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Fuzzmodeus aka 'Fuzzy''s page

38 posts. Alias of Lady Ladile.


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Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

*twitch*

Fuzzy isn't much of a conversationalist but thankfully Zu doesn't seem to mind doing all the talking in the relationship.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Fuzzy continues to idle, ready for action! It's hard to tell but it looks like they perk up a little as Zu mends some of their puff.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Fuzzy quivers for a moment and then ceases their attack. They wait patiently for further orders or for something else to happen, doing a gentle sort of bop as they idle.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Fuzzy scuttles forward, past Zu, and flings themselves at Blue...

Slam vs. Blue: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 1 ⇒ (3) + 1 = 4 + poison (Fort DC 13)

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

With nothing else in the immediate vicinity to 'get', Fuzzy moves after Zu and tries to skitter up the ladder...but it's sort of awkward when you don't have hands to grip...
______________

A single move puts Fuzzy at the bottom of the ladder. They've got a +5 to climb so if they can, they'll spend another move to try following after Zu up the ladder.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Having heard the magic words Fuzzy leaps into action, scuttling around Helvetica and flinging themselves at the weird ball of slime(s).

Slam vs. Ooze Swarm: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Fuzzy quivers for a moment and then climbs to their spindly feet before moving next to Zu, waiting to follow.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Fuzzy slowly oozes chlorophyll and other plant juices and maybe even a few spores...

Stabilize (DC 10): 1d20 + 2 - 1 ⇒ (11) + 2 - 1 = 12

...but seems to stabilize.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Fuzzy shrivels a fair bit as they're stabbed but still continues to attack this newest new challenger, leaping up at the thug's face...

Slam vs. Red: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

...though without quite as much success as before.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

With his original quarry out of reach, Fuzzy turns and skitters back towards the new challenger in the doorway and attempts to slam into him!

Slam vs. Blue: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 1 ⇒ (3) + 1 = 4 + Poison

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Fort (DC 13): 1d20 + 5 ⇒ (18) + 5 = 23

Once again shrugging off the flash of light Fuzzy complies with Zu's order and scuttles after the man as he high-tails it out the window. The puffball reaches the window but hesitates, not being gifted with any innate ability to climb and having just enough low-level, animal intelligence to not simply fling themselves out into thin air.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Fuzzy continues to (more or less) mindlessly fling themselves at any enemies dumb enough to be standing within reach - which is still Blue, for the moment.

Slam vs. Blue: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 1 ⇒ (1) + 1 = 2 + Poison
______________

If Zu should kill Blue then Fuzzy will attack Blue Dash, instead.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Nice! And Fuzzy does have Combat Reflexes, so...

AoO vs. Blue Dash: 1d20 + 3 ⇒ (5) + 3 = 8

Fuzzy tries throwing themselves at Blue Dash as they move around to flank Aurora but this time the puffball misses the mark.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

AoO vs. Red Dash: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Crit!?: 1d20 + 3 ⇒ (4) + 3 = 7

Fuzzy leaps at Red Dash as the man turns his back on the puffball and slams into him!

Red Dash needs to make a DC 13 Fort vs. poison.

Poison:

Poison (DC 13) (Ex) - Save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Wis and dazzled; cure 1 save. The save DC is Constitution-based.

But rather than pursue, the puffball next leaps at Blue, who is now the closest enemy...

Slam vs. Blue: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Reflex (DC 13): 1d20 + 5 ⇒ (18) + 5 = 23

*twitch* *skitterskitter*

Having managed to avoid being blinded, the puffball is quick to answer its master's call and moves to strike at the nearest foe...

1=Red, 2=Red Dash
1d2 ⇒ 2

Slam vs. Red Dash: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

If someone hits Fuzzy...

Defense Puff (Ex):

As an immediate action when hit, the puffball can expose one adjacent creature to its poison.

______________

I don't imagine that'll hit but on the off-chance, Red Dash would need to make a DC 13 Fort vs. Fuzzy's poison~

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

With one available target (most likely) down, Fuzzy mindlessly turns 'his' attention to Red Dash and attempts to slam into the man...

Slam vs. Red Dash: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

*twitch*

Having heard the call, Fuzzy attempts to slam 'his' body into...

1=Blue Dash, 2=Red Dash
1d2 ⇒ 1

Slam vs. Blue Dash: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

...Blue Dash!
______________

The first person to hit Fuzzy will trigger Defense Puff, which exposes them to his poison. Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Wis and dazzled; cure 1 save.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Still down-ing, Fuzzy wobbles and twitches atop his spindly legs, awaiting orders.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

*twitch* *twitch*

Fuzzy holds his position, puffing in and out slightly in the breeze.

Defense Puff (Ex):

As an immediate action when hit, the puffball can expose one adjacent creature to its poison.

Poison - Save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Wis and dazzled; cure 1 save.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

The multicolored puffball skitters along behind Zu, clambering up the leshy's back as he takes in the sight of the city, and comes to rest partially on his back and partially atop his head.

It's quite the sight.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

*splish-splash*

Fuzzy continues to flail and splash around in the stream, trying to reach the other side...

Swim: 1d20 + 1 ⇒ (18) + 1 = 19

...and manages to do it! The puffball clambers out of the stream on dripping, spindly legs and finally manages to close with the minotaur and the other Pathfinders.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

*skitter-sploosh*

Fuzzy continues forward, plunging into the stream and suddenly finding himself - itself? - needing to swim...

Swim: 1d20 + 1 ⇒ (4) + 1 = 5

...and not having much luck doing it. Who knew that plants tend to make poor swimmers?

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

*skitter*

Fuzzy continues to skitter through the undergrowth towards the minotaur, struggling through the underbrush and around the enlarged Imrahil towards the small stream.
______________

Double move to current map position~

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

*blink*

*skitterskitter*

Heeding his master's call Fuzzy skitters forward along the earth and into the nearby underbrush, heading for the minotaur!
______________

Fuzzy takes a double-move to his current map position~

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Heeding his master's call Fuzzy skitters off towards the nearest foe he can see, which happens to be Kobold B. Unfortunately, Fuzzy isn't too bright and takes the most direct path toward his target, which sees him trodding right through the trap that's been laid...
______________

Noted Fuzzy's path on the map~

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

*blink*

Heeding Zu's call, Fuzzy moves to join its master on the other side of the pit. Except that since he's not exceptionally bright, Fuzzy attempts to take the direct approach of climbing down into the pit itself instead of tightrope walking across Reckum's handily placed rope...

Climb Down: 1d20 + 5 ⇒ (4) + 5 = 9
Climb Down: 1d20 + 5 ⇒ (7) + 5 = 12
Climb Up: 1d20 + 5 ⇒ (4) + 5 = 9
Climb Up: 1d20 + 5 ⇒ (7) + 5 = 12

...and after some initial difficulties on the descent and ascent, he makes it across.

*blink*

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

*blink*

*skitter*

Fuzzy comes skittering across the fallen log as well, his(?) movements surprisingly fluid in spite of his spindly legs. He skitters up to the Black Wolf and attempts to slam into the beast...

Attack vs. Black Wolf (Slam; IC): 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Fuzzy's Poison:

Save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Wis and dazzled; cure 1 save.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

*blink*

*blink*

Fuzzy remains still, obedient plant that he is.

Dark Archive

*blink*

*blink*

*skitter*

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

A strange-looking ball of...fungus?...comes skittering behind Zu atop spindly legs.

*blink*

*blink*

*skitter*

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

For the time being Bang seems content to slowly slither along behind his partner, tongue occasionally flicking out to taste the air.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

With one foe down, Bang senses another and maneuvers to strike...

Attack (Bite; Bless): 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

...but tastes only empty air!

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

It's uncertain if a snake can feel frustration, but Bang certainly looks as annoyed as a snake can look as the darkspawn repeatedly dodges his strikes. However, he's nothing if not determined and he attempts to strike yet again as his master falls back from the fray.

Attack (Bite): 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Unfazed by his earlier miss, Bang whips around and strikes at the nearest darkspawn - determined to taste blood.

Attack (Bite): 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d3 + 3 ⇒ (1) + 3 = 4

Bang should be able to wheel around and attack the darkspawn next to him. Add a +2 to his attack roll if he could be considered to be flanking with Brinn, heh. Not that I think it'll make a difference with these rolls though! SMH >.<

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

*grumble* Just wait until I get big enough to actually constrict things...

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Eager for the hunt Bằng slithers out of the cell as well and weaves his way past Bian and the other two-legs, heading towards the one of the strange crystalline creatures and readying himself to strike...

Attack vs. Darkspawn (Bite): 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d3 + 3 ⇒ (1) + 3 = 4

Hard to judge distance but Bằng only has a 20 speed so not sure if he can actually get close to anything to attack on this round. If he can then the above attack happens but if not he'll just move and that'll be it for this round.

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Bang narrows his eyes at Ibinu, then strikes!

Bite (Grab): 1d20 + 5 ⇒ (16) + 5 = 21
Grapple: 1d20 + 8 ⇒ (11) + 8 = 19

Now what was that about making armor?

;)

Dark Archive

HP: 19/19 l AC: 15, T 13, FF 13 l CMD 14 (can't be tripped) l F +5, R +5, W +2 l Init +2 l Senses: Perception +1, Darkvision 60 ft., Low-Light Vision
Skills:
Acrobatics +7, Climb +5, Stealth +6
N Creeping Puffball 2 | Active Conditions:

Bang will operate on Bian's initiative of 22!

The great snake, who had been coiled up in a corner of the cell, begins to unwind himself as his master finally stirs from her impromptu slumber. His tongue darted out to taste the air; he'd heard these sounds before, tasted these scents before.

It was time to kill.

Bang will just move closer to Bian for the time being, until he gets more specific orders.