Goblin Sneak

Fumbus Sr's page

29 posts. Alias of Xyntryx.


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Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Thanks for the game guys!
Thanks for running GM Super Zero!

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Fumbus runs for the last floating aeon stone and tries his luck. He then runs back to safety.

Strike: 1d20 + 8 ⇒ (6) + 8 = 14

◆ Stride forward
◆ Strike with Alchemist's Fire Bomb
◆ Stride back

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Raphaeleos, maybe you should get out of there?

Fumbus tries to help from the side of safety. He tries hit & run tactics, striking with a moderate alchemist's fire bomb.

◆ stride towards aeon nexus
◆ strike with Alchemist's Fire bomb
◆ stride away from aeon nexus (back to safety of "next room")

strike: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
alchemist's fire: 2d8 ⇒ (7, 5) = 12 + 2 fire splash

+2 persistent fire damage

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Fumbus tries something a little different. He picks out Droven's Wayfinder from his pocket and holds it in front of him, in the same way that the Prefect and Preserver were holding theirs. He then makes a runn for the next room. He gestures for everyone to followw him.

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Fumbus attempts to grab an aeon stone too.

Thievery: 1d20 + 8 ⇒ (14) + 8 = 22

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Ack. Didn't realise it was a critical failure. I'll use the HP
Ref Save: 1d20 + 8 ⇒ (6) + 8 = 14
low but not a critical. Thanks GM Super Zero

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

forgot to do the roll after stating I'd do the roll. hehehe

Ref Save: 1d20 + 8 ⇒ (2) + 8 = 10

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

will roll for save now

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Thanks for clarifying GM Super Zero

Fumbus grabs and throws a fire bomb and tosses it at Prefect. He chooses to throw it at Prefect's feet so that only it burns.

moderate bomb: 1d20 + 9 ⇒ (7) + 9 = 16
Alchemist's Fire: 2d8 ⇒ (5, 7) = 12+2 persistent +2 splash

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Ref Save: 1d20 + 10 ⇒ (19) + 10 = 29
Thievery: 1d20 + 8 ⇒ (4) + 8 = 12
Thievery: 1d20 + 8 ⇒ (13) + 8 = 21

Fumbus tries to see if he can disable the device again.

I'm not sure if you can try only once per turn or not, so I'll just roll if allowed. If not, kindly disregard

Envoy's Alliance

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CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7
Marigold Longfoot wrote:

”Oof!”, cries Marigold. She rolls to her feet, and glares at the clockwork dominatrix. Drawing back her bowstring, an arrow materializes, with a tiny metal fist at the end. She lets it fly.

I like that description. Makes things more interesting to read.

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7
Fumbus Sr wrote:
GM Super Zero, I'd forgotten to give you a list of Fumbus' prepared alchemical items. Will write one up in a bit and post it on the Discussion area

My mistake, I just found the prefabricated alchemical stuff on the list of equipment.

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Fumbus tries to see how to deactivate this elaborate trap. He takes out this tools and gives it a go.

Thievery: 1d20 + 8 ⇒ (7) + 8 = 15

GM Super Zero, I'd forgotten to give you a list of Fumbus' prepared alchemical items. Will write one up in a bit and post it on the Discussion area

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

"A wayfinder? That seems so odd." Fumbus moves closer to the statue, but is watching for traps on the floor.

perception: 1d20 + 5 ⇒ (16) + 5 = 21

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Fumbus will wait till everyone confirms they're ready, then he'll toss the torch in.

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

I just understood that we're assumed to have gone down and are now at the beginning of the 20 foot corridor

From the end of the corridor, Fumbus lights a torch. He asks his companions to ready weapons.

"When you're ready, I'll toss the torch ahead to shed light into the room"

Arcana: 1d20 + 4 ⇒ (6) + 4 = 10 Recall knowledge about aeon nexus

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Fumbus puts his head through the hatch and tries to see what his goblin vision allows.

perception: 1d20 + 5 ⇒ (13) + 5 = 18

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

"Aeon stones!? You're giving away aeon stones? Why?" says Fumbus from the safety of the hatch (not having entered).

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Fumbus checks too see if he can open the hatch.

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

"Okay... that was weird. What do you guys suggest we do? Try to fix the North station? Or open the door?"

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

I've already rolled twice, so I will not roll again

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Team, we have 4-5 successes on the EAST, 1 in the NORTH, 0 in the WEST, 0 in the SOUTH. Lol.

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Fumbus heads for the EAST and tries his luck there.

crafting: 1d20 + 11 ⇒ (5) + 11 = 16 First attempt
crafting: 1d20 + 11 ⇒ (20) + 11 = 31 Second attempt

He looks at Mec-02 and says "Please help out at the West"

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Mec-02, apparently you're the only one with Engineering Lore. Please go to the WEST

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Knowing nothing of Religion, Fumbus doesn't even bother with the filigree. Instead he checks the door for traps.

Thievery: 1d20 + 8 ⇒ (8) + 8 = 16

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

"I'm guessing that they didn't figure out which Azlanti deity this is. If they had, you would've mentioned it already. Since silver filigree is just a style of making things, that could be anybody. I could be wrong? I'm not well-versed in Religious matters anyways... I just know how to build things..." ...and break them too!

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

"Whoa. How big is the eel that you want to catch if you're using THAT big of a fishing rod! We better leave before you get a bite Captain. I suspect that'll be one heck of a fish-fight!"

Fumbus Sr then turns his attention to the matter at hand. "Are there any hazards you expect we'll encounter before we get to the sealed door? Anything we should watch out for?"

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

"What is that thingie Captain Muesello?" says Fumbus Sr as he says trying to get a better look of the contraption.

Envoy's Alliance

CN M Goblin (charhide) Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 | Stealth +8 | 25" | Hero 1/3 | Infused Reagents 7/7

Fumbus walks on to the deck of the Kingfisher, and runs for the starboard where he promptly vomits everything he had for breakfast. "Nasty! That's just nasty. The floor doesn't want to stop moving!"

He's short. He's green. He's impossibly mean. But, he's one of the good guys.

"Just in case you've forgotten, I'm Fumbus! Not Fungus! F-u-m... b... Fumbus!"