Sunlord Thalachos

Fyl Imal's page

87 posts. Organized Play character for djpika.


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Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Thanks GM Valen for running the game. Not a bad little scenario...

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

"Sure. Meeting face to face will help solidify the transition."

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Fyl's info is correct...

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Are we supposed to leave with her or do we find our own way back?

Might as well cast detect magic and loot the bodies as well just in case.

Fyl turns to Ponya, "I take it you wanted his entrails then, eh?"

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Fyl advances with the rest of the team.

"Should we keep him alive or feed his entrails to the demon horse? The last one lingered on for three days before passing. I think he can do better this time." Fyl muses aloud, hoping it will cast doubt on the remaining agent.

double move

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Fyl moves into place to counter attack the intruders, lighting up the warehouse with a stream of flames.

Attacking Green
Elemental Ray, Ranged Touch: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 ⇒ 6

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

"I think they may actually be from the Korthos Consortium. It's probably best to scare them off."

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

sense motive: 1d20 + 0 ⇒ (12) + 0 = 12
knowledge local: 1d20 + 1 ⇒ (11) + 1 = 12

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

"Do we know which consortium this is before we unleash hellfire on them?" asks Fyl.

@GM - I'm assuming mage armor and the arcane lock is up already? Else I can just have Fyl cast Mage Armor now.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

@Rogarch-great, thanks. I'll use up 2, adding the brown squares to the map. Just to provide a little more cover to play with.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Fyl will spend 5 hours breaking down crates making these He'll spend the last hour casting mage armor and armor lock before go time and any other support/logistics for the team.

Caltrops: 5d3 ⇒ (2, 2, 1, 1, 3) = 9

Assuming that's 2 lbs of caltrops per 5', that's 4 squares and some change. He'll place them below the western skylight.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

If anyone has time units with a decent str to help move the crates, that would be great. Fyl isn't moving any no matter how much time he has :P Fyl will take the time to break down sides of crates to hammer nails through them to create some impromptu caltrops. @GM - just let me know how many he can toss down. Also, he'll use the oil of arcane lock and mage armor himself closer to the end of the 6 hours...

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Fyl would like to move crates to build a waist high wall by the elevator and sky lights; something that would provide partial cover. Proposed brown rectangles on the map. Does this require the str check? I assume this breaks down 1-2 stacks of crates.

Note that I believe that leaves the ladder and door open to the office. At the very least, the carpentry supplies can be used to reinforce the door.

Assuming there are nails in the carpentry supplies, we could also hammer a bunch through a crate to create caltrops that can direct incoming traffic. Maybe beneath the sky lights at least?

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

We should use the oil of arcane lock on the western doors. That'll secure another point of entrance, but may direct them to try the sky lights.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Proposal:

We have enough crates to work with to control the battlefield. Let's move them around to make a labyrinth of death while the party sits on the 2nd floor to observe/make ranged attacks. Pets can intercept in the maze.

We can check all the secret doors to make sure none of them are additional entrances. If they are, we can seal them off as well... and hopefully not miss an air vent.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Fyl will definitely search the warehouse to see what inventory we can work with... like a holocaust cloak.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

"So, the plan is we stay here and keep them away until you return? How do you plan to move the goods?"

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

"Well... that was a little lackluster after waiting in a sewer for hours. I guess our cook was just burnt out," comments Fyl with a small frown.

...

"Let's see what we can do to keep the sewer smell in the sewer," Fyl responds as his veins start to illuminate with a coppery energy, like a bio-luminescence in the dark sewer. With a motion, the debris is pulled off of Rogarch like a dripping ooze in reverse and balled up before drifting over to the stream of stank and plopping back in.

prestidigitation.

"Hmm, maybe I should have burned that as well. Oh well, let's see what our friend here has on him," says Fyl as he moves to inspect the fallen foe. Digging through pockets and pouches, Fyl hears the crumpling of parchment and pulls them out to take a look. "This looks promising. Can anyone figure out what it says?"

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Nice Micah - I was also thinking of how to keep him trapped down here and then re-read the post.

spellcraft to identify Micah's spell: 1d20 + 5 ⇒ (18) + 5 = 23

Assessing the situation as the team reacts, Fyl channels his blood connection to the plane of fire and unleashes it as a stream of burning flame at the cooker.

Elemental Ray, Ranged Touch: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 ⇒ 4

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Where are the makeshift mats/beds the addicted were using? We should probably hide ourselves there if we are going to have a coordinated plan. But since cooperation doesn't appear to be happening, he'll hang tight with BiggerBird in the alcove as option B.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Not that it matters anymore for the scenario, but you might want to think through that logic a little more. The party is already willing to do property damage and possible bodily harm by starting a bar room brawl. That's not very different than starting a controlled fire that will force a fire evacuation. The latter at least reduces the chances of physical injury.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

"Magali's instructions were explicit. Do two of the three, fearing that the consortium will take action since it'll be beyond coincidence then."

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

"Should we sedate the addicted before hand to keep them out of any confrontation?" asks Fyl as everyone regroups from the tavern.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Seeing the animal grab the table, Fyl quickly channels some djinn magic to ensure that the debris finds it's way into the drinks of several customers.

Prestidigitation to manipulate the flight of various objects?

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

You know, we could just set the place on fire instead of starting a brawl. It can be done largely without being seen.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

We can also intimidate the owner to identify the contacts. After all, we have dirt on his operations...

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Yoon is probably the best to scout/eavesdrop inside. Decent stealth, and probably few people will suspect a kid to be a Pathfinder.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Wow that's a big map for something that barely fits :P

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Yoon - Iconic Kineticist wrote:
"I am really sneaky! So I can help! Do I need to steal something?" the little girl asks.

"Not yet. But we may need you to watch some folks without being noticed once we get to the tavern," replies Fyl.

Ok, let's go to the tavern.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
BiggerBird wrote:
With no sneaky PC's, I thought disrupting the meeting would be easiest. Causing a disruption isn't too tough. We could just start a fight with each other in the place where the meeting is supposed to happen. Eventually someone will probably call the authorities if we make enough noise and cause enough damage. Then we run away before the authorities get there (hopefully). I imagine that would make them delay.

It looks like you jumped back to task #1 here, which is unrelated to the sewers.

...

I think we have enough to complete task #3, which is evidence and a sample. We *don't* have to kill Laszo, although I suspect many of our chars will want to out of principle. Just keep in mind that killing him may actually trigger the "alert of sabotage" response.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

These people were just wandering around the alcove when we got here? If yes, then they really don't need to be here for the ambush. heck, we could even do the straw body fakeout sleeping on the mats.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

"What about these... addicts? We can't have them here if a fight breaks out."

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

"Well this looks promising..." comments Fyl as he spots a vial near one of the sleeping pallets.

Fyl will cast detect magic on it after picking it up, just to be sure.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

perception: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

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Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Fyl sighs, "That kid is going to get herself injured or worse..." he laments as he moves up to keep an eye on her.

move action

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Did Fyl get his spells off before combat started? If no, then he'll cast mage armor this round.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Fyl pinches his nose, disturbed by the scent of the sewers. "My, what an incredible smell you've discovered," he says in disgust as Yoon runs forward, his voice giving a honking goose competition.

Seeing that the group is not alone, Fyl casts mage armor on himself and light on Rogarch's hammer.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

If it is a trap, I'm not too worried. This group can probably burninate through anything...

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
BiggerBird wrote:

Well obviously we must grab that alchemist and turn him over to the authorities! And if we don't stop the meeting her cover will be uncovered and she won't be able to help us.

Out of character, BiggerBird and SnufflingLumpGus won't be very good at sneaking onto a ship to steal something. However, we could probably be good at causing a distraction for someone who is sneaky.

"I agree. The whole situation relies on Magalia not getting captured or worse. We should probably redirect their interest to someone more convenient..." Fyl adds.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Yoon - Iconic Kineticist wrote:


Yoon laughs and looks at Fyl.

"Hey you all! And especally hellow Fyl! I am Yoon! Nice meeting you! she says and grabs Fyl's hand.

"And yes, my life was tragic ... this question always goes on my nerves so let us get over it. My short life has been filled with tragedy and adventure. Hailing from Minkai’s Oda province in distance Tian Xia, I lost my mother at the age of five. FIVE!" and tears are visible in her eyes.

"Then, just before my eighth birthday, my father and grandmother took me to Oda for a fireworks festival that honored Desna. As the fireworks faded, though, I saw flames shooting from the building where my father had gone to meet with fellow Desnan dissidents, who were unhappy with Minkai’s harsh imperial regency.
Just when the imperial soldiers moved to cut them down, my grandmother unleashed her pyrokinetic power to allow me to escape."
and now she is really crying but gets a grip on herself.

"And now ... now I need to control my own powers. And this is my first mission by the way so I will follow you Fyl, ok?!"

What the??!! What is this?

Fyl looks around the room for help. "Uh, maybe you should talk to that other kid over there. Look, she even has a pet scorpion that... you know... you can find crickets or something to feed... or throw sticks at or something..." he says, looking at Alice.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7
Ponya wrote:

The insensed eidolon stamps his feet, "Listen here you little punk. Firstly, my NAME is Ponya. Someday you will get it through your thick skull. Secondly, I went to ONE masquerade party and you won't ever let me live it down. And lastly, I was gorgeous in that gown, so back off."

He snorts and turns to Fyl, "Can I trade owners to have you instead?"

Fyl's eyebrow arches like a flame with more fuel. Raising his index finger to his face, tapping in thought, he concludes, "That depends. How do you feel about charred monkey? Because that's been the menu as of late..."

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

A wry smile appears on a bronze toned man's face wearing a linen vest and voluminous pantaloons, his hair fluttering about like wisps of flame. "Hah, I think I'm going to like this kid," he says. "But I call dibs on any monkeys, demon or otherwise. The little Mwangi Jungle freaks are annoying. You can call me Fyl," he adds.

Grand Lodge

1) Character name: Fyl Imal
2) PFS#-Character#: 9165-4
3) Character Class & Level: Ifrit Sorceror 1
4) Faction: Grand Lodge
5) Day Job (with roll): NA
6) Any other downtime activities: NA
7) Anything unusual or fun about your PC that you think the GM or other players may like to know: He's acquired a growing dislike for monkeys.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

No day job here either. Thanks for running the game still despite the challenges of real life during a pandemic!

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

"That's a big spirit monkey..."

The idol hides among the hominids? As in, it's visible and can be retrieved? Or struck with that dagger we found?

Fyl will lend his support against the gorilla and blast him with fire (elemental ray.

ranged touch ray: 1d20 + 3 ⇒ (20) + 3 = 23

fire: 1d6 ⇒ 1

crit? ranged touch ray: 1d20 + 3 ⇒ (5) + 3 = 8

additional fire: 1d6 ⇒ 5

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Perhaps Primwell should cast guidance on everyone before opening the door in case we have to make another round of save or suck?

"By all means. I wouldn't like the result either if I was poked by anything sharp," says Fyl lightheartedly as he steps out of the way. "Sprit monkey bites. Very nasty. Big pointy teeth," he says with a shiver.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

"Any idea how the monkeys knew to grab Nigel and not the others?" asks Fyl.

...

"We should check that last room; Nigel has to be there," hastens Fyl as he starts to move down the hallway.

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

"A man and a snake alone in a privy... I wonder what the bards will sing about this?" quips Fyl.

Fyl moves forward and attempts to elemental ray the snake.

ray ranged touch, -4 melee: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
fire: 1d6 ⇒ 6

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Is it Nigel? Or is it another winged-thing? Maybe we should just smoke them out to find out?

Grand Lodge

Sorceror 1 - HP 8/8, AC 13/T: 13/FF: 10 - Perception +5 - F: +2/ R: +3/ W: +2 - CMB: -2 CMD: 11, Speed: 30, Init. +7

Fyl moved and is in position... just waiting on resolution of the door.