Hello, I was running this table for Reign of Winter but unfortunately I no longer have time to dedicate to the forums. If you are interested in taking these players further, they are currently past part 1 in book 1. I can supply all the images and slides for the whole book. Let me know if you can help. Thank you and happy gaming!!
TY Rerdahl for linking those. Unfortunately I am not 100% sure on head count of who's continuing just yet but yes both tables are past part 1. Table 1 Has an Oracle with a animal companion, a Paladin, a Bloodrager, a Witch and Investigator. They did have a Sorc but they haven't responded for several posts now. I haven't really had the best time management to get fully engaged in their character development and one group ended up merging with this one so they all kinda don't know each other that well yet. They are fighting Izoze and just finished the weasel. Table 2 might get smaller, not sure who's staying with that one. They have a Cleric, Magus, an Alchemist, a Bloodrager and a Cavalier. They are currently at the hut with the doll just past the haunt.
Hello, I am running two tables for RoW and unfortunately I no longer have time to dedicate to the forums. You don't have to GM both tables, I will be recruiting 1 table at a time. If you are interested in taking these players further, they are currently past part 1 in book 1. I can supply all the images for part 2 and slides. Let me know if you can help. Thank you and happy gaming!! If you want to GM both tables, let me know.
I'm terribly sorry that I have to do this but I think I'm at the point I can no longer manage time for the forums. My work load keeps getting bigger as one of the employees left the company and I have to do the things she did. That basically gives me no time during my work day to get anything done on forums and then my personal time is on a schedule of events and I can't break away from those commitments. I am sorry I have to do this. I can try to find you a new GM or we can disband. Let me know if you want a new GM and continue or if you're ok with ending here. Again, I'm truly sorry I really wanted this to work out as I love this adventure a lot. I hope you all understand and happy gaming!
I'm terribly sorry that I have to do this but I think I'm at the point I can no longer manage time for the forums. My work load keeps getting bigger as one of the employees left the company and I have to do the things she did. That basically gives me no time during my work day to get anything done on forums and then my personal time is on a schedule of events and I can't break away from those commitments. I am sorry I have to do this. I can try to find you a new GM or we can disband. Let me know if you want a new GM and continue or if you're ok with ending here. Again, I'm truly sorry I really wanted this to work out as I love this adventure a lot. I hope you all understand and happy gaming!
Your party makes your way to a path that is going up the hillside. You follow it to get to the hut. A small hut stands here on four legs, each one a single tree trunk whose gnarled roots resemble the toes of a giant chicken. The hut is constructed of heavy logs with a patchwork roof of shaved bark shingles. Inside the hut's open doorway, a small figure sits on a carved wooden chair, staring across the clearing at the trail on the other side. You find yourselves just outside of the hut looking in.
Vyr hits and does some damage but you notice it has DR against your weapon. Yes the think on the bridge. Gozrym puts the poor creature to rest. Rerdahl casts a spell. Ragnar moves and let’s his performance linger. Asric hits and does some damage but you notice it has DR against your weapon. Andrei moves up and Kilava helps finish off the weasel. Creed delays. The creature 5 ft steps back via flight and begins to cast a spell.
Vyr:
You know it's casting magic missile. Three missiles shoot forth and each hits a different target. Vyr: 1d4 + 1 ⇒ (1) + 1 = 2 Asric: 1d4 + 1 ⇒ (4) + 1 = 5 Ragnar: 1d4 + 1 ⇒ (3) + 1 = 4 Round 3 ══════════════ Up next, everyone! Combat Tracker: Round 3 ══════════════ 22.02 - Andrei 21.06 - Vyr 14.06 - Ragnar 14.02 - Creed 14.01 - Gozrym 14.01 - Asric 09.07 - Rerdahl 09.06 - Creature ---End Round---
The girl fades away. Unfortunately your diplomacy rolls didn't get you much info through this encounter. Your party proceeds forward to the mound with the hut on it. Just as your exiting the ice blocks... Perception
Will
Cnut & Durra ntoice a chill wind stirring up ahead and some flickering in the ice blocks. You turn to look and point it out to the party. On the ice block you see a scene, kind of like a movie. You see a little girl with a woman, it looks like her mom as she is holding her hand and smiling. Another scene shows the girl crying as someone is taking away her doll. You see a scene that displays a blonde woman yelling at girl and shaking her finger. Moments later Mordred & Satu are frightened for a few rounds.
Anything you'd like to do before you proceed up the mound trail to the hut.
The little girl looks over at you then runs off behind a boulder and out of sight. You're gettting closer to the hut. As you proceed forward you see the girl again staring at a boulder. "I have to get away! And you should, too, before they see you." She looks over at you and for the first time it seems she recognizes you as someone other than her tormentors and she says, "Run!" If you ask a question: Roll a diplomacy with it!
Your party continues forward through the maze of ice blocks. You come around a corner and once again you see the incorporeal girl staring at one of the ice blocks. She shouts at it, "I don't want your stupid doll! I want to go home! Take me back!" What do you do? If you ask a question: Roll a diplomacy with it!
GM Screen:
1d20 ⇒ 41d4 ⇒ 4 Andrei hits with his readied action and does damage to the creature. Ragnar inspires rage. Gozrym hits the creature and a lot of damage to the creature. Asric misses. Rerdahl attempts to hex the creature and it fails and falls asleep. However, at the end of the round a creature flies into sight. You recognize it, she is small and flying 5 ft off the ground. It takes a breath and releases a wave of ice forcing Vyr & Asric to dodge.
Round 2 ══════════════ Up next, everyone! Combat Tracker:
Round 1 ══════════════ 22.02 - Andrei 21.06 - Vyr 15.03 -Giant Weasel 14.06 - Ragnar 14.02 - Creed 14.01 - Gozrym 14.01 - Asric 09.07 - Rerdahl ---End Round--- If Andrei, Kilava, or Vyr attacks the weasel before it's turn, it will get to act before the majority of you.
"Please don't keep me here. It's so cold. I miss my mother." the girl seems to speak to one of the ice blocks then runs off when Mordred speaks. She disappears out of sight again. If you pursue the girl into the maze of blocks: You will see her again in the distance and if you ask a question, please roll a diplomacy.
Kishai Diplomacy: 1d20 - 1 ⇒ (15) - 1 = 14 Kishai asks the girl a question and she responds. You also can tell this is not natural. The girls says towards one of the ice blocks, "I'm sorry! Don't hurt me! I never meant to call you names!" she then looks over at Kishai and says, "I don't know, this doesn't look like Waldsby to me." She then runs around one of the blocks and disappears from your sight. Dhakor thinks this might be a haunt. Mordred & Durra don't notice anything unusual or threatening around you. If you pursue the girl into the maze of blocks: You will see her again in the distance and if you ask a question, please roll a diplomacy.
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