Undead

GM Bloodred's page

230 posts. Alias of Alexander Sabadosa.


RSS

1 to 50 of 230 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Id like to build a rogue, unchained but with an archetype from regular rogue. Ill be building and tweaking with background and everything today.


Maheem is not quite sure which arts because he is not initiated into any. But he is quite interested.

HogLob: 1d20 - 4 ⇒ (13) - 4 = 9
you win 5 gp and can lob a hog.

Tilly agrees quite emphatically, all women should help each other against the oppressive men.

Not sure about Ostarian or Nevandi


not sure i just am not really liking the format. sorry im currently figuring that doing homework is more fun (thats a bit of a problem).


Taken Care of, currently i have Dinali, Warren, Raven, and Akadi as the only people active. (and myself)


The fight is pretty much over after being thrown back into the ring, Owl Bear tries his best to stay away from Plugg and his friends. By now even the most stubborn of pirates can see that Owl Bear doesnt want to fight and the Captain calls a halt.

As Owl Bear is re-Shackled you can see that Plugg is overly Livid, As Owl Bear walks by he just nods to dinali and gives a quick smile.

Owl bear is now Helpful, but really only to Dinali. (the only difference between Party friends and Owl Bear is that he will listen to Dianli more then anyone else and will do whatever he can to protect her.


Day 4: When you guys are ready


So Crew 1 is being taken over by Raven. (one of the recruits to replace Tariel) Should we continue with this?(for a short time) Dump the game? or would someone like to take over?


Well one of the players is taking over Crew 1. Would anyone like to help Crew 2 out??


Well if your ready Raven your welcome to grab the reins unless youd like me to finish the day/ fight with Owl Bear.


no surprise round i will post up on Wed for the fight since im working today.


I have no issue with Raven taking over, and your correct turn over is very unlikely. I have the recruitment going for it now. How many days/weeks would you like me to leave it up? and when would you like to take over?


I will be able to get Crew 1 to close to their, but Crew 2 due to a fight in the beginning with Scourge and his groupies are currently lagging behind.
Also Crew 1 has 6 people and Crew 2 has 4 - 2 Dropped


For as many panache points that you have you get two attacks at him every time he swings at you. Because he swings and procs an AoO and then your parry and riposte comes into effect.

Currently i have you having missed 1 AoO.

3rd Round- Total Damage sustained- 10 You actually hit on the AoO you did roll

Rachel's Sense Motive:
During the 4th round Rachel you notice that Owl Bear seems to be blind on the left side

From the side you notice a large wooden club gets slid to the ground at Owl Bears feet. He stoops to retrieve it. AoO

Attack Club: 1d20 + 5 ⇒ (7) + 5 = 12 Swing and a Miss. No drawn AoO.

So Currently you have 2 AoOs to Account for.
Perception fails. Attack hits.

Going into the 4th Round- Damage Sustained to Owl Bear Currently 16 with 2 AoOs that need to be calculated.


@Ostarian- Aretta moves from Hostile to Unfriendly

@Sylvianna- You win 15 Gp.
Samms is still friendly no movement

Str Checks:

Str: 1d20 + 1 ⇒ (1) + 1 = 2
Str: 1d20 + 1 ⇒ (18) + 1 = 19
Str: 1d20 + 1 ⇒ (12) + 1 = 13
Str: 1d20 + 1 ⇒ (17) + 1 = 18
Str: 1d20 + 1 ⇒ (16) + 1 = 17
Str: 1d20 + 1 ⇒ (16) + 1 = 17

@Turin- The diplomacy moves Badger from indifferent to Helpful

@Nevandi- Diplo fails no move. you would have had a 19 needed a 20.
Scourge Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Roll attack from Garm,
i assume he will bite then leave?.


I have 2 games currently going and would like to turn them over to someone. Im very disinterested in PBP and am not really willing to devote however long to these. They however are both crewed by great people so i feel that just leaving them out to hang in the wind is really out of the question.

Crew 1 (to get to know them)
Crew 1
Crew 2 (to get to know them)
Crew 2

Recruitment for these two crews was done here
Recruitment


Is there anyone currently that would like to run a Kingmaker Campaign?


look folks i hate to do this but im feeling less and less satisfied playing PBP, unfortunately im probably going to stop in maybe 2 or 3 weeks from now. I will post in recruitment looking for a GM to take over and ill also ask my friends if they would like to. (my friends probably dont)

ill try to stick around until someone takes the game up


i will GM until someone steps forward (a reasonable time) (meaning if they dont step forward in a month or two i will stop)


@Dinali: Roll Perception for OwlBear. I also believe that you missed an attack of opportunity.

Ill allow freebooters bane to take a(e)ffect in Round 3.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Miss

Draws an attack of opportunity

Night Actions:

@Rachel Shivikah is friendly now
@Warren Badger Is now friendly

look folks i hate to do this but im feeling less and less satisfied playing PBP, unfortunately im probably going to stop in maybe 2 or 3 weeks from now. I will post in recruitment looking for a GM to take over and ill also ask my friends if they would like to. (my friends probably dont)


9 and below if a DC20 will result in a lower attitude. 5 and below on DC 15.

Sure Nevandi for the Rats. Also no on the scurvy or at-least caring what he looks like.


As you continue for about 10 minutes down the winding tunnel you start to feel the ground becoming sticky if you look down you start to notice webs covering the floors and walls.

You begin to enter a very large cavern. Roll Perception. Roll Stealth.

DC Perception: 1d20 + 6 ⇒ (6) + 6 = 12

DC 12 Perception:
You notice a very large spider hanging upside down, you also notice a red hourglass on its abdomen
[b]The Spider is 40 feet away[/dice]

DC Stealth: 1d20 + 4 ⇒ (17) + 4 = 21

DC 21 Stealth:
You may act in the surprise round


Round 2 i believe.

Standard: Punch at Dinali (Drawing an AoO from Dinali)
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
missing the attack


@Ostarian: Meaning that on most you will need to pick one, but on your daily jobs you can roll both.


Moving on into Day 3.


I 2nd that, although the snake did already dance.

i think hes just talking about the fishing activities not actually cooking. And i would suggest only allowing garm to help people at (Swab) Rat Catching if you trust that they wont say anything to Scourge. (That might be an interesting path to go down, putting a bounty on the snake... Nah its not like it swallowed his Hand)


Nope sorry, Just like random pirates cant intimidate her because shes not fighting them, you cant intimidate owl bear, I figure he would know that Plugg set up the fight and that his opponent is Dinali.


This is my schedule: Im UTC -6.00 (Central United States)
Mon- Free
Tues- Free during the day but busy at night
Wed- Busy
Thurs- Free All night and i actually have to stay up until 8 Am Friday
Friday- Sleep 10 am - 6 PMish Start work @ midnight.
Sat Sleep &work
Sunday- Busy


For everyone else and Dinali- Night 5 in spoilers will help you guys progress. If something hinges on the fight then PM me either one that you do, im pretty certain Dinali will win though.


@Ostarian- Honestly probably pick one, Im okay with either or on anything that doesnt really matter- Ie: your daily jobs

@Nevandi- Fail (sorry man) She does tell you her name but thats it.

DC 15 Perception:
21 Gp

You also happen to find a soaked set of leather armor


sorry folks i missed Monday- Essentially i need to know what Dinali does on her turn. She says she moves forward.
How far? Does she prepare Parry and Riposte?

Roll 20 has a decent picture of each fighter on the other side of the top deck from each other.


Sounds good and the Npcs that you help will give your diplo +2 but you can only use it that day for that person. and once.

Also im probably not going to allow you to use the +20 on the Diplo Check. otherwise you could wait till night and just turn two people to your way of thinking pretty easily.

No problem for talking to snakes, but again having garm in a role that is visible is not a good idea, and she (garm) will need to make stealth checks for moving around anywhere on the top deck, or cargo hold. During the day he can move around the crew quarters without problem.


Sorry i havent responded, What sort of details? like time? or AP?
I mean i (if im the GM, kind of dont want to be) would figure out your schedules and come up with a place in time that barring unforeseen circumstances we could all (all being a liquid term) make. I have a lot of APs is there one or any that you might like in particular??

Im assuming that no one would like to Gm?

Adventure Paths i own the First one to:

RotR -Im pretty close to finishing this one i have a group of about 4 that i play with now that are most of the way through it. (playing and Gming)

Skulls &Shackles- PbP 2 crews about Day 3 and Day 5-6

Legacy of Fire
Shattered Star- Irl Crew that didnt get far
Haunting of Harrowstone- 1 character not going anywhere
Wrath of the Righteous - about to start Gestalt 3 player (playing and Gming)
Kingmaker
Curse of the Crimson throne
Council of Thieves
Serpents Skull


Would anyone be interested in a Skype/Roll20 Campaign, We would end up meeting 1-2 nights a week and playing for about 2-4 hours. Actually we could use Teamspeak as well.

Also if someone would like to GM that would be fine. I figure i will probably end up doing it, but if someone wants to say they will i wouldnt mind passing the reins.


@Turin: Better indifference then her staring daggers into your back.

@Nevandi: No need for the roll. You saw Garm on your way to the Bilges. However you also saw plenty of Pirate Patrols looking for something in the lower hold.
Not sure who you are influencing?
50% Chance of Spider: 1d100 ⇒ 41
There is a spider. You failed the check, and the spider is starting to become agitated. It is a Bilge Spider (Scarlet Spider).


I would be okay for you aiding another on their check. And or taking over for them if they want to rummage around a certain area of the ship.


Dinali 1-5 Spout 6-10: 1d10 ⇒ 1
Also you each found some coin from below decks. Currently im offering 2:1 odds favoring Owl Bear.

Init Bear: 1d20 - 1 ⇒ (17) - 1 = 16
Free Action: Roar
Intimidate as a Standard Action 1d20 + 8 ⇒ (11) + 8 = 19
Dinali=Shaken for 2 Rounds (DC=10+HD+Wis mod=13)
Since it over extends by 5 it lasts for another round.

Setting up the Fight representation on d20 when i get onto a better ISC: basically your facing each other about 15 feet away and there are a bunch of pirates and friendlies surrounding you and cheering both sides.

Shaken:

A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


Ostarian: You might take about a point of non-lethal as a couple of people throw tankards and utensils at you. Diplomacy passed

Samms is friendly

Not sure what you meant here ""Can we use the other check at the same time? ""

Turin: Hi my name is Badger Medler and im now indifferent.
Press ganged same as you just at an earlier stop.

sense motive Grok: 1d20 + 10 ⇒ (14) + 10 = 24(Unlikely to Farfetched)

She hands over Sylvanias things.


Ya need to wait until we take a ship then you get ur cut less o course you have something to barter with.

Diplos- fail


You are correct Spout, nothing happens to you until Day 7 because you passed your first check. Which means your okay on Day 6. The reason being that the Disease has an Onset of 2 days. So you where Bit Day 4 + 2 Days for Onset = Day 6 + First save passed = Day 7.

I hope that makes sense.

@Dinali- Bare-knuckle.. Still putting your name in the "Ring"?

I will start the fight Wed, when i post after sleeping.

I hope everyone has a goodnight.


There is a path out at the back of the cavern but it leads to a rather winding passage that you cant see the end of.


@Dinali Tilly is Helpful, i had it written into my last post but for some reason when i went back through i couldnt find any mention of him.
=
=
Your asking for a loan of your starting equipment? (if so you get back your armor and any weapons you might not have regained. Unless its something like 12 daggers because then Grok just cant understand why you would need 12 daggers. (max daggers= 3))

If your asking for a loan of money i need an amount. (the money can then be used to buyback your equipment or you can gamble with it.)
=
=
On Day 7 Spout will take some amount of Damage from the Disease. Dinali passed the saves with flying colors. And spout you are correct if she hadnt of said anything odds are extremely in your favor of me forgetting all about it. But there is still a chance that i wouldnt have so please no hard feelings.
=
=
As far as healing goes, most of you will heal the non-lethal due to it being healed at like 1 point an hour. Also as the days turn if you have lethal damage you are welcome to heal the amount that rest heals you. Figure 8 hours unless you take two night actions. There will be no 12 hour rests unless you completely forgo your night actions.
=
=
@Warren- Im working diligently.
=
=
@Akadi Cabin girl is now unfriendly (improved)
=
=
@Spout Check Dinali's for your bite
=
=
@Raven not much to say so Hi

@Everyone Im starting the fight with Owl Bear, before i do that would someone like to step up and say they will take on the Bear. Because if not then im having spout do it since he "resisted" in the beginning.


yes. i believe that you havent posted job or actions for day 2.


@Warren :Fiddle was good. I thought i had already posted that but i looked through and couldnt find one. I assume you give it to Rosie and she accepts gladly and becomes Helpful.

Name of Ex-Slaver?? Its Shivikah he is now indifferent.
I took the Night action from what i perceived as Day 5 and moved it to the Night of Night 4.

@Raven its group, so i will have you sitting with Grok playing cards. Honestly you really dont need any more Diplo checks then the ones you guys are already making and doing well might i add.

She is blissfully unaware of your cheating. Perception From Grok: 1d20 ⇒ 8

@Dinali:Grok Loans you some money. Did you have an amount in mind? You cant be the Captains Woman, he already has a Cabin Girl.

@Rachel going to do Conchobar since Warren would have gotten the Fiddle for Rosie, Conchobar is now Friendly.

@Akadi Due to your action being invalidated go ahead and do something else or just sleep.

Cogward moves to Hostile:
Ratlines moves to friendly:
Tate Narwhal Locked Hostile:

Officers on the Ship

Spoiler:

Barnabas Harrigan (NE male human fighter 5/rogue 11):
captain of the Wormwood

Peppery Longfarthing (CN female human sorcerer 8):
sailing master and old friend of the captain

Riaris Krine (NE female human fighter 7): master gunner

Habbly Quarne, the “Stitchman” (N male human
fighter 4/expert 3): ship’s surgeon and carpenter

Kipper (CE male human rogue 6): gunner’s mate and
bootlicker for Plugg and Scourge

Patch Patchsalt (CE female gnome rogue 3/fighter 3):
boatswain’s mate and sycophant of Plugg and Scourge

“Caulky” Tarroon (CN female human commoner 3):
the captain’s cabin girl

Owlbear Hartshorn (N male human fighter 2):
simpleton and “pet” of Mr. Plugg (see page 27)

Go ahead and sound off. Also any questions before we proceed?


They are locked and sorry duffels and Lockers are interchangeable on the vessel. So when i said Lockers or Duffels it means they are basically wooden boxes along the wall. Each Box is locked, you already have found this out.


He is not at all happy with your line of questions, and the Grunt is one of displeasure in having you near him. (come to find out)

As for the Kitchen you notice one or two regular knives that look as though they havnt moved in some time. Also there happens to be a wine bottle behind the stove, Yes its full and still corked.

You may move about the cabin Turin. I assume that you move about the Lower Hold where the Crews Duffles' are. 3 Duffels or Lockers have a scent of Gold about them.


From Plugg: "Atleast that problem is taken care of, Though you did happen to take your sweet time about it didntcha. "

Night Actions:

Day 5 Actions: (Do not do night actions)


Turin:
It is a stealth check to move about the hold unseen, however most of the pirates are either up on deck, or in the hold in little groups conversing and eating.

Nevandi:
Cogward looks over at you and grunts. (diplomacy) Also there are quite a few things in the kitchen. You find a Masterwork Dagger being used as a Butcher's Knife and a pair of Handaxes being used as Meat Cleavers.


With taking 20, i have you guys down there for maybe 5-10 Minutes. What do you guys do now.


Treasure: A number of discarded crates and boxes
packed with straw lie in the bilges, among which can
be found a suit of leather armor, three heavy maces, and
12 sp. :: a buckler, a masterwork handaxe, a vial of holy
water, a tanglefoot bag, two tindertwigs, and 21 gp.

you find all of it.


Snake Init: 1d20 + 5 ⇒ (2) + 5 = 7

Eddiy swings through and kills the snake.

1 to 50 of 230 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>