Contingent Wayfinder

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This is definitely a bit of a hard one, huh? I will try my best to help though.

So, if they are born into the house, they could be viewed as little more than a bastard, someone who they acknowledge but only as a bit of a "well, yeah, but he doesn't represent the House you see" sort of fashion. If they were adopted, then it would lead to a scenario of, as you said, why? Perhaps his family died protecting the House from some beast or served them beyond the mere bounds of loyalty and so they adopted him to honor that?

Being an inquisitor is also very much a calling, beyond that of a mere cleric or warpriest but maybe not the same level as paladin. However since Erastil is his patron deity, perhaps he fled to the church to get the sense of belonging his family (real or adopted) never could show him. Not so much he was sent away but that he fled to them. Maybe he did it in a fit of teenage angst or perhaps he had run-ins with the church over the years?

Another angle to look at is how does his family view his joining the church? Do they shrug it off, glad that the near-bastard is gone or do they feel slighted from his departure, unaware of how they had been consciously or unconsciously treated him over the years?


It is a little sad that Kingmaker never saw a proper 1e hardcover, but I'm still going to buy the book as well as the 1e and D&D 5e expansion books, plus the Companion Guide and, hopefully, pawn box.


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1) Rise of the Runelords - The one and only. Was just an absolute blast to play through and run.
2) Jade Regent - I'm in a game of this right now and whoa! This is just so much fun.
3) Kingmaker - I'm in a game of this one as well and, despite my first character having just died and I needed to reroll a new character, the journey is fun.
4) Reign of Winter - Ran this one (sadly not to completion due to scheduling conflicts) but the adventure was quirky. Had I completed it it may well have been higher.
5) Wrath of the Righteous - Only campaign here I have not ran or played in but I read this and just fell in love with the epic scope of it all.
6) Second Darkness - Various issues aside, this was just so much fun to run my players through. The intrigue they got up to top-side and underground is still talked about to this day.
7) Iron Gods - Only ran this one partially (same issue as Reign of Winter) but this could have been a truly epic one had we finished it.


Newer to the forums here but for things I would love to see

1) Rules for implementing the same/similar end game arc from the CRPG
2) Rules on Tartuccio/Tartuk and how to work him around in the AP
3) The opening to the game in the Swordlord's manor
4) Expansion on Mite/Kobold relations
5) A number of the maps found in the game with the more unique encounters on them
6) And lastly more details on the "Brevoy Situation" and how to RP that out