The fight is pretty much over after being thrown back into the ring, Owl Bear tries his best to stay away from Plugg and his friends. By now even the most stubborn of pirates can see that Owl Bear doesnt want to fight and the Captain calls a halt. As Owl Bear is re-Shackled you can see that Plugg is overly Livid, As Owl Bear walks by he just nods to dinali and gives a quick smile. Owl bear is now Helpful, but really only to Dinali. (the only difference between Party friends and Owl Bear is that he will listen to Dianli more then anyone else and will do whatever he can to protect her.
For as many panache points that you have you get two attacks at him every time he swings at you. Because he swings and procs an AoO and then your parry and riposte comes into effect. Currently i have you having missed 1 AoO. 3rd Round- Total Damage sustained- 10 You actually hit on the AoO you did roll
Rachel's Sense Motive:
During the 4th round Rachel you notice that Owl Bear seems to be blind on the left side From the side you notice a large wooden club gets slid to the ground at Owl Bears feet. He stoops to retrieve it. AoO Attack Club: 1d20 + 5 ⇒ (7) + 5 = 12 Swing and a Miss. No drawn AoO. So Currently you have 2 AoOs to Account for.
Going into the 4th Round- Damage Sustained to Owl Bear Currently 16 with 2 AoOs that need to be calculated.
@Ostarian- Aretta moves from Hostile to Unfriendly @Sylvianna- You win 15 Gp.
Str Checks:
Str: 1d20 + 1 ⇒ (1) + 1 = 2 Str: 1d20 + 1 ⇒ (18) + 1 = 19 Str: 1d20 + 1 ⇒ (12) + 1 = 13 Str: 1d20 + 1 ⇒ (17) + 1 = 18 Str: 1d20 + 1 ⇒ (16) + 1 = 17 Str: 1d20 + 1 ⇒ (16) + 1 = 17 @Turin- The diplomacy moves Badger from indifferent to Helpful @Nevandi- Diplo fails no move. you would have had a 19 needed a 20.
I have 2 games currently going and would like to turn them over to someone. Im very disinterested in PBP and am not really willing to devote however long to these. They however are both crewed by great people so i feel that just leaving them out to hang in the wind is really out of the question. Crew 1 (to get to know them)
Recruitment for these two crews was done here
look folks i hate to do this but im feeling less and less satisfied playing PBP, unfortunately im probably going to stop in maybe 2 or 3 weeks from now. I will post in recruitment looking for a GM to take over and ill also ask my friends if they would like to. (my friends probably dont) ill try to stick around until someone takes the game up
@Dinali: Roll Perception for OwlBear. I also believe that you missed an attack of opportunity. Ill allow freebooters bane to take a(e)ffect in Round 3. Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Miss Draws an attack of opportunity Night Actions:
@Rachel Shivikah is friendly now
look folks i hate to do this but im feeling less and less satisfied playing PBP, unfortunately im probably going to stop in maybe 2 or 3 weeks from now. I will post in recruitment looking for a GM to take over and ill also ask my friends if they would like to. (my friends probably dont)
As you continue for about 10 minutes down the winding tunnel you start to feel the ground becoming sticky if you look down you start to notice webs covering the floors and walls. You begin to enter a very large cavern. Roll Perception. Roll Stealth. DC Perception: 1d20 + 6 ⇒ (6) + 6 = 12 DC 12 Perception:
You notice a very large spider hanging upside down, you also notice a red hourglass on its abdomen
[b]The Spider is 40 feet away[/dice] DC Stealth: 1d20 + 4 ⇒ (17) + 4 = 21 DC 21 Stealth: You may act in the surprise round
I 2nd that, although the snake did already dance. i think hes just talking about the fishing activities not actually cooking. And i would suggest only allowing garm to help people at (Swab) Rat Catching if you trust that they wont say anything to Scourge. (That might be an interesting path to go down, putting a bounty on the snake... Nah its not like it swallowed his Hand)
Sounds good and the Npcs that you help will give your diplo +2 but you can only use it that day for that person. and once. Also im probably not going to allow you to use the +20 on the Diplo Check. otherwise you could wait till night and just turn two people to your way of thinking pretty easily. No problem for talking to snakes, but again having garm in a role that is visible is not a good idea, and she (garm) will need to make stealth checks for moving around anywhere on the top deck, or cargo hold. During the day he can move around the crew quarters without problem.
Sorry i havent responded, What sort of details? like time? or AP?
Im assuming that no one would like to Gm? Adventure Paths i own the First one to: RotR -Im pretty close to finishing this one i have a group of about 4 that i play with now that are most of the way through it. (playing and Gming) Skulls &Shackles- PbP 2 crews about Day 3 and Day 5-6 Legacy of Fire
Would anyone be interested in a Skype/Roll20 Campaign, We would end up meeting 1-2 nights a week and playing for about 2-4 hours. Actually we could use Teamspeak as well. Also if someone would like to GM that would be fine. I figure i will probably end up doing it, but if someone wants to say they will i wouldnt mind passing the reins.
@Turin: Better indifference then her staring daggers into your back. @Nevandi: No need for the roll. You saw Garm on your way to the Bilges. However you also saw plenty of Pirate Patrols looking for something in the lower hold.
Dinali 1-5 Spout 6-10: 1d10 ⇒ 1
Init Bear: 1d20 - 1 ⇒ (17) - 1 = 16
Setting up the Fight representation on d20 when i get onto a better ISC: basically your facing each other about 15 feet away and there are a bunch of pirates and friendlies surrounding you and cheering both sides. Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Ostarian: You might take about a point of non-lethal as a couple of people throw tankards and utensils at you. Diplomacy passed Samms is friendly Not sure what you meant here ""Can we use the other check at the same time? "" Turin: Hi my name is Badger Medler and im now indifferent.
sense motive Grok: 1d20 + 10 ⇒ (14) + 10 = 24(Unlikely to Farfetched) She hands over Sylvanias things.
You are correct Spout, nothing happens to you until Day 7 because you passed your first check. Which means your okay on Day 6. The reason being that the Disease has an Onset of 2 days. So you where Bit Day 4 + 2 Days for Onset = Day 6 + First save passed = Day 7. I hope that makes sense. @Dinali- Bare-knuckle.. Still putting your name in the "Ring"? I will start the fight Wed, when i post after sleeping. I hope everyone has a goodnight.
@Dinali Tilly is Helpful, i had it written into my last post but for some reason when i went back through i couldnt find any mention of him.
If your asking for a loan of money i need an amount. (the money can then be used to buyback your equipment or you can gamble with it.)
@Everyone Im starting the fight with Owl Bear, before i do that would someone like to step up and say they will take on the Bear. Because if not then im having spout do it since he "resisted" in the beginning.
@Warren :Fiddle was good. I thought i had already posted that but i looked through and couldnt find one. I assume you give it to Rosie and she accepts gladly and becomes Helpful. Name of Ex-Slaver?? Its Shivikah he is now indifferent.
@Raven its group, so i will have you sitting with Grok playing cards. Honestly you really dont need any more Diplo checks then the ones you guys are already making and doing well might i add. She is blissfully unaware of your cheating. Perception From Grok: 1d20 ⇒ 8 @Dinali:Grok Loans you some money. Did you have an amount in mind? You cant be the Captains Woman, he already has a Cabin Girl. @Rachel going to do Conchobar since Warren would have gotten the Fiddle for Rosie, Conchobar is now Friendly. @Akadi Due to your action being invalidated go ahead and do something else or just sleep. Cogward moves to Hostile:
Officers on the Ship
Spoiler:
Barnabas Harrigan (NE male human fighter 5/rogue 11): captain of the Wormwood Peppery Longfarthing (CN female human sorcerer 8):
Riaris Krine (NE female human fighter 7): master gunner Habbly Quarne, the “Stitchman” (N male human
Kipper (CE male human rogue 6): gunner’s mate and
Patch Patchsalt (CE female gnome rogue 3/fighter 3):
“Caulky” Tarroon (CN female human commoner 3):
Owlbear Hartshorn (N male human fighter 2):
Go ahead and sound off. Also any questions before we proceed?
He is not at all happy with your line of questions, and the Grunt is one of displeasure in having you near him. (come to find out) As for the Kitchen you notice one or two regular knives that look as though they havnt moved in some time. Also there happens to be a wine bottle behind the stove, Yes its full and still corked. You may move about the cabin Turin. I assume that you move about the Lower Hold where the Crews Duffles' are. 3 Duffels or Lockers have a scent of Gold about them.
Turin:
It is a stealth check to move about the hold unseen, however most of the pirates are either up on deck, or in the hold in little groups conversing and eating. Nevandi: Cogward looks over at you and grunts. (diplomacy) Also there are quite a few things in the kitchen. You find a Masterwork Dagger being used as a Butcher's Knife and a pair of Handaxes being used as Meat Cleavers.
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