Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Are we supposed to leave with her or do we find our own way back? Might as well cast detect magic and loot the bodies as well just in case. Fyl turns to Ponya, "I take it you wanted his entrails then, eh?"
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Fyl advances with the rest of the team. "Should we keep him alive or feed his entrails to the demon horse? The last one lingered on for three days before passing. I think he can do better this time." Fyl muses aloud, hoping it will cast doubt on the remaining agent. double move
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Fyl moves into place to counter attack the intruders, lighting up the warehouse with a stream of flames. Attacking Green
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
"Do we know which consortium this is before we unleash hellfire on them?" asks Fyl. @GM - I'm assuming mage armor and the arcane lock is up already? Else I can just have Fyl cast Mage Armor now.
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Fyl will spend 5 hours breaking down crates making these He'll spend the last hour casting mage armor and armor lock before go time and any other support/logistics for the team. Caltrops: 5d3 ⇒ (2, 2, 1, 1, 3) = 9 Assuming that's 2 lbs of caltrops per 5', that's 4 squares and some change. He'll place them below the western skylight.
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
If anyone has time units with a decent str to help move the crates, that would be great. Fyl isn't moving any no matter how much time he has :P Fyl will take the time to break down sides of crates to hammer nails through them to create some impromptu caltrops. @GM - just let me know how many he can toss down. Also, he'll use the oil of arcane lock and mage armor himself closer to the end of the 6 hours...
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Fyl would like to move crates to build a waist high wall by the elevator and sky lights; something that would provide partial cover. Proposed brown rectangles on the map. Does this require the str check? I assume this breaks down 1-2 stacks of crates. Note that I believe that leaves the ladder and door open to the office. At the very least, the carpentry supplies can be used to reinforce the door. Assuming there are nails in the carpentry supplies, we could also hammer a bunch through a crate to create caltrops that can direct incoming traffic. Maybe beneath the sky lights at least?
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Proposal: We have enough crates to work with to control the battlefield. Let's move them around to make a labyrinth of death while the party sits on the 2nd floor to observe/make ranged attacks. Pets can intercept in the maze. We can check all the secret doors to make sure none of them are additional entrances. If they are, we can seal them off as well... and hopefully not miss an air vent.
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
"Well... that was a little lackluster after waiting in a sewer for hours. I guess our cook was just burnt out," comments Fyl with a small frown. ... "Let's see what we can do to keep the sewer smell in the sewer," Fyl responds as his veins start to illuminate with a coppery energy, like a bio-luminescence in the dark sewer. With a motion, the debris is pulled off of Rogarch like a dripping ooze in reverse and balled up before drifting over to the stream of stank and plopping back in. prestidigitation. "Hmm, maybe I should have burned that as well. Oh well, let's see what our friend here has on him," says Fyl as he moves to inspect the fallen foe. Digging through pockets and pouches, Fyl hears the crumpling of parchment and pulls them out to take a look. "This looks promising. Can anyone figure out what it says?"
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Nice Micah - I was also thinking of how to keep him trapped down here and then re-read the post. spellcraft to identify Micah's spell: 1d20 + 5 ⇒ (18) + 5 = 23 Assessing the situation as the team reacts, Fyl channels his blood connection to the plane of fire and unleashes it as a stream of burning flame at the cooker. Elemental Ray, Ranged Touch: 1d20 + 3 ⇒ (11) + 3 = 14
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Where are the makeshift mats/beds the addicted were using? We should probably hide ourselves there if we are going to have a coordinated plan. But since cooperation doesn't appear to be happening, he'll hang tight with BiggerBird in the alcove as option B.
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Not that it matters anymore for the scenario, but you might want to think through that logic a little more. The party is already willing to do property damage and possible bodily harm by starting a bar room brawl. That's not very different than starting a controlled fire that will force a fire evacuation. The latter at least reduces the chances of physical injury.
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Seeing the animal grab the table, Fyl quickly channels some djinn magic to ensure that the debris finds it's way into the drinks of several customers. Prestidigitation to manipulate the flight of various objects?
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Yoon - Iconic Kineticist wrote: "I am really sneaky! So I can help! Do I need to steal something?" the little girl asks. "Not yet. But we may need you to watch some folks without being noticed once we get to the tavern," replies Fyl. Ok, let's go to the tavern.
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
BiggerBird wrote: With no sneaky PC's, I thought disrupting the meeting would be easiest. Causing a disruption isn't too tough. We could just start a fight with each other in the place where the meeting is supposed to happen. Eventually someone will probably call the authorities if we make enough noise and cause enough damage. Then we run away before the authorities get there (hopefully). I imagine that would make them delay. It looks like you jumped back to task #1 here, which is unrelated to the sewers. ...
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
These people were just wandering around the alcove when we got here? If yes, then they really don't need to be here for the ambush. heck, we could even do the straw body fakeout sleeping on the mats.
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Fyl pinches his nose, disturbed by the scent of the sewers. "My, what an incredible smell you've discovered," he says in disgust as Yoon runs forward, his voice giving a honking goose competition. Seeing that the group is not alone, Fyl casts mage armor on himself and light on Rogarch's hammer.
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
BiggerBird wrote:
"I agree. The whole situation relies on Magalia not getting captured or worse. We should probably redirect their interest to someone more convenient..." Fyl adds.
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Yoon - Iconic Kineticist wrote:
What the??!! What is this? Fyl looks around the room for help. "Uh, maybe you should talk to that other kid over there. Look, she even has a pet scorpion that... you know... you can find crickets or something to feed... or throw sticks at or something..." he says, looking at Alice.
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Ponya wrote:
Fyl's eyebrow arches like a flame with more fuel. Raising his index finger to his face, tapping in thought, he concludes, "That depends. How do you feel about charred monkey? Because that's been the menu as of late..."
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
A wry smile appears on a bronze toned man's face wearing a linen vest and voluminous pantaloons, his hair fluttering about like wisps of flame. "Hah, I think I'm going to like this kid," he says. "But I call dibs on any monkeys, demon or otherwise. The little Mwangi Jungle freaks are annoying. You can call me Fyl," he adds.
1) Character name: Fyl Imal
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
"That's a big spirit monkey..." The idol hides among the hominids? As in, it's visible and can be retrieved? Or struck with that dagger we found? Fyl will lend his support against the gorilla and blast him with fire (elemental ray. ranged touch ray: 1d20 + 3 ⇒ (20) + 3 = 23 fire: 1d6 ⇒ 1 crit? ranged touch ray: 1d20 + 3 ⇒ (5) + 3 = 8 additional fire: 1d6 ⇒ 5
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Perhaps Primwell should cast guidance on everyone before opening the door in case we have to make another round of save or suck? "By all means. I wouldn't like the result either if I was poked by anything sharp," says Fyl lightheartedly as he steps out of the way. "Sprit monkey bites. Very nasty. Big pointy teeth," he says with a shiver.
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
"Any idea how the monkeys knew to grab Nigel and not the others?" asks Fyl. ... "We should check that last room; Nigel has to be there," hastens Fyl as he starts to move down the hallway.
Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
"A man and a snake alone in a privy... I wonder what the bards will sing about this?" quips Fyl. Fyl moves forward and attempts to elemental ray the snake. ray ranged touch, -4 melee: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
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