Q7 Slides 1-14 Slides
Lair! Round 2
The smaller beast reappears suddenly attacking Champion Ra.
Jaws: 1d20 + 11 ⇒ (16) + 11 = 27
Damage, sneak: 1d10 + 6 + 1d6 ⇒ (3) + 6 + (2) = 11
And he bites very well the off guard awakened animal.
Very good my brave lieutenant. Finish off this one. I take care from the others. The lion's voice resounds in the cave.
──────────
Conditions:
──────────
BOLD IS UP!:
──────────
➤ Red (-17)
➤ Lendaru (48/48 HP)
➤ Champion Ra (9/31 HP)
➤ Zaighar (47/47 HP)
➤ Keff (-3)
➤ Talu (36/36 HP)
➤ Norbwald (38/38 HP)
➤ Clarence (44/44 HP)
Q7 RPG chronicles Q7 Slides 1-14 Slides
Lair! Round 1
Moved forward Talu missed the lion with her crossbow and Nobwald also moved, drinking something and looking for weaknesses on the lion.
──────────
Conditions:
──────────
BOLD IS UP!:
──────────
➤ Red (-17)
➤ Lendaru (48/48 HP) Readied attack
➤ Champion Ra (31/31 HP)
➤ Zaighar (47/47 HP)
➤ Keff (-3)
➤ Talu (36/36 HP)
➤ Norbwald (38/38 HP) (3 temp)
➤ Clarence (44/44 HP)
Q7 RPG chronicles Q7 Slides 1-14 Slides
Lair! Round 1
Champion Ra uses his bow to hit once a toe of the beast. Zaighar doesn't find anyone or anything to strike on at the end of his movement and Lendaru moves and readies himself to strike if anything approaches.
The lion moves towards the intruders.
Come here so I can eat you. Don't force me to stride to you.
──────────
Conditions:
──────────
BOLD IS UP!:
──────────
➤ Red (-17)
➤ Lendaru (48/48 HP) Readied attack
➤ Champion Ra (31/31 HP)
➤ Zaighar (47/47 HP)
➤ Keff (-3)
➤ Talu (36/36 HP)
➤ Norbwald (38/38 HP)
➤ Clarence (44/44 HP)
Q7 RPG chronicles Q7 Slides 1-14 Slides
LIONS AND KEFF
Lendaru, Champion Ra and Zaighar are up!
★★★
Lair! Round 1
──────────
Conditions:
──────────
BOLD IS UP!:
──────────
➤ Red (-17)
➤ Lendaru (48/48 HP)
➤ Champion Ra (31/31 HP)
➤ Zaighar (47/47 HP)
➤ Keff
➤ Talu (36/36 HP)
➤ Norbwald (38/38 HP)
➤ Clarence (44/44 HP)
Q7 RPG chronicles Q7 Slides 1-14 Slides
Quick after you begin to enter the cave you hear a voice speaking to YOU: So see the intruders who dared to kill my brave friends. I don't speak about those bandits who were unable to stop your caravan. But of my proud lions. The good news is that you come to me and spare me the fact to track you. Now you must die and all the goblins after you.
A magnificent lion pronounced these words and is decided to gnaw your bones.
LIONS AND KEFF
★★★
Lair! Round 1
──────────
Conditions:
──────────
BOLD IS UP!:
──────────
➤ Red (-17)
➤ Lendaru (48/48 HP)
➤ Champion Ra (31/31 HP)
➤ Zaighar (47/47 HP)
➤ Keff
➤ Talu (36/36 HP)
➤ Norbwald (38/38 HP)
➤ Clarence (44/44 HP)
Q7 RPG chronicles Q7 Slides 1-14 Slides
Not that hard indeed.
If Clarence and Norbwald follow each other and tracking the chair of the second one, Talu finds some bloodied tracks which are leading to a cavern's entrance.
Slide 6. Please place your character on the map. You can advance until the second light.
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