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181 posts. Alias of Capitan_Wombat.


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Traveler, Gurps cyberpunk. pathfinder moden, CoC, world of darkness, shadow run, Hol, SLA even mutants and masterminds at a push will work.

Me if it's got gods, magic etc, Call of Cathulu or pathfinder moden would works best I think.


Tips from another player

[sorry for the spelling and grammar]
This is a great game, we are just short of players, with just three we got into a kind of rut. How ever things are moving again now and I hope with new players we will see more game action.

The world is low and a little high tech. For PC lay out have a look at mine and the others to give you an idea of what helps the GM.
You can be from Pandora the back would death trap of a world we are on, or have been dropped in from another. There are space ships and tech, but very high tech dos not last long on a world like Pandora. Its much better to have robust simile tech, that can be fixed and looked after. On Pandora the bow is often better than the SMG, once you used you amo, its just club. High tech needs high support to maintain and thats a death sentence on Pandora. hehe

That battle suit can fast become you coffin.

gestalt wise, you need core need, healer+ Class and Fight + other class
Think long and hard about this. Fighter + Cleric could be great but they overlap a lot, you can get more bang for you gestalt by having to really different classes that complement a little. Monk-Psion being mine. Sound mad but it works well and gives her scope.

Hope that helps


Dear Avalon.

I know I have been off of late and not spending the time I should on you. But that's not because of you, no that's because of me. Know that you have done nothing wrong, its just I have meet anther game, younger, more exciting and well, me and her are now very happy. Understand Avalon that when we 1st meet it was fun, then we started seeing each other that to was fun. I never meant this to go as for as it has. I never wanted to hurt you, that was not my wish at all. The thing is that over time we have just grow apart. your needs and mine are just not the same any more.
Yes the sex was great and that night in Amsterdam! just how did you get six sheep and a trampoline in our room? anyway the point is we had good times, we should always remember them. But this goodbye. I wish you nothing but the best and hope you find someone who really loves and care for you in a way I never could.

Yours

Cap Wombat.

PS you can keep the cat.

Sorry to say RL has done it to me again, Im not going to be able to be on here for a long wile guys. Big move ahead life wise. Its been emotional. Good luck all. Wambat.


@Iolth
PM


O so he was the one that put the images of Mel in the Shower on the schools interweb. Sick puppy him :)


GM Wolf??


I think there was a misunderstanding Lyn, some I think thought that WoMs may have been a PC and not an NPC as you say. So that some of the things he has done on the past look like PvP and not what is was, NPC v PC.

I myself am fine with WoM, I think he's a fun NPC and a nice off/on protagonist.


Iolth Taknith wrote:
Mel sees a cambion convulsing with crackling red energy, a mostly-dead nurse, a blue-and-silver too-large quasit hovering over the cambion, and a wrecked room.

Here is the basic problem with your posts.

Your posting what happens to other players and epic stuff that the school is not only use to but made to deal with.

Her are three things I leaned in game wile playing here.

1: You in a school of the super powered, more than a few students are capable of wrecking the whole place. All have limits placed on them harming others, if not they have to leave the school so others can be safe. Think not only about showing your PCs powers but also show how they will be limited. Carl is a case in point, the guy becomes a black whole, not good a on a planet. But the limit on Carl is more powerful. Full outside GM oversight of this power. He dos nothing now unless another GM says in plot its ok. His armbands Epic Artefacts being the in-game mechanic. Think of that as well. Another player has a PC who's voice is so powerful it to can lay wast to the school. Plaid well, a magic device limits his power. Another has a suit, linked to the words.

2: Being a Champion is for a select few who have shown as players they can play one with out lording it over others players. There Champ-powers tend to come into play as part of on going game plots and they tend to be used in context of that alone.

3: try not to state what other PCs do and feel, the best way to keep it simple and what is with in the range of your PC ability. Try not to say

"Tim in shock is blasted back by the power wave coming form my PC"

Say it like this

"If nothing changes may PC lets out a power wave, this may be shocking as my PC showed no sign this was about to happen. If anyone is stood around it it may blast them backwoods."

In that way other players have a change to react, show they are not affect, agree they are or even have a power that stops the shock wave before it happens. This is all good as it lets other play there PCs and say what happens to them, even if it affects your PC.

The idea is Manners, Courtesy and Respect.

Know this, I had to learn all three of the above myself, I leaned a hell of a lot playing here and its been good for me. Some of the players here at some of the best I have ever played with.


do not the wards move Nurse Julie to a bed??

Ok not trashed still more dead medical staff.


Sooo we have 6 into round 2 GM?

Donovan Dyne
Serra
Flame Demonspawn
Xenia Fabrenth
SkyCaptain Keeya Swift
Hymn


yaaa the medical wings been trashed again,
poor medical staff, they should have red shirts


Monkeygod wrote:
Such a freaking good movie! One of the best Marvel movies period.

NO way best films is "Doctor Strange" uppps should not have said that

now you know I can time travel v magic of Doctor FICKING!! Strange!!!

Thats right kids yo Doc is on his way.


Hymn, cool we will do that for background..

You know you could ask the GM if you could use
CLICK HERE - Races Builder

Race Build point wise.

CR1 is more then 11 race points
CR2 is more then 21
CR3 is more then 31
CR4 is ------41

you get the idea, its also not perfect but..

this is a ball park idea. etc.

See if you can make what your after,

nice write up Xentik :)


For Xentik:

my thinking is this

Xentik wrote:
Capt. Wombat: The Skills are actually based on HD and not CR. While a Janni is CR4, it's actually 6 HD, so a Janni/Bard 1 has 7 HD oddly enough, instead of 5.

Im taking this as the starting point so that Hymn can level the same as us, or he will be dropping levels later on.

From Monsters as PCs

For monsters with racial Hit Dice, the best way to allow monster PCs is to pick a CR and allow all of the players to make characters using monsters of that CR. Treat the monster's CR as its total class levels and allow the characters to multiclass into the core classes. Do not advance such monsters by adding Hit Dice. Monster PCs should only advance through classes.

If you are including a single monster character in a group of standard characters, make sure the group is of a level that is at least as high as the monster's CR. Treat the monster's CR as class levels when determining the monster PC's overall levels. For example, in a group of 6th-level characters, a minotaur (CR 4) would possess 2 levels of a core class, such as barbarian.

Note that in a mixed group, the value of racial Hit Dice and abilities diminish as a character gains levels. It is recommended that for every 3 levels gained by the group, the monster character should gain an extra level, received halfway between the 2nd and 3rd levels. Repeat this process a number of times equal to half the monster's CR, rounded down. Using the minotaur example, when the group is at a point between 6th and 7th level, the minotaur gains a level, and then again at 7th, making him a minotaur barbarian 4. This process repeats at 10th level, making him a minotaur barbarian 8 when the group reaches 10th level. From that point onward, he gains levels normally.

But cutting back his HD to match CR, Hymn can than level the same as us.
I know its not perfect but it dos mean he's on the same level and can level the same. The down side is the lass of things linked to HD like skills.

So as a PC the starting point could be for Janni PC with bard
some thing like this build that can level the same as us.

Janni CR4 PC starting point:

NG Medium outsider (native)

Senses darkvision 60 ft.

DEFENSE

HD 1d10 level [10+10+2d10 + con mods x 4 for game]

Race Traits
natural Armour +1
Resist fire 10
Speed 30'
Fly 20' (perfect)
Can fly in light and chainmail Armor with out Penalty to fly skill.
Special Attacks: change size*

Race Proficiency's
Light Weapons
Armor Light and medium
Weapon Marshal Bows
Weapon Marshal swords

Race Spell-Like Abilities (CL is HD)
3/day—invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), speak with animals
1/day—create food and water, ethereal jaunt (for 1 hour)

Skills Race class skills
Appraise, Craft (any one—usually weaponsmith), Fly, Perception, Ride, Sense Motive, Spellcraft, Stealth,

Languages Common*, one elemental language (Aquan, Auran, Ignan, or Terran), one planar language (Abyssal, Celestial, or Infernal);

SQ elemental endurance**

SPECIAL ABILITIES

Telepathy 100 ft.

Change Size (Sp)*

Twice per day, a janni can magically change a creature's size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Elemental Endurance (Ex)**

Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.

you will get a load of skills, and class stuff as Bard Jann :)


Edit -Ninja-ed

Yep the Janni was remade to fit the pathfinder system.

(6 janni HD + 1 bard HD) * (6 + 3) = 7*9 = 63 skill points ??

should that not be

Janni 4CRx(2+3Int) + 1Bard levelx(6+3Int) +levels 5 if added in place of HP= 20+9+5=34

2+int is Monster base and NPC base for skills.
I think 2 is low if you had an NPC class like Warrior or Adept you get 2+int a level but Expert gets 6+int, I would back story in you where trained and as for the 6+int, for a Jinna Bard I think high skills is a must.

Then its just

5x(6+3) +5 from levels in place of 5HP = 40 Skill ranks to spend.


Hymn I think you may have made a mistake 9x(8+int) for skill ranks,
we are all level 5. Janni is CR4 [that eats 4 levels] then one left for Bard Level 1, making 5 levels not 9. I think it should be 5(8+int) = 55ranks.

Janni CR4/Bard L1 /Mythic T1
:)

Monsters as PCs link here may help


> "Recruitment end Saturday, July 20th"

GM, Is today still the deadline day?


Kryzbyn wrote:

Still around 1st period...

Shall I move forward with the Ginni thing, or wait for FCD?

Thanks Kryzbyn


what time in game is it now guys?


Could I have a roll call of whos still in for GM Wolf

Built PC
Cap Wombat - Keeya Swish, sylph, Synthesist L5 / Archmage T1
L33Fish - http://www.myth-weavers.com/sheetview.php?sheetid=960617

Rolled stats + Building PC
Ashe - Lord Rayden, The Lightning Blade - Aasimar Paladin 3, Oracle Lore 1, Monk Martial Artist 1
Ahse -
Xentik -
Jubal Breakbottle -
Tirion Jörðhár
Arythain
Ptolmaeus Arvenus
True Repentance
Hymn
DFang

Dotting
GM Mercy

withdrawn
Wanderer82
Donald Robinson


arr so they act as complex tools not really constructs in the self guided way.

---

Game time wise, is it the end of 1st class now?


Seems ok for rolls, bit low compared to others, I see some PCs have two stats at 20. But ok.

5d6 ⇒ (2, 5, 2, 3, 5) = 17=13
5d6 ⇒ (6, 5, 3, 1, 4) = 19=15
5d6 ⇒ (1, 6, 3, 5, 3) = 18=14
5d6 ⇒ (1, 3, 6, 2, 3) = 15=12
5d6 ⇒ (1, 1, 5, 5, 1) = 13=10
5d6 ⇒ (5, 4, 4, 5, 1) = 19=14

Thinking Air Element, with a part genii bloodline Sylph

Sylphs are quick and insightful, but slight and delicate. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.

{13/15/08/16/14/17}

Air Affinity: Sylph sorcerers with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph spellcasters with the Air domain use their domain powers and spells at +1 caster level.


No int, you may want to re thnk that, DK, with out some fix-it skills are going to be hard


Death_Keeper wrote:
Carl, These are my companions in the building and maintaining of large machinery

Nice


Death_Keeper wrote:

I want to make a character who is amazing at building tech, repairing tech and builds robots for special tasks... I want him to start off either working in kuros or applying for work there.

his talents are borderline magi-tech

Arthur, Mel, HRMS-XI "Hermes", Halo and others say Hello Fellow tech-head :)


So most of students are waiting until the end of 1st class,
Im asking of that class as ended now, forgetting the odd ones on other time frames. :)


Its gone back to normal :)

Could I ask what time is it in game now?


Is it me or is the game thread slowly becoming the discussion thread?


The last great time war, the war to end all wars

Love the idea of a war so vast is covers all of time and space and one man stopped it with a moment.

Doc fans -> "lets do it"


GM:

Thats ok, GM im the same some times, and I did go on about, sometimes I can be really anal about stuff. Have to keep an eye that, just tell me im braking "Wheaton's LAW of gaming" and ill stop hehe.


mdt:

Sorry, I thought you where asking for player feed back and ideas on the whole skills thing. I did not mean to enter an argument with you GM. I was offering up a suggestion that was all. If I have over stepped some line I am sorry. That was not my intent at all. I was genuinely seeking to offer up ideas and nothing more.

I will not mention this again.

Cap


mdt:

mdt wrote:
You make the mistake of thinking that just because you have and can do both jobs, that everyone can.

I did make clear it was part of my training, I'm not the only one, I have workmates just the same as me. Trust me unless your doing very basic training you lean the craft and move up to technical.

mdt wrote:


You have both the craft and tech skill, so you can do both. However, the vast majority of mechanics could not work the C&C machine, nor even know what they needed to do with it. :) Nor could every gun shop owner bore the barrel out from bar stock, lathe the stock, build the trigger mechanism from raw metal sheets, etc.

Your thinking Car and plane mechanics not Engineering mechanics. In light and heavy mechanical Engineering, the majority fabrication Engineering, any one with a apprenticeship knows the craft.

mdt wrote:


What I'm saying is this, the game system is not a perfect replica of real life, it's a close approximation.

That's true of all RPG systems.

mdt wrote:


Also, the Developers themselves contradicted themselves and made it hard to tell the difference between craft and tech in some places.

No you mixed two systems, Pathfinder and traveller.

Pathfinder is a skill set for pre-industrial revolution worlds.

Traveller: is made of pre-industrial revolution and post industrial revolution worlds stellar community. Where a PC from a low level world may not get high level tech skills, but can go out to other higher tech places and get them.

What I am saying is that Tech level moves Craft Skill into Tech/Kno Skills so that what you say next is right in I think a way to deal with this.

mdt wrote:


So, what I'm doing is giving my interpretation of how the system will work in this game. So, the mechanic who can diagnose and replace discreet parts (or the electronics person who can diagnose and remove and replace computer parts to fix a computer) is using only the Tech skill. Those who can create the parts from raw materials (no matter how advanced the tools may be) are using the Craft skill. Those who can do both are, of course, using both skills. Note that designing something new could use either skill, but the two approaches would be different. The assembler would design something using existing components off the shelf. The crafter would design new parts and put them together. The first would take much less time, but wouldn't be as highly customized.
In other words, X-BOX 360 was assembled, PS3 was crafted. :)

I think we are missing out how ever Profession.

Lets take someone who makes Cloths.

Pathfinder TL5
Craft -> Clothing [You can make clothing]
And
Kno Nobility / Religion [You know what clothing to ware]
And
Profession -> [Seamstress] [You can make money selling Clothing]

now lets look at Traveller

Traveller

T/Fashion Designer [You know what Fashion is, what to ware, you can design. make, sell clothing and know the manufacturing processes for the faction industry]

I think to simply the whole thing just dump Craft, Knowledge and Profession into one skill, no ones from a TL5/6 world.
List/Convert all making tech skills into
[Wis/Int] T/what ever TL[n]*
Allowing academic to swap out wis for Edu.

Being the max TL stuff you can do with that skill.
So gunsmith TL5 would be a lot different from Gunsmith TL11

Simple :)


HI guys, looks like we may be doing a salvage trip, lots hope there is a Far-Trader in its hold


What I have been playing of late, Music wize, Enjoy


Cool GM


I think the GM said

"class skills get a +3 trained bonus if you put a point into the skill"

Is that not true GM?


@Fernán + GM

I think you are spending to much Skill points as the GM Said

Skills : Use Alien Device is not available at start. Technical Skills require an appropriate background (you can't bulid energy weapons if you're a barbarian). K/Interstellar Law is only available with University Training.

House Rules : We will use Pathfinder Skill structures. That means you get the same amount of skill points per level, from 1st to 20th. However, class skills get a +3 trained bonus if you put a point into the skill. Additionally, instead of feats being granted every 3rd level, they are granted every other level.

Spot and Listen are merged into the skill Perception (if the class has either, you get it as a class skill).

Tumble, Balance, and Jump are merged into the skill 'Acrobatics'.

Gather Information, Liason, Trader and Broker are combined into Diplomacy.

Move Silent & Hide become Stealth. Read/Write, Speak Language, and Forgery are merged into Linguistics.

I think Bribery may be good going into Bluff GM.

So

+8 Bluff (3 ranks +3 class +2 Cha) (+1 to fool someone)
+9 Bribery (2 ranks +3 class +4 Int)

Would become one Skill, Saving you 2 skill point, that you

using 1 on [As you had no Ranks so no +3class]

+8 Knowledge (Homeplanet) (+1 rank +3 class +4Int)

with 1 rank left to spend as you see fit :)


Reed charges ahead but from behind comes Shoshin, passing The pod and Toby. Then passing Reed just at the line. It's close run, but Shoshin wins.


School race

Reed = 9
Halo toby = 8

Right now Reed looks to be the winner.


its ok and its mean not to let have a roll to win, so have one and let the dice gods see whos past the Finnish line 1st shoshin.


1d20 + 12 ⇒ (17) + 12 = 29 Drat you spell comes into affect, laying wast to the summoned hell hound. Roll 1d20+1, dos seem a bit meen so have a roll.

The old lady thanks Shoshin before heading off to the school and her work.


nope its simple save her and lose the race, or let her die and have a chance to win. 1d20+1, but of you let her die, our aliment becomes evil.


yes GM, she's Agent Diplomat.
Uses:

Rapier: A character using a rapier increases their effective Melee (large blade) skill by one level when parrying.

Needle Gun:
Fires small Adamantine micro darts. Tipped with a fast acting Toxin that incapacitates a target. Range 30' RTA DMG 1 Fort DC 8 Needle in a clip / 1 round reload. [depends on dart toxin] [She uses None lethal Darts]


EDited

Noble

So taking Set 1 My Noble will start with:

Str - 10
Dex - 12
Con - 11
Wis - 12
Int - 18 [16+2]
Cha - 12
Edu - 13 [15-2]
Soc - 16

BAB +1

Saves F+1/R+1/W+3

Starting Feats +
1: Fast Learner
Bonus Feat x2
1: Improvisation
2: Improved Improvisation
Race Bonus Feat
1:Trust Fund

Alternate Racial Traits:

Silver Tongued:
Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.

This PC is a real Jack of all trades, smart as they come.

Rapier: A character using a rapier increases their effective Melee (large blade) skill by one level when parrying.

Needle Gun:
None lethal Needle gun, fires small needle like darts with a fast acting Toxin the incapacitates a target. Range 30' RTA DMG 1 Fort DC [depends on dart toxin]

GM do we get 2 traits and + 1 Drawback for one more Trait?


I think The GM is using this system

Characteristics

Every person and creature in Traveller has several characteristics that describe their base mental and physical potential.

Strength (Str): A character’s physical strength, fitness and forcefulness.
Dexterity (Dex): Physical co-ordination and agility, reflexes.
Endurance (End): A character’s ability to sustain damage, stamina and determination.
Intelligence (Int): A character’s intellect and quickness of mind.
Education (Edu): A measure of a character’s learning and experience.
Social Standing (Soc): A character’s place in society.

So taking Set1

Class: Noble [Female]
Race: Solomani

Set 1
Str -> 10
Dex -> 12
End -> 12
Int -> 15
Edu -> 16
Soc -> 16


As you run up to the finish line a portal opens and dumps you in the meeting room outside the headmasters office where you started this morning. Your just about to cast when the headmasters privet wards dumps you right back again. Landing with a thump.

Roll 1d20 and add 2, that's your chance to win roll. Highest of the three of us wins.


Tsiron Ragmar wrote:


I'm open to feedback here.

Avalon is 90% players interaction and 10% ability and powers.

The way to build a PC is look how they can interact with others 1st.
Then power gaming/back story.

I would rethink the PC, working out how to slowly bring into play back-story etc.

Turning up and nuking the place is day one hour one is a bad idea.
:)


Ok just roll 1d6 and Ill walk you throw it.

Idea is we all have to roll a 1d20 to over come a DC or just for that event.

Add you place bonus, yours being +2 and that's your chance to come 1st and win the race. :)


OK Had an idea for a none PvP little bit of fun wile Lynora is working. A flying Competition for teams, so they payers can use PCs who are doing not so much at the moment. If your PC cant fly dont worry, this is a school of magic, some one can cast spells on ya :) also you have to make outfits and work out routines. Im seeing lots of piro stuff and smoke bombs. All done in the safety of the sims and its wards. Ill over see it of you need a GM.

Up around the school posters go up in 1st class.

School Formation Flying Competition

Its that time of year again, time for the schools term Formation Flying Competition.

Teams of three students are invited to enrol for the flying Competition.

Rules:
Each team must reform a 15 minute routine.
Marks will be given for Stunts, Style, close Formation flying, artistic interpretation, Costumes.

The theme for this years Competition is

"A Lovers Dance"

The sim rooms have been programmed with the Competition Air stadium.
So that teams can work out their Flying

Image of aA Giant flying Doughnut with seats, in the plane of air. Is on the poster.

students are encouraged to make teams, register below. Then design and practice their routines for this End of week Competition.

The winners will get their names placed on the schools flying Cup,
and a surprise gift.

All the best students and get flying routines.

All the best and roll up as soon as you can.

AVALON school.


OK GM DMT, Read this and looked into it but a bit of frustration trying to work what your after out.

I think you need to rethink this and this is why

1: The rule set on line you posted its not complete, Missing PC sheet and lots of back ground info and tech stuff.

2: Then you rolled stats for players. Mistake, why? Well you list Noble as a class BUT Noble- Initial Requirements: A starting character must have Social Standing 16 + to become a Noble. As you did not say payers can move stats around then None of your three roles where over 14 Social. So NO point listing Nobles as a class as no player can have them.

3: You picked a space game then dumped the space part. It may be better to go with pathfinder with some DnD Modern/Future in there.

http://dmreference.com/MRD.htm

http://dmreference.com/MRD/Future.htm

http://dmreference.com/MRD/Future/Mecha.htm

Simple for a NONE space flying and fighting game with Mecha's.
All same tech level and PC sheets are Pathfinder.

As it stands I think the interest may be low, a rethink may get your numbers up.

Cap