Galenna Icethrone

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OK ty for taking over Nayr. Let me know if you need anything. Happy Gaming all!!


The Ox was with someone who said they weren't continuing. The Gnome does have the fey from the lodge, so you can easily have themselves convince each other to not continue and go have fun elsewhere.


Nayr has received all the prepped slides and I'll be sticking around to help you xfer over when they get back home.


If you're all situated I can close this?


For sure, I felt bad for ending it but I felt it was best as the pacing just wasn't working out. The good news is I did get a raise for all the extra work. I'll send you info here soon @GM Nayr


If you're willing to take it on, I can supply you with the entire book 1 imagery/maps


Unfortunately, Trailjava did not feel they were good fit for this book and we are still hoping that a GM can fill in.


Hi, we are still hopeful for a replacement GM. I can provide all images/slides for book 1 so there's no prep necessary!


If things get better I can always message ya'll. I'll keep looking for a bit but if only 2 are here it might not be worth it. I truly am sorry.


Do we only have 2 wanting to continue?


Hello, I was running this table for Reign of Winter but unfortunately I no longer have time to dedicate to the forums. If you are interested in taking these players further, they are currently past part 1 in book 1. I can supply all the images and slides for the whole book. Let me know if you can help. Thank you and happy gaming!!


Awesome ty so much and happy gaming everyone.


I think they just ment a new table as xferring tables sometimes isn't smooth, and you'll continue where you are.


Can I get a final headcount for who can keep playing? I believe we have a solid replacement and they were wanting to know.


Sorry about delay I'll have more time later during my lunch break to answer questions. I have all the images already you won't need to hunt anything down.


Just an update that I am still actively working on getting you a GM


TY Rerdahl for linking those. Unfortunately I am not 100% sure on head count of who's continuing just yet but yes both tables are past part 1.

Table 1 Has an Oracle with a animal companion, a Paladin, a Bloodrager, a Witch and Investigator. They did have a Sorc but they haven't responded for several posts now. I haven't really had the best time management to get fully engaged in their character development and one group ended up merging with this one so they all kinda don't know each other that well yet. They are fighting Izoze and just finished the weasel.

Table 2 might get smaller, not sure who's staying with that one. They have a Cleric, Magus, an Alchemist, a Bloodrager and a Cavalier. They are currently at the hut with the doll just past the haunt.


Hello, our table really needs a game master. Can anyone help out?


Hello, I am running two tables for RoW and unfortunately I no longer have time to dedicate to the forums. You don't have to GM both tables, I will be recruiting 1 table at a time. If you are interested in taking these players further, they are currently past part 1 in book 1. I can supply all the images for part 2 and slides. Let me know if you can help. Thank you and happy gaming!!

If you want to GM both tables, let me know.


Sorry about delay, I'm waiting for a response from a friend of mine and will give it another day. She's a good GM and might want to take this on. Then I'll start the real hunt if she can't.


Sorry about delay, I'm waiting for a response from a friend of mine and will give it another day. She's a good GM and might want to take this on. Then I'll start the real hunt if she can't.


I don't mind putting in the effort if you want a GM to continue. It's a good adventure, one of my favorites.


I'm terribly sorry that I have to do this but I think I'm at the point I can no longer manage time for the forums. My work load keeps getting bigger as one of the employees left the company and I have to do the things she did. That basically gives me no time during my work day to get anything done on forums and then my personal time is on a schedule of events and I can't break away from those commitments. I am sorry I have to do this.

I can try to find you a new GM or we can disband. Let me know if you want a new GM and continue or if you're ok with ending here.

Again, I'm truly sorry I really wanted this to work out as I love this adventure a lot. I hope you all understand and happy gaming!


I'm terribly sorry that I have to do this but I think I'm at the point I can no longer manage time for the forums. My work load keeps getting bigger as one of the employees left the company and I have to do the things she did. That basically gives me no time during my work day to get anything done on forums and then my personal time is on a schedule of events and I can't break away from those commitments. I am sorry I have to do this.

I can try to find you a new GM or we can disband. Let me know if you want a new GM and continue or if you're ok with ending here.

Again, I'm truly sorry I really wanted this to work out as I love this adventure a lot. I hope you all understand and happy gaming!


Asric, did you want to take turn?


Working on update, but was there anything else anyone was going to do? or just watch Kishai move in?


Yeah sorry the 4th and work got a hold of me. Working on updates, will take a bit though.


GM SCreen:
1d20 ⇒ 14

Vyr misses.

Ragnar misses.

Gozrym double moves.

Rerdahl spits at the creature. It saves and can only move at half speed now.

Andrei & Kilava both hit and do some damage, you notice some of it was reduced by DR.


Working on your post but if Asric is around yes it's evil.


Your party makes your way to a path that is going up the hillside. You follow it to get to the hut.

A small hut stands here on four legs, each one a single tree trunk whose gnarled roots resemble the toes of a giant chicken. The hut is constructed of heavy logs with a patchwork roof of shaved bark shingles. Inside the hut's open doorway, a small figure sits on a carved wooden chair, staring across the clearing at the trail on the other side.

You find yourselves just outside of the hut looking in.


Sorry about the delay, an unforeseen animal death took me by surprise and had to adjust to the situation. Thank you for your patience.

I'll have your post up in a few hours today.


Sorry about the delay, an unforeseen animal death took me by surprise and had to adjust to the situation. Thank you for your patience.


Vyr hits and does some damage but you notice it has DR against your weapon. Yes the think on the bridge.

Gozrym puts the poor creature to rest.

Rerdahl casts a spell.

Ragnar moves and let’s his performance linger.

Asric hits and does some damage but you notice it has DR against your weapon.

Andrei moves up and Kilava helps finish off the weasel.

Creed delays.

The creature 5 ft steps back via flight and begins to cast a spell.
Spellcraft
Andrei Kovacs 1d20 + 5 ⇒ (3) + 5 = 8
Creed Baguette 1d20 + 4 ⇒ (4) + 4 = 8
Vyr Embar 1d20 + 8 + 1d6 ⇒ (16) + 8 + (5) = 29

Vyr:
You know it's casting magic missile.

Three missiles shoot forth and each hits a different target.
Vyr: 1d4 + 1 ⇒ (1) + 1 = 2
Asric: 1d4 + 1 ⇒ (4) + 1 = 5
Ragnar: 1d4 + 1 ⇒ (3) + 1 = 4

Round 3

══════════════

Up next, everyone!

Combat Tracker:

Round 3
══════════════
22.02 - Andrei
21.06 - Vyr
14.06 - Ragnar
14.02 - Creed
14.01 - Gozrym
14.01 - Asric
09.07 - Rerdahl
09.06 - Creature
---End Round---


Was Creed going to take any actions, I am not sure what spells you have available. I'll try to get this updated in a bit and might have to bot Creed.


Another crazy week with work. I'll have your posts done tonight or tomorrow morning when I get a chance.


Another crazy week with work. I'll have your posts done tonight or tomorrow morning when I get a chance.


The girl fades away.

Unfortunately your diplomacy rolls didn't get you much info through this encounter.

Your party proceeds forward to the mound with the hut on it. Just as your exiting the ice blocks...

Perception
Garrasay 1d20 + 2 ⇒ (4) + 2 = 6
Dhakor 1d20 + 3 ⇒ (2) + 3 = 5
Mordred 1d20 + 1 ⇒ (17) + 1 = 18
Kishai 1d20 + 5 ⇒ (7) + 5 = 12
Cnut 1d20 ⇒ 20
Satu 1d20 + 5 ⇒ (11) + 5 = 16
Durra 1d20 + 6 ⇒ (15) + 6 = 21 (+1 in cold terrain)

Will
Dhakor 1d20 + 6 ⇒ (8) + 6 = 14
Mordred 1d20 + 1 ⇒ (2) + 1 = 3
Kishai 1d20 + 2 ⇒ (16) + 2 = 18
Garrasay 1d20 + 3 ⇒ (14) + 3 = 17
Satu 1d20 ⇒ 6
Dura 1d20 + 4 ⇒ (14) + 4 = 18
Cnut 1d20 + 3 ⇒ (15) + 3 = 18

Cnut & Durra ntoice a chill wind stirring up ahead and some flickering in the ice blocks. You turn to look and point it out to the party. On the ice block you see a scene, kind of like a movie. You see a little girl with a woman, it looks like her mom as she is holding her hand and smiling. Another scene shows the girl crying as someone is taking away her doll. You see a scene that displays a blonde woman yelling at girl and shaking her finger.

Moments later Mordred & Satu are frightened for a few rounds.
no combat so it will wear off.

Anything you'd like to do before you proceed up the mound trail to the hut.


Mordred strikes the ice and is confident it's just ice. The block is too large and does not break to the strike but you do put a dent in it.


The little girl looks over at you then runs off behind a boulder and out of sight. You're gettting closer to the hut. As you proceed forward you see the girl again staring at a boulder. "I have to get away! And you should, too, before they see you." She looks over at you and for the first time it seems she recognizes you as someone other than her tormentors and she says, "Run!"

If you ask a question:
Roll a diplomacy with it!


Cnut:
This doesn't seem magical. Perhaps supernatural and you're not really able to conclude anything. You don't see anything on the ice block either.


Your party continues forward through the maze of ice blocks. You come around a corner and once again you see the incorporeal girl staring at one of the ice blocks. She shouts at it, "I don't want your stupid doll! I want to go home! Take me back!"

What do you do?

If you ask a question:
Roll a diplomacy with it!


GM Screen:
1d20 ⇒ 41d4 ⇒ 4

Andrei hits with his readied action and does damage to the creature.

Ragnar inspires rage.

Gozrym hits the creature and a lot of damage to the creature.

Asric misses.

Rerdahl attempts to hex the creature and it fails and falls asleep.

However, at the end of the round a creature flies into sight. You recognize it, she is small and flying 5 ft off the ground. It takes a breath and releases a wave of ice forcing Vyr & Asric to dodge.
Reflex Vyr: 1d20 + 6 ⇒ (7) + 6 = 13
Reflex Asric: 1d20 + 4 ⇒ (1) + 4 = 5
Asric fails and takes 1d4 ⇒ 4 cold damage and you're now sickened
Vyr takes half damage and is not sickened.
If you have any resistance or negates anything please adjust slide 2

Round 2

══════════════

Up next, everyone!

Combat Tracker:

Round 1
══════════════
22.02 - Andrei
21.06 - Vyr
15.03 -Giant Weasel
14.06 - Ragnar
14.02 - Creed
14.01 - Gozrym
14.01 - Asric
09.07 - Rerdahl
---End Round---

If Andrei, Kilava, or Vyr attacks the weasel before it's turn, it will get to act before the majority of you.


I have a beyond stressfull Mon & Tues work day and am recovering. I will have yoru post done asap Wed morning.


I have a beyond stressfull Mon & Tues work day and am recovering. I will have yoru post done asap Wed morning.


The only route to the hut is through the ice blocks, do you proceed towards the hut?


Pretty much, you know that usually satisfying something can get rid of the haunt but it's not generally clear on what that something is. Haunts are kinda like a program playing out.


Yes even more so now than ever, it's getting worse and more windy as if you're closer to the source.


"Please don't keep me here. It's so cold. I miss my mother." the girl seems to speak to one of the ice blocks then runs off when Mordred speaks. She disappears out of sight again.

If you pursue the girl into the maze of blocks:
You will see her again in the distance and if you ask a question, please roll a diplomacy.


Kishai Diplomacy: 1d20 - 1 ⇒ (15) - 1 = 14

Kishai asks the girl a question and she responds. You also can tell this is not natural.

The girls says towards one of the ice blocks, "I'm sorry! Don't hurt me! I never meant to call you names!" she then looks over at Kishai and says, "I don't know, this doesn't look like Waldsby to me." She then runs around one of the blocks and disappears from your sight.

Dhakor thinks this might be a haunt.

Mordred & Durra don't notice anything unusual or threatening around you.

If you pursue the girl into the maze of blocks:
You will see her again in the distance and if you ask a question, please roll a diplomacy.

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