Father Donnagain Human Cleric of Mitra
out of the darkness, i can see again, i exclude the soldier (temperance) and the clawed demon. i don't need to exclude the two dhampyr. and channel channel positive energy: i'm only threatened by an elemental? well i 'll try and stand then. nothing can hit me anyhow.
donnagain stands up.
Father Donnagain Human Cleric of Mitra
cast defensively: 1d20 + 16 ⇒ (3) + 16 = 19 just enough to convert my 2nd level spell from whatever, to cure moderate wounds. and tag Havelyn. cure moderate wounds: Then I'll try and move out of this blasted darkness.
I move up next to havelyn. aoo from Ash: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 3 + 3d6 ⇒ (5) + 3 + (3, 5, 5) = 21
Father Donnagain Human Cleric of Mitra
fine. i can't see you devilspawn. but i know you're out there. Donnagain channels the holy light of mitra, harming undead in the area. Forsythe and Loran get will saves for half, and don't get the benefit of any channel resistance, as it feels like the holy light of the sun itself is searing them when Donnagain channels. loran@will DC 15: 1d20 + 6 ⇒ (17) + 6 = 23 12 damage
channel positive energy: 4d6 + 7 ⇒ (1, 6, 6, 5) + 7 = 25 Forsythe slumps to the ground, bright wounds searing his flesh and smoking, turning crisp and charred as he touches the warm flagstones. Loran manages to just take a knee and isn't as badly injured. donnagain then tries to move acrobatics: 1d20 ⇒ 2 and falls prone again. then stands again as a swift action without provoking.
Father Donnagain Human Cleric of Mitra
Father Donnagain begins casting from cover. Forsythe's ready action goes off lt xbow: 1d20 + 8 ⇒ (9) + 8 = 171d8 ⇒ 8 it goes a little low though, sinking into the barricade. by Mitra's holy light, cleanse this keep of Darkness!!
The darkness vanishes as father donnagain finishes his supplication
Father Donnagain Human Cleric of Mitra
Father Donnagain steps away. He's not in the darkness where he starts, and he steps back away from it, almost recoiling. and channels agin to heal himself and Eddarly. channel positive: 7 = 7 healing himself up fully, and headling Captain Edarly of 7, so he's down to 15 damage. |