Peren Ambergross

Funfreemy Shinefloat's page

65 posts. Organized Play character for DoubleGold.


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Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy fires at Ratrod again hit: 1 + 1d20 ⇒ 1 + (7) = 8 vs KAC

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Another shot at Ratrod vs KAC hit: 1d20 + 1 ⇒ (14) + 1 = 15

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy will blast at Ratrod vs KAC hit: 1d20 + 1 ⇒ (6) + 1 = 7

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

funfreemy will fire at Osisiris knowing it can move the fastest hit: 1d20 + 1 ⇒ (17) + 1 = 18

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy will fire at Velocity hit: 1 + 1d20 ⇒ 1 + (6) = 7

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Gardam and Morvol has the best piloting with a +7. Add that to the our racers +2 and that is a +9 to pilot the racer, whoever wants to do this.

Gardam, what is a riducolous speed? Cause with that last successful check before you, that puts our racer to 70. You said get it high, then increase KAC/EAC. You could get it to 85 if you wanted with three successes or start increasing KAC/EAC. By the way, anything beyond 80 is not as useful unless you are increasing it to 100. Law of marginal utility applies.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy will try to upgrade the ships speed as much as possible
perception: 5d20 ⇒ (2, 2, 9, 2, 17) = 32 Add +5 to each check.
7, 7, 14, 7 and 22 to upgrade ship. Wow, such low rolls on the junkracer, hopefully we have a chance.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy doesn't have the appropriate skills for this situation, so he cheers his allies on.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Guess it never posted funfreemy searches around perception: 1d20 + 5 ⇒ (8) + 5 = 13

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Who or what are you hiding from? He asks the kids nicely diplomacy: 1d20 ⇒ 3

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Maybe they know something or saw something.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Yes thank you

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Wait for me

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight
GM Berggen wrote:

Ceren grabs a few small things while giving Jubair a short list of instructions on things to pack before heading off.

What do the characters want to try to do to move along the faked death?

I suggest killing him for real, then bring him back via necromancy...Just kidding, we ain't high enough level to do that. Funfreemy has no good skills for this.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy just stays quiet for a minute, and would rather not make the situation worse.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy is well rest Contact whoever, I don't care.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Yes, I want a 10 minute break before we move on If Funfreemy can, he will take a ten minute rest to recover all his Stamina, as he just lost it all and no HP thank goodness.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Okay, now that we destroyed that creature, can we go wait in line and buy Strawberry Machine CD? Also we should rest after that fight, well after we buy the album, unless people want their rest now.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Updated my SP, I took 5 damage, so 3/8.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

funfreemy can't believe the creature hit him, oouch
He will attack twice for the round hoping he hits or even crits the creature hit: 5 - 2 + 1d20 ⇒ 5 - 2 + (17) = 20 dmg: 1d6 + 5 ⇒ (5) + 5 = 10
hit: 5 - 2 + 1d20 ⇒ 5 - 2 + (20) = 23 vs KAc dmg: 1d6 + 5 ⇒ (1) + 5 = 6
crit dmg: 1d6 + 5 ⇒ (1) + 5 = 6

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

opportunity attack: 5 + 1d20 ⇒ 5 + (1) = 6 dmg: 1d6 + 5 ⇒ (4) + 5 = 9 with solarian spear vs KAC.
and then round 1 action attack: 5 + 1d20 ⇒ 5 + (3) = 8 dmg: 1d6 + 5 ⇒ (2) + 5 = 7

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy pulls out his solarian spear moves towards it and, enters photon mode. I tried to do an action, but realized we are in surprise round.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy moves up behind the car.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy moves forward with his solarian weapon at the ready.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

First, we gotta wait in line to purchase the album, then deal with the alien.
And funfreemy will purchase an additional copy for himself too.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Well folks, if we put our credits together, we can buy an album. Also we might want to purchase some for ourselves as well.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy will aid Gardam in his diplomacy quest. Don't forget to bow first. And ask specific questions. diplomacy aid: 4 + 1d20 ⇒ 4 + (7) = 11

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy swabs his cheeks as told but doesn't want his hand implanted or imprinted. Yes, I'm fat, but Feran's are built as fat. We are as tall as gnomes and as fat as dwarves, but we can do a lot, and we've got skills.

Dataphiles

I will have this character join the game.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Yep, his first chronicle.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Thanks for running, oh, on my chronicle, can you please write nufriend skittermancer +1. On my way to filling out 24 square for a skittermancer.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

piloting actions:
piloting: 4 + 1d20 ⇒ 4 + (20) = 24 Priorities are getting behind it if if I move 2nd. And always keeping my distance. I'd rather be behind it by 10 hexes than 1 hex I can. And If I can't get behind it cause I moved first or just can't do it, I keep my distance while still keeping it in one of my arcs. I use the most difficult of manuevers if they seem effective.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

actions:
piloting: 4 + 1d20 ⇒ 4 + (19) = 23Keep my distance and always try to get behind the ship. I will always attempt the most difficult maneuvers if they appear to be most effective

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

After a ten minute rest, assuming we get one, Funfreemy will fly the ship out of there.
pilot: 4 + 1d20 ⇒ 4 + (16) = 20

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy goes into Photon atunement and jabs his spear into the creature hit: 5 + 1d20 ⇒ 5 + (14) = 19 dmg: 1d6 + 5 ⇒ (6) + 5 = 11

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

piloting: 4 + 1d20 ⇒ 4 + (15) = 19 I forgot to roll this last time
reflex: 1d20 + 2 ⇒ (13) + 2 = 15
reflex: 1d20 + 2 ⇒ (17) + 2 = 19 this time he is able to observe the patterns better and the speed at which they fall.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

reflex: 2 + 1d20 ⇒ 2 + (1) = 3
fort: 3 + 1d20 ⇒ 3 + (18) = 21 at least that didn't happen
slashing dmg: 1d6 ⇒ 6

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy doublemoves, he will try to move around to the back of that skeleton if it ain't dead by the time he gets to it.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy goes into Photon mode but he can't quite reach yellow with a single move, so he readies an attack when Yellow gets near him. hit: 5 + 1d20 ⇒ 5 + (11) = 16 vs KAC dmg: 1d6 + 5 ⇒ (3) + 5 = 8 with his spear.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy doublemoves forward Then speaks in a very low voice so that only those right next to him can hear. Wait for the short people, our legs gotta catch up with you all. Not to mention, I can't move fast with golem armor.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

piloting: 4 + 1d20 ⇒ 4 + (11) = 15 Funfreemy didn't quite stick the landing perfect and he can't help with the computers or anything.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

When we board, Funfreemy will go first, being the melee person.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

round 7 and 8 piloting:
piloting: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
piloting round 8: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 If I win init, always do whatever maneuver possible to get behind it or at least on the side of it if getting behind it is impossible for the round. If I lose init, run but u-turn or do whatever it takes to try to keep the rear section away from the enemies forward firing arc and try keep the front end of the ship facing the enemy.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy speaks. If anyone's got any piloting maneuver suggestions, speak, they are kicking out butts. Running is not effective if they hit us big, and I can't get behind them. What, flyby? U-turns, something else?

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

piloting:
pilot: 4 + 1 + 1d20 ⇒ 4 + 1 + (8) = 13 If I lose init, run, if I win init, get behind it

edit: Oh right, you did say roll for round 6

piloting:
piltoing: 4 + 1 + 1d20 ⇒ 4 + 1 + (10) = 15 If I fail to get behind it in round 5, I will U-turn the ship in some way so the forward arc is facing the enemy. If it is possible to behind it that would be preferrable, but U-turn or turn around if not.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

piloting:
piloting: 4 + 2 + 1 + 1d20 ⇒ 4 + 2 + 1 + (19) = 26 4 is mine, 1 is ship, 2 is the Keyrock's boos If I win the init, I will get behind the ship being as close to ten hexes away as I can be, using whatever maneuvers possible. If I lose init and go first, I will run away as fast as the ship moves, while at the same time keep the enemy ship directly behind us, ie. less of an angle as possible in hopes of catching him in our rear arc.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

piloting change:
I will go up North and out west on that diagnol to escape its forward firing range. Then I will go south and west and turn to the ship to get behind it. Since there ship does not move, I will keep moving for as many rounds as it takes until I'm directly behind the ship firing at their rear arc. This is of course assuming the Dm is right about Theordy being stranded. If not I backwards movement every time I lose init and try to get on the side of it if I win init, however I will try to stay 10 hexes away if aiming at its side, no more, no less if I can help it.. piloting: 4 + 1 + 1d20 ⇒ 4 + 1 + (9) = 14

Guys, maybe later I'll get behind it, lets see how this thing manuevers first, cause it might be able to U-turn.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Hikaze:
, you know you can still fire if out of range right? Otherwise you just wasted the round not firing. If you fire from 20 hexes away, you are just firing at range 2. A crit is still a crit, regardless of range penalties.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

piloting:
pilot: 4 + 1 + 1d20 ⇒ 4 + 1 + (1) = 6 If I'm forced to go first, I use the backup manuever to create distance between me and the ship while still staying within it forward arc. If I do get the init and move second, I will move forward and North while turning as far as possible to get the ship from the side with the forward arc. Feel free to move the ship when it comes time to do so.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

Funfreemy flies the ship, with help from Keyrock and the ship's natural piloting ability. pilot: 4 - 2 + 1d20 + 1 ⇒ 4 - 2 + (17) + 1 = 20 I do the backoffmanuever (which means I pull into verse at half speed, so 4 hexes) to create some distance between me and the ship do it doesn't try to get on the side or behind me while still being within its arc. Moved the ship on the map

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